{"id":55579,"date":"2026-01-07T00:01:00","date_gmt":"2026-01-06T15:01:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=55579"},"modified":"2026-01-06T18:21:14","modified_gmt":"2026-01-06T09:21:14","slug":"danganronpa-creator-became-a-game-dev-because-of-an-argument-he-had-while-working-part-time-that-made-him-think-what-am-i-doing-with-my-life","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/danganronpa-creator-became-a-game-dev-because-of-an-argument-he-had-while-working-part-time-that-made-him-think-what-am-i-doing-with-my-life\/","title":{"rendered":"Danganronpa creator became a game dev because of an argument he had while working part-time that made him think \u201cWhat am I doing with my life\u201d"},"content":{"rendered":"\n<p>Inspiration can come from the unlikeliest of places, but in the case of <strong>Danganronpa<\/strong> and <strong>The Hundred Line: Last Defense Academy<\/strong> creator Kazutaka Kodaka, that inspiration came from an insult directed at him by a coworker while he was working part-time at a second-hand game shop. During last year\u2019s Computer Entertainment Developers Conference (CEDEC+KYUSHU 2025), where he discussed his approach to creating original content, Kodaka briefly chronicled the \u201cthree eras\u201d of his life, from his days as a student to his current career as a game creator (source: <a href=\"https:\/\/news.denfaminicogamer.jp\/kikakuthetower\/260105n\" target=\"_blank\" rel=\"noreferrer noopener\">Denfaminicogamer<\/a>).<\/p>\n\n\n\n<p>While Kodaka did have some previous experience working in the video game industry, he spent most of his mid to late twenties making indie films and working multiple part-time jobs. During this time, Kodaka confronted a female university student who was working part-time alongside him at a second-hand game shop. After scolding her for a mistake she made and saying she wouldn\u2019t make it in society, the coworker fired back by commenting that he hadn\u2019t been out in society for quite some time.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"540\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/01\/20260106-555790002.jpg\" alt=\"Junko Enoshima Danganronpa.\" class=\"wp-image-55584\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/01\/20260106-555790002.jpg 960w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/01\/20260106-555790002-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/01\/20260106-555790002-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p>As Kodaka <a href=\"https:\/\/www.youtube.com\/watch?v=J1zJH-dl-kw\" target=\"_blank\" rel=\"noreferrer noopener\">revealed<\/a> in another interview, his coworker\u2019s rather shocking reply made him become anxious about his life going forward. \u201cWhat am I even doing,\u201d he thought. However, that ended up turning into his motivation to start \u201cliving properly.\u201d He contacted one of his former coworkers from his game development days and asked if they had any available work. This led him to start a job hunt, which ultimately landed him a position at Spike, where he would eventually create Danganronpa.<\/p>\n\n\n\n<p>Before working on Danganronpa, and before the argument that pretty much changed his whole life, Kodaka\u2019s first exposure to the video game industry was working on the motion capture production team for Capcom\u2019s Clock Tower 3. Kodaka was introduced to the job by a university professor, and he eventually joined Flagship, a Capcom-owned subsidiary specializing in scenario production, which was eventually dissolved in 2007. Aside from Clock Tower 3, Kodaka also worked on scenarios for Resident Evil 2, Onimusha: Warlords, and even The Legend of Zelda: The Minish Cap.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1280\" height=\"720\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/01\/20260106-555790001.jpg\" alt=\"Clock Tower 3.\" class=\"wp-image-55583\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/01\/20260106-555790001.jpg 1280w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/01\/20260106-555790001-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2026\/01\/20260106-555790001-768x432.jpg 768w\" \/><figcaption class=\"wp-element-caption\"><em>Clock Tower 3 is a survival horror title released by Capcom for the PlayStation 2 in 2002 (Japan) and 2003 (North America and Europe).<\/em><\/figcaption><\/figure>\n\n\n\n<p>Unfortunately, the work conditions at Flagship proved too harsh for Kodaka, and he left the company after roughly a year. Eager to create something original, he began making indie films while working part-time at the aforementioned game shop.<\/p>\n\n\n\n<p>Kodaka\u2019s early exposure to movies and anime by his sister, combined with the games he \u201cborrowed\u201d from his part-time job (something he admitted to in the aforementioned <a href=\"https:\/\/youtu.be\/J1zJH-dl-kw?si=agEynXbilrDt8bJL\">interview<\/a>), helped him create <a href=\"https:\/\/automaton-media.com\/en\/news\/the-hundred-line-and-danganronpa-creator-says-there-would-be-more-uniquely-japanese-games-if-development-was-more-creator-oriented-and-focused-on-individuality\/\" target=\"_blank\" rel=\"noreferrer noopener\">original titles that carry a unique style<\/a>. Though it took a good reality check from his underclassman to get the ball rolling, the world of video games is now a better place thanks to her intervention.<\/p>\n\n\n\n<p>Related articles:<\/p>\n\n\n\n<p><a href=\"https:\/\/automaton-media.com\/en\/news\/danganronpa-and-the-hundred-line-creator-was-almost-arrested-in-china-after-police-mistakenly-thought-he-was-hosting-an-unauthorized-event\/\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Danganronpa and The Hundred Line creator was almost arrested in China after police mistakenly thought he was \u201chosting an unauthorized event\u201d<\/strong><\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/automaton-media.com\/en\/game-development\/danganronpas-creator-wasnt-sure-if-anyone-would-partner-with-him-to-publish-shuten-order-his-new-visual-novel-built-around-religious-cults-and-dismemberment\/\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Danganronpa\u2019s creator wasn\u2019t sure if anyone would partner with him to publish SHUTEN ORDER, his new visual novel \u201cbuilt around religious cults and dismemberment\u201d<\/strong><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Danganronpa and The Hundred Line creator Kazutaka Kodaka reminisces on an encounter that made him return to the video game industry. <\/p>\n","protected":false},"author":67,"featured_media":55582,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17],"class_list":["post-55579","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Danganronpa creator became a game dev because of an argument he had while working part-time that made him think \u201cWhat am I doing with my life\u201d - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Danganronpa and The Hundred Line creator Kazutaka Kodaka reminisces on an encounter that made him return to the video game industry.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/danganronpa-creator-became-a-game-dev-because-of-an-argument-he-had-while-working-part-time-that-made-him-think-what-am-i-doing-with-my-life\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Danganronpa creator became a game dev because of an argument he had while working part-time that made him think \u201cWhat am I doing with my life\u201d - 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