{"id":54655,"date":"2025-12-06T01:00:00","date_gmt":"2025-12-05T16:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=54655"},"modified":"2025-12-05T18:39:01","modified_gmt":"2025-12-05T09:39:01","slug":"playstation-veteran-shuhei-yoshida-says-japanese-studios-are-unlikely-to-replicate-the-production-scale-and-speed-of-chinese-games-like-genshin-or-honkai-star-rail","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/playstation-veteran-shuhei-yoshida-says-japanese-studios-are-unlikely-to-replicate-the-production-scale-and-speed-of-chinese-games-like-genshin-or-honkai-star-rail\/","title":{"rendered":"PlayStation veteran Shuhei Yoshida says Japanese studios are unlikely to replicate the production scale and speed of Chinese games like Genshin or Honkai: Star Rail"},"content":{"rendered":"\n<p>Former Sony executive and video game industry veteran <strong>Shuhei Yoshida<\/strong> recently attended WePlay Expo 2025, one of the biggest indie game events in China. In an interview with <a href=\"https:\/\/www.4gamer.net\/games\/966\/G096641\/20251205009\/\" target=\"_blank\" rel=\"noreferrer noopener\">4Gamer<\/a>, he talked about his impression of the Chinese video game industry after seeing it up close, and pointed out some differences he\u2019s noticed compared to the game industry in Japan.<\/p>\n\n\n\n<p>\u201cThe development speed in China is amazing. They\u2019re also quick at changing personnel, and all of the game development work itself unfolds rapidly,\u201d Yoshida remarked. The <a href=\"https:\/\/automaton-media.com\/en\/news\/if-youve-worked-on-a-chinese-game-youll-know-production-scale-is-on-a-whole-other-level-japanese-devs-discuss-growing-quality-of-chinese-games\/\" target=\"_blank\" rel=\"noreferrer noopener\">large production scale of Chinese games<\/a> has been a hot topic among Japanese creators, and even seasoned industry veterans like Yoshida seem to agree when it comes to specific fields like animation.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1241\" height=\"695\" sizes=\"auto, (max-width: 1241px) 100vw, 1241px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/12\/20251205-546550001.jpg\" alt=\"\" class=\"wp-image-54662\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/12\/20251205-546550001.jpg 1241w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/12\/20251205-546550001-380x213.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/12\/20251205-546550001-768x430.jpg 768w\" \/><\/figure>\n\n\n\n<p>Reminiscing on his past encounters with Genshin Impact developer miHoYo, the former executive suggested that Japan still has a long way to go to match the scope and speed of Chinese development. &nbsp;<\/p>\n\n\n\n<p>\u201cBack when I talked to representatives of miHoYo, we discussed how it would be quite difficult for Japanese developers to make games in the same way miHoYo does. Not to mention the legal problems that would come with it,\u201d said Yoshida. \u201cI wonder if there are some aspects [of the development process] that Japanese game developers just can\u2019t replicate. One reason why games in China are so strong is because they are made in an environment which allows for hiring a large number of personnel who can work long hours. Of course, you never know what might happen in the near future, but looking at the current state of things, I think that\u2019s the biggest factor.\u201d<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Varsapura | Official Gameplay Trailer\" width=\"1160\" height=\"653\" src=\"https:\/\/www.youtube.com\/embed\/IeoD_kxvNR8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>Last month, HoYoverse announced Varsapura, their brand-new title built in Unreal Engine 5. Yoshida praised the company\u2019s work, theorizing that this could be miHoYo\u2019s attempt to see how far they can take a realistic, \u201chigh-end\u201d title, breaking away from their tradition of anime-styled games like Genshin Impact or Honkai: Star Rail. He also suggested that business-wise, projects like Varsapura are miHoYo\u2019s way of staying ahead in the industry.&nbsp; \u201cOther Chinese developers and even Korean developers are releasing \u2018miHoYo-like games,\u2019 but it feels like miHoYo is aiming to be one step ahead of them.\u201d<\/p>\n\n\n\n<p>Related articles:<\/p>\n\n\n\n<p><a href=\"https:\/\/automaton-media.com\/en\/news\/take-pride-in-your-own-culture-and-leverage-it-former-playstation-boss-shuhei-yoshida-gives-developers-advice-on-succeeding-in-the-global-market\/\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>\u201cTake pride in your own culture and leverage it.\u201d Former PlayStation boss Shuhei Yoshida gives developers advice on succeeding in the global market\u00a0<\/strong><\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/automaton-media.com\/en\/news\/former-playstation-exec-shuhei-yoshida-says-overseas-publishers-are-neglecting-korean-indie-games-despite-the-markets-high-output\/\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Former PlayStation exec Shuhei Yoshida says overseas publishers are neglecting Korean indie games, despite the market\u2019s high output\u00a0<\/strong><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In a recent interview, Shuhei Yoshida talked about his impression of the Chinese video game industry, and one of its giants, miHoYo.<\/p>\n","protected":false},"author":79,"featured_media":54661,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[18,17],"class_list":["post-54655","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-global-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>PlayStation veteran Shuhei Yoshida says Japanese studios are unlikely to replicate the production scale and speed of Chinese games like Genshin or Honkai: Star Rail - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"In a recent interview, Shuhei Yoshida talked about his impression of the Chinese video game industry, and one of its giants, miHoYo.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/playstation-veteran-shuhei-yoshida-says-japanese-studios-are-unlikely-to-replicate-the-production-scale-and-speed-of-chinese-games-like-genshin-or-honkai-star-rail\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"PlayStation veteran Shuhei Yoshida says Japanese studios are unlikely to replicate the production scale and speed of Chinese games like Genshin or Honkai: Star Rail - 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