{"id":54783,"date":"2025-12-10T23:00:00","date_gmt":"2025-12-10T14:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=54783"},"modified":"2025-12-10T18:31:56","modified_gmt":"2025-12-10T09:31:56","slug":"resident-evil-1-suffered-a-string-of-bad-luck-due-to-a-cancelled-capcom-project-the-jarring-ending-song-was-just-the-start-hideki-kamiya-says","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/resident-evil-1-suffered-a-string-of-bad-luck-due-to-a-cancelled-capcom-project-the-jarring-ending-song-was-just-the-start-hideki-kamiya-says\/","title":{"rendered":"Resident Evil 1 suffered a \u201cstring of bad luck\u201d due to a cancelled Capcom project. The jarring ending song was just the start, Hideki Kamiya says"},"content":{"rendered":"\n<p>The <strong>Resident Evil<\/strong> series is undoubtedly Capcom\u2019s biggest hit, regarded as one of the most influential video games in the horror genre. However, its beginnings were rather humble, and as suggested by developer Hideki Kamiya who worked on the original Resident Evil and directed Resident Evil 2, the first game suffered a huge blow upon release due to insufficient marketing and a \u201cchain of unfortunate events.\u201d<\/p>\n\n\n\n<p>According to Kamiya, in parallel with Resident Evil, Capcom was developing another game, which ended up getting cancelled midway. So, in order to fulfill its contractual obligations, the company had to redirect plans initially intended for the cancelled title to Resident Evil. One infamous example of the shift is the ending theme for the Japanese version of the game (Biohazard), which Capcom was apparently obliged to put in the game with little regards to the wishes of the developers.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\">\u3042\u306e\u66f2\u306f\u3001\u30ab\u30d7\u30b3\u30f3\u3068\u6771\u829dEMI\uff1f\uff08\u8a18\u61b6\u4e0d\u660e\u77ad\uff09\u306e\u30bf\u30a4\u30a2\u30c3\u30d7\u306e\u4e88\u5b9a\u304c\u3042\u3063\u305f\u30d7\u30ed\u30b8\u30a7\u30af\u30c8\u304c\u958b\u767a\u4e2d\u6b62\u306b\u306a\u308a\u3001\u305d\u306e\u5f79\u5272\u304c\u30d0\u30a4\u30aa\u306e\u65b9\u306b\u56de\u3063\u3066\u304d\u3066\u3001\u305d\u3046\u3057\u305f\u653f\u6cbb\u7684\u306a\u7406\u7531\u304b\u3089\u30b2\u30fc\u30e0\u306e\u4e2d\u306b\u53ce\u9332\u305b\u3056\u308b\u3092\u5f97\u306a\u304f\u306a\u3063\u305f\u3082\u306e\u2026<br>\u4e09\u4e0a\u3055\u3093\u304c\u6301\u3063\u3066\u304d\u305f\u30c7\u30e2\u30c6\u30fc\u30d7\u3092\u30c1\u30fc\u30e0\u307f\u3093\u306a\u3067\u8074\u3044\u3066\u3001\u5168\u54e1\u832b\u7136\u3068\u306a\u3063\u305f\u601d\u3044\u51fa\u2026 <a href=\"https:\/\/t.co\/Zmw100jBAm\">https:\/\/t.co\/Zmw100jBAm<\/a><\/p>&mdash; \u795e\u8c37\u82f1\u6a39\ud83c\udf40 Hideki Kamiya\ud83c\udf40 (@HidekiKamiya_X) <a href=\"https:\/\/twitter.com\/HidekiKamiya_X\/status\/1998228255200219350?ref_src=twsrc%5Etfw\">December 9, 2025<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p>\u201cThat song was shoved onto Resident Evil after the cancellation of another project which was planned as a tie-in between Capcom and Toshiba EMI (I don\u2019t remember correctly). It was due to such \u2018political\u2019 reasons that the song had to be included in the game. I remember the whole team was left dumbfounded when we all listened to the demo tape Mr. Mikami brought,\u201d Kamiya explained in his X post.<\/p>\n\n\n\n<p>The song in question is <em>Yume de owarasenai<\/em> \u2026 (ENG: <em>I won\u2019t let this end as a dream<\/em>) by singer Fumitaka Fuchigami, which served as the ending theme for the original Japanese version of Resident Evil, and was originally meant to appear in the cancelled game as a collaboration between Capcom and record label Toshiba EMI. Unsurprisingly, the song was replaced in all other versions of the game, including Resident Evil Director\u2019s Cut.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\">\u52a0\u3048\u3066\u3001\u305d\u306e\u958b\u767a\u4e2d\u6b62\u30bf\u30a4\u30c8\u30eb\u304cV\u30b8\u30e3\u30f3\u30d7\u3068\u5148\u884c\u60c5\u5831\u63d0\u4f9b\u5951\u7d04\u3092\u3057\u3066\u3044\u3066\u3001\u305d\u306e\u5f79\u5272\u3082\u30d0\u30a4\u30aa\u306b\u98db\u3073\u706b\u3057\u305f\u305f\u3081\u3001\u5168\u7136\u30bf\u30fc\u30b2\u30c3\u30c8\u5c64\u304c\u9055\u3046V\u30b8\u30e3\u30f3\u30d7\u306b\u30d0\u30a4\u30aa\u306e\u8a18\u4e8b\u304c\u63b2\u8f09\u3055\u308c\u3001\u5f53\u6642\u4e3b\u6d41\u3060\u3063\u305f\u30d5\u30a1\u30df\u901a\u306b\u306f\u4e00\u5207\u8a18\u4e8b\u304c\u8f09\u305b\u3066\u3082\u3089\u3048\u305a\u2026\u305d\u308c\u3086\u3048\u8ab0\u306b\u3082\u77e5\u3089\u308c\u306a\u3044\u72b6\u614b\u3067\u30d0\u30a4\u30aa\u306f\u767a\u58f2\u306b\u306a\u3063\u305f\u2026\u4e0d\u9047\u306e\u9023\u9396\u2026<\/p>&mdash; \u795e\u8c37\u82f1\u6a39\ud83c\udf40 Hideki Kamiya\ud83c\udf40 (@HidekiKamiya_X) <a href=\"https:\/\/twitter.com\/HidekiKamiya_X\/status\/1998229401448984967?ref_src=twsrc%5Etfw\">December 9, 2025<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p>But the \u201cstring of bad luck\u201d didn\u2019t stop there. As Kamiya elaborated, \u201cthe cancelled title had a contract with V Jump for the early information about the game to be shared exclusively in the magazine. However, since that role was also forced upon Resident Evil, articles about it ended up being published in V Jump, which had a completely different target audience.\u201d<\/p>\n\n\n\n<p>V Jump is a famous shonen manga magazine which primarily caters to young boys of elementary school age. And because of Capcom\u2019s contractual obligations, Resident Evil, being a more mature title, wasn\u2019t able to reach its intended audience, and Kamiya suggests that the contract might have been preventing it from publishing exclusive information in more popular, gamer-oriented magazines. \u201cWe couldn\u2019t get a single article in Famitsu, which was the most popular magazine at the time&#8230; And that\u2019s why Resident Evil launched without anyone knowing about it\u2026It was a string of bad luck,\u201d he said.<\/p>\n\n\n\n<p>Luckily, this didn\u2019t seem to prevent Shinji Mikami\u2019s game from evolving into one of the most recognized horror franchises, and the somewhat \u201cout-of-place\u201d theme song is now a nostalgic, fond memory for many Japanese gamers who experienced the game on PlayStation back in the day. &nbsp;&nbsp;&nbsp;<\/p>\n\n\n\n<p>Related articles: <\/p>\n\n\n\n<p><strong><a href=\"https:\/\/automaton-media.com\/en\/news\/the-glasses-stay-on-bayonettas-most-iconic-design-feature-was-in-danger-of-being-removed-by-publishers-but-hideki-kamiya-refused-to-compromise\/\">\u201cThe glasses stay on.\u201d Bayonetta\u2019s most iconic design feature was in danger of being removed by publishers, but Hideki Kamiya refused to compromise<br><\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In an X thread, Hideki Kamiya talked about how a cancelled Capcom game caused a &#8220;string of bad luck&#8221; for the marketing of Resident Evil 1.<\/p>\n","protected":false},"author":79,"featured_media":54784,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17],"class_list":["post-54783","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Resident Evil 1 suffered a \u201cstring of bad luck\u201d due to a cancelled Capcom project. 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