{"id":57833,"date":"2026-02-18T23:00:00","date_gmt":"2026-02-18T14:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=57833"},"modified":"2026-02-18T18:06:02","modified_gmt":"2026-02-18T09:06:02","slug":"pragmata-devs-struggled-with-conveying-dianas-android-like-vibes-in-a-global-cultural-context-screwing-her-head-off-like-arale-chan-wouldve-been-difficult-to-achieve-says-d","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/pragmata-devs-struggled-with-conveying-dianas-android-like-vibes-in-a-global-cultural-context-screwing-her-head-off-like-arale-chan-wouldve-been-difficult-to-achieve-says-d\/","title":{"rendered":"Pragmata devs struggled with conveying Diana&#8217;s &#8220;android-like&#8221; vibes in a global cultural context. Screwing her head off like Arale-chan \u201cwould&#8217;ve been difficult to achieve,\u201d says director"},"content":{"rendered":"\n<p>In a recent interview with <a href=\"https:\/\/www.famitsu.com\/article\/202602\/65244\" target=\"_blank\" rel=\"noreferrer noopener\">Famitsu<\/a>, <strong>Pragmata<\/strong> director Yonghee Cho got together with indie anime director Kameyama Yohei to chat about the 3DCG art and visual aspects of their respective works. Notably, Cho shed some light on the struggles he and his fellow developers at Capcom were facing when creating the character of Diana, one of the two protagonists of the studio\u2019s upcoming game.<\/p>\n\n\n\n<p>While she looks like a young girl, Diana is actually an android capable of hacking into facility systems and bots, essentially serving as the \u201cpuzzle solving member\u201d of the tag team. As a machine, her demeanor, gestures and even voice sometimes venture into \u201cuncanny valley\u201d territory, though (so far) we\u2019ve never seen her android-like features dominate. According to Cho, he originally wanted to have Diana look and feel like a full-blown android, but due to certain restrictions, the devs at Capcom settled for conveying her robotic vibes in a more understated manner, through small gestures and mannerisms.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"540\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260218-578330001.jpg\" alt=\"Pragmata screenshot. \" class=\"wp-image-57846\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260218-578330001.jpg 960w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260218-578330001-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260218-578330001-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p>\u201cWhen creating a game, you are faced with various regulations, so there are certain barriers that somewhat restrict your expression. We really wanted to pack Diana\u2019s character with many different expressions that would only be possible precisely because she is an android and not a living, breathing human. But we ended up going through a lot of struggles, even when it comes to her visual design.\u201d<\/p>\n\n\n\n<p>Cho suggests that it would\u2019ve been quite challenging for the team to implement more exaggerated and cartoony expressions that would let them freely play around with Diana\u2019s android-like aspects. \u201cIt\u2019s really difficult to pull of more straightforward expressions like, for example, how Arale-chan from Dr. Slump literally carries her head off her body.\u201d<\/p>\n\n\n\n<p>Talking about \u201cdecapitations\u201d and similar expressions, the director goes on to explain that, since the game was developed with a global release in mind, the developers had to pay attention to how they handled certain topics in a cultural sense. \u201cTo be completely honest, successfully implementing edgy stuff into the game is actually quite tough.\u201d &nbsp;<\/p>\n\n\n\n<p><a href=\"https:\/\/www.capcom-games.com\/pragmata\/en-us\/\" target=\"_blank\" rel=\"noreferrer noopener\">Pragmata<\/a>&nbsp;is set to launch on April 24, 2026 for PC (<a href=\"https:\/\/store.steampowered.com\/app\/3357650\/PRAGMATA\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam<\/a>), PS5, Xbox Series X\u2758S, and Nintendo Switch 2. A demo is currently available on Steam.<\/p>\n\n\n\n<p>Related articles:<\/p>\n\n\n\n<p><a href=\"https:\/\/automaton-media.com\/en\/news\/capcom-gave-pragmata-an-early-steam-demo-to-make-sure-the-full-release-runs-smoothly-across-a-wide-range-of-pcs-we-ask-the-developers-about-their-optimization-efforts\/\" type=\"link\" id=\"https:\/\/automaton-media.com\/en\/news\/capcom-gave-pragmata-an-early-steam-demo-to-make-sure-the-full-release-runs-smoothly-across-a-wide-range-of-pcs-we-ask-the-developers-about-their-optimization-efforts\/\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Capcom gave Pragmata an early Steam demo to make sure the full release runs smoothly across a wide range of PCs. We ask the developers about their optimization efforts\u00a0<\/strong><\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/automaton-media.com\/en\/reviews\/for-all-its-multitasking-pragmatas-gameplay-has-a-surprisingly-forgiving-learning-curve-steam-demo-impressions\/\" type=\"link\" id=\"https:\/\/automaton-media.com\/en\/reviews\/for-all-its-multitasking-pragmatas-gameplay-has-a-surprisingly-forgiving-learning-curve-steam-demo-impressions\/\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>For all its multitasking, Pragmata\u2019s gameplay has a surprisingly forgiving learning curve. Steam demo impressions<br><\/strong><\/a><a href=\"https:\/\/automaton-media.com\/en\/news\/capcom-gave-pragmata-an-early-steam-demo-to-make-sure-the-full-release-runs-smoothly-across-a-wide-range-of-pcs-we-ask-the-developers-about-their-optimization-efforts\/\" type=\"link\" id=\"https:\/\/automaton-media.com\/en\/news\/capcom-gave-pragmata-an-early-steam-demo-to-make-sure-the-full-release-runs-smoothly-across-a-wide-range-of-pcs-we-ask-the-developers-about-their-optimization-efforts\/\"><br><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Pragmata director Yonghee Cho talks about the struggles Capcom went through when creating the character of Diana.<\/p>\n","protected":false},"author":79,"featured_media":57844,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17],"class_list":["post-57833","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Pragmata devs struggled with conveying Diana&#039;s &quot;android-like&quot; vibes in a global cultural context. Screwing her head off like Arale-chan \u201cwould&#039;ve been difficult to achieve,\u201d says director - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Pragmata director Yonghee Cho talks about the struggles Capcom went through when creating the character of Diana.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/pragmata-devs-struggled-with-conveying-dianas-android-like-vibes-in-a-global-cultural-context-screwing-her-head-off-like-arale-chan-wouldve-been-difficult-to-achieve-says-d\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Pragmata devs struggled with conveying Diana&#039;s &quot;android-like&quot; vibes in a global cultural context. Screwing her head off like Arale-chan \u201cwould&#039;ve been difficult to achieve,\u201d says director - AUTOMATON WEST\" \/>\n<meta property=\"og:description\" content=\"Pragmata director Yonghee Cho talks about the struggles Capcom went through when creating the character of Diana.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/automaton-media.com\/en\/news\/pragmata-devs-struggled-with-conveying-dianas-android-like-vibes-in-a-global-cultural-context-screwing-her-head-off-like-arale-chan-wouldve-been-difficult-to-achieve-says-d\/\" \/>\n<meta property=\"og:site_name\" content=\"AUTOMATON WEST\" \/>\n<meta property=\"article:published_time\" content=\"2026-02-18T14:00:00+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260218-57833-header.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"960\" \/>\n\t<meta property=\"og:image:height\" content=\"540\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"\u0110or\u0111e P\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:site\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"\u0110or\u0111e P\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Pragmata devs struggled with conveying Diana's \"android-like\" vibes in a global cultural context. Screwing her head off like Arale-chan \u201cwould've been difficult to achieve,\u201d says director - AUTOMATON WEST","description":"Pragmata director Yonghee Cho talks about the struggles Capcom went through when creating the character of Diana.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/automaton-media.com\/en\/news\/pragmata-devs-struggled-with-conveying-dianas-android-like-vibes-in-a-global-cultural-context-screwing-her-head-off-like-arale-chan-wouldve-been-difficult-to-achieve-says-d\/","og_locale":"en_US","og_type":"article","og_title":"Pragmata devs struggled with conveying Diana's \"android-like\" vibes in a global cultural context. Screwing her head off like Arale-chan \u201cwould've been difficult to achieve,\u201d says director - AUTOMATON WEST","og_description":"Pragmata director Yonghee Cho talks about the struggles Capcom went through when creating the character of Diana.","og_url":"https:\/\/automaton-media.com\/en\/news\/pragmata-devs-struggled-with-conveying-dianas-android-like-vibes-in-a-global-cultural-context-screwing-her-head-off-like-arale-chan-wouldve-been-difficult-to-achieve-says-d\/","og_site_name":"AUTOMATON WEST","article_published_time":"2026-02-18T14:00:00+00:00","og_image":[{"width":960,"height":540,"url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260218-57833-header.jpg","type":"image\/jpeg"}],"author":"\u0110or\u0111e P","twitter_card":"summary_large_image","twitter_creator":"@AUTOMATON_ENG","twitter_site":"@AUTOMATON_ENG","twitter_misc":{"Written by":"\u0110or\u0111e P","Est. reading time":"2 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"NewsArticle","@id":"https:\/\/automaton-media.com\/en\/news\/pragmata-devs-struggled-with-conveying-dianas-android-like-vibes-in-a-global-cultural-context-screwing-her-head-off-like-arale-chan-wouldve-been-difficult-to-achieve-says-d\/#article","isPartOf":{"@id":"https:\/\/automaton-media.com\/en\/news\/pragmata-devs-struggled-with-conveying-dianas-android-like-vibes-in-a-global-cultural-context-screwing-her-head-off-like-arale-chan-wouldve-been-difficult-to-achieve-says-d\/"},"author":{"name":"\u0110or\u0111e P","@id":"https:\/\/automaton-media.com\/en\/#\/schema\/person\/e62deb6406bad91fe5f441afc29c1696"},"headline":"Pragmata devs struggled with conveying Diana&#8217;s &#8220;android-like&#8221; vibes in a global cultural context. Screwing her head off like Arale-chan \u201cwould&#8217;ve been difficult to achieve,\u201d says director","datePublished":"2026-02-18T14:00:00+00:00","mainEntityOfPage":{"@id":"https:\/\/automaton-media.com\/en\/news\/pragmata-devs-struggled-with-conveying-dianas-android-like-vibes-in-a-global-cultural-context-screwing-her-head-off-like-arale-chan-wouldve-been-difficult-to-achieve-says-d\/"},"wordCount":443,"commentCount":5,"publisher":{"@id":"https:\/\/automaton-media.com\/en\/#organization"},"image":{"@id":"https:\/\/automaton-media.com\/en\/news\/pragmata-devs-struggled-with-conveying-dianas-android-like-vibes-in-a-global-cultural-context-screwing-her-head-off-like-arale-chan-wouldve-been-difficult-to-achieve-says-d\/#primaryimage"},"thumbnailUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260218-57833-header.jpg","keywords":["News (Japan-related)"],"articleSection":["News"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/automaton-media.com\/en\/news\/pragmata-devs-struggled-with-conveying-dianas-android-like-vibes-in-a-global-cultural-context-screwing-her-head-off-like-arale-chan-wouldve-been-difficult-to-achieve-says-d\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/automaton-media.com\/en\/news\/pragmata-devs-struggled-with-conveying-dianas-android-like-vibes-in-a-global-cultural-context-screwing-her-head-off-like-arale-chan-wouldve-been-difficult-to-achieve-says-d\/","url":"https:\/\/automaton-media.com\/en\/news\/pragmata-devs-struggled-with-conveying-dianas-android-like-vibes-in-a-global-cultural-context-screwing-her-head-off-like-arale-chan-wouldve-been-difficult-to-achieve-says-d\/","name":"Pragmata devs struggled with conveying Diana's \"android-like\" vibes in a global cultural context. Screwing her head off like Arale-chan \u201cwould've been difficult to achieve,\u201d says director - AUTOMATON WEST","isPartOf":{"@id":"https:\/\/automaton-media.com\/en\/#website"},"primaryImageOfPage":{"@id":"https:\/\/automaton-media.com\/en\/news\/pragmata-devs-struggled-with-conveying-dianas-android-like-vibes-in-a-global-cultural-context-screwing-her-head-off-like-arale-chan-wouldve-been-difficult-to-achieve-says-d\/#primaryimage"},"image":{"@id":"https:\/\/automaton-media.com\/en\/news\/pragmata-devs-struggled-with-conveying-dianas-android-like-vibes-in-a-global-cultural-context-screwing-her-head-off-like-arale-chan-wouldve-been-difficult-to-achieve-says-d\/#primaryimage"},"thumbnailUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260218-57833-header.jpg","datePublished":"2026-02-18T14:00:00+00:00","description":"Pragmata director Yonghee Cho talks about the struggles Capcom went through when creating the character of Diana.","breadcrumb":{"@id":"https:\/\/automaton-media.com\/en\/news\/pragmata-devs-struggled-with-conveying-dianas-android-like-vibes-in-a-global-cultural-context-screwing-her-head-off-like-arale-chan-wouldve-been-difficult-to-achieve-says-d\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/automaton-media.com\/en\/news\/pragmata-devs-struggled-with-conveying-dianas-android-like-vibes-in-a-global-cultural-context-screwing-her-head-off-like-arale-chan-wouldve-been-difficult-to-achieve-says-d\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/automaton-media.com\/en\/news\/pragmata-devs-struggled-with-conveying-dianas-android-like-vibes-in-a-global-cultural-context-screwing-her-head-off-like-arale-chan-wouldve-been-difficult-to-achieve-says-d\/#primaryimage","url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260218-57833-header.jpg","contentUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260218-57833-header.jpg","width":960,"height":540},{"@type":"BreadcrumbList","@id":"https:\/\/automaton-media.com\/en\/news\/pragmata-devs-struggled-with-conveying-dianas-android-like-vibes-in-a-global-cultural-context-screwing-her-head-off-like-arale-chan-wouldve-been-difficult-to-achieve-says-d\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"\u30db\u30fc\u30e0","item":"https:\/\/automaton-media.com\/en\/"},{"@type":"ListItem","position":2,"name":"Pragmata devs struggled with conveying Diana&#8217;s &#8220;android-like&#8221; vibes in a global cultural context. Screwing her head off like Arale-chan \u201cwould&#8217;ve been difficult to achieve,\u201d says director"}]},{"@type":"WebSite","@id":"https:\/\/automaton-media.com\/en\/#website","url":"https:\/\/automaton-media.com\/en\/","name":"AUTOMATON WEST","description":"AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.","publisher":{"@id":"https:\/\/automaton-media.com\/en\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/automaton-media.com\/en\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/automaton-media.com\/en\/#organization","name":"\u682a\u5f0f\u4f1a\u793e\u30a2\u30af\u30c6\u30a3\u30d6\u30b2\u30fc\u30df\u30f3\u30b0\u30e1\u30c7\u30a3\u30a2","url":"https:\/\/automaton-media.com\/en\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/automaton-media.com\/en\/#\/schema\/logo\/image\/","url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/04\/activegamingmedia_logo.png","contentUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/04\/activegamingmedia_logo.png","width":374,"height":190,"caption":"\u682a\u5f0f\u4f1a\u793e\u30a2\u30af\u30c6\u30a3\u30d6\u30b2\u30fc\u30df\u30f3\u30b0\u30e1\u30c7\u30a3\u30a2"},"image":{"@id":"https:\/\/automaton-media.com\/en\/#\/schema\/logo\/image\/"},"sameAs":["https:\/\/x.com\/AUTOMATON_ENG","https:\/\/www.youtube.com\/channel\/UCabvYnvuUUbbGUrxkaFRgSA"]},{"@type":"Person","@id":"https:\/\/automaton-media.com\/en\/#\/schema\/person\/e62deb6406bad91fe5f441afc29c1696","name":"\u0110or\u0111e P","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/profil-150x150.jpg","url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/profil-150x150.jpg","contentUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/profil-150x150.jpg","caption":"\u0110or\u0111e P"},"description":"Automaton West Editor","url":"https:\/\/automaton-media.com\/en\/author\/djordje-p\/"}]}},"_links":{"self":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/57833","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/users\/79"}],"replies":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/comments?post=57833"}],"version-history":[{"count":1,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/57833\/revisions"}],"predecessor-version":[{"id":57847,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/57833\/revisions\/57847"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media\/57844"}],"wp:attachment":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media?parent=57833"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/categories?post=57833"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/tags?post=57833"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}