{"id":56426,"date":"2026-02-04T18:30:08","date_gmt":"2026-02-04T09:30:08","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=56426"},"modified":"2026-02-04T18:30:12","modified_gmt":"2026-02-04T09:30:12","slug":"game-designers-who-ask-for-ideas-programmers-who-dont-know-c-cyberconnect2-ceo-on-the-top-reasons-why-aspiring-game-devs-fail-to","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/game-designers-who-ask-for-ideas-programmers-who-dont-know-c-cyberconnect2-ceo-on-the-top-reasons-why-aspiring-game-devs-fail-to\/","title":{"rendered":"\u201cGame designers who\u00a0ask for ideas, programmers who don\u2019t know C++.\u201d\u00a0CyberConnect2 CEO\u00a0on\u00a0the top reasons\u00a0why aspiring game\u00a0devs\u00a0fail to\u00a0enter game companies\u00a0"},"content":{"rendered":"\n<p>\u201cThe Game Industry Guidebook\u201d\u00a0(unofficial translation), written by\u00a0<strong>CyberConnect2<\/strong>\u00a0president Hiroshi Matsuyama and published by Kadokawa,\u00a0is set to release on February 16.\u00a0In addition to\u00a0providing\u00a0advice\u00a0to\u00a0aspiring game developers and those who are already working in the\u00a0industry,\u00a0the book\u00a0contains\u00a0personal\u00a0insights\u00a0from Matsuyama,\u00a0as well as\u00a0data based on\u00a0surveys\u00a0conducted\u00a0with\u00a0around 40\u00a0domestic\u00a0game\u00a0companies.\u00a0CyberConnect2 is known for developing the .hack series, the Fuga: Melodies of Steel trilogy, and several titles in the Dragon Ball, Naruto and Jojo&#8217;s Bizarre Adventure franchises.<\/p>\n\n\n\n<p>Based on\u00a0the aforementioned survey results,\u00a0it was discovered that\u00a0only about 1.9%\u00a0of\u00a0aspiring game dev\u00a0applicants\u00a0in Japan\u00a0manage to get hired.\u00a0Although\u00a0Matsuyama\u00a0fundamentally\u00a0disagrees with the\u00a0mindset\u00a0of \u201canalyzing reasons for failure\u201d in the first place (arguing that candidates would be much better off studying\u00a0about\u00a0\u201chow to succeed\u201d),\u00a0he\u00a0wants\u00a0to help prepare future generations of developers. As such, in his book, he cites\u00a0the top ten reasons why applicants fail to get hired.\u00a0Three of these were cited in an excerpt\u00a0published\u00a0by\u00a0<a href=\"https:\/\/www.famitsu.com\/article\/202602\/64868\" target=\"_blank\" rel=\"noreferrer noopener\">Famitsu<\/a>:\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1686\" height=\"938\" sizes=\"auto, (max-width: 1686px) 100vw, 1686px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260204-56426-001.jpg\" alt=\"\" class=\"wp-image-56446\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260204-56426-001.jpg 1686w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260204-56426-001-380x211.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260204-56426-001-768x427.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260204-56426-001-1536x855.jpg 1536w\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"aspiring-game-artists-who-only-want-to-draw-not-make-games\">Aspiring game artists\u00a0who\u00a0only want to\u00a0draw, not make games<\/h2>\n\n\n\n<p>Based&nbsp;on Matsuyama\u2019s experience, artists&nbsp;who&nbsp;are&nbsp;looking to enter the game industry often present only illustrations in their portfolio. When asked what they want to do, they usually reply with \u201cI want to do character design.\u201d&nbsp;<\/p>\n\n\n\n<p>Matsuyama plainly\u00a0states\u00a0that there is almost no company in the world that will hire a completely\u00a0\u201cuntested,\u201d\u00a0budding artist for character design. Since the direction and atmosphere of character designs often change with each title, game companies are more likely to commission\u00a0established\u00a0illustrators\u00a0for the job,\u00a0despite their high fees.\u00a0\u00a0<\/p>\n\n\n\n<p>While jumping straight into character design may be unrealistic, Matsuyama says that as they\u00a0gain mileage\u00a0at a game company, artists\u00a0will inevitably start encountering\u00a0design opportunities that will\u00a0allow them to shine. Provided they do\u00a0a good job, these designs will be incorporated into the final game.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1688\" height=\"944\" sizes=\"auto, (max-width: 1688px) 100vw, 1688px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260204-56426-002.jpg\" alt=\"\" class=\"wp-image-56447\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260204-56426-002.jpg 1688w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260204-56426-002-380x213.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260204-56426-002-768x429.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260204-56426-002-1536x859.jpg 1536w\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"eager-programmers-who-have-not-mastered-c\">Eager programmers who have not mastered\u00a0C++\u00a0<\/h2>\n\n\n\n<p>A question Matsuyama often gets asked by programming applicants is&nbsp;whether&nbsp;their knowledge of Java or C# is enough.&nbsp;While games are made with different programming languages, Matsuyama highly encourages&nbsp;them&nbsp;to master C++, as it is used by most console&nbsp;titles.&nbsp;&nbsp;<\/p>\n\n\n\n<p>When\u00a0applying,\u00a0he suggests making\u00a0a\u00a0short playable game similar to the ones in\u00a0WarioWare.\u00a0The short game will usually be evaluated by its structure, source code,\u00a0and\u00a0whether\u00a0it can be played\u00a0completely\u00a0from start to finish.\u00a0Those\u00a0not looking to\u00a0make\u00a0an entire game can also show their skills in\u00a0other\u00a0ways, such as shader demos.\u00a0\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1680\" height=\"931\" sizes=\"auto, (max-width: 1680px) 100vw, 1680px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260204-56426-003.jpg\" alt=\"\" class=\"wp-image-56448\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260204-56426-003.jpg 1680w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260204-56426-003-380x211.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260204-56426-003-768x426.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260204-56426-003-1536x851.jpg 1536w\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"game-designers-who-can-t-write-100-proposals\">Game\u00a0designers\u00a0who can&#8217;t write 100 proposals\u00a0<\/h2>\n\n\n\n<p>Aspiring\u00a0game\u00a0designers (called game planners in Japan)\u00a0often ask\u00a0about what kind of proposals they should be writing.\u00a0However, the fact that they are asking\u00a0others\u00a0means they have already failed, according to Matsuyama.\u00a0<\/p>\n\n\n\n<p>Since the job of a game\u00a0designer\u00a0is to constantly\u00a0come up with\u00a0new ideas,\u00a0Matsuyama says\u00a0a good way\u00a0to practice is by\u00a0creating\u00a0100 proposals\u00a0about\u00a0one theme,\u00a0followed\u00a0by discarding those ideas\u00a0and creating 100 proposals on another\u00a0theme. He then suggests throwing those away and creating another 100.\u00a0While this\u00a0might seem like a lot,\u00a0he\u00a0explains that newbie game\u00a0designers\u00a0are better off\u00a0writing short, one-page proposals than\u00a0making 30-page proposals for projects that are\u00a0likely to be infeasible and not very\u00a0entertaining\u00a0in the first place.\u00a0<\/p>\n\n\n\n<p>On the other hand, experience&nbsp;isn\u2019t&nbsp;everything, as Matsuyama says that even&nbsp;CyberConnect&nbsp;2,&nbsp;with its&nbsp;30&nbsp;years&nbsp;of&nbsp;making games,&nbsp;prefers to hire&nbsp;freshly&nbsp;graduated&nbsp;game&nbsp;designers&nbsp;and develop their talents, rather than hire mid-career&nbsp;devs.&nbsp;But since these employees have no prior game&nbsp;development&nbsp;experience&nbsp;or&nbsp;track record,&nbsp;the best way for them to&nbsp;demonstrate&nbsp;their aptitude is through quantity, he explains.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\">\u78ba\u304b\u306b\u4e3b\u8a9e\u304c\u629c\u3051\u3066\u307e\u3059\u306d\u3002<br><br>\u672c\u66f8\u3092\u57f7\u7b46\u3059\u308b\u306b\u3042\u305f\u308a\u3001\u696d\u754c\u306e\u30b2\u30fc\u30e0\u30e1\u30fc\u30ab\u30fc\u3055\u309340\u793e\u307b\u3069\u306b\u3054\u5354\u529b\u3044\u305f\u3060\u304d\u5404\u793e\u306e\u63a1\u7528\u306b\u95a2\u3059\u308b\u30a2\u30f3\u30b1\u30fc\u30c8\u3092\u5b9f\u65bd\u3057\u307e\u3057\u305f\u3002<br><br>\u305d\u308c\u3089\u306e\u96c6\u8a08\u7d50\u679c\u304c\u63a1\u7528\u73871.9\uff05\u3067\u3057\u305f\u3002<br><br>\u3061\u306a\u307f\u306b\u5f0a\u793e\u306f\u4f8b\u5e74\u3060\u3068\u63a1\u7528\u7387\u306f5\uff05\u524d\u5f8c\u3067\u3059\u306e\u3067\u6bd4\u8f03\u7684\uff08\u4ed6\u793e\u3055\u3093\u3068\u6bd4\u3079\u308b\u3068\uff09\u63a1\u7528\u7387\u306f\u9ad8\u3081\u3067\u3059\u306d\u3002\u2026 <a href=\"https:\/\/t.co\/8ZDIdfelX9\">https:\/\/t.co\/8ZDIdfelX9<\/a><\/p>&mdash; \u677e\u5c71\u6d0b\uff20\u30b5\u30a4\u30d0\u30fc\u30b3\u30cd\u30af\u30c8\u30c4\u30fc (@PIROSHI_CC2) <a href=\"https:\/\/twitter.com\/PIROSHI_CC2\/status\/2018913769024549178?ref_src=twsrc%5Etfw\">February 4, 2026<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p>Matsuyama\u2019s insights\u00a0have garnered\u00a0<a href=\"https:\/\/x.com\/famitsu\/status\/2018602950004965508\/quotes\" target=\"_blank\" rel=\"noreferrer noopener\">mixed reactions from industry peers<\/a>,\u00a0with\u00a0some developers considering\u00a0them too strict\u00a0or\u00a0not\u00a0representative of standard industry practices\u00a0in Japan.\u00a0On the other hand, Matsuyama <a href=\"https:\/\/x.com\/PIROSHI_CC2\/status\/2018913769024549178?s=20\" target=\"_blank\" rel=\"noreferrer noopener\">has clarified<\/a> that while the\u00a0opinions presented are\u00a0indeed\u00a0his just own, the 1.9%\u00a0hiring rate\u00a0<em>does<\/em>\u00a0speak of wider tendencies, as\u00a0it&#8217;s\u00a0based on\u00a0the aforementioned\u00a0industry-wide surveys.\u00a0Moreover, the hiring rate\u00a0at CyberConnect2 seems to be significantly higher than the average,\u00a0at about 5%\u00a0in recent years.\u00a0<\/p>\n\n\n\n<p>The Game Industry Guidebook is set to release on February 16 and&nbsp;<a href=\"https:\/\/www.amazon.co.jp\/dp\/4047338133?tag=famitsucom-article-41681-22\" target=\"_blank\" rel=\"noreferrer noopener\">costs 2,200 JPY<\/a>&nbsp;(roughly $14 USD). There are currently no plans for an English translation.&nbsp;<\/p>\n\n\n\n<p><strong>Related:\u00a0<br><a href=\"https:\/\/automaton-media.com\/en\/news\/almost-80-of-japanese-game-developers-say-their-annual-income-has-increased-in-the-past-year-according-to-cedec-survey-report\/\" target=\"_blank\" rel=\"noreferrer noopener\">Almost 80% of Japanese game developers say their annual income has increased in the past year, according to CEDEC survey report<\/a>\u00a0<\/strong><\/p>\n\n\n\n<p><strong><a href=\"https:\/\/automaton-media.com\/en\/news\/danganronpa-creator-became-a-game-dev-because-of-an-argument-he-had-while-working-part-time-that-made-him-think-what-am-i-doing-with-my-life\/\" target=\"_blank\" rel=\"noreferrer noopener\">Danganronpa\u00a0creator became a game dev because of an argument he had while working part-time that made him think \u201cWhat am I doing with my life\u201d<\/a>\u00a0<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A survey of about 40 Japanese game companies shows that only about 1.9%\u00a0of\u00a0aspiring game dev\u00a0applicants\u00a0manage to get hired.<\/p>\n","protected":false},"author":67,"featured_media":56444,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[64,3],"tags":[17],"class_list":["post-56426","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>\u201cGame designers who\u00a0ask for ideas, programmers who don\u2019t know C++.\u201d\u00a0CyberConnect2 CEO\u00a0on\u00a0the top reasons\u00a0why aspiring game\u00a0devs\u00a0fail to\u00a0enter game companies\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Hiroshi Matsuyama, CEO of .hack series developer CyberConnect2, has announced a new book offering tips to aspiring game developers.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/game-designers-who-ask-for-ideas-programmers-who-dont-know-c-cyberconnect2-ceo-on-the-top-reasons-why-aspiring-game-devs-fail-to\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"\u201cGame designers who\u00a0ask for ideas, programmers who don\u2019t know C++.\u201d\u00a0CyberConnect2 CEO\u00a0on\u00a0the top reasons\u00a0why aspiring game\u00a0devs\u00a0fail to\u00a0enter game companies\u00a0 - 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