{"id":56480,"date":"2026-02-05T18:19:12","date_gmt":"2026-02-05T09:19:12","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=56480"},"modified":"2026-02-05T18:19:15","modified_gmt":"2026-02-05T09:19:15","slug":"developer-whose-project-was-called-an-insult-to-life-itself-by-ghiblis-hayao-miyazaki-to-launch-god-simulator-game-on-february-12","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/developer-whose-project-was-called-an-insult-to-life-itself-by-ghiblis-hayao-miyazaki-to-launch-god-simulator-game-on-february-12\/","title":{"rendered":"Developer whose project was called \u201can insult to life itself\u201d by Ghibli\u2019s Hayao Miyazaki to launch \u201cgod simulator\u201d\u00a0game on February\u00a012\u00a0"},"content":{"rendered":"\n<p>Japanese developer&nbsp;Attructure&nbsp;has&nbsp;announced&nbsp;that&nbsp;their&nbsp;sandbox&nbsp;life&nbsp;simulator game&nbsp;<strong>ANLIFE: Motion-Learning Life Evolution&nbsp;<\/strong>will launch on Steam on February 12.&nbsp;The title was originally announced&nbsp;back in&nbsp;2023, and&nbsp;immediately&nbsp;drew attention for being by&nbsp;\u201cthose guys who&nbsp;pissed off&nbsp;Hayao Miyazaki.\u201d&nbsp;&nbsp;<\/p>\n\n\n\n<p>This is in reference to a&nbsp;viral&nbsp;<a href=\"https:\/\/www.youtube.com\/watch?feature=shared&amp;v=Pi2rHOhPZZ4\" target=\"_blank\" rel=\"noreferrer noopener\">TV program excerpt from 2016<\/a>, in which&nbsp;Attructure&nbsp;CEO Masayoshi Nakamura&nbsp;presented his&nbsp;in-house&nbsp;artificial&nbsp;life simulation technology to&nbsp;the Ghibli director.&nbsp;The demo&nbsp;video&nbsp;used gory zombie-like models, which self-learned&nbsp;crawling&nbsp;motions&nbsp;using artificial intelligence.&nbsp;Miyazaki was enraged by the video&nbsp;and denounced the technology behind it, calling it extremely unpleasant and, famously,&nbsp;\u201can insult to life&nbsp;itself.\u201d&nbsp;&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\">\u305a\u3063\u3068\u958b\u767a\u3057\u3066\u3044\u305fANLIFE\u3001\u3084\u3063\u3068\u30ea\u30ea\u30fc\u30b9\u3067\u304d\u308b\u898b\u8fbc\u307f\u306b\u306a\u308a\u307e\u3057\u305f\uff01<br>\u672c\u5f53\u306b\u9577\u304f\u304a\u5f85\u305f\u305b\u3057\u3066\u3057\u307e\u3063\u3066\u3001\u3054\u3081\u3093\u306a\u3055\u3044\u2026\u3002<br><br>\u7269\u7406\u30a8\u30f3\u30b8\u30f3\u3067\u4e00\u751f\u61f8\u547d\u3088\u3061\u3088\u3061\u6b69\u304d\u3092\u899a\u3048\u3066\u3044\u304f\u751f\u547d\u4f53\u3001\u3053\u3046\u3044\u3046\u306e\u3092\u307c\u30fc\u3063\u3068\u773a\u3081\u308b\u306e\u304c\u597d\u304d\u306a\u4eba\u3001\u3061\u3087\u3063\u3068\u898b\u3066\u3044\u305f\u3060\u3051\u308b\u3068\u5b09\u3057\u3044\u3067\u3059\u3002\u2026 <a href=\"https:\/\/t.co\/6OtFxjwaj8\">pic.twitter.com\/6OtFxjwaj8<\/a><\/p>&mdash; \u4eba\u5de5\u751f\u547d\u306e\u958b\u767a\u8ae6\u3081\u306a\u3044\u4eba (@nakamuu_m) <a href=\"https:\/\/twitter.com\/nakamuu_m\/status\/2018970988424085720?ref_src=twsrc%5Etfw\">February 4, 2026<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p>Releasing a decade later, ANLIFE is a game&nbsp;that inherits the foundations of the same technology. You&nbsp;observe&nbsp;the activities of physics-driven block-shaped&nbsp;life forms from a god&#8217;s perspective.&nbsp;The virtual&nbsp;lifeforms learn to move from scratch and evolve to adapt to their environments, whether on land, underwater, or in the air.&nbsp;ANLIFE has no set goal or&nbsp;end&nbsp;result,&nbsp;the player&nbsp;simply&nbsp;becomes the \u201ccreator\u201d of life,&nbsp;observing&nbsp;and&nbsp;meddling with the&nbsp;process of evolution.&nbsp;<\/p>\n\n\n\n<p>In ANLIFE, the block lifeforms&#8217; only behavioral principle is to move toward food.&nbsp;Creatures that learn to move effectively toward food will survive, reproduce, and pass on their traits.&nbsp;Thus,&nbsp;through&nbsp;each generation, their bodies&nbsp;will&nbsp;gradually evolve.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1080\" height=\"608\" sizes=\"auto, (max-width: 1080px) 100vw, 1080px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/anlife-20260205-416322-001-1080x608-1.webp\" alt=\"\" class=\"wp-image-56484\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/anlife-20260205-416322-001-1080x608-1.webp 1080w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/anlife-20260205-416322-001-1080x608-1-380x214.webp 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/anlife-20260205-416322-001-1080x608-1-768x432.webp 768w\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1600\" height=\"900\" sizes=\"auto, (max-width: 1600px) 100vw, 1600px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/anlife-20260205-416322-header.webp\" alt=\"\" class=\"wp-image-56486\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/anlife-20260205-416322-header.webp 1600w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/anlife-20260205-416322-header-380x214.webp 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/anlife-20260205-416322-header-768x432.webp 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/anlife-20260205-416322-header-1536x864.webp 1536w\" \/><\/figure>\n\n\n\n<p>There are two types of food: food that&nbsp;induces&nbsp;inheritance of&nbsp;parental traits and food that induces&nbsp;mutations. Offspring of individuals that consume&nbsp;the former will&nbsp;inherit the parent&#8217;s basic body structure, though slight variations (fluctuations) occur in the size and position of each block. Conversely, individuals consuming food inducing mutations produce offspring with randomly increased or decreased block counts. Although this temporarily lowers survival rates by causing the loss of evolutionary advantages gained so far, it creates the potential for new life forms unconstrained by existing frameworks.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1080\" height=\"608\" sizes=\"auto, (max-width: 1080px) 100vw, 1080px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/anlife-20260205-416322-002-1080x608-1.webp\" alt=\"\" class=\"wp-image-56485\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/anlife-20260205-416322-002-1080x608-1.webp 1080w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/anlife-20260205-416322-002-1080x608-1-380x214.webp 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/anlife-20260205-416322-002-1080x608-1-768x432.webp 768w\" \/><\/figure>\n\n\n\n<p>Furthermore, controlling the amount of food allows&nbsp;you to&nbsp;intentionally skew&nbsp;the direction of evolution.&nbsp;Basically, you&nbsp;can create&nbsp;food shortages&nbsp;to&nbsp;foster environments where only highly resilient life survives,&nbsp;or&nbsp;conversely,&nbsp;provide&nbsp;abundant food supplies&nbsp;to create conditions for the emergence of diverse species, akin to the Cambrian&nbsp;explosion. Beyond food quantity,&nbsp;the player can also control&nbsp;meteor showers&nbsp;and commit other forms of&nbsp;minor mischief.&nbsp;<\/p>\n\n\n\n<p>The lifeforms in&nbsp;ANLIFE&nbsp;learn movement in real-time through actual gameplay. This learning is controlled by the game&#8217;s unique algorithm, using&nbsp;AI technology, and&nbsp;enables&nbsp;all movement modes such as&nbsp;walking, crawling, swimming, and flying.&nbsp;The&nbsp;title has&nbsp;gained recognition&nbsp;for its unique concept and technology, earning a spot as a finalist in TGS2024&#8217;s \u201cSense of Wonder Night (SOWN),\u201d which honors indie games with outstanding creativity.&nbsp;<\/p>\n\n\n\n<p>ANLIFE: Motion-Learning Life Evolution is set to launch on February 12 for PC (<a href=\"https:\/\/store.steampowered.com\/app\/2452130\/ANLIFE_MotionLearning_Life_Evolution\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam<\/a>).&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Japanese developers who famously pissed off Hayao Miyazaki are finally releasing their Darwinian evolution simulator ANLIFE.<\/p>\n","protected":false},"author":74,"featured_media":56483,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[62,3],"tags":[17],"class_list":["post-56480","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-indie-games","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - 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