{"id":63413,"date":"2026-03-19T04:00:00","date_gmt":"2026-03-18T19:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=63413"},"modified":"2026-03-18T14:47:31","modified_gmt":"2026-03-18T05:47:31","slug":"pragmata-will-allow-you-to-complete-the-game-primarily-through-hacking-gunplay-or-a-mix-of-the-two-depending-on-your-build-devs-say","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/pragmata-will-allow-you-to-complete-the-game-primarily-through-hacking-gunplay-or-a-mix-of-the-two-depending-on-your-build-devs-say\/","title":{"rendered":"Pragmata\u00a0will allow\u00a0you\u00a0to complete the game\u00a0primarily\u00a0through hacking,\u00a0gunplay, or a mix of the two\u00a0depending on\u00a0your build,\u00a0devs\u00a0say\u00a0"},"content":{"rendered":"\n<p>Arguably\u00a0<strong>Pragmata<\/strong>\u2019s\u00a0most\u00a0unique and defining\u00a0feature is its\u00a0combat system that\u00a0<a href=\"https:\/\/automaton-media.com\/en\/reviews\/for-all-its-multitasking-pragmatas-gameplay-has-a-surprisingly-forgiving-learning-curve-steam-demo-impressions\/\" target=\"_blank\" rel=\"noreferrer noopener\">blends\u00a0hacking and shooting gameplay.<\/a>\u00a0While some people applaud Capcom for taking risks, others\u00a0have expressed concern\u00a0about the fusion\u00a0of puzzles and action\u00a0potentially deterring\u00a0players who\u00a0may have an aversion to either of the genres. In an interview with\u00a0<a href=\"https:\/\/www.famitsu.com\/article\/202603\/68323\" target=\"_blank\" rel=\"noreferrer noopener\">Famitsu<\/a>, director Cho\u00a0Yonghee\u00a0and producer Naoto Oyama explain how the development team has\u00a0accounted for different preferences\u00a0by allowing players to\u00a0create builds that\u00a0fit their playstyles.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"994\" height=\"556\" sizes=\"auto, (max-width: 994px) 100vw, 994px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/03\/20260318-63413-002.jpg\" alt=\"Pragmata hacking\" class=\"wp-image-63417\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/03\/20260318-63413-002.jpg 994w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/03\/20260318-63413-002-380x213.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/03\/20260318-63413-002-768x430.jpg 768w\" \/><\/figure>\n\n\n\n<p>According to Oyama,&nbsp;the early hours of&nbsp;Pragmata&nbsp;were&nbsp;designed&nbsp;for&nbsp;players&nbsp;to&nbsp;enjoy an equal balance of hacking and gunplay.&nbsp;As players progress and discover their preferences, more advanced custom modules and&nbsp;unlockable&nbsp;abilities allow them to&nbsp;fine-tune&nbsp;their experience.&nbsp;<\/p>\n\n\n\n<p>\u201cDepending on how you build your setup, a single hack can sometimes deal more damage than a single shot from a gun, so I think playstyles will vary quite a bit depending on the player,\u201d says Cho.&nbsp;<\/p>\n\n\n\n<p>As proof that the systems work&nbsp;as intended, the developers confirmed that there were attendees at a March media preview event who completed the demo solely through hacking.&nbsp;Oyama and Cho also revealed their&nbsp;own&nbsp;contrasting&nbsp;playstyles:&nbsp;<\/p>\n\n\n\n<p>\u201cI prefer a hacking-focused\u00a0approach,\u201d says Oyama.\u00a0\u201cSince you can deal damage by chaining hacks together,\u00a0I\u2019ll\u00a0usually chip away\u00a0at\u00a0an enemy\u2019s health\u00a0using that method. When I want to\u00a0deal\u00a0massive damage,\u00a0I\u2019ll\u00a0use powerful weapons or use multi-hacks to overload several enemies at once. While I do consider\u00a0what\u2019s\u00a0most effective depending on the situation, I tend to rely heavily on hacking.\u201d\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"983\" height=\"551\" sizes=\"auto, (max-width: 983px) 100vw, 983px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/03\/20260318-63413-header.jpg\" alt=\"Pragmata gunplay\" class=\"wp-image-63419\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/03\/20260318-63413-header.jpg 983w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/03\/20260318-63413-header-380x213.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/03\/20260318-63413-header-768x430.jpg 768w\" \/><\/figure>\n\n\n\n<p>On the other hand, Cho considers himself the complete opposite, preferring gunplay over hacking.\u00a0\u201cI play\u00a0Pragmata\u00a0like an action game and often fight using strategies that emphasize\u00a0the\u00a0action\u00a0mechanics. That said, I sometimes focus on hacking later in the game.\u00a0By combining hacking techniques, you can use\u00a0the\u00a0Multi-Hack\u00a0ability\u00a0to put\u00a0several\u00a0enemies into\u00a0a Finishing Blow\u00a0state. I really enjoy\u00a0unleashing a barrage of Finishing Blows to take down hordes of\u00a0enemies.\u201d\u00a0<\/p>\n\n\n\n<p>Given\u00a0the flexibility of\u00a0Pragmata\u2019s\u00a0systems and Capcom\u2019s penchant for adding New Game+ modes in its single-player titles,\u00a0it\u2019s\u00a0likely that players will spend a lot of time experimenting with the\u00a0various ways\u00a0Hugh and Diana can take down their robot enemies.\u00a0<\/p>\n\n\n\n<p>Pragmata&nbsp;is set to launch&nbsp;on&nbsp;April 17,&nbsp;2026&nbsp;for Windows (<a href=\"https:\/\/store.steampowered.com\/app\/3357650\/PRAGMATA\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam<\/a>), PlayStation 5, Xbox Series X\u2758S, and Nintendo Switch 2.&nbsp;The Sketchbook&nbsp;demo is currently available on all platforms.&nbsp;<\/p>\n\n\n\n<p><strong>Related:\u00a0<a href=\"https:\/\/automaton-media.com\/en\/news\/pragmatas-sci-fi-worldbuilding-was-supervised-by-macross-creator-shoji-kawamori-to-balance-out-capcoms-accessibility-focused-approach-to-the-genre-producer-says\/\" target=\"_blank\" rel=\"noreferrer noopener\">Pragmata\u2019s\u00a0sci-fi worldbuilding was supervised by\u00a0Macross\u00a0creator Shoji Kawamori to balance out Capcom\u2019s \u201caccessibility-focused\u201d approach to the genre, producer says<\/a>\u00a0<\/strong><\/p>\n\n\n\n<p><strong><a href=\"https:\/\/automaton-media.com\/en\/news\/capcom-gave-pragmata-an-early-steam-demo-to-make-sure-the-full-release-runs-smoothly-across-a-wide-range-of-pcs-we-ask-the-developers-about-their-optimization-efforts\/\" target=\"_blank\" rel=\"noreferrer noopener\">Capcom gave\u00a0Pragmata\u00a0an early Steam demo to make sure the full release runs smoothly across a wide range of PCs. We ask the developers about their optimization efforts<\/a>\u00a0<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Pragmata director Cho\u00a0Yonghee\u00a0and producer Naoto Oyama explain how the development team has\u00a0accounted for different player preferences.<\/p>\n","protected":false},"author":67,"featured_media":63415,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17],"class_list":["post-63413","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Pragmata\u00a0will allow\u00a0you\u00a0to complete the game\u00a0primarily\u00a0through hacking,\u00a0gunplay, or a mix of the two\u00a0depending on\u00a0your build,\u00a0devs\u00a0say\u00a0 - 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Zoto has been playing video games for 30+ years now but has only recently come to grips with PC gaming. 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