{"id":56557,"date":"2026-02-07T02:00:00","date_gmt":"2026-02-06T17:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=56557"},"modified":"2026-02-06T18:44:08","modified_gmt":"2026-02-06T09:44:08","slug":"resident-evil-survival-unit-devs-literally-measured-playtesters-brainwaves-to-check-how-objectively-scary-the-game-actually-is","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/resident-evil-survival-unit-devs-literally-measured-playtesters-brainwaves-to-check-how-objectively-scary-the-game-actually-is\/","title":{"rendered":"Resident Evil Survival Unit devs literally measured playtesters\u2019 brainwaves to check \u201chow objectively scary\u201d the game actually is"},"content":{"rendered":"\n<p><strong>Resident Evil Survival Unit<\/strong> is a free to play strategy game developed by South Korean studio JOYCITY and published by Aniplex, all in collaboration with Capcom. The title, released in late 2025, is set in a parallel universe corresponding to the timeline of Resident Evil 2 and 3. The gameplay puts a unique spin on the franchise, adding base building, puzzles and real-time strategic defense to the usual horror mix.<\/p>\n\n\n\n<p>However, despite their decision to add so many features that seem rather novel, the developers were determined to maintain the sense of fear and immersion you\u2019d get by playing the classic horror series\u2019 full-priced entries. As JOYCITY\u2019s business lead Jun Seung Park explains in a recent interview with <a href=\"https:\/\/www.thisisgame.com\/articles\/413699?newsId=263&amp;categoryId=0\" target=\"_blank\" rel=\"noreferrer noopener\">ThisIsGame<\/a>, the company went as far as to measure the brainwaves of their focus test groups in order to get a more \u201cobjective look\u201d into how scary the game actually is.<\/p>\n\n\n\n<p>\u201cWe conducted a bio-signal-based focus group test, monitoring players\u2019 brainwaves, eye movements and pulse to objectively measure their levels of tension and immersion. Even if we received positive responses through surveys, looking at actual bio-signals could lead to a different conclusion. Through this data, we obtained meaningful results that helped us adjust the fear levels and immersion,\u201d Park clarifies&nbsp;(note that this is based on machine translation, so&nbsp;exact nuances should be taken with a grain of salt).<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"\u300eBIOHAZARD Survival Unit\u300f\ud55c\uad6d FGT(Focus Group Test) \ud604\uc7a5 \uc2e4\uc81c \uc720\uc800 \uc778\ud130\ubdf0\" width=\"1160\" height=\"653\" src=\"https:\/\/www.youtube.com\/embed\/t6EAk9iOmtE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>Bits of the somewhat surreal FGT can actually be viewed on JOYCITY\u2019s official YouTube channel, where they posted a documentary interview with the playtesters. In the video, you can see what appears to be the brainwave measuring devices strapped to the testers\u2019 foreheads.<\/p>\n\n\n\n<p>Speaking about the fear factor of Resident Evil Survival Unit, Park also mentions that the team had to reference the original games in order to \u201ccapture the same unique feel on mobile devices.\u201d Sound design in particular was very important to maintain the horror aspect of Resident Evil \u2013 as an example, Park cites scenes that use only the sounds of footsteps without background music to build tension. \u201cAt first, I was worried whether this kind of approach would be effective, but seeing how surprised and tense players got in these moments made me feel relieved,\u201d producer Dongkyun Kye adds. As Park notes, \u201cCapcom\u2019s 30 years\u2019 worth of accumulated know-how proved to be invaluable.\u201d<\/p>\n\n\n\n<p>Related articles:<\/p>\n\n\n\n<p><a href=\"https:\/\/automaton-media.com\/en\/news\/resident-evils-new-strategy-mobile-game-does-away-with-paid-gacha-in-favor-of-direct-purchases-developers-detail-monetization-model\/\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Resident Evil\u2019s new strategy mobile game does away with paid gacha in favor of direct purchases. Developers detail monetization model\u00a0<\/strong><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Resident Evil Survival Unit producer Jun Seung Park reveals that developer JOYCITY measured brainwaves of testers during playtest sessions.<\/p>\n","protected":false},"author":79,"featured_media":56558,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[18,17],"class_list":["post-56557","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-global-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Resident Evil Survival Unit devs literally measured playtesters\u2019 brainwaves to check \u201chow objectively scary\u201d the game actually is - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Resident Evil Survival Unit producer Jun Seung Park reveals that developer JOYCITY measured brainwaves of testers during playtest sessions.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/resident-evil-survival-unit-devs-literally-measured-playtesters-brainwaves-to-check-how-objectively-scary-the-game-actually-is\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Resident Evil Survival Unit devs literally measured playtesters\u2019 brainwaves to check \u201chow objectively scary\u201d the game actually is - 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