{"id":54490,"date":"2025-12-02T16:55:53","date_gmt":"2025-12-02T07:55:53","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=54490"},"modified":"2025-12-02T16:55:55","modified_gmt":"2025-12-02T07:55:55","slug":"final-fantasy-creator-hironobu-sakaguchi-digs-up-his-first-ever-game-proposal-from-the-80s","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/final-fantasy-creator-hironobu-sakaguchi-digs-up-his-first-ever-game-proposal-from-the-80s\/","title":{"rendered":"Final Fantasy creator Hironobu Sakaguchi digs up his first ever game proposal from the 80s\u00a0"},"content":{"rendered":"\n<p>If you follow Final Fantasy creator <strong>Hironobu Sakaguchi<\/strong> on X, you\u2019ll know that he\u2019s been doing some decluttering recently. During the process, he\u2019s managed to dig up some decades-old memories, but also stuff that could be considered valuable treasure of video game history. One such item is his old notebook featuring a 40-year-old written proposal for the first game Sakaguchi has ever created.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\">\u65ad\u6368\u96e2\u3053\u3093\u306a\u306e\u3067\u3066\u304d\u305f\u30b7\u30ea\u30fc\u30ba<br><br>\uff11\uff19\uff18\uff14\u5e74<br>\u306f\u3058\u3081\u3066\u66f8\u3044\u305f\u30b2\u30fc\u30e0\u4f01\u753b\u66f8<a href=\"https:\/\/twitter.com\/hashtag\/%E3%82%B9%E3%82%AF%E3%82%A6%E3%82%A7%E3%82%A2%E9%96%8B%E7%99%BA%E5%AE%A4?src=hash&amp;ref_src=twsrc%5Etfw\">#\u30b9\u30af\u30a6\u30a7\u30a2\u958b\u767a\u5ba4<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/sakaGUCCI?src=hash&amp;ref_src=twsrc%5Etfw\">#sakaGUCCI<\/a> <a href=\"https:\/\/t.co\/FDnkrRBu3d\">pic.twitter.com\/FDnkrRBu3d<\/a><\/p>&mdash; \u5742\u53e3\u535a\u4fe1 (@auuo) <a href=\"https:\/\/twitter.com\/auuo\/status\/1995504635000635845?ref_src=twsrc%5Etfw\">December 1, 2025<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p>Sakaguchi was generous enough to share as many as three pages of his first ever written proposal for a game. Dating around 1984, the hand-written proposal showcases the concept for main screen, story synopsis, and world map of the game. It also features a portion of the storyboard showcasing how the adventure would branch out depending on the player\u2019s commands.<\/p>\n\n\n\n<p>While Sakaguchi didn\u2019t disclose what game this proposal was for, judging by the contents and the year provided, one could deduce that it was most likely the pitch for Death Trap, released by Square in 1984. Death Trap is a text-based 2D adventure game following the story of a spy who travels to East Africa to track down a scientist who was kidnapped by guerillas during the Cold War. The game is of a rather simple design, with a straightforward story, but what makes it so significant for the history of games is that it helped Square set the foundation for creating masterpieces such as Final Fantasy.<\/p>\n\n\n\n<figure class=\"wp-block-image alignfull size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"512\" height=\"320\" sizes=\"auto, (max-width: 512px) 100vw, 512px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/12\/20251202-544900001.jpg\" alt=\"Death Trap gameplay.\" class=\"wp-image-54495\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/12\/20251202-544900001.jpg 512w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/12\/20251202-544900001-380x238.jpg 380w\" \/><figcaption class=\"wp-element-caption\"><em>Image courtesy of <a href=\"https:\/\/akiba-pc.watch.impress.co.jp\/docs\/column\/retrosoft\/1574319.html\" target=\"_blank\" rel=\"noreferrer noopener\">AKIBA Watch<\/a>.<\/em><\/figcaption><\/figure>\n\n\n\n<p>Death Trap was not only the first game Sakaguchi ever worked on, but it was also the first game Square ever released. At the time, Sakaguchi was 21 years old, and was appointed to work on the game design for Death Trap while only being a part-timer. As reported by <a href=\"https:\/\/akiba-pc.watch.impress.co.jp\/docs\/column\/retrosoft\/1574319.html\" target=\"_blank\" rel=\"noreferrer noopener\">AKIBA Watch<\/a>, around March 1984, Sakaguchi was working on programming another project that ended up getting cancelled midway, leaving him on the brink of going unpaid. So, from April he started writing a new script. Development officially started around June, and the text adventure was completed around September of the same year. While the game didn\u2019t manage to make much noise around the time of its release, it was successful enough for Square to release Will: Death Trap 2 the following year.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\">\u65ad\u6368\u96e2\u3053\u3093\u306a\u306e\u3067\u3066\u304d\u305f\u30b7\u30ea\u30fc\u30ba <br><br>\uff26\uff26\uff16\u5168\u54e1\u96c6\u5408\u3000\u6b4c\u53ce\u9332\u6642<a href=\"https:\/\/twitter.com\/hashtag\/%E3%82%B9%E3%82%AF%E3%82%A6%E3%82%A7%E3%82%A2%E9%96%8B%E7%99%BA%E5%AE%A4?src=hash&amp;ref_src=twsrc%5Etfw\">#\u30b9\u30af\u30a6\u30a7\u30a2\u958b\u767a\u5ba4<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/sakaGUCCI?src=hash&amp;ref_src=twsrc%5Etfw\">#sakaGUCCI<\/a> <a href=\"https:\/\/t.co\/clx6SUB6V7\">pic.twitter.com\/clx6SUB6V7<\/a><\/p>&mdash; \u5742\u53e3\u535a\u4fe1 (@auuo) <a href=\"https:\/\/twitter.com\/auuo\/status\/1994950168182231456?ref_src=twsrc%5Etfw\">November 30, 2025<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p>Fast forward to one decade later \u2013 the same key people who launched Square\u2019s first game were making the legendary RPG series Final Fantasy. Coincidentally, Sakaguchi managed to dig up some of his old photos from that period as well. Specifically, the photos are from around the time Final Fantasy VI and Final Fantasy VII were developed.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\">\u65ad\u6368\u96e2\u3053\u3093\u306a\u306e\u3067\u3066\u304d\u305f\u30b7\u30ea\u30fc\u30ba<br><br>FF7\u3064\u304f\u3063\u3066\u305f\u3068\u304d<a href=\"https:\/\/twitter.com\/hashtag\/FF14?src=hash&amp;ref_src=twsrc%5Etfw\">#FF14<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/%E3%82%B9%E3%82%AF%E3%82%A6%E3%82%A7%E3%82%A2%E9%96%8B%E7%99%BA%E5%AE%A4?src=hash&amp;ref_src=twsrc%5Etfw\">#\u30b9\u30af\u30a6\u30a7\u30a2\u958b\u767a\u5ba4<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/sakaGUCCI?src=hash&amp;ref_src=twsrc%5Etfw\">#sakaGUCCI<\/a> <a href=\"https:\/\/t.co\/G3nskiYJNA\">pic.twitter.com\/G3nskiYJNA<\/a><\/p>&mdash; \u5742\u53e3\u535a\u4fe1 (@auuo) <a href=\"https:\/\/twitter.com\/auuo\/status\/1994481321167691998?ref_src=twsrc%5Etfw\">November 28, 2025<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p>On a related note, ever since the humble beginnings of Square, Sakaguchi was viewed as a \u201cleader,\u201d and as <a href=\"https:\/\/automaton-media.com\/en\/news\/square-collapsed-after-he-left-final-fantasy-composer-on-how-hironobu-sakaguchis-innate-leadership-skills-held-the-company-together\/\" target=\"_blank\" rel=\"noreferrer noopener\">recently noted<\/a> by composer Nobuo Uematsu, he was what held the company together, even if the \u201ccompany\u201d was just a bunch of part-timers in their early twenties. \u201cWe didn\u2019t even have a proper corporate organization, yet everybody listened to him. It\u2019s a kind of quality you just have to be born with,\u201d said Uematsu.\u00a0<\/p>\n\n\n\n<p>Related articles:<\/p>\n\n\n\n<p><a href=\"https:\/\/automaton-media.com\/en\/news\/20220104-8150\/\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Final Fantasy creator Hironobu Sakaguchi tweets image of an abandoned project<br><\/strong><\/a><br><a href=\"https:\/\/automaton-media.com\/en\/final-fantasy\/final-fantasy-creator-hironobu-sakaguchi-steam-library-is-surprisingly-hardcore\/\"><strong>Final Fantasy creator Hironobu Sakaguchi\u2019s Steam Library is surprisingly hardcore (sort of)\u00a0<br><\/strong><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Final Fantasy creator Hironobu Sakaguchi recently shared 40-years-old drafts of the plan for his first game ever on his X account.<\/p>\n","protected":false},"author":79,"featured_media":54494,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[61,3],"tags":[36,17],"class_list":["post-54490","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-final-fantasy","category-news","tag-final-fantasy","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - 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