{"id":56179,"date":"2026-01-27T18:00:00","date_gmt":"2026-01-27T09:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=56179"},"modified":"2026-01-27T14:25:33","modified_gmt":"2026-01-27T05:25:33","slug":"i-wanted-my-next-game-to-be-entirely-my-own-needy-streamer-overload-creator-nyalra-on-starting-his-own-game-company-and-pursuing-90s-eroge-legacy","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/interviews\/i-wanted-my-next-game-to-be-entirely-my-own-needy-streamer-overload-creator-nyalra-on-starting-his-own-game-company-and-pursuing-90s-eroge-legacy\/","title":{"rendered":"&#8220;I wanted my next game to be entirely my own.&#8221; NEEDY STREAMER OVERLOAD creator\u00a0nyalra\u00a0on starting his own game company and pursuing 90s eroge legacy\u00a0"},"content":{"rendered":"\n<p>For&nbsp;nyalra, the Japanese creator behind NEEDY STREAMER OVERLOAD, 2025 was a turbulent year. Following the massive success of his hit&nbsp;visual novel, he found himself at odds with the&nbsp;game\u2019s&nbsp;publisher, which&nbsp;ultimately led&nbsp;him to&nbsp;establish&nbsp;his own game company. Called&nbsp;HazeDenki, this two-man company is a fresh&nbsp;start&nbsp;for&nbsp;nyalra,&nbsp;who\u2019s&nbsp;already working on new projects.&nbsp;<\/p>\n\n\n\n<p>AUTOMATON sat down with&nbsp;nyalra&nbsp;to ask him about&nbsp;HazeDenki\u2019s&nbsp;goals as a company and its&nbsp;upcoming two projects \u2013 the visual novel Sister Other Paranoia and an&nbsp;unannounced&nbsp;strategy game. He also talked&nbsp;to us&nbsp;at length about his&nbsp;creative&nbsp;influences&nbsp;and fascination with communities,&nbsp;otaku culture,&nbsp;alienation&nbsp;and&nbsp;the grotesque.&nbsp;The interview was conducted at midnight, when&nbsp;nyalra&nbsp;is most&nbsp;likely to be&nbsp;active.&nbsp;<\/p>\n\n\n\n<p><strong>\u2015First, could you introduce yourself?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>nyalra:<\/strong>\u00a0<br>I\u2019m\u00a0nyalra.\u00a0I\u2019m\u00a0currently making games at\u00a0my newly founded company\u00a0HazeDenki.\u00a0Thanks\u00a0for having me.\u00a0<\/p>\n\n\n\n<p><a href=\"https:\/\/hazedenki.net\/post\/hazedenki\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/hazedenki.net\/post\/hazedenki<\/a><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1138\" height=\"741\" sizes=\"auto, (max-width: 1138px) 100vw, 1138px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/01\/20260127-56179-001.jpg\" alt=\"HazeDenki\" class=\"wp-image-56182\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/01\/20260127-56179-001.jpg 1138w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/01\/20260127-56179-001-380x247.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/01\/20260127-56179-001-768x500.jpg 768w\" \/><\/figure>\n\n\n\n<p><strong>\u2015<\/strong><strong>Given your position,&nbsp;I&#8217;ll&nbsp;be&nbsp;asking you questions&nbsp;as \u201cnyalra, the&nbsp;CEO&nbsp;of a game company\u201d this time. How do you personally see yourself as a game creator?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>nyalra:<\/strong>&nbsp;<br>Actually,&nbsp;it&nbsp;wasn\u2019t&nbsp;until you put it that way that I realized, \u201cFrom now on, I have to think about what I say from the perspective of a game company representative.\u201d&nbsp;But sorry,&nbsp;I still just see myself as someone who loves&nbsp;bish\u014djo&nbsp;games&nbsp;(gal games)&nbsp;and is&nbsp;living off the remnants of that. Whether&nbsp;it\u2019s&nbsp;games or anime, I&nbsp;basically have&nbsp;a world&nbsp;inside me, and all I want to do is&nbsp;to express it.&nbsp;<\/p>\n\n\n\n<p>Because what I want to&nbsp;express&nbsp;changes, the&nbsp;genre&nbsp;I use to express&nbsp;myself&nbsp;changes too. Right now, it feels like I have two themes I want to explore through games.&nbsp;That\u2019s&nbsp;why I started&nbsp;making&nbsp;games again.&nbsp;I myself&nbsp;am more of an anarchist, or rather, someone who just can&#8217;t fit into society&nbsp;very well, so a lot of what I&nbsp;want to&nbsp;make&nbsp;is tied to that.&nbsp;Lately,&nbsp;I think that\u2019s&nbsp;turned into&nbsp;me&nbsp;making games for people who&nbsp;don\u2019t&nbsp;fit into society.&nbsp;<\/p>\n\n\n\n<p><strong>\u2014What kind of environment are you currently working&nbsp;in,&nbsp;when making games?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>nyalra:<\/strong>&nbsp;<br>Well, uh,&nbsp;I&#8217;m&nbsp;just&nbsp;kind of&nbsp;doing&nbsp;what I always do&nbsp;\u2013&nbsp;working with my&nbsp;headphones&nbsp;on&nbsp;and my notebooks&nbsp;laid out&nbsp;on the desk.&nbsp;I usually start by writing everything&nbsp;I\u2019m&nbsp;thinking down on paper.&nbsp;I\u2019ll&nbsp;scribble out sentences with a fountain pen, then later type them into Google Docs.&nbsp;Since the paper itself is just for notes, I usually toss it after each session, I&nbsp;don\u2019t&nbsp;think&nbsp;there&#8217;s&nbsp;much point in revisiting&nbsp;it anyway.&nbsp;Also,&nbsp;I get&nbsp;distracted all the time&nbsp;while&nbsp;I\u2019m&nbsp;working.&nbsp;I\u2019ll&nbsp;open a bunch of books on&nbsp;Kindle, or&nbsp;start watching videos.&nbsp;I&nbsp;don&#8217;t&nbsp;think&nbsp;I&#8217;m&nbsp;the type to get&nbsp;super-focused.&nbsp;Yeah.&nbsp;<\/p>\n\n\n\n<p><strong>\u2014How do you look for ideas when developing games?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>nyalra:<\/strong>&nbsp;<br>I like looking at artwork and watching movies as a hobby, so I never really feel like&nbsp;I&#8217;m&nbsp;lacking inspiration. If you watch movies every day, you end up finding something you want to do every day.&nbsp;It\u2019s&nbsp;always been like that for me.&nbsp;Although,&nbsp;lately&nbsp;I feel like&nbsp;I\u2019ve&nbsp;been&nbsp;taking&nbsp;in&nbsp;way too much&nbsp;while neglecting my&nbsp;output.&nbsp;Since&nbsp;I\u2019ve&nbsp;never studied anything in my life that I&nbsp;wasn\u2019t&nbsp;personally interested in, I&nbsp;don\u2019t&nbsp;really like the way people talk about \u201cdoing&nbsp;the required reading.\u201d&nbsp;I\u2019ve&nbsp;never learned&nbsp;about&nbsp;something just to \u201ckeep up with the conversation.\u201d&nbsp;Because of that, there are&nbsp;definitely times&nbsp;when I\u2019m out of the loop on the latest content or trends.&nbsp;But I think the secret to creativity is&nbsp;really just&nbsp;being able to do things in a way that&nbsp;comes naturally to you.&nbsp;<\/p>\n\n\n\n<p><strong>\u2014Are there any games that&nbsp;influenced&nbsp;your own work?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>nyalra:<\/strong>&nbsp;<br>I\u2019ve always loved Monster Rancher 2. In my mind,&nbsp;NEEDY STREAMER OVERLOAD&nbsp;follows the same kind of gameplay&nbsp;flow as Monster Rancher 2, and I think&nbsp;that\u2019s&nbsp;where my roots&nbsp;lie.&nbsp;Also, since a lot of the games&nbsp;I&#8217;m&nbsp;personally hooked on&nbsp;belong to the&nbsp;bish\u014djo&nbsp;genre,&nbsp;I think I&nbsp;was influenced by&nbsp;AliceSoft&nbsp;titles like&nbsp;Daiakuji.&nbsp;AliceSoft&nbsp;games&nbsp;casually pull off some&nbsp;pretty awful&nbsp;stuff, and I think that\u2019s where their uniqueness lies.&nbsp;<\/p>\n\n\n\n<p>I love&nbsp;that&nbsp;kind of thing. It also ties into why I chose&nbsp;the term \u201cgame\u201d&nbsp;for my new work.&nbsp;To get people to really read&nbsp;the&nbsp;story,&nbsp;a sense&nbsp;of&nbsp;immersion&nbsp;is essential. Especially when it comes to&nbsp;establishing&nbsp;emotional attachment to the&nbsp;heroine,&nbsp;I honestly think immersion&nbsp;is everything. The eroge I loved&nbsp;\u2013 like&nbsp;AliceSoft&nbsp;and&nbsp;ELF&nbsp;titles \u2013&nbsp;were games that&nbsp;heightened&nbsp;immersion by letting you control the character. I think&nbsp;they&#8217;re&nbsp;the&nbsp;reason&nbsp;why&nbsp;I want to make games now.&nbsp;<\/p>\n\n\n\n<p>That said, early on, I did have this idea that I needed to read as much \u201cliterature\u201d as possible so I&nbsp;wouldn\u2019t&nbsp;be embarrassed in front of&nbsp;\u201990s or early-2000s otaku. That was partly because a lot of the eroge I loved were clearly paying homage to literary works.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1518\" height=\"853\" sizes=\"auto, (max-width: 1518px) 100vw, 1518px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/01\/20260127-56179-header-1.jpg\" alt=\"Sister Other Paranoia\" class=\"wp-image-56183\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/01\/20260127-56179-header-1.jpg 1518w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/01\/20260127-56179-header-1-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/01\/20260127-56179-header-1-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p><strong>\u2014Thank you. Could you tell me about how you came to&nbsp;found&nbsp;your&nbsp;own&nbsp;company?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>nyalra:<\/strong>&nbsp;<br>Right after releasing&nbsp;NEEDY STREAMER OVERLOAD, I was&nbsp;already&nbsp;thinking up&nbsp;a new visual novel project on a personal level. People tend to think of&nbsp;NEEDY STREAMER OVERLOAD&nbsp;as something I made completely&nbsp;the way I wanted to, but it was still a team project.&nbsp;So,&nbsp;I wanted to make something even more&nbsp;detached from others\u2019 influence,&nbsp;where I could just do what I wanted with my own writing, regardless of sales.&nbsp;<\/p>\n\n\n\n<p>In a way, it was also a form of pushback against the big projects, like the anime&nbsp;adaptation&nbsp;work that was&nbsp;waiting for me next. I wanted something I could make&nbsp;purely for fun, like a true hobby project&nbsp;in between&nbsp;the&nbsp;\u201creal&nbsp;work.\u201d&nbsp; I&nbsp;didn\u2019t want to do just&nbsp;big-name&nbsp;projects&nbsp;as a writer, so I created a proposal with the idea of making a visual novel that would resonate only with those&nbsp;who truly understood it&#8230; but in the end, several years passed without the company I was working with at the time (Why so serious) moving forward with the project.&nbsp;<\/p>\n\n\n\n<p>I had already invited my programmer friend HAYAO to join the development of the new game, but at the time, he was swamped with a massive workload related to&nbsp;NEEDY STREAMER OVERLOAD&nbsp;and&nbsp;simply&nbsp;couldn&#8217;t&nbsp;spare any attention for anything else. Despite having already quit his&nbsp;previous&nbsp;job, the employment discussions with him were left hanging, and he began ignoring my communications&nbsp;regarding&nbsp;the project.&nbsp;Then, at one point, things&nbsp;had progressed&nbsp;to the stage where we could start development. But as you know, the dispute began between myself and Mr. Daichi Saito, the&nbsp;CEO&nbsp;of Why so serious, and the project&nbsp;I&#8217;d&nbsp;nurtured over several years was&nbsp;ultimately forced&nbsp;to shut down.&nbsp;<\/p>\n\n\n\n<p>After being left in limbo for years only for it to end in cancellation,&nbsp;I&nbsp;was honestly&nbsp;shocked. A lot of people reached out to me then. Some even apologized, saying they&nbsp;couldn\u2019t&nbsp;help anymore. While everyone was&nbsp;sincerely offering&nbsp;me their support, one person&nbsp;told me:&nbsp;\u201cIf you don\u2019t want this to happen again, you should make your own company and hold the rights yourselves.\u201d And I thought,&nbsp;yeah,&nbsp;that\u2019s&nbsp;true.&nbsp;If we&nbsp;didn&#8217;t&nbsp;hold the rights ourselves, we&nbsp;wouldn&#8217;t&nbsp;be able to get help from others either. So, HAYAO and I talked it over. We decided we&nbsp;wouldn&#8217;t&nbsp;let anything be taken from us this time. We were determined to properly make a visual novel this time around, and we resolved to&nbsp;establish&nbsp;our own company.&nbsp;That\u2019s&nbsp;how&nbsp;HazeDenki&nbsp;came to be.&nbsp;<br>&nbsp;<\/p>\n\n\n\n<p><strong>\u2014Does the company consist of just you and HAYAO right now?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>nyalra:<\/strong>&nbsp;<br>Yes. Since&nbsp;it\u2019s&nbsp;just the two of us, these roles&nbsp;don\u2019t&nbsp;mean anything grand, but&nbsp;I\u2019m&nbsp;the CEO, and&nbsp;he\u2019s&nbsp;an executive.&nbsp;We\u2019re not really interested in managing a business in the traditional sense&nbsp;\u2013&nbsp;as&nbsp;long as&nbsp;we hold the rights to what we make, that&#8217;s enough for us.&nbsp;I would say the vibe is closer to a creative circle.&nbsp;&nbsp;<\/p>\n\n\n\n<p>HazeDenki&nbsp;is currently developing two games. One is the visual novel that was previously canceled,&nbsp;called Sister Other Paranoia.&nbsp;That&#8217;s&nbsp;a project&nbsp;only&nbsp;me and HAYAO are working on.&nbsp;The other is a strategy game.&nbsp;I\u2019m&nbsp;handling the scenario, and former&nbsp;NEEDY STREAMER OVERLOAD&nbsp;staff members like programmer Torii, artist&nbsp;Nennai, and sound creator&nbsp;Aiobahn&nbsp;are involved&nbsp;too.&nbsp;They\u2019re&nbsp;participating&nbsp;in development&nbsp;mainly as&nbsp;contractors.&nbsp;<\/p>\n\n\n\n<p><a href=\"https:\/\/store.steampowered.com\/app\/4240150\/Sister_Other_Paranoia\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/store.steampowered.com\/app\/4240150\/Sister_Other_Paranoia<\/a><\/p>\n\n\n\n<p><strong>\u2014How would you describe the atmosphere within the team right now?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>nyalra:<\/strong>&nbsp;<br>I\u2019m working with people I never thought&nbsp;I\u2019d&nbsp;get to make games with again, so honestly,&nbsp;it\u2019s&nbsp;just&nbsp;really&nbsp;fun.&nbsp;To begin with, we&nbsp;didn\u2019t&nbsp;have any major conflicts during&nbsp;NEEDY STREAMER OVERLOAD&nbsp;either.&nbsp;Of course, there are bound to be conflicts when making games, but somehow, even those feel insignificant compared to the sheer joy of&nbsp;gathering together&nbsp;and pushing&nbsp;the project forward.&nbsp;I\u2019m&nbsp;really&nbsp;happy!&nbsp;<\/p>\n\n\n\n<p>Every month, we meet up in Akihabara for progress meetings, talk about what we\u2019ll aim to finish next, and that time is just&nbsp;really enjoyable.&nbsp;It feels like, \u201cYeah, this is how it was supposed to be.\u201d When&nbsp;Nennai&nbsp;sketches things out on the spot in response to what&nbsp;I\u2019m&nbsp;saying, going \u201cLike this, right?\u201d and the game starts taking shape right there,&nbsp;it\u2019s&nbsp;truly delightful. It makes me think, \u201cThis is what indie is all about.\u201d&nbsp;<\/p>\n\n\n\n<p><strong>\u2015<\/strong><strong>What are&nbsp;HazeDenki\u2019s&nbsp;goals as a company?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>nyalra:<\/strong>&nbsp;<br>For now,&nbsp;we\u2019re&nbsp;focused on doing our best to complete the two games we originally set out to make.&nbsp;But as I mentioned earlier,&nbsp;HazeDenki&nbsp;is something I&nbsp;founded&nbsp;together with HAYAO, our programmer.&nbsp;He\u2019s&nbsp;someone&nbsp;who\u2019s&nbsp;worked as a programmer since graduating, and after we release the&nbsp;games&nbsp;we\u2019re&nbsp;currently making,&nbsp;I\u2019m&nbsp;really looking forward to seeing what kind of game he creates on his own once&nbsp;he\u2019s&nbsp;built up more&nbsp;experience.&nbsp;&nbsp;<\/p>\n\n\n\n<p>HAYAO&nbsp;is a friend&nbsp;I&#8217;ve&nbsp;been&nbsp;hanging out&nbsp;with ever since we met on Twitter ten years ago. All&nbsp;this&nbsp;time,&nbsp;he\u2019d&nbsp;been bottling up the frustration of wanting to make games for a&nbsp;living, but&nbsp;not being able to. Now that&nbsp;he\u2019s&nbsp;finally in a position where he can&nbsp;make&nbsp;games freely,&nbsp;he\u2019s&nbsp;extremely fired up. He quit his job&nbsp;to make&nbsp;games,&nbsp;but it took years to get here. Being able to properly make a game at&nbsp;all&nbsp;makes him incredibly happy right now, so&nbsp;I\u2019m&nbsp;already looking forward to what comes next.&nbsp;<\/p>\n\n\n\n<p><strong>\u2014Could you tell me about the visual novel&nbsp;you\u2019re&nbsp;planning to release first among your upcoming projects?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>nyalra:<\/strong>&nbsp;<br>It&#8217;s called&nbsp;Sister Other Paranoia, and we recently&nbsp;launched&nbsp;the Steam store page.&nbsp;Personally,&nbsp;I&#8217;m&nbsp;creating this&nbsp;game&nbsp;hoping to&nbsp;express&nbsp;\u201cthe&nbsp;grotesque\u201d more&nbsp;openly than&nbsp;I did in&nbsp;NEEDY STREAMER OVERLOAD.&nbsp;Back when I was really into eroge, macabre expressions&nbsp;existed as a kind of culture within that genre. I&nbsp;don\u2019t&nbsp;think you can just recreate that&nbsp;as-is&nbsp;in the modern day, and&nbsp;it\u2019s&nbsp;become a type of expression that people are reluctant to&nbsp;interact with. But&nbsp;I also believe there&nbsp;are people who can only&nbsp;find salvation in&nbsp;works like that.&nbsp;So&nbsp;I thought,&nbsp;now that&nbsp;I\u2019ve&nbsp;reached a&nbsp;point where I&nbsp;don&#8217;t&nbsp;care&nbsp;how much I get criticized,&nbsp;I\u2019ll&nbsp;be the one to make it. I want to lay&nbsp;bare&nbsp;everything I&nbsp;hate, and&nbsp;then crush it&nbsp;all&nbsp;in a grotesque way.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1690\" height=\"950\" sizes=\"auto, (max-width: 1690px) 100vw, 1690px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/01\/20260127-56179-002.jpg\" alt=\"Sister Other Paranoia\" class=\"wp-image-56184\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/01\/20260127-56179-002.jpg 1690w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/01\/20260127-56179-002-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/01\/20260127-56179-002-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/01\/20260127-56179-002-1536x863.jpg 1536w\" \/><\/figure>\n\n\n\n<p><strong>\u2014So&nbsp;you\u2019re&nbsp;fully aware the game may be criticized for its content,&nbsp;but&nbsp;still want to make it for those who can only be reached through that kind of expression?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>nyalra:<\/strong>&nbsp;<br>To explain the story within the limits of what I can share&nbsp;right&nbsp;now, the protagonist is a 19-year-old who&nbsp;writes&nbsp;light novels. After winning a light novel award, the attitudes of people around him \u2013&nbsp;like&nbsp;seniors in his club, friends, or even women he interacted with online \u2013 start to change, even though they used to treat him normally before. He grows increasingly irritated by this every day, to the point where he begins to obsess over the thought, \u201cI want to kill them.\u201d \u2026Yeah&#8230; I&nbsp;don\u2019t&nbsp;think this is a game where anything good will come from playing it.&nbsp;At the moment,&nbsp;I expect it to take about 10 hours to&nbsp;clear.&nbsp;<\/p>\n\n\n\n<p>The choice of theme&nbsp;was heavily influenced by the&nbsp;brutal&nbsp;eroge of the 2000s.&nbsp;In particular, I\u2019ve&nbsp;been strongly influenced by the works of Ren\u2019ya Setoguchi.&nbsp;I\u2019ve&nbsp;always wanted to make something like&nbsp;his&nbsp;CARNIVAL,&nbsp;it\u2019s&nbsp;a work that feels like&nbsp;it\u2019s&nbsp;made entirely out of self-consciousness.&nbsp;Sister Other Paranoia&nbsp;doesn\u2019t really have as much of the&nbsp;bish\u014djo&nbsp;elements&nbsp;you\u2019d find in male-oriented eroge from that era, but if I were to put it in a cool way, you could say it\u2019s what you get when only the literary aspects remain.&nbsp;<\/p>\n\n\n\n<p><strong>\u2014Just hearing the synopsis,&nbsp;I can tell&nbsp;the game deals with very bleak themes. The genre is described as a \u201cdark visual novel.\u201d&nbsp;Is it correct to understand the system as a&nbsp;fairly standard&nbsp;visual novel where you mainly read text?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>nyalra:<\/strong>&nbsp;<br>At its core,&nbsp;it\u2019s&nbsp;a game where you just read text, but I also really wanted to test how far we could push the visuals using modern development tools, since&nbsp;we&#8217;re&nbsp;making a visual novel in the present day.&nbsp;As HAYAO has been blogging about on the&nbsp;HazeDenki&nbsp;website, we realized we can manipulate the game screen far more than we expected. It feels like&nbsp;we\u2019re&nbsp;able to do about ten times more of the kinds of effects&nbsp;visual novel fans&nbsp;back&nbsp;in the day&nbsp;probably wished&nbsp;for.&nbsp;Effects that would\u2019ve taken an incredible amount of time ten years ago can now be done&nbsp;pretty quickly&nbsp;with tools like Unity.&nbsp;<\/p>\n\n\n\n<p>Once we realized that, it became clear we could do a lot of cinematic-style&nbsp;presentation&nbsp;too.&nbsp;So&nbsp;if&nbsp;we\u2019re&nbsp;going to release a cutting-edge visual novel, we want to put real effort into the system side as well. I love movies&nbsp;myself, so with this game,&nbsp;I want to push as far as I can in terms of how much we can pull players into a novel game through&nbsp;its&nbsp;presentation.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1519\" height=\"850\" sizes=\"auto, (max-width: 1519px) 100vw, 1519px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/01\/20260127-56179-003.jpg\" alt=\"Sister Other Paranoia\" class=\"wp-image-56185\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/01\/20260127-56179-003.jpg 1519w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/01\/20260127-56179-003-380x213.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/01\/20260127-56179-003-768x430.jpg 768w\" \/><\/figure>\n\n\n\n<p><strong>\u2014Could you tell me about your current planned release schedule?&nbsp;<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>nyalra:<\/strong>&nbsp;<br>First,&nbsp;I\u2019d&nbsp;like to sell the physical version at Anime Expo in Los Angeles in July, and then at&nbsp;Comiket&nbsp;in Japan in August.&nbsp;We\u2019ll&nbsp;release it on Steam afterwards&nbsp;too,&nbsp;of course, but I&nbsp;want to cherish these sales&nbsp;channels.&nbsp;For overseas audiences, we plan to translate&nbsp;the game&nbsp;into Chinese and English.&nbsp;Since&nbsp;it\u2019s&nbsp;a work that leans heavily into my personal tastes,&nbsp;I&#8217;m&nbsp;not really thinking about large-scale expansion. I just hope it resonates&nbsp;with&nbsp;people who genuinely love visual novels, especially&nbsp;the&nbsp;grotesque&nbsp;kind.&nbsp;<\/p>\n\n\n\n<p><strong>\u2014Moving on, could you tell me more about the second title, the strategy game?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>nyalra:<\/strong>&nbsp;<br>I&nbsp;can\u2019t&nbsp;reveal much about it yet, but&nbsp;it\u2019s&nbsp;a project being made by the core members who worked on&nbsp;NEEDY STREAMER OVERLOAD. While implementing a completely different game system from our&nbsp;previous&nbsp;work, we want to take ideas we&nbsp;couldn\u2019t&nbsp;use before, and a world we wanted to expand further, and turn that into a much more substantial game.&nbsp;<\/p>\n\n\n\n<p>Because it was our first time making a game together,&nbsp;I think our previous work&nbsp;still had areas&nbsp;that&nbsp;weren\u2019t&nbsp;fully refined, including game mechanics. This time, I want things like number management and multipliers to feel&nbsp;satisfying, and&nbsp;first and foremost, I want to make a game where a single playthrough is&nbsp;genuinely entertaining&nbsp;as a game.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1043\" height=\"590\" sizes=\"auto, (max-width: 1043px) 100vw, 1043px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/01\/20260127-56179-004.jpg\" alt=\"HazeDenki\" class=\"wp-image-56186\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/01\/20260127-56179-004.jpg 1043w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/01\/20260127-56179-004-380x215.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/01\/20260127-56179-004-768x434.jpg 768w\" \/><\/figure>\n\n\n\n<p><strong>\u2014Since&nbsp;it\u2019s&nbsp;a strategy game, what kind of gameplay are you envisioning?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>nyalra:<\/strong>&nbsp;<br>I\u2019ve been really hooked&nbsp;to&nbsp;the Tropico series, so&nbsp;it\u2019s&nbsp;going to be a community management simulation game. In&nbsp;NEEDY STREAMER OVERLOAD, the \u201ccommunity\u201d was depicted&nbsp;within a&nbsp;very narrow&nbsp;scope,&nbsp;basically one-on-one, or through fans\u2019 posts that&nbsp;spontaneously&nbsp;gathered&nbsp;online.&nbsp;But&nbsp;in&nbsp;our next&nbsp;game, I want to&nbsp;properly depict&nbsp;what&nbsp;it&nbsp;means&nbsp;for people to&nbsp;actually live&nbsp;within a community.&nbsp;<\/p>\n\n\n\n<p>I wanted to steadily increase the number of people in the game. As the population grows, the number of people who can be saved increases,&nbsp;and so does the number of people who become enemies. If character relationships are locked into one-on-one&nbsp;interactions, the game world inevitably&nbsp;starts feeling&nbsp;very small, and&nbsp;that\u2019s&nbsp;not good. I realized I needed to break out of that way of thinking myself. I wanted to move from a game where the player decides&nbsp;whether or not&nbsp;to save a single&nbsp;heroine, to one where they think,&nbsp;through numbers,&nbsp;about how to save, or not save, an entire community. I think&nbsp;it\u2019d&nbsp;be great&nbsp;to express that through a heavy&nbsp;setting.&nbsp;<\/p>\n\n\n\n<p><strong>\u2014What kind of change in mindset led you to become interested in communities as a theme?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>nyalra:<\/strong>&nbsp;<br>Over the past few years, my work has become known to many people, and&nbsp;I\u2019ve&nbsp;gained both fans and haters all over the world. Through that,&nbsp;I\u2019ve&nbsp;seen all kinds of people. For example,&nbsp;I\u2019ve&nbsp;exchanged replies with overseas fans, and I even&nbsp;personally&nbsp;made an English-speaking Discord server. At the same time, in Japan,&nbsp;I\u2019ve&nbsp;been&nbsp;bombarded&nbsp;with harsh words from people who are aggressive about everything,&nbsp;so-called&nbsp;antis.&nbsp;<\/p>\n\n\n\n<p>Having made aggressive posts myself in the past,&nbsp;I understand&nbsp;it&#8217;s&nbsp;inevitable I get criticized for it.&nbsp;But because of that,&nbsp;I\u2019ve&nbsp;also started to notice&nbsp;that there&nbsp;are&nbsp;people who are&nbsp;constantly&nbsp;\u201csetting things on fire,\u201d and not just me. I began&nbsp;asking myself,&nbsp;how&nbsp;should&nbsp;people like that, who are burning with complexes and resentment, be saved?&nbsp;<\/p>\n\n\n\n<p>When people are forced to live as \u201cthe weak,\u201d they usually&nbsp;can\u2019t&nbsp;find salvation&nbsp;without believing in something. Historically, religion has always&nbsp;been what saved&nbsp;people, especially overseas.&nbsp;In&nbsp;ancient Egypt,&nbsp;the&nbsp;pyramids were&nbsp;objects of faith&nbsp;for people. In Islamic societies, there are many people who&nbsp;find self-affirmation&nbsp;through praying five times a day. I&nbsp;love&nbsp;traveling abroad, and even in regions that seem less&nbsp;affluent&nbsp;than Japan, the&nbsp;\u201cquality of happiness\u201d&nbsp;often&nbsp;appears&nbsp;much higher. But when I think about what&nbsp;might&nbsp;save people living in modern Japan, nothing really comes to mind.&nbsp;VTubers&nbsp;feel too physically&nbsp;real&nbsp;to be objects of faith,&nbsp;and devotion to&nbsp;otaku content fades as people get older.&nbsp;I&nbsp;can&#8217;t&nbsp;think of anything that seems capable of saving us.&nbsp;<\/p>\n\n\n\n<p>Communities,&nbsp;and the people within them who&nbsp;can\u2019t&nbsp;be saved.&nbsp;My interest in how those people live led me to the worldview I want to depict in my game.&nbsp;That&#8217;s&nbsp;the idea, I suppose.&nbsp;<\/p>\n\n\n\n<p><strong>\u2014Does that mean the target audience for your games is \u201cthe people you want to save\u201d?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>nyalra:<\/strong>&nbsp;<br>No, whether&nbsp;the&nbsp;people who play my games are&nbsp;actually saved&nbsp;or&nbsp;not&nbsp;doesn\u2019t&nbsp;really matter to me.&nbsp;Ultimately,&nbsp;it\u2019s&nbsp;the people&nbsp;who&nbsp;are able to&nbsp;take a step forward on their own&nbsp;who&nbsp;find salvation.&nbsp;Even if I were to create a game that&nbsp;presented some kind of answer, nothing would change unless the&nbsp;player&nbsp;themselves felt something.&nbsp;But when it comes to those&nbsp;kinds of&nbsp;people,&nbsp;I\u2019ve&nbsp;always had this sense that&nbsp;I\u2019m&nbsp;looking at another&nbsp;version&nbsp;of myself&nbsp;from a \u201cparallel universe\u201d.&nbsp;When someone says something aggressive to me, I think, \u201cIf things had gone a little differently, I might\u2019ve said the same thing.\u201d&nbsp;It&#8217;s&nbsp;always a mix&nbsp;of sympathy and dismissal.&nbsp;<\/p>\n\n\n\n<p>If&nbsp;there\u2019s&nbsp;one way I differ from other creators, I think&nbsp;it\u2019s&nbsp;probably there.&nbsp;Other creators&nbsp;probably don&#8217;t&nbsp;make their&nbsp;haters&nbsp;think, \u201cI could have been you.\u201d But just as I genuinely believe&nbsp;\u201cIf my circumstances were different, I&#8217;d be saying the same thing as you,\u201d I think&nbsp;there&#8217;s&nbsp;probably something&nbsp;about me that makes others genuinely feel the same way about me.&nbsp;<br>&nbsp;<br>In Tropico, which I mentioned earlier, you play as a dictator of a Caribbean island nation and manage the country. System-wise, no matter how much you strengthen your dictatorship, you can still make the citizens feel happy.&nbsp;That idea of what a community can be like was a huge hint for me. If it were me,&nbsp;I\u2019d&nbsp;have everyone build a pyramid. You know,&nbsp;something grand,&nbsp;something that can make everyone happy if they&nbsp;get together and&nbsp;work hard for it.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Tropico 7 | Announcement Trailer | US\" width=\"1160\" height=\"653\" src=\"https:\/\/www.youtube.com\/embed\/V9ZrwBfbALU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p><strong>\u2014When dealing with such sensitive themes, why did you choose games as your medium, rather than say, novels or films?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>nyalra:<\/strong>&nbsp;<br>I touched on this&nbsp;briefly&nbsp;earlier, but emotional investment in&nbsp;a heroine&nbsp;is&nbsp;determined&nbsp;by&nbsp;the level of&nbsp;immersion.&nbsp;Ultimately, I&nbsp;believe only games can achieve the&nbsp;level of intensity&nbsp;I\u2019m&nbsp;after, so I chose&nbsp;the&nbsp;medium&nbsp;again&nbsp;to capitalize on that. In&nbsp;NEEDY STREAMER OVERLOAD,&nbsp;it\u2019s&nbsp;because the player keeps making their own choices&nbsp;that they end up linking&nbsp;Ame-chan&nbsp;that beyond what the game\u2019s text alone could achieve.&nbsp;By continuing to make decisions yourself, your emotional investment in the&nbsp;heroine&nbsp;deepens.&nbsp;<\/p>\n\n\n\n<p>Basically, my&nbsp;thinking is: \u201cPeople tend to want a&nbsp;\u2018return\u2019&nbsp;proportional to the&nbsp;effort&nbsp;they\u2019ve&nbsp;put in, so if I make players choose more,&nbsp;they\u2019ll&nbsp;love the&nbsp;heroine&nbsp;more.\u201d Part of why I like old eroge, I think, is&nbsp;because there were always those extra hurdles you needed to overcome&nbsp;to win over the love interests.&nbsp;<\/p>\n\n\n\n<p>There\u2019s&nbsp;always a&nbsp;state of mind&nbsp;you reach after taking all those detours&nbsp;like,&nbsp;\u201cI&#8217;m finally with&nbsp;this girl after going through so much,\u201d&nbsp;and&nbsp;It\u2019s&nbsp;a sensation you&nbsp;can\u2019t&nbsp;arrive at just by reading text or watching&nbsp;footage.&nbsp;That\u2019s&nbsp;the&nbsp;true&nbsp;strength of games. Honestly,&nbsp;that\u2019s&nbsp;why I never really liked visual novels where you only read text.&nbsp;NEEDY STREAMER OVERLOAD&nbsp;was built entirely around that philosophy.&nbsp;I&nbsp;arrived at that system because of the belief that \u201cif you\u2019re going to&nbsp;engage with&nbsp;the&nbsp;heroine, there\u2019s no way just reading text is enough.\u201d&nbsp;<\/p>\n\n\n\n<p><strong>\u2014The more I hear about it, the more&nbsp;I feel this game&nbsp;carries such profound respect for 90s&nbsp;and&nbsp;00s eroge that it hardly seems like a modern game.&nbsp;<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>nyalra:<\/strong>&nbsp;<br>Yes, with this project, I want to go a step further than before and really&nbsp;reach those&nbsp;eroge freaks&nbsp;who loved \u201990s&nbsp;AliceSoft&nbsp;games, or the slightly underground eroge scene.&nbsp;I think eroge&nbsp;back then carried a kind of demand that could only be born in strange&nbsp;places, and&nbsp;could only be satisfied by strange games.&nbsp;With that in mind,&nbsp;I\u2019ve&nbsp;always wanted to deliver weird things to weird people&nbsp;myself.&nbsp;<\/p>\n\n\n\n<p>Even among people who&nbsp;didn\u2019t&nbsp;play eroge&nbsp;back in the day,&nbsp;I think there&nbsp;are still&nbsp;may who fundamentally love&nbsp;those kinds of games, and&nbsp;I\u2019d&nbsp;be happy if I could reach them.&nbsp;There\u2019s&nbsp;no way I can make something on the level of classic&nbsp;AliceSoft&nbsp;titles, but&nbsp;if I were to&nbsp;release&nbsp;a&nbsp;modern take on a&nbsp;00s strategy eroge today, I think anyone would find it fun.&nbsp;Whether&nbsp;it&#8217;s&nbsp;someone in their 20s or 30s playing, I think&nbsp;they&#8217;d&nbsp;have the same reaction.&nbsp;Clicking units into place on the screen,&nbsp;watching&nbsp;the&nbsp;characters end up in&nbsp;all&nbsp;kinds&nbsp;of&nbsp;predicaments&nbsp;\u2013&nbsp;that\u2019s&nbsp;ultimately&nbsp;the&nbsp;most&nbsp;fun, isn\u2019t it?&nbsp;<\/p>\n\n\n\n<p><strong>\u2014Both your new work and your&nbsp;previous&nbsp;title seem to&nbsp;consistency&nbsp;carry a kind of \u201cvenom\u201d towards society. With NEEDY STREAMER OVERLOAD, there was heavy criticism of how certain themes were depicted, while at the same time many&nbsp;follow-up&nbsp;works influenced by it began appearing&nbsp;worldwide. How do&nbsp;you personally&nbsp;feel about those reactions?&nbsp;<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>nyalra:<\/strong>&nbsp;&nbsp;<br>I\u2019ve honestly never paid much attention to my influence on other works.&nbsp;Maybe&nbsp;that\u2019s&nbsp;because I never&nbsp;considered&nbsp;things like the&nbsp;\u201cyume&nbsp;kawaii\u201d or \u201cyami&nbsp;kawaii\u201d&nbsp;depictions of mental health that often get criticized, or&nbsp;references&nbsp;to&nbsp;drug culture*&nbsp;like \u201coverdose,\u201d&nbsp;as the essence of NEEDY STREAMER&nbsp;OVERLOAD&nbsp;in&nbsp;the first place.&nbsp;Even if people isolate just the \u201cgirl with mental issues\u201d aspect,&nbsp;that\u2019s&nbsp;not really the story I wanted to tell in the game.&nbsp;<\/p>\n\n\n\n<p>What I&nbsp;ultimately&nbsp;wanted&nbsp;to talk about with NEEDY STREAMER OVERLOAD was communities.&nbsp;Or&nbsp;more&nbsp;specifically,&nbsp;about&nbsp;how to live on the&nbsp;internet.&nbsp;How many people in the world are&nbsp;actually talking&nbsp;seriously about how to live on the internet?&nbsp;If my work has&nbsp;any influence, I want to make people think about the internet itself,&nbsp;but there really&nbsp;aren\u2019t&nbsp;many&nbsp;successors going in that direction. I&nbsp;feel weird about being the&nbsp;only one forever talking about how to live on social media, so I hope more people eventually&nbsp;join in.&nbsp;<\/p>\n\n\n\n<p><em>*The game\u2019s title is NEEDY GIRL OVERDOSE in Japan.<\/em>&nbsp;<\/p>\n\n\n\n<p><strong>\u2015Even in your video appearances,&nbsp;you\u2019re&nbsp;often introduced as \u201can&nbsp;internet&nbsp;person.\u201d<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>nyalra:<\/strong>&nbsp;&nbsp;<br>Well,&nbsp;I think of myself as a \u201chuman person,\u201d though.&nbsp;<\/p>\n\n\n\n<p><strong>\u2015A&nbsp;\u201chuman person,\u201d&nbsp;you say?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>nyalra:<\/strong>\u00a0<br>Yes. Even though we call it the internet,\u00a0it&#8217;s\u00a0still a gathering of humans. If someone thinks\u00a0of\u00a0it\u00a0as\u00a0just \u201ccold, digital relationships,\u201d I think\u00a0they&#8217;re\u00a0misunderstanding it.\u00a0If you think of it as a place full of messy, very human people fumbling around, it&#8217;s\u00a0actually one\u00a0of the most human places there is.\u00a0Being knowledgeable about the internet is the same as being knowledgeable about people.\u00a0\u00a0<\/p>\n\n\n\n<p>I&#8217;m on the autism spectrum,&nbsp;and I\u2019ve always felt that,&nbsp;to survive in society as a community,<s>,<\/s>&nbsp;you&nbsp;have to&nbsp;observe people and become knowledgeable about them.&nbsp;Maybe my&nbsp;experiences so far have led me to think that way.&nbsp;<\/p>\n\n\n\n<p><strong>\u2014On&nbsp;HazeDenki\u2019s&nbsp;official site, you publish dev logs and other updates in both Japanese and English. Is that also part of engaging with the community?&nbsp;<\/strong>&nbsp;<\/p>\n\n\n\n<p><a href=\"https:\/\/hazedenki.net\/api\/Post\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/hazedenki.net\/api\/Post<\/a><\/p>\n\n\n\n<p><strong>nyalra:<\/strong>&nbsp;<br>Not really.&nbsp;I\u2019m&nbsp;just translating articles I wrote in the past that I liked and reposting them. Since I already wrote them as diary entries, I figured&nbsp;it\u2019d&nbsp;be nice if English-speaking&nbsp;users could read them too.&nbsp;&nbsp;<\/p>\n\n\n\n<p>That said, internet culture in English-speaking&nbsp;or Chinese-speaking&nbsp;regions is&nbsp;obviously different from Japanese internet culture. I want to understand those differences, and&nbsp;I think there&#8217;s tremendous significance in us reaching out to them from the Japanese side. Even without me acting as a bridge,&nbsp;I\u2019m sure&nbsp;passionate English-speaking users will translate&nbsp;the&nbsp;Japanese on their own and interpret what we say, but when I personally tell them, as a Japanese otaku, \u201cThis is how I think as a Japanese otaku,\u201d they&nbsp;get incredibly excited.&nbsp;<\/p>\n\n\n\n<p>Japanese otaku&nbsp;rarely&nbsp;show&nbsp;much interest in overseas otaku culture, and&nbsp;not many&nbsp;people really look closely at&nbsp;their unique culture.&nbsp;From their perspective,&nbsp;it&#8217;s&nbsp;pretty rare&nbsp;for Japanese otaku to reach out to them at all.&nbsp;Simply knowing they exist, and paying attention to their culture makes them happy, and I&nbsp;enjoy that a lot.&nbsp;There\u2019s&nbsp;such a cultural gap between Japanese- and English-speaking otaku that learning about each other\u2019s cultures is genuinely fun. I even started running a Discord server for English speakers myself, and while&nbsp;expanding our games overseas was part of it too,&nbsp;interacting with them has become a source of purpose in my life.&nbsp;<\/p>\n\n\n\n<p><a href=\"https:\/\/discord.com\/invite\/ug7vue8tAf\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/discord.com\/invite\/ug7vue8tAf<\/a><\/p>\n\n\n\n<p><strong>\u2014Are there any titles from the overseas otaku culture sphere that you personally like?&nbsp;<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>nyalra:<\/strong>\u00a0<br>From the English-speaking world,\u00a0OMORI\u00a0and Doki\u00a0Doki\u00a0Literature Club!\u00a0are very close to\u00a0the kind of games\u00a0I want to make, so I\u2019m\u00a0really conscious\u00a0of them.\u00a0I\u2019m\u00a0also\u00a0on good terms with OMOCAT, the\u00a0creator\u00a0OMORI. As for Doki\u00a0Doki\u00a0Literature\u00a0Club!,\u00a0it\u2019s\u00a0a game that treats the\u00a0bish\u014djo\u00a0game genre itself as its theme, but I think\u00a0it&#8217;s\u00a0really cool as a work that has evolved in its own way while still drawing\u00a0inspiration\u00a0from Japan.\u00a0<\/p>\n\n\n\n<p>In China, I recently experienced an immersive horror attraction.&nbsp;The scale of it was something that could only exist in a country with as much land as China, and I felt real potential there too. I think many people in China still&nbsp;haven\u2019t&nbsp;experienced it, and I honestly want to tell them, \u201cThis&nbsp;kind of entertainment&nbsp;is something Japan could never do, so&nbsp;be proud of it, and just go experience it.\u201d&nbsp;<\/p>\n\n\n\n<p><strong>\u2014While your works deeply depict very local, Japanese communities,&nbsp;they\u2019re&nbsp;also supported globally by overseas fans. Why do you think that is?&nbsp;<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>nyalra:<\/strong>&nbsp;<br>Hmm. Even if&nbsp;it\u2019s&nbsp;about a local Japanese community,&nbsp;I think the story of \u201cteenage angst\u201d&nbsp;transcends borders.&nbsp;The way frustration manifests in&nbsp;different communities is usually&nbsp;pretty similar.&nbsp;Ultimately, it\u2019s&nbsp;about whether someone can fit into a community or not.&nbsp;I&#8217;ve&nbsp;come to understand firsthand that the situation of kids who&nbsp;can&#8217;t&nbsp;fit into society&nbsp;is&nbsp;basically the&nbsp;same no matter the country.&nbsp;If anything,&nbsp;it&#8217;s&nbsp;probably harder&nbsp;to make otaku friends overseas than in Japan. I imagine&nbsp;they&#8217;re&nbsp;hungrier for connection and have it even tougher.&nbsp;&nbsp;<\/p>\n\n\n\n<p>I&#8217;m&nbsp;from Okinawa, but I still know all too well the pain of struggling to make otaku friends.&nbsp;In places like the US, where you&nbsp;don\u2019t&nbsp;even know if someone with the same&nbsp;interests&nbsp;lives in the same state,&nbsp;the loneliness&nbsp;must be even worse. I feel like I&nbsp;should be able to&nbsp;understand that loneliness,&nbsp;or at least, I want to understand it.&nbsp;&nbsp;<\/p>\n\n\n\n<p>That said, I feel this way towards them because&nbsp;they&#8217;re&nbsp;like me \u2013 people who&nbsp;can&#8217;t&nbsp;fit into society. Fundamentally,&nbsp;I&#8217;m&nbsp;an antisocial person, so for those who can work normally or focus on their studies, I honestly just think, \u201cDo whatever you want.\u201d&nbsp;<\/p>\n\n\n\n<p><strong>\u2014It sounds to me like that feeling of solidarity with people who&nbsp;can\u2019t&nbsp;fit into society,&nbsp;on the internet or otherwise, connects directly to your current interest in community.&nbsp;<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>nyalra:<\/strong>&nbsp;<br>That might be true. If you think about it,&nbsp;it\u2019s&nbsp;not just fans \u2013&nbsp;even&nbsp;haters&nbsp;are, in a sense, \u201cpeople who can\u2019t fit into society,\u201d so in a broad sense&nbsp;they\u2019re&nbsp;part of my&nbsp;&#8220;kind\u201d&nbsp;too. Compared to people who&nbsp;can&nbsp;live normal lives&nbsp;just fine,&nbsp;I\u2019d&nbsp;honestly rather talk to&nbsp;my haters.&nbsp;&nbsp;<\/p>\n\n\n\n<p>That aside, being able to make another game with former teammates like Torii and&nbsp;Nennai&nbsp;makes me genuinely happy. Unlike&nbsp;my&nbsp;visual&nbsp;novel game, this is a project&nbsp;involving a lot of people, which naturally means development costs in the tens of millions of yen.&nbsp;Since&nbsp;I\u2019m&nbsp;utilizing&nbsp;the full team, I think I should&nbsp;invest a proper amount of&nbsp;money.&nbsp;For this game,&nbsp;I\u2019m&nbsp;aiming for something that can&nbsp;really become a global hit.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1516\" height=\"849\" sizes=\"auto, (max-width: 1516px) 100vw, 1516px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/01\/20260127-56179-005.jpg\" alt=\"Sister Other Paranoia\" class=\"wp-image-56187\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/01\/20260127-56179-005.jpg 1516w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/01\/20260127-56179-005-380x213.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/01\/20260127-56179-005-768x430.jpg 768w\" \/><\/figure>\n\n\n\n<p><strong>\u2014Finally, as the representative of&nbsp;HazeDenki&nbsp;and as a game creator, do you have a message for your fans?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>nyalra:<\/strong>&nbsp;<br>When I learned that a game called Doki&nbsp;Doki&nbsp;Literature Club! had been released by&nbsp;overseas creators, I felt frustrated. The themes it tackled were precisely the kind of themes Japanese creators should have been&nbsp;exploring&nbsp;in the first place, and&nbsp;I was&nbsp;really disappointed&nbsp;that Japanese creators&nbsp;hadn&#8217;t&nbsp;yet produced a proper answer to that work within the visual novel genre. That&nbsp;feeling is&nbsp;where my roots as a game creator lie. Through NEEDY STREAMER OVERLOAD,&nbsp;I&nbsp;got a sense of&nbsp;\u201cI can do this too,\u201d and now I&nbsp;truly believe&nbsp;visual novels still hold immense potential.&nbsp;&nbsp;<\/p>\n\n\n\n<p>I know this sounds arrogant, but it&#8217;s no good for Japanese creators,&nbsp;who should be the natural&nbsp;pioneers&nbsp;of visual novels,&nbsp;to just keep repeating \u201cthings were better back in the day,\u201d ignoring new works, and arrogantly declaring \u201cthis isn\u2019t like visual novels used to be.\u201d&nbsp;I\u2019m&nbsp;going to make&nbsp;visual novels, and since&nbsp;I\u2019ve&nbsp;gone this far&nbsp;with my provocations,&nbsp;I\u2019ll&nbsp;also say that&nbsp;everyone else should make&nbsp;visual novels&nbsp;too.&nbsp;<\/p>\n\n\n\n<p><strong>\u2014Now that&nbsp;you\u2019ve&nbsp;mentioned that,&nbsp;let me ask one last question. For those who are about to start creating after being influenced by your words, or those&nbsp;who\u2019ve&nbsp;already started, what advice would you give them?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>nyalra:<\/strong>&nbsp;<br>Are there really people like that? If so, that makes me genuinely happy. No matter how stagnant your life feels or what excuses you make&nbsp;for yourself, nothing&nbsp;will&nbsp;start unless you take that first step,&nbsp;and once&nbsp;you\u2019ve&nbsp;taken it,&nbsp;you\u2019ve&nbsp;basically already&nbsp;won, I think.&nbsp;&nbsp;<\/p>\n\n\n\n<p>If I had to&nbsp;offer&nbsp;something&nbsp;more&nbsp;concrete,&nbsp;I\u2019d&nbsp;say this:&nbsp;I\u2019ve&nbsp;lived a life where I naturally ended up reading books and watching movies,&nbsp;so in terms of the origin of everything, I guess watching lots of movies is&nbsp;probably the&nbsp;way to go.&nbsp;Once you lose interest,&nbsp;it\u2019s&nbsp;over.&nbsp;Output is something you can generate&nbsp;pretty easily&nbsp;if you have enough input, so I want people to just increase their input as much as possible.&nbsp;Besides,&nbsp;it\u2019s&nbsp;fun.&nbsp;If you&nbsp;don\u2019t&nbsp;find learning fun, I think&nbsp;something\u2019s&nbsp;already gone wrong.&nbsp;&nbsp;<\/p>\n\n\n\n<p>Making things is&nbsp;really just&nbsp;a case of \u201cliking something makes you good at it.\u201d&nbsp;Even now,&nbsp;I\u2019m&nbsp;still full of admiration&nbsp;for things. The reason I can keep working in the visual novel medium is ultimately because I love the culture,&nbsp;and&nbsp;that&#8217;s&nbsp;what matters.&nbsp;<\/p>\n\n\n\n<p><strong>\u2014Thank you for your tine. I&#8217;m looking forward to your future projects.<\/strong><\/p>\n\n\n\n<p>Sister Other Paranoia is currently in development for PC (<a href=\"https:\/\/store.steampowered.com\/app\/4240150\/Sister_Other_Paranoia\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam<\/a>).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In-depth developer interview with nyalra, the creator of NEEDY STREAMER OVERLOAD, about his new game company and upcoming projects.<\/p>\n","protected":false},"author":1,"featured_media":56181,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[64,62,10],"tags":[],"class_list":["post-56179","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-indie-games","category-interviews"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>&quot;I wanted my next game to be entirely my own.&quot; 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