{"id":60176,"date":"2026-02-24T23:00:00","date_gmt":"2026-02-24T14:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=60176"},"modified":"2026-02-24T17:57:41","modified_gmt":"2026-02-24T08:57:41","slug":"id-play-if-it-werent-for-the-jump-scares-paranormasight-devs-consciously-toned-down-the-horror-in-new-sequel-in-response-to","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/id-play-if-it-werent-for-the-jump-scares-paranormasight-devs-consciously-toned-down-the-horror-in-new-sequel-in-response-to\/","title":{"rendered":"\u201cI\u2019d play if it weren\u2019t for the jump scares.\u201d\u00a0Paranormasight\u00a0devs\u00a0consciously\u00a0toned down\u00a0the\u00a0horror in\u00a0new sequel\u00a0in response to feedback from the first game\u00a0"},"content":{"rendered":"\n<p>Square Enix\u2019s acclaimed 2023\u00a0mystery visual novel\u00a0Paranormasight: The Seven Mysteries of Honjo\u00a0recently got a sequel\u00a0titled\u00a0<strong>Paranormasight: The Mermaid\u2019s Curse<\/strong>. Launching to Overwhelmingly Positive reception\u00a0on\u00a0<a href=\"https:\/\/store.steampowered.com\/app\/2701440\/PARANORMASIGHT_The_Mermaids_Curse\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam<\/a>, the\u00a0game retains much of the original title\u2019s\u00a0supernatural and\u00a0spooky vibes, telling a story about mermaid legends on Japan\u2019s Ise-Shima.<\/p>\n\n\n\n<p>On the other hand, the sequel also tones down some of the more straightforward&nbsp;horror elements of the first Paranormasight. Talking to&nbsp;<a href=\"https:\/\/www.gamespark.jp\/article\/2026\/02\/22\/163095.html\" target=\"_blank\" rel=\"noreferrer noopener\">Game*Spark<\/a>&nbsp;in a post-launch interview, series&nbsp;director&nbsp;and scenario writer&nbsp;Takanari&nbsp;Ishiyama&nbsp;and producer Kazuma&nbsp;Oushu&nbsp;were relieved to hear that The Mermaid\u2019s Curse comes across as less scary, commenting that&nbsp;the subdued&nbsp;horror was something they&nbsp;purposely aimed for.&nbsp;&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1366\" height=\"844\" sizes=\"auto, (max-width: 1366px) 100vw, 1366px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260224-60176-001.jpg\" alt=\"Paranormasight: The Mermaid\u2019s Curse\" class=\"wp-image-60203\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260224-60176-001.jpg 1366w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260224-60176-001-380x235.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260224-60176-001-768x475.jpg 768w\" \/><\/figure>\n\n\n\n<p>\u201cWhile there are still some scary scenes, we decided early in development not to make it a hardcore horror game. The reason is that with the&nbsp;previous&nbsp;title, we got a surprising number of people telling&nbsp;us&nbsp;\u2018If only it&nbsp;didn&#8217;t&nbsp;have horror elements\u2019 or&nbsp;\u2018I\u2019d play it if&nbsp;it&nbsp;weren&#8217;t&nbsp;for the&nbsp;jump scares.\u2019&nbsp;So&nbsp;for this game, we want to loudly proclaim,&nbsp;<em>We\u2019re&nbsp;not doing horror this time. Rest assured<\/em>,\u201d&nbsp;Ishiyama&nbsp;explained.&nbsp;<\/p>\n\n\n\n<p>To begin with,&nbsp;the director considers horror elements an \u201caddition\u201d to&nbsp;Paranormasight&nbsp;(whose&nbsp;main focus&nbsp;is&nbsp;its mysteries),&nbsp;meaning it would be a shame if&nbsp;the horror&nbsp;were pronounced enough to drive&nbsp;players away. Still,&nbsp;that\u2019s&nbsp;not to say the goal was to&nbsp;eliminate&nbsp;horror \u2013 conscious of the part of their&nbsp;playerbase&nbsp;that enjoys the genre, the developers&nbsp;sought&nbsp;to do away with jump&nbsp;scares&nbsp;and outright horror&nbsp;elements, but&nbsp;still&nbsp;deliver&nbsp;a&nbsp;scary&nbsp;\u201coccult\u201d&nbsp;experience.&nbsp;<\/p>\n\n\n\n<p>Paranormasight: The Mermaid\u2019s Curse is out now for PC (<a href=\"https:\/\/store.steampowered.com\/app\/2701440\/PARANORMASIGHT_The_Mermaids_Curse\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam<\/a>),&nbsp;<a href=\"https:\/\/www.nintendo.com\/en-gb\/Games\/Nintendo-Switch-download-software\/PARANORMASIGHT-The-Mermaid-s-Curse-3016608.html\" target=\"_blank\" rel=\"noreferrer noopener\">Nintendo Switch 2<\/a>,&nbsp;<a href=\"https:\/\/apps.apple.com\/us\/app\/paranormasight-tmc\/id6474289326\" target=\"_blank\" rel=\"noreferrer noopener\">iOS<\/a>&nbsp;and&nbsp;<a href=\"https:\/\/play.google.com\/store\/apps\/details?id=com.square_enix.android_googleplay.paranoma38\" target=\"_blank\" rel=\"noreferrer noopener\">Android<\/a>.&nbsp;<\/p>\n\n\n\n<p><strong>Related: <a href=\"https:\/\/automaton-media.com\/en\/news\/20240207-26883\/\" target=\"_blank\" rel=\"noreferrer noopener\">Resident Evil 1 director Shinji Mikami was against jump scares, but sequels did not follow his ideals<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Paranormasight series creators say a surprising number of people complained about the first game&#8217;s horror aspects.<\/p>\n","protected":false},"author":55,"featured_media":60199,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[64,3],"tags":[17],"class_list":["post-60176","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>\u201cI\u2019d play if it weren\u2019t for the jump scares.\u201d\u00a0Paranormasight\u00a0devs\u00a0consciously\u00a0toned down\u00a0the\u00a0horror in\u00a0new sequel\u00a0in response to feedback from the first game\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"The Paranormasight series creators say a surprising number of people complained about the first game&#039;s horror aspects.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/id-play-if-it-werent-for-the-jump-scares-paranormasight-devs-consciously-toned-down-the-horror-in-new-sequel-in-response-to\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"\u201cI\u2019d play if it weren\u2019t for the jump scares.\u201d\u00a0Paranormasight\u00a0devs\u00a0consciously\u00a0toned down\u00a0the\u00a0horror in\u00a0new sequel\u00a0in response to feedback from the first game\u00a0 - 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