{"id":63792,"date":"2026-03-23T12:59:58","date_gmt":"2026-03-23T03:59:58","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=63792"},"modified":"2026-03-23T13:00:00","modified_gmt":"2026-03-23T04:00:00","slug":"death-stranding-2-on-the-beach-pc-controller-remap-suggestions-for-more-intuitive-inputs","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/tips\/death-stranding-2-on-the-beach-pc-controller-remap-suggestions-for-more-intuitive-inputs\/","title":{"rendered":"Death Stranding 2: On the Beach PC controller remap suggestions\u00a0for more intuitive inputs\u00a0"},"content":{"rendered":"\n<p><strong>Death Stranding 2: On the Beach<\/strong>&nbsp;for&nbsp;Windows&nbsp;features full mouse and keyboard support, but those who want to&nbsp;play&nbsp;the Norman Reedus walking simulator with a controller may find the default controls a bit&nbsp;unusual.&nbsp;Here are a few remap suggestions that you can&nbsp;apply&nbsp;via the \u201cController Remapping\u201d feature, which can be found by hitting \u201cOptions\u201d in the pause menu, followed by shifting to the \u201cController Options\u201d tab.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1275\" height=\"803\" sizes=\"auto, (max-width: 1275px) 100vw, 1275px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/03\/20260323-63792-001.jpg\" alt=\"\" class=\"wp-image-63796\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/03\/20260323-63792-001.jpg 1275w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/03\/20260323-63792-001-380x239.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/03\/20260323-63792-001-768x484.jpg 768w\" \/><\/figure>\n\n\n\n<p>You\u2019ll\u00a0be redirected to your Steam overlay, where you can manually change your controller settings by selecting the \u201cEdit Layout\u201d\u00a0option. Since Death Stranding 2: On the Beach was initially a PlayStation 5 exclusive,\u00a0I\u2019ll\u00a0be using the DualShock\/DualSense\u00a0button annotations throughout this guide.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1277\" height=\"801\" sizes=\"auto, (max-width: 1277px) 100vw, 1277px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/03\/20260323-63792-002.jpg\" alt=\"\" class=\"wp-image-63798\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/03\/20260323-63792-002.jpg 1277w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/03\/20260323-63792-002-380x238.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/03\/20260323-63792-002-768x482.jpg 768w\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"remap-the-face-buttons-for-reload-weapon-and-crouch-stand\">Remap the face buttons for&nbsp;\u201cReload&nbsp;Weapon\u201d&nbsp;and&nbsp;\u201cCrouch\/Stand\u201d&nbsp;<\/h2>\n\n\n\n<p>Those who play&nbsp;third-person&nbsp;and first-person shooters with a controller may have issues with Death Stranding 2\u2019s default reload button&nbsp;(\u201cReload&nbsp;Weapon\u201d is mapped to the Circle button instead of the usual&nbsp;Square&nbsp;button).&nbsp;&nbsp;<\/p>\n\n\n\n<p>You&nbsp;can assign a new command under the&nbsp;Square&nbsp;button marked \u201cReload Weapon.\u201d While&nbsp;Square is the default \u201cInteract\u201d button and is mapped to several functions, adding \u201cReload&nbsp;Weapon\u201d into the mix does&nbsp;not cause interference, as it only applies when&nbsp;you\u2019re&nbsp;aiming&nbsp;a weapon that uses ammunition.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1273\" height=\"794\" sizes=\"auto, (max-width: 1273px) 100vw, 1273px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/03\/20260323-63792-003.jpg\" alt=\"\" class=\"wp-image-63799\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/03\/20260323-63792-003.jpg 1273w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/03\/20260323-63792-003-380x237.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/03\/20260323-63792-003-768x479.jpg 768w\" \/><\/figure>\n\n\n\n<p>\u201cCrouch\/Stand, on the other hand, is mapped to&nbsp;the&nbsp;R1 button by default. This may cause&nbsp;some confusion,&nbsp;not just for players of third-person games (where&nbsp;crouch is usually&nbsp;mapped to the&nbsp;Circle&nbsp;button),&nbsp;but for those who played the original Death Stranding (where you would scan the surrounding terrain with your&nbsp;Odradek&nbsp;using&nbsp;R1 by default).&nbsp;<\/p>\n\n\n\n<p>Instead of&nbsp;deleting&nbsp;your&nbsp;previous&nbsp;command for \u201cReload Weapon\u201d (which is mapped to the Circle button), swap the function to \u201cCrouch\/Stand\u201d instead.&nbsp;This makes crouching feel more natural to controller players and frees up your shoulder buttons for more important inputs.&nbsp;&nbsp;<\/p>\n\n\n\n<p>Since \u201cMelee Attack\u201d is also mapped to Circle,&nbsp;you\u2019ll&nbsp;want&nbsp;to&nbsp;delete&nbsp;that command and move it to a shoulder button as well.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1275\" height=\"803\" sizes=\"auto, (max-width: 1275px) 100vw, 1275px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/03\/20260323-63792-001-1.jpg\" alt=\"\" class=\"wp-image-63800\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/03\/20260323-63792-001-1.jpg 1275w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/03\/20260323-63792-001-1-380x239.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/03\/20260323-63792-001-1-768x484.jpg 768w\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"put-your-most-important-buttons-on-the-bumpers\">Put your most important buttons on the bumpers&nbsp;<\/h2>\n\n\n\n<p>Though&nbsp;the \u201cScan\u201d command is fine just where it is, switching&nbsp;it over to the other&nbsp;shoulder button&nbsp;might be preferable to those familiar with the&nbsp;first Death Stranding.&nbsp;Should you decide to do this, however,&nbsp;you might want to switch&nbsp;your Action Set (the menu on the left-hand side of the Controller Settings) to&nbsp;\u201cGeneral-Vehicle\u201d&nbsp;and&nbsp;make&nbsp;sure the \u201cScan\u201d function is still set to L1. While this swaps the \u201cScan\u201d input when&nbsp;you\u2019re&nbsp;in a vehicle, it frees up your R1 button so you can still shoot while driving.&nbsp;<\/p>\n\n\n\n<p>Going back to the \u201cGeneral\u201d on-foot settings,&nbsp;map&nbsp;\u201cMelee Attack\u201d&nbsp;(which&nbsp;was&nbsp;previously removed from the Circle button)&nbsp;over to L1 and change the behavior of \u201cCompass Mode\u201d to a long press (the latter can be done by clicking the gear icon beside the command and choosing the appropriate setting). This will prevent you from accidentally zooming in&nbsp;on an enemy\u2019s face when&nbsp;you\u2019re&nbsp;trying to punch&nbsp;them instead.&nbsp;<\/p>\n\n\n\n<p>These are just&nbsp;a few personal&nbsp;suggestions, however. Death Stranding 2: On the Beach\u2019s&nbsp;PC port&nbsp;has&nbsp;a wealth of options that allow you to play&nbsp;however you want, and everyone has a different controller scheme that they prefer.&nbsp;<\/p>\n\n\n\n<p>Death Stranding 2: On the Beach is available for PlayStation 5 and&nbsp;Windows (<a href=\"https:\/\/store.steampowered.com\/app\/3280350\/DEATH_STRANDING_2_ON_THE_BEACH\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam<\/a>).&nbsp;<\/p>\n\n\n\n<p><strong>Related:\u00a0<a href=\"https:\/\/automaton-media.com\/en\/interviews\/we-ask-kojima-productions-why-theyve-stuck-to-decima-for-nearly-ten-years-chief-technology-officer-on-what-makes-death-stranding\/\" target=\"_blank\" rel=\"noreferrer noopener\">We ask Kojima Productions why they\u2019ve stuck with Decima for nearly ten years. Chief technology officer on what makes Death Stranding\u2019s engine irreplaceable<\/a>\u00a0<\/strong><\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Here are some remap suggestions to make Death Stranding 2: On the Beach more comfortable for controller play.<\/p>\n","protected":false},"author":67,"featured_media":63795,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[35],"tags":[],"class_list":["post-63792","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tips"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Death Stranding 2: On the Beach PC controller remap suggestions\u00a0for more intuitive inputs\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Here are some remap suggestions to make Death Stranding 2: On the Beach more comfortable for controller play.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/tips\/death-stranding-2-on-the-beach-pc-controller-remap-suggestions-for-more-intuitive-inputs\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Death Stranding 2: On the Beach PC controller remap suggestions\u00a0for more intuitive inputs\u00a0 - 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