{"id":56995,"date":"2026-02-18T00:01:00","date_gmt":"2026-02-17T15:01:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=56995"},"modified":"2026-02-17T15:28:30","modified_gmt":"2026-02-17T06:28:30","slug":"monster-hunter-stories-3s-gameplay-was-designed-to-make-you-think-and-learn-dev-team-talks-about-changes-compared-to-past-entries","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/monster-hunter-stories-3s-gameplay-was-designed-to-make-you-think-and-learn-dev-team-talks-about-changes-compared-to-past-entries\/","title":{"rendered":"Monster\u00a0Hunter Stories 3\u2019s gameplay\u00a0was\u00a0designed to\u00a0\u201cmake\u00a0you\u00a0think and learn.\u201d Dev team talks about changes compared to past\u00a0entries\u00a0"},"content":{"rendered":"\n<p>In a recent&nbsp;joint media&nbsp;interview&nbsp;published by&nbsp;<a href=\"https:\/\/www.4gamer.net\/games\/933\/G093333\/20260212072\/\" target=\"_blank\" rel=\"noreferrer noopener\">4Gamer<\/a>, the development team behind&nbsp;<strong>Monster Hunter Stories 3: Twisted Reflection<\/strong>&nbsp;explained how the game\u2019s story and RPG mechanics make&nbsp;it&nbsp;somewhat&nbsp;different&nbsp;from&nbsp;previous&nbsp;entries in terms of&nbsp;target&nbsp;audience, scale, and difficulty.&nbsp;<\/p>\n\n\n\n<p>\u201cFor this game,&nbsp;we aimed for a more adult-oriented protagonist, setting&nbsp;his&nbsp;age at around 19,\u201d&nbsp;game director Kenji&nbsp;Oguro&nbsp;said, noting that the hero is older than&nbsp;in&nbsp;previous&nbsp;Stories&nbsp;titles. In the first game and its sequel, the protagonists were 12 and 15 years old&nbsp;respectively, and&nbsp;spent much of the story being trained by senior riders. Repeating that structure in a third installment, he suggested, \u201crisked&nbsp;feeling&nbsp;repetitive.\u201d&nbsp;<\/p>\n\n\n\n<p>\u201cSo, we decided to make the protagonist the kingdom\u2019s ace rider.&nbsp;As a result, both the story and the gameplay experience became larger in scale, and&nbsp;I believe we&nbsp;were able to bring a fresh feel that sets it apart from the&nbsp;previous&nbsp;entries in the series.\u201d&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1514\" height=\"849\" sizes=\"auto, (max-width: 1514px) 100vw, 1514px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260217-56995-001jpg.jpg\" alt=\"Monster Hunter Stories 3: Twisted Reflection\" class=\"wp-image-57003\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260217-56995-001jpg.jpg 1514w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260217-56995-001jpg-380x213.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260217-56995-001jpg-768x431.jpg 768w\" \/><\/figure>\n\n\n\n<p>Lead game designer Daisuke&nbsp;Wakahara&nbsp;said that the team&nbsp;consciously decided to make&nbsp;Monster Hunter Stories 3\u2019s&nbsp;battles more challenging than before.&nbsp;\u201cWe repeatedly fine-tuned the game with the goal of creating a system where players would&nbsp;be required&nbsp;think through many different possibilities, try out various strategies and tactics, and genuinely feel a sense of enjoyment when those efforts paid off,\u201d&nbsp;he&nbsp;commented.&nbsp;However, while things may have&nbsp;become more complex system-wise, the developers&nbsp;made playability&nbsp;and comfort&nbsp;a top priority,&nbsp;<a href=\"https:\/\/automaton-media.com\/en\/game-development\/monster-hunter-stories-3-devs-studied-modern-turn-based-rpgs-like-metaphor-refantazio-and-expedition-33-for-a-game-system-thats-convenient-but-no\/\" target=\"_blank\" rel=\"noreferrer noopener\">referencing modern turn-based RPG hits like Metaphor&nbsp;ReFantazio&nbsp;and Expedition 33<\/a>.&nbsp;<\/p>\n\n\n\n<p>The developers&nbsp;also&nbsp;introduced a new&nbsp;stamina&nbsp;system that allows skills to be used more&nbsp;frequently&nbsp;than&nbsp;Kinship&nbsp;skills&nbsp;in&nbsp;previous&nbsp;games,&nbsp;which&nbsp;consumed the&nbsp;Kinship&nbsp;Gauge and were therefore harder to rely on consistently. Monsters now also have a&nbsp;Wyvernsoul Gauge,&nbsp;which can cause fatigue if depleted, but can also trigger a powerful \u201cSynchro Rush\u201d attack capable of dealing massive damage.&nbsp;<\/p>\n\n\n\n<p>Oguro likened the system to&nbsp;pro wrestling,&nbsp;\u201cFirst, you clash using small techniques,&nbsp;gradually&nbsp;building&nbsp;up momentum through&nbsp;the&nbsp;Wyvernsoul&nbsp;Gauge and Synchro Rush. Then,&nbsp;in the final stretch, it all leads into flashy finishing moves and a dramatic comeback victory,\u201d he said.&nbsp;&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1394\" height=\"750\" sizes=\"auto, (max-width: 1394px) 100vw, 1394px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260217-56995-002.jpg\" alt=\"Monster Hunter Stories 3: Twisted Reflection\" class=\"wp-image-57004\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260217-56995-002.jpg 1394w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260217-56995-002-380x204.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260217-56995-002-768x413.jpg 768w\" \/><\/figure>\n\n\n\n<p>In the case of&nbsp;Feral Monsters,&nbsp;dangerous versions of regular monsters,&nbsp;they&nbsp;strike back when the&nbsp;Blightstones&nbsp;on their bodies are attacked.&nbsp;Wakahara&nbsp;said this&nbsp;design&nbsp;is deliberate, and a mechanic meant to&nbsp;\u201cmake&nbsp;players think and learn.\u201d&nbsp;&nbsp;<\/p>\n\n\n\n<p>\u201cIf players learn to maneuver around these counters, they can defeat the monster fairly easily.This will&nbsp;encourage&nbsp;them to consider which parts to attack and when in future battles.\u201d He also&nbsp;provided&nbsp;an example: \u201cTetranadon&nbsp;inflates its belly during a&nbsp;form&nbsp;change. Destroying that part weakens it, but if players&nbsp;fail to&nbsp;break it in time, it&nbsp;breathes fire that&nbsp;damages the protagonists.\u201d&nbsp;<\/p>\n\n\n\n<p>The game is also set in a way, according to Oguro,&nbsp;that \u201cplayers feel satisfied once they complete the main story,\u201d which is unlike&nbsp;previous&nbsp;games in the series&nbsp;which placed a&nbsp;bigger emphasis on&nbsp;endgame content.&nbsp;He said that the main story would take players 30 hours to finish, but side quests and&nbsp;additional&nbsp;content would push this number further. Executive&nbsp;producer Ryozo Tsujimoto&nbsp;added that&nbsp;finishing in 30 hours would&nbsp;be&nbsp;challenging for most players,&nbsp;and noted that some internal&nbsp;playtesters&nbsp;spent over 50 hours exploring the game, making the typical playtime&nbsp;roughly 40&nbsp;to&nbsp;50 hours.&nbsp;<\/p>\n\n\n\n<p><a href=\"https:\/\/www.monsterhunter.com\/stories3\/en-us\/\" target=\"_blank\" rel=\"noreferrer noopener\">Monster Hunter Stories 3: Twisted Reflection<\/a> is\u00a0set to\u00a0release\u00a0on March 13,\u00a02026,\u00a0for Nintendo Switch 2, PlayStation 5, Windows, and Xbox Series X\/S.\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Monster Hunter Stories 3: Twisted Reflection\u00a0dev team on the game\u2019s story and RPG mechanics differ\u00a0from\u00a0previous\u00a0entries.<\/p>\n","protected":false},"author":87,"featured_media":57000,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17],"class_list":["post-56995","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - 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