{"id":55449,"date":"2025-12-30T22:00:00","date_gmt":"2025-12-30T13:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=55449"},"modified":"2025-12-26T23:21:59","modified_gmt":"2025-12-26T14:21:59","slug":"final-fantasy-7-almost-have-me-a-heart-attack-japanese-developers-talk-about-their-most-memorable-bugs","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/final-fantasy-7-almost-have-me-a-heart-attack-japanese-developers-talk-about-their-most-memorable-bugs\/","title":{"rendered":"\u201cFinal Fantasy 7 almost gave me a heart attack.\u201d Japanese developers talk about their most memorable bugs"},"content":{"rendered":"\n<p>\u201c<em>I\u2019d like to hear about the craziest bugs game creators have ever encountered.<\/em>\u201d A recent<a href=\"https:\/\/x.com\/beniimo_game\/status\/1996460173377020410?s=20\"> X post<\/a> by Japanese indie developer Kenpi Beniimo prompted numerous quotes and reactions from game devs and fans alike sharing stories of things going terribly (or hilariously) wrong during game production.<\/p>\n\n\n\n<p>On our website, we\u2019ve covered many of these kinds of bugs so far, ranging from <a href=\"https:\/\/automaton-media.com\/en\/indie-games\/chillas-art-to-release-complete-remake-of-the-bathhouse-a-game-discontinued-due-to-mysterious-game-breaking-bug\/\" target=\"_blank\" rel=\"noreferrer noopener\">creepy game-breaking<\/a> ones to absolutely ridiculous ones that make your <a href=\"https:\/\/automaton-media.com\/en\/news\/bizarre-switch-2-bug-wrecks-balance-of-japanese-butt-controlled-fighting-game-devs-warn-of-overpowered-butt-specs\/\" target=\"_blank\" rel=\"noreferrer noopener\">butt specs crazy overpowered<\/a>, and in this article, we\u2019ll be topping it off with some more developer horror stories across the industry, including anecdotes from both indie and major devs.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\">\u4eba\u304b\u3089\u805e\u3044\u305f\u8a71\u3060\u3051\u3069\u3001\u30ec\u30a2\u30a2\u30a4\u30c6\u30e0\u5165\u624b\u6642\u306e\u30ad\u30e9\u30ad\u30e9\u30a8\u30d5\u30a7\u30af\u30c8\u306b\u4f7f\u3046\u753b\u50cf\u3092\u9593\u9055\u3048\u3066\u793e\u5185\u5831\u3067\u4f7f\u7528\u4e88\u5b9a\u3060\u3063\u305f\u30c1\u30fc\u30e0\u30ea\u30fc\u30c0\u30fc\uff0838\u6b73\uff09\u306e\u9854\u5199\u771f\u306b\u3057\u3066\u3057\u307e\u3063\u3066\u3001\u30c7\u30d0\u30c3\u30b0\u30c1\u30fc\u30e0\u304b\u3089\u300c\u30a2\u30a4\u30c6\u30e0\u53d6\u308b\u305f\u3073\u306b\u304a\u3058\u3055\u3093\u304c\u305f\u304f\u3055\u3093\u51fa\u3066\u304d\u307e\u3059\uff01\u300d\u3063\u3066\u5831\u544a\u3055\u308c\u305f\u8a71\u306f\u30b2\u30e9\u30b2\u30e9\u7b11\u3063\u305f <a href=\"https:\/\/t.co\/cqguAaEVZB\">https:\/\/t.co\/cqguAaEVZB<\/a><\/p>&mdash; \u3068\u3053\u3057\u3078 (@tokoshihe) <a href=\"https:\/\/twitter.com\/tokoshihe\/status\/1996839617358938168?ref_src=twsrc%5Etfw\">December 5, 2025<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p class=\"has-palette-color-5-background-color has-background\"><em>This is a story I heard from somebody else, but once they mistakenly used a photo of their (38-year-old) team leader, originally meant to end up in the company\u2019s newsletter, for the sparkle effect that appears when you obtain a rare item. And then the debug team reported that \u2018every time we get items, a bunch of random old guys appear on screen.\u2019 Hearing that made me laugh my ass off.<\/em><\/p>\n\n\n\n<p>While some people in the comments say that the incident may be too funny to be true (as it\u2019s not very likely that the people working on the in-game effects are also the ones handling the company newsletter), there are real life examples of similar bugs actually happening.\u00a0 For example, Outer Wilds\u2019 developers mistakenly <a href=\"https:\/\/automaton-media.com\/en\/news\/outer-wilds-bug-causes-mobius-digital-founder-masi-okas-face-to-appear-in-game\/\" target=\"_blank\" rel=\"noreferrer noopener\">had the face of the game\u2019s producer appearing on a spaceship<\/a>.\u00a0<\/p>\n\n\n\n<p>Video game scenario writer Masahide Kito, who most notably worked on the Ace Combat series, also shared his personal pick for the most terrible bug he\u2019s ever encountered.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\">\u30a2\u30fc\u30b1\u30fc\u30c9\u30b2\u30fc\u30e0\u3092\u4f5c\u3063\u3066\u305f\u6642\u306b\u3042\u3063\u305f\u8a71\u3002\u7a3c\u50cd\u5f8c\u306b\u30b2\u30fc\u30e0\u30bb\u30f3\u30bf\u30fc\u304b\u3089\u30d0\u30b0\u5831\u544a\u304c\u3042\u304c\u3063\u3066\u7686\u9752\u304f\u306a\u3063\u305f\u3002\u3067\u3082\u958b\u767a\u3067\u518d\u73fe\u3067\u304d\u306a\u3044\u3002\u8abf\u3079\u3066\u307f\u308b\u3068\u5831\u544a\u3092\u3044\u305f\u3060\u3044\u305f\u5e97\u8217\u306f\u3059\u3079\u3066\u897f\u65e5\u672c\u2026\u3002\u96fb\u6e90\u5468\u6ce2\u6570\u304c60Hz\u3067\u3042\u308b\u4e8b\u306b\u8d77\u56e0\u3057\u305f\u30d0\u30b0\u3060\u3063\u305f\u3002\u3059\u3050\u306b\u30bd\u30d5\u30c8\u3092\u30a2\u30c3\u30d7\u30c7\u30fc\u30c8\u5bfe\u5fdc\u3057\u307e\u3057\u305f\u3002 <a href=\"https:\/\/t.co\/A2la0RZ8pJ\">https:\/\/t.co\/A2la0RZ8pJ<\/a><\/p>&mdash; \u9b3c\u982d\u96c5\u82f1 (@kito_mas) <a href=\"https:\/\/twitter.com\/kito_mas\/status\/1996912152234676710?ref_src=twsrc%5Etfw\">December 5, 2025<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p class=\"has-palette-color-5-background-color has-background\"><em>This was during the time I was developing arcade games. After the arcade machines were deployed, arcades started reporting bugs to us, and the whole dev team turned pale with fear. However, we couldn\u2019t reproduce the bug in development. Looking into the issue, we realized that all of the arcades making bug reports were located in western Japan\u2026 The bugs were caused by the 60 Hz power supply frequency. We immediately fixed it via a software update.<\/em><\/p>\n\n\n\n<p>The voltage used throughout Japan is uniformly 100V, but the frequencies are different in the eastern and western parts of the country. Eastern Japan uses a 50 Hz frequency, while western Japan uses a 60 Hz frequency. And despite it only being a slight difference in frequency, it seems to have been enough for bugs to occur all across western Japan.<\/p>\n\n\n\n<p>On a related note, mobile game developer and artist Itau shared an anecdote from when they were working on making games for arcades \u2013 a bug which caught the development team rather unprepared.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\">\u30a2\u30fc\u30b1\u30fc\u30c9\u30b2\u30fc\u30e0\u3067\u901a\u7b97\u30d7\u30ec\u30a4\u56de\u6570\u304c65536\u56de\u3092\u8d85\u3048\u308b\u3068\u30d7\u30ec\u30a4\u4e0d\u80fd\u306b\u306a\u308b\u30d0\u30b0\u3002\u6771\u4eac\u306e\u5e97\u8217\u3067\u767a\u751f\u3057\u59cb\u3081\u3066\u30d7\u30ed\u30b0\u30e9\u30de\u7dcf\u51fa\u3067\u4fee\u6b63ROM\u3092\u8a2d\u7f6e\u5e97\u8217\u306b\u914d\u5e03\u3057\u306b\u884c\u3063\u3066\u3044\u307e\u3057\u305f\u2026\u51fa\u52e4\u3057\u305f\u3089\u5927\u9a12\u304e\u3067\u3001\u540c\u50da\u304c\u300c\u9060\u65b9\u306f\u90f5\u9001\u3067\u5927\u4e08\u592b\u3060\u3051\u3069\u5927\u962a\u306f\u4eca\u65e5\u304b\u660e\u65e5\u30a2\u30a6\u30c8\u3060\u304b\u3089\u300d\u3068\u5927\u962a\u306b\u65c5\u7acb\u3063\u3066\u3044\u304d\u307e\u3057\u305f\u2026 <a href=\"https:\/\/t.co\/WK0NXumPoJ\">https:\/\/t.co\/WK0NXumPoJ<\/a><\/p>&mdash; \u3044\u305f\u3046 (@t_itau) <a href=\"https:\/\/twitter.com\/t_itau\/status\/1996803859008966812?ref_src=twsrc%5Etfw\">December 5, 2025<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p class=\"has-palette-color-5-background-color has-background\"><em>There was an arcade game bug which would make the game unplayable after the cumulative number of plays reached 65,536. The issue started appearing in arcades in Tokyo, and the programmers had to go deliver the patched ROMs to all of the arcades. When I came to work, it was total chaos. My colleague told me \u201cIf it\u2019s somewhere far away, just mailing the ROMs will do, but the arcades in Osaka are probably going to go out of order today or tomorrow\u201d and set off for Osaka. &nbsp;&nbsp;<\/em><\/p>\n\n\n\n<p>Geekdrums, a game developer and composer who most notably worked on the Pok\u00e9mon Legends series, talked about a frustrating bug which delayed all of the in-game sound effects by exactly 15 minutes \u2013 <a href=\"https:\/\/x.com\/geekdrums\/status\/1996762050010533912?s=20\" target=\"_blank\" rel=\"noreferrer noopener\">likely caused<\/a> by a broken buffer length variable.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\">\u3059\u3079\u3066\u306e\u97f3\u304c\u300c15\u5206\u300d\u9045\u308c\u3066\u518d\u751f\u3055\u308c\u308b\u30d0\u30b0<br>\u300c\u5168\u304f\u97f3\u304c\u51fa\u306a\u304f\u306a\u308a\u307e\u3057\u305f\u300d\u3068\u8a00\u308f\u308c\u3066\u3001\u8abf\u3079\u3066\u3082\u5168\u7136\u3069\u3053\u3082\u554f\u984c\u306a\u3055\u305d\u3046\u3067\u300c\u610f\u5473\u308f\u304b\u3089\u3093\u300d\u3068\u601d\u3063\u3066\u30d3\u30eb\u30c9\u52d5\u304b\u3057\u305f\u307e\u307e\u4e0d\u8c9e\u5bdd\u3057\u3066\u305f\u308915\u5206\u5f8c\u306b\u3059\u3079\u3066\u306e\u97f3\u304c\u9cf4\u308a\u51fa\u3057\u305f\u3002\u305d\u308c\u308215\u5206\u524d\u306e\u64cd\u4f5c\u97f3\u3068\u3068\u3082\u306b\u3002\u4f1a\u793e\u3067\u300c\u306f\u3041\uff01\uff1f\u300d\u3063\u3066\u53eb\u3093\u3060 <a href=\"https:\/\/t.co\/yzNltx5SJT\">https:\/\/t.co\/yzNltx5SJT<\/a><\/p>&mdash; \u3058\u30fc\u304f\u3069\u3089\u3080\u3059\/\u5ca9\u672c\u7fd4 (@geekdrums) <a href=\"https:\/\/twitter.com\/geekdrums\/status\/1996761770845995044?ref_src=twsrc%5Etfw\">December 5, 2025<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<div class=\"wp-block-group has-palette-color-5-background-color has-background is-layout-constrained wp-block-group-is-layout-constrained\">\n<p><em>There was a bug that made all the sounds play 15 minutes late.<\/em><\/p>\n\n\n\n<p><em>I was told, \u201cthe sound completely disappeared, but when I looked into it, nothing seemed out of place. So I was like \u201cI don\u2019t get it,\u201d and I sat back to sulk while the build was still running. And 15 minutes later, all of the sounds started playing. Even the sounds triggered by controls I input 15 minutes ago. I screamed \u201cHuuuh?\u201d at the office.&nbsp;<\/em><\/p>\n<\/div>\n\n\n\n<p>Takashi Tokita, developer at Square Enix, shared one rather creepy bug he encountered back when he was working on Final Fantasy 7.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\">FF7\u958b\u767a\u4e2d\u306bPC\u3067\u4f5c\u696d\u3057\u3066\u305f\u3089PS\u5b9f\u6a5f\u306e\u30e2\u30cb\u30bf\u30fc\u306b\u3044\u304d\u306a\u308a\u30b8\u30a7\u30ce\u30d0\u306e\u30e0\u30fc\u30d3\u30fc\u304c\u518d\u751f\u3055\u308c\u5fc3\u81d3\u6b62\u307e\u308b\u304b\u3068\u601d\u3063\u305f\u3002 <a href=\"https:\/\/t.co\/Hr1DgKWbBy\">https:\/\/t.co\/Hr1DgKWbBy<\/a><\/p>&mdash; Takashi Tokita \/ \u6642\u7530\u8cb4\u53f8 (@Takashi_Tokita) <a href=\"https:\/\/twitter.com\/Takashi_Tokita\/status\/1997157079610806393?ref_src=twsrc%5Etfw\">December 6, 2025<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p><em>\u201cWhen I was doing work on my PC during FF7\u2019s development, suddenly the Jenova cutscene started playing on the PS dev kit\u2019s monitor, and I felt like I was about to get a heart attack.\u201d<\/em><\/p>\n\n\n\n<p>As <a href=\"https:\/\/x.com\/Takashi_Tokita\/status\/1997227283418058775?s=20\" target=\"_blank\" rel=\"noreferrer noopener\">confirmed<\/a> by Tokita, the scene he was referring to was the Nibelheim flashback scene, in which Sephiroth uncovers Jenova. The Jenova scenes in Final Fantasy 7 contain a healthy dose of nightmare fuel and are pretty much engraved in the minds of some of the children playing the game at the time. However, it seems like that wasn\u2019t just an example of \u201cthings that creeped you out during childhood but are actually not that scary once you become an adult\u201d \u2013 because the scenes were sending shivers down developers\u2019 spines even as the game was being made.\u00a0<\/p>\n\n\n\n<p>Related articles:<\/p>\n\n\n\n<p><strong><a href=\"https:\/\/automaton-media.com\/en\/news\/players-hate-them-and-they-wont-even-try-to-look-for-them-until-they-absolutely-have-to-japanese-game-developers-discuss-the-pitfalls-of-tutorials\/\" target=\"_blank\" rel=\"noreferrer noopener\">\u201cPlayers hate them, and they won\u2019t even try to look for them until they\u00a0absolutely\u00a0have to.\u201d\u00a0Japanese game developers discuss the pitfalls\u00a0of tutorials\u00a0<\/a><\/strong><\/p>\n\n\n\n<p><strong><a href=\"https:\/\/automaton-media.com\/en\/news\/bizarre-switch-2-bug-wrecks-balance-of-japanese-butt-controlled-fighting-game-devs-warn-of-overpowered-butt-specs\/\" target=\"_blank\" rel=\"noreferrer noopener\">Bizarre Switch 2 bug wrecks balance of Japanese butt-controlled fighting game, devs warn of \u201coverpowered\u201d butt specs<br><\/a><a href=\"https:\/\/automaton-media.com\/en\/news\/players-hate-them-and-they-wont-even-try-to-look-for-them-until-they-absolutely-have-to-japanese-game-developers-discuss-the-pitfalls-of-tutorials\/\" target=\"_blank\" rel=\"noreferrer noopener\"><br><\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>From FF7 jumpscares to &#8220;many weird old men,&#8221; Japanese devs discuss some of the craziest bugs they encountered throughout their careers. <\/p>\n","protected":false},"author":79,"featured_media":55450,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[64,3],"tags":[17],"class_list":["post-55449","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>\u201cFinal Fantasy 7 almost gave me a heart attack.\u201d Japanese developers talk about their most memorable bugs - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"From FF7 jumpscares to &quot;many weird old men,&quot; Japanese devs discuss some of the craziest bugs they encountered throughout their careers.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/final-fantasy-7-almost-have-me-a-heart-attack-japanese-developers-talk-about-their-most-memorable-bugs\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"\u201cFinal Fantasy 7 almost gave me a heart attack.\u201d Japanese developers talk about their most memorable bugs - AUTOMATON WEST\" \/>\n<meta property=\"og:description\" content=\"From FF7 jumpscares to &quot;many weird old men,&quot; Japanese devs discuss some of the craziest bugs they encountered throughout their careers.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/automaton-media.com\/en\/news\/final-fantasy-7-almost-have-me-a-heart-attack-japanese-developers-talk-about-their-most-memorable-bugs\/\" \/>\n<meta property=\"og:site_name\" content=\"AUTOMATON WEST\" \/>\n<meta property=\"article:published_time\" content=\"2025-12-30T13:00:00+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/12\/20251226-55449-header.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"844\" \/>\n\t<meta property=\"og:image:height\" content=\"538\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"\u0110or\u0111e P\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:site\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"\u0110or\u0111e P\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"4 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"\u201cFinal Fantasy 7 almost gave me a heart attack.\u201d Japanese developers talk about their most memorable bugs - AUTOMATON WEST","description":"From FF7 jumpscares to \"many weird old men,\" Japanese devs discuss some of the craziest bugs they encountered throughout their careers.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/automaton-media.com\/en\/news\/final-fantasy-7-almost-have-me-a-heart-attack-japanese-developers-talk-about-their-most-memorable-bugs\/","og_locale":"en_US","og_type":"article","og_title":"\u201cFinal Fantasy 7 almost gave me a heart attack.\u201d Japanese developers talk about their most memorable bugs - AUTOMATON WEST","og_description":"From FF7 jumpscares to \"many weird old men,\" Japanese devs discuss some of the craziest bugs they encountered throughout their careers.","og_url":"https:\/\/automaton-media.com\/en\/news\/final-fantasy-7-almost-have-me-a-heart-attack-japanese-developers-talk-about-their-most-memorable-bugs\/","og_site_name":"AUTOMATON WEST","article_published_time":"2025-12-30T13:00:00+00:00","og_image":[{"width":844,"height":538,"url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/12\/20251226-55449-header.jpg","type":"image\/jpeg"}],"author":"\u0110or\u0111e P","twitter_card":"summary_large_image","twitter_creator":"@AUTOMATON_ENG","twitter_site":"@AUTOMATON_ENG","twitter_misc":{"Written by":"\u0110or\u0111e P","Est. reading time":"4 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"NewsArticle","@id":"https:\/\/automaton-media.com\/en\/news\/final-fantasy-7-almost-have-me-a-heart-attack-japanese-developers-talk-about-their-most-memorable-bugs\/#article","isPartOf":{"@id":"https:\/\/automaton-media.com\/en\/news\/final-fantasy-7-almost-have-me-a-heart-attack-japanese-developers-talk-about-their-most-memorable-bugs\/"},"author":{"name":"\u0110or\u0111e P","@id":"https:\/\/automaton-media.com\/en\/#\/schema\/person\/e62deb6406bad91fe5f441afc29c1696"},"headline":"\u201cFinal Fantasy 7 almost gave me a heart attack.\u201d Japanese developers talk about their most memorable bugs","datePublished":"2025-12-30T13:00:00+00:00","mainEntityOfPage":{"@id":"https:\/\/automaton-media.com\/en\/news\/final-fantasy-7-almost-have-me-a-heart-attack-japanese-developers-talk-about-their-most-memorable-bugs\/"},"wordCount":895,"commentCount":0,"publisher":{"@id":"https:\/\/automaton-media.com\/en\/#organization"},"image":{"@id":"https:\/\/automaton-media.com\/en\/news\/final-fantasy-7-almost-have-me-a-heart-attack-japanese-developers-talk-about-their-most-memorable-bugs\/#primaryimage"},"thumbnailUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/12\/20251226-55449-header.jpg","keywords":["News (Japan-related)"],"articleSection":["Game Development","News"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/automaton-media.com\/en\/news\/final-fantasy-7-almost-have-me-a-heart-attack-japanese-developers-talk-about-their-most-memorable-bugs\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/automaton-media.com\/en\/news\/final-fantasy-7-almost-have-me-a-heart-attack-japanese-developers-talk-about-their-most-memorable-bugs\/","url":"https:\/\/automaton-media.com\/en\/news\/final-fantasy-7-almost-have-me-a-heart-attack-japanese-developers-talk-about-their-most-memorable-bugs\/","name":"\u201cFinal Fantasy 7 almost gave me a heart attack.\u201d Japanese developers talk about their most memorable bugs - AUTOMATON WEST","isPartOf":{"@id":"https:\/\/automaton-media.com\/en\/#website"},"primaryImageOfPage":{"@id":"https:\/\/automaton-media.com\/en\/news\/final-fantasy-7-almost-have-me-a-heart-attack-japanese-developers-talk-about-their-most-memorable-bugs\/#primaryimage"},"image":{"@id":"https:\/\/automaton-media.com\/en\/news\/final-fantasy-7-almost-have-me-a-heart-attack-japanese-developers-talk-about-their-most-memorable-bugs\/#primaryimage"},"thumbnailUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/12\/20251226-55449-header.jpg","datePublished":"2025-12-30T13:00:00+00:00","description":"From FF7 jumpscares to \"many weird old men,\" Japanese devs discuss some of the craziest bugs they encountered throughout their careers.","breadcrumb":{"@id":"https:\/\/automaton-media.com\/en\/news\/final-fantasy-7-almost-have-me-a-heart-attack-japanese-developers-talk-about-their-most-memorable-bugs\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/automaton-media.com\/en\/news\/final-fantasy-7-almost-have-me-a-heart-attack-japanese-developers-talk-about-their-most-memorable-bugs\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/automaton-media.com\/en\/news\/final-fantasy-7-almost-have-me-a-heart-attack-japanese-developers-talk-about-their-most-memorable-bugs\/#primaryimage","url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/12\/20251226-55449-header.jpg","contentUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/12\/20251226-55449-header.jpg","width":844,"height":538},{"@type":"BreadcrumbList","@id":"https:\/\/automaton-media.com\/en\/news\/final-fantasy-7-almost-have-me-a-heart-attack-japanese-developers-talk-about-their-most-memorable-bugs\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"\u30db\u30fc\u30e0","item":"https:\/\/automaton-media.com\/en\/"},{"@type":"ListItem","position":2,"name":"\u201cFinal Fantasy 7 almost gave me a heart attack.\u201d Japanese developers talk about their most memorable bugs"}]},{"@type":"WebSite","@id":"https:\/\/automaton-media.com\/en\/#website","url":"https:\/\/automaton-media.com\/en\/","name":"AUTOMATON WEST","description":"AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.","publisher":{"@id":"https:\/\/automaton-media.com\/en\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/automaton-media.com\/en\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/automaton-media.com\/en\/#organization","name":"\u682a\u5f0f\u4f1a\u793e\u30a2\u30af\u30c6\u30a3\u30d6\u30b2\u30fc\u30df\u30f3\u30b0\u30e1\u30c7\u30a3\u30a2","url":"https:\/\/automaton-media.com\/en\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/automaton-media.com\/en\/#\/schema\/logo\/image\/","url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/04\/activegamingmedia_logo.png","contentUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/04\/activegamingmedia_logo.png","width":374,"height":190,"caption":"\u682a\u5f0f\u4f1a\u793e\u30a2\u30af\u30c6\u30a3\u30d6\u30b2\u30fc\u30df\u30f3\u30b0\u30e1\u30c7\u30a3\u30a2"},"image":{"@id":"https:\/\/automaton-media.com\/en\/#\/schema\/logo\/image\/"},"sameAs":["https:\/\/x.com\/AUTOMATON_ENG","https:\/\/www.youtube.com\/channel\/UCabvYnvuUUbbGUrxkaFRgSA"]},{"@type":"Person","@id":"https:\/\/automaton-media.com\/en\/#\/schema\/person\/e62deb6406bad91fe5f441afc29c1696","name":"\u0110or\u0111e P","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/profil-150x150.jpg","url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/profil-150x150.jpg","contentUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/profil-150x150.jpg","caption":"\u0110or\u0111e P"},"description":"Automaton West Editor","url":"https:\/\/automaton-media.com\/en\/author\/djordje-p\/"}]}},"_links":{"self":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/55449","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/users\/79"}],"replies":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/comments?post=55449"}],"version-history":[{"count":2,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/55449\/revisions"}],"predecessor-version":[{"id":55509,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/55449\/revisions\/55509"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media\/55450"}],"wp:attachment":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media?parent=55449"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/categories?post=55449"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/tags?post=55449"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}