{"id":56425,"date":"2026-02-04T22:00:00","date_gmt":"2026-02-04T13:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=56425"},"modified":"2026-02-04T18:16:41","modified_gmt":"2026-02-04T09:16:41","slug":"releasing-the-game-while-the-anime-was-still-airing-was-crucial-kaiju-no-8-the-game-producer-on-post-launch-success-and-overcoming-a-content-shortage","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/interviews\/releasing-the-game-while-the-anime-was-still-airing-was-crucial-kaiju-no-8-the-game-producer-on-post-launch-success-and-overcoming-a-content-shortage\/","title":{"rendered":"\u201cReleasing the game while the anime was still airing was crucial.\u201d\u00a0Kaiju No. 8 THE GAME\u00a0producer on\u00a0post-launch success and overcoming a content shortage\u00a0"},"content":{"rendered":"\n<p>Akatsuki Games\u2019s<strong>&nbsp;KAIJU NO. 8 THE GAME<\/strong>, which launched on August 31, 2025, will celebrate its&nbsp;half-year&nbsp;anniversary&nbsp;this February.&nbsp;Amidst increasingly severe competition in the free-to-play market,&nbsp;the game&nbsp;seems to be&nbsp;holding its ground.&nbsp;AUTOMATON recently sat down with Kaiju No. 8&nbsp;The Game\u2019s&nbsp;producer Shinya Fujita to hear more about how the title is&nbsp;performing,&nbsp;what strategies helped make it successful, and&nbsp;how the development team handled a post-launch \u201ccontent drought.\u201d&nbsp;<\/p>\n\n\n\n<p><strong>\u2014It\u2019s&nbsp;been about six months since launch. How is the game doing, honestly speaking?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Shinya&nbsp;Fujita&nbsp;(hereafter Fujita):<\/strong>&nbsp;<br>I&#8217;m grateful to say that&nbsp;we\u2019ve&nbsp;been able to get off to a strong start. Releasing the game&nbsp;to coincide with the&nbsp;anime\u2019s&nbsp;airing&nbsp;was a major challenge&nbsp;for us, but&nbsp;thanks to&nbsp;everyone\u2019s cooperation,&nbsp;the launch saw warm reception.&nbsp;<\/p>\n\n\n\n<p>The mobile game market has been&nbsp;in a co-called \u201cWarring&nbsp;States&nbsp;period\u201d for the past decade, and simply getting people to notice a new title,&nbsp;let alone play it,&nbsp;has become extremely difficult.&nbsp;I think we&nbsp;were able to reach so many players&nbsp;precisely&nbsp;because of the strong collaboration&nbsp;we had&nbsp;with the production teams of the original manga and anime.&nbsp;<\/p>\n\n\n\n<p><strong>\u2014So&nbsp;it\u2019s&nbsp;fair to say the launch was a success?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Fujita:<\/strong>&nbsp;<br>Yes,&nbsp;I believe so.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1517\" height=\"852\" sizes=\"auto, (max-width: 1517px) 100vw, 1517px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260130-56425-header.jpg\" alt=\"Kaiju No. 8 The Game\" class=\"wp-image-56429\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260130-56425-header.jpg 1517w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260130-56425-header-380x213.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/20260130-56425-header-768x431.jpg 768w\" \/><\/figure>\n\n\n\n<p><strong>\u2014I heard you have&nbsp;a&nbsp;major&nbsp;update and campaigns&nbsp;planned for Kaiju No. 8\u2019s&nbsp;six-month mark.&nbsp;What\u2019s&nbsp;the theme, and what can players expect?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Fujita:<\/strong>&nbsp;<br>The theme of&nbsp;our&nbsp;half-anniversary is \u201cAnother Dimension.\u201d The game\u2019s main,&nbsp;original story will reach a major turning point, and&nbsp;we\u2019ll&nbsp;be&nbsp;adding more&nbsp;developments&nbsp;exclusive to the game,&nbsp;expanding the world of Kaiju No. 8 in ways even fans&nbsp;haven\u2019t&nbsp;seen&nbsp;before.&nbsp;<\/p>\n\n\n\n<p>One&nbsp;thing&nbsp;I&#8217;m&nbsp;especially excited&nbsp;for players to see&nbsp;is&nbsp;the&nbsp;new transformation form for&nbsp;Kafka Hibino&nbsp;(Kaiju No. 8), developed&nbsp;in&nbsp;full cooperation&nbsp;with&nbsp;the&nbsp;original publishers.&nbsp;I&nbsp;think even longtime fans will be surprised&nbsp;when they see it.&nbsp;<\/p>\n\n\n\n<p><strong>\u2014Does that mean&nbsp;Kafka will take on an even bigger role during the half-anniversary?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Fujita:<\/strong>&nbsp;<br>That\u2019s right. When&nbsp;you&nbsp;hear&nbsp;\u201cKaiju No. 8,\u201d&nbsp;the first thing&nbsp;that comes to mind is&nbsp;undoubtedly&nbsp;Kafka\u2019s current&nbsp;Kaiju No. 8&nbsp;form.&nbsp;I think that introducing a new&nbsp;design&nbsp;of No. 8 in the game is quite a bold move for the IP as a whole.&nbsp;I hope players will look forward to finding out how the&nbsp;new form appears, what&nbsp;abilities it comes with, and how the story will unfold from there.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1080\" height=\"608\" sizes=\"auto, (max-width: 1080px) 100vw, 1080px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/9tm-20260201-415101-002-1080x608-1.webp\" alt=\"Kaiju No. 8 The Game\" class=\"wp-image-56430\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/9tm-20260201-415101-002-1080x608-1.webp 1080w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/9tm-20260201-415101-002-1080x608-1-380x214.webp 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/9tm-20260201-415101-002-1080x608-1-768x432.webp 768w\" \/><\/figure>\n\n\n\n<p><strong>Why was the launch successful?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>\u2014Looking back, what do you think made&nbsp;Kaiju No.8 The Game\u2019s&nbsp;launch successful?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Fujita:<\/strong>&nbsp;<br>Since&nbsp;it\u2019s&nbsp;a&nbsp;title&nbsp;based on an existing&nbsp;IP,&nbsp;releasing the game&nbsp;during the anime\u2019s&nbsp;airing&nbsp;\u2013&nbsp;when&nbsp;the hype&nbsp;was at its peak&nbsp;\u2013&nbsp;was&nbsp;an&nbsp;extremely&nbsp;important&nbsp;factor.&nbsp;<\/p>\n\n\n\n<p>For example,&nbsp;Reno&nbsp;Ichikawa in the No. 6 suit appeared in the anime the day before&nbsp;launch, and we implemented him in-game&nbsp;the very next day.&nbsp;Having the anime and game introduce a character&nbsp;almost simultaneously&nbsp;like that is pretty unprecedented.&nbsp;It was something the entire \u201cTeam Kaiju No. 8\u201d&nbsp;achieved together, not just the game team, but the original creators and anime staff too.&nbsp;<\/p>\n\n\n\n<p><strong>\u2014Beyond timing, what contributed to the game\u2019s success&nbsp;gameplay-wise?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Fujita:<\/strong>&nbsp;<br>Players&nbsp;have&nbsp;praised the graphics and original story&nbsp;since day one,&nbsp;but&nbsp;another thing&nbsp;we&nbsp;heavily&nbsp;focused on&nbsp;was&nbsp;making Kaiju No. 8 easy to pick up and comfortable to play.&nbsp;<\/p>\n\n\n\n<p>Since&nbsp;the&nbsp;original series appeals to a wide range of people, regardless of age or gender,&nbsp;we adjusted things like character acquisition and quest difficulty&nbsp;in a way&nbsp;that anyone could&nbsp;play&nbsp;smoothly.&nbsp;I think those efforts&nbsp;are what&nbsp;ultimately&nbsp;helped&nbsp;us reach several million players worldwide right after&nbsp;launch.&nbsp;<\/p>\n\n\n\n<p>On the other hand,&nbsp;since some players played very&nbsp;enthusiastically, we also heard feedback that they \u201cran out of things to do\u201d quickly.&nbsp;This was why&nbsp;we immediately moved to&nbsp;speed up&nbsp;development&nbsp;of additional content.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1080\" height=\"608\" sizes=\"auto, (max-width: 1080px) 100vw, 1080px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/9tm-20260201-415101-003-1080x608-1.webp\" alt=\"Kaiju No. 8 The Game\" class=\"wp-image-56431\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/9tm-20260201-415101-003-1080x608-1.webp 1080w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/9tm-20260201-415101-003-1080x608-1-380x214.webp 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/9tm-20260201-415101-003-1080x608-1-768x432.webp 768w\" \/><\/figure>\n\n\n\n<p><strong>\u2014Does that mean that&nbsp;the&nbsp;relatively low&nbsp;cost of character progression&nbsp;was&nbsp;intentional?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Fujita:<\/strong>&nbsp;<br>Yes, that was deliberate.&nbsp;<\/p>\n\n\n\n<p><strong>\u2014I noticed that dailies can be cleared in about a minute, or even 30 seconds.<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Fujita:<\/strong>&nbsp;<br>In some games, it&nbsp;can&nbsp;take an hour just to&nbsp;complete&nbsp;daily&nbsp;missions.&nbsp;But we understand that players&nbsp;have their hands full with other games and content daily, so we wanted ours to be something they could play quickly and comfortably alongside everything else.&nbsp;<\/p>\n\n\n\n<p><strong>\u2014Was there a specific moment after launch when&nbsp;it clicked for you that the game was a hit?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Fujita:<\/strong>&nbsp;<br>Early on, it was&nbsp;the positive reception of the&nbsp;game-exclusive&nbsp;character Sagan&nbsp;Shinomiya.&nbsp;Of course, one&nbsp;of the&nbsp;reasons&nbsp;for her popularity&nbsp;was that&nbsp;she\u2019s&nbsp;a strong character,&nbsp;but&nbsp;even setting that aside, so many players went out of their way to obtain&nbsp;her.&nbsp;<\/p>\n\n\n\n<p>The worldbuilding of Kaiju No. 8 is very solid. That made us feel we could continue developing original stories and attractive&nbsp;original characters for a long time on top of&nbsp;its&nbsp;foundations.&nbsp;Of course, the manga and anime characters remain the core and are absolutely essential&nbsp;to the game.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1080\" height=\"608\" sizes=\"auto, (max-width: 1080px) 100vw, 1080px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/9tm-20260201-415101-004-1080x608-1.webp\" alt=\"Kaiju No. 8 The Game\" class=\"wp-image-56432\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/9tm-20260201-415101-004-1080x608-1.webp 1080w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/9tm-20260201-415101-004-1080x608-1-380x214.webp 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/02\/9tm-20260201-415101-004-1080x608-1-768x432.webp 768w\" \/><\/figure>\n\n\n\n<p><strong>Solving the game\u2019s content shortage<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>\u2014Did you run into&nbsp;anything&nbsp;unexpected&nbsp;after launch?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Fujita:<\/strong>&nbsp;<br>As I mentioned earlier, we timed the game&#8217;s release to coincide with the anime and made the game&#8217;s difficulty level&nbsp;quite&nbsp;accessible, which led to complaints about a lack of content early on. While we were happy that&nbsp;players&nbsp;were so enthusiastic about the game, we&nbsp;regretted&nbsp;creating a&nbsp;\u201cdrought\u201d&nbsp;period.&nbsp;<\/p>\n\n\n\n<p><strong>\u2014Recently, though,&nbsp;there\u2019s&nbsp;been&nbsp;new content&nbsp;coming out at a&nbsp;fairly rapid&nbsp;pace. Is that partly to make up for the&nbsp;previous&nbsp;shortage?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Fujita:<\/strong>&nbsp;<br>Yes. Right after&nbsp;launch, the development team got moving and planned out the next six months, adding&nbsp;a bunch of&nbsp;content and events.&nbsp;I think&nbsp;we&nbsp;still&nbsp;need&nbsp;to refine things, but hearing players say \u201cthere\u2019s a lot to do now\u201d feels like a&nbsp;true&nbsp;achievement.&nbsp;<\/p>\n\n\n\n<p><strong>\u2014Content updates have felt steady and on schedule. How has&nbsp;your team&nbsp;managed that?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Fujita:<\/strong>&nbsp;<br>The game&nbsp;features&nbsp;story-heavy&nbsp;content, such as the main storyline, as well as content designed purely around battles.&nbsp;<\/p>\n\n\n\n<p>For&nbsp;the&nbsp;story-driven content,&nbsp;we\u2019ve&nbsp;been&nbsp;preparing&nbsp;it meticulously&nbsp;over time by&nbsp;establishing&nbsp;roadmaps for future updates and collaborating closely with the publisher and original creator. Meanwhile, battle content is developed through&nbsp;swift&nbsp;analysis, implementation, and tuning by the game team, allowing for&nbsp;quick&nbsp;additions.&nbsp;This&nbsp;is what&nbsp;creates a balance.&nbsp;<\/p>\n\n\n\n<p><strong>\u2014Will you continue adding content at the same rate&nbsp;going forward?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Fujita:<\/strong>&nbsp;<br>For existing event formats, we plan to keep the current pace, but&nbsp;new types of content may take more time to develop.&nbsp;We\u2019re&nbsp;also preparing material that expands the Kaiju No. 8 world beyond just battles, drawing from the manga and anime, so&nbsp;I&nbsp;hope players look forward to that.&nbsp;<\/p>\n\n\n\n<p><strong>\u2014Thank you very much.<\/strong>&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"KAIJU NO. 8 THE GAME - Main Story Chapter 8: Plan D Trailer\" width=\"1160\" height=\"653\" src=\"https:\/\/www.youtube.com\/embed\/YlployrKeqs?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p><a href=\"https:\/\/kj8-thegame.com\/en\/\" target=\"_blank\" rel=\"noreferrer noopener\">Kaiju No. 8\u00a0The Game<\/a>\u00a0is available as a free-to-play title on PC (<a href=\"https:\/\/store.steampowered.com\/app\/3393070\/KAIJU_NO_8_THE_GAME\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam<\/a>), iOS, and Android.\u00a0<\/p>\n\n\n\n<p class=\"has-text-align-right\">[Writer, editor: Ryuichi Kataoka]<br>[Interviewer, editor: Ayuo Kawase]<\/p>\n\n\n\n<p class=\"has-text-align-right\">\u24b8Akatsuki Games&nbsp;Inc.\uff0fTOHO&nbsp;CO.,&nbsp;LTD.\uff0fProduction&nbsp;I.G&nbsp;<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Developer interview with Shinya Fujita, producer of Akatsuki Games&#8217;s Kaiju No. 8\u00a0The Game. Here&#8217;s where the game stands 6 months after launch.<\/p>\n","protected":false},"author":1,"featured_media":56428,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[10],"tags":[17],"class_list":["post-56425","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-interviews","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>\u201cReleasing the game while the anime was still airing was crucial.\u201d\u00a0Kaiju No. 8 THE GAME\u00a0producer on\u00a0post-launch success and overcoming a content shortage\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Developer interview with Shinya Fujita, producer of Akatsuki Games&#039;s Kaiju No. 8\u00a0The Game. 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