{"id":55980,"date":"2026-01-22T00:01:00","date_gmt":"2026-01-21T15:01:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=55980"},"modified":"2026-01-21T16:15:24","modified_gmt":"2026-01-21T07:15:24","slug":"10-5-of-japanese-people-in-their-20s-report-overspending-on-in-game-purchases-to-the-point-of-financial-struggle","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/10-5-of-japanese-people-in-their-20s-report-overspending-on-in-game-purchases-to-the-point-of-financial-struggle\/","title":{"rendered":"10.5% of Japanese people in their 20s report overspending on\u00a0in-game purchases to\u00a0the point of financial\u00a0struggle\u00a0"},"content":{"rendered":"\n<p>During 2025, 10.5% of Japanese people in their 20s&nbsp;experienced&nbsp;spending so much money on in-game items and&nbsp;gacha&nbsp;pulls they&nbsp;ended up&nbsp;facing&nbsp;financial&nbsp;hardship.&nbsp;While this may sound alarming,&nbsp;it\u2019s&nbsp;actually better&nbsp;than&nbsp;<a href=\"https:\/\/automaton-media.com\/en\/news\/almost-19-of-japanese-people-in-their-20s-have-spent-so-much-money-on-gacha-they-struggled-with-covering-living-expenses-survey-reveals\/\" target=\"_blank\" rel=\"noreferrer noopener\">last year<\/a>, when this figure was at 18.8%. This data comes from&nbsp;<a href=\"https:\/\/www.smbc-cf.com\/news\/data\/2026\/01\/news_20260115.pdf\" target=\"_blank\" rel=\"noreferrer noopener\">an annual survey<\/a>&nbsp;conducted by&nbsp;Japanese financing&nbsp;giant SMBC.&nbsp;With a sample of 1,000 Japanese men and women aged 20 to&nbsp;29, the study&nbsp;examines&nbsp;the financial awareness and spending&nbsp;habits&nbsp;of young adults, with a good chunk of&nbsp;the&nbsp;statistics&nbsp;focusing&nbsp;on&nbsp;gaming&nbsp;and microtransactions.&nbsp;<\/p>\n\n\n\n<p>In the past year, 19.2% of Japanese people in their 20s made in-game purchases&nbsp;(such as&nbsp;gacha, items&nbsp;etc.), with the average monthly sum being&nbsp;5,080 yen per month, or about $32 USD (it is important to note&nbsp;though, that&nbsp;gacha&nbsp;game players are often quite polarized&nbsp;between big and conservative spenders). Interestingly, this means that compared to 2024, the percentage of&nbsp;young adults&nbsp;spending money on microtransactions has decreased&nbsp;overall&nbsp;(by 2.4%), while the average&nbsp;monthly sum has risen&nbsp;by about $5 USD.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"900\" height=\"507\" sizes=\"auto, (max-width: 900px) 100vw, 900px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/07\/20240716-33995-header.jpg\" alt=\"Goddess of Victory Nikke Shift Up\" class=\"wp-image-34000\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/07\/20240716-33995-header.jpg 900w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/07\/20240716-33995-header-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/07\/20240716-33995-header-768x433.jpg 768w\" \/><\/figure>\n\n\n\n<p>As for the darker side of things, 18.8% of respondents regretted spending money&nbsp;on in-game purchases, and,&nbsp;like&nbsp;previously mentioned, 10.5% experienced financial hardship&nbsp;due to&nbsp;overspending on&nbsp;microtransactions.&nbsp;These statistics&nbsp;don\u2019t&nbsp;come as a huge surprise given that the Japanese&nbsp;mobile game&nbsp;market is known for having \u201cexceptionally high\u201d&nbsp;ARPU&nbsp;(average revenue per user).&nbsp;&nbsp;<\/p>\n\n\n\n<p>A&nbsp;<a href=\"https:\/\/automaton-media.com\/en\/news\/japanese-gamers-average-gacha-spending-per-user-high-enough-to-offset-mobile-market-shrinkage-study-shows\/\" target=\"_blank\" rel=\"noreferrer noopener\">2025 analysis&nbsp;by Sensor Tower<\/a>&nbsp;noted&nbsp;that despite the domestic market for mobile games shrinking in the past couple of years&nbsp;(when&nbsp;it&nbsp;comes to new player acquisition), the average spending per user&nbsp;has been&nbsp;high&nbsp;enough to&nbsp;offset&nbsp;the shrinkage.&nbsp;While&nbsp;80% of downloads of Japanese mobile games comes&nbsp;from overseas,&nbsp;nearly 70%&nbsp;of revenue still comes from Japanese players.&nbsp;Not only that,&nbsp;but&nbsp;some&nbsp;gacha&nbsp;games developed overseas&nbsp;have found the biggest financial success among Japanese players. For example, by March 2025,&nbsp;<a href=\"https:\/\/automaton-media.com\/en\/news\/shift-ups-jiggle-physics-shooter-goddess-of-victory-nikke-grosses-over-1-billion-on-mobile-alone\/\" target=\"_blank\" rel=\"noreferrer noopener\">58% of The&nbsp;Goddess&nbsp;of Victory: NIKKE\u2019s lifetime&nbsp;mobile&nbsp;revenue came from Japan.<\/a>&nbsp;<\/p>\n\n\n\n<p><strong>Related:<\/strong>\u00a0<br><a href=\"https:\/\/automaton-media.com\/en\/news\/fate-grand-orders-average-revenue-per-player-is-incomparable-to-other-japanese-gacha-data-shows\/\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Fate\/Grand Order\u2019s average revenue per player is incomparable to other Japanese gacha, data shows<\/strong><\/a>\u00a0<\/p>\n\n\n\n<p><a href=\"https:\/\/automaton-media.com\/en\/news\/two-insanely-dedicated-gacha-gamers-awarded-for-logging-into-game-for-five-thousand-consecutive-days-ever-since-its-launch-13-years-ago\/\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Two insanely&nbsp;dedicated gacha gamers awarded for logging into game for five thousand consecutive days ever since its launch 13 years ago<\/strong><\/a><strong><\/strong>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A survey by SMBC Consumer Finance offers statistics on how much young adults in Japan spend money on gacha pulls and other in-game purchases.<\/p>\n","protected":false},"author":55,"featured_media":20706,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17],"class_list":["post-55980","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>10.5% of Japanese people in their 20s report overspending on\u00a0in-game purchases to\u00a0the point of financial\u00a0struggle\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"A survey by SMBC Consumer Finance offers statistics on how much young adults in Japan spend money on gacha pulls and other in-game purchases.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/10-5-of-japanese-people-in-their-20s-report-overspending-on-in-game-purchases-to-the-point-of-financial-struggle\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"10.5% of Japanese people in their 20s report overspending on\u00a0in-game purchases to\u00a0the point of financial\u00a0struggle\u00a0 - 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She grew up playing Duke Nukem and Wolfenstein with her dad, and is now enamored with obscure Japanese video games and internet culture. Currently devoted to growing Automaton West to the size of its Japanese sister-site, while making sure to keep news concise and developer stories deep and stimulating.","url":"https:\/\/automaton-media.com\/en\/author\/amber-vjestica\/"}]}},"_links":{"self":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/55980","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/users\/55"}],"replies":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/comments?post=55980"}],"version-history":[{"count":3,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/55980\/revisions"}],"predecessor-version":[{"id":55983,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/55980\/revisions\/55983"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media\/20706"}],"wp:attachment":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media?parent=55980"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/categories?post=55980"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/tags?post=55980"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}