{"id":54336,"date":"2025-11-27T22:00:00","date_gmt":"2025-11-27T13:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=54336"},"modified":"2025-11-27T16:17:33","modified_gmt":"2025-11-27T07:17:33","slug":"console-game-music-is-full-course-dining-live-service-music-is-delicious-fast-food-octopath-traveler-0-devs-on-creating-the-games-addictive-soundtrack","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/interviews\/console-game-music-is-full-course-dining-live-service-music-is-delicious-fast-food-octopath-traveler-0-devs-on-creating-the-games-addictive-soundtrack\/","title":{"rendered":"\u201cConsole game music is full-course dining; live-service music is delicious fast food.\u201d Octopath Traveler 0 devs on creating the game\u2019s addictive soundtrack\u00a0"},"content":{"rendered":"\n<p><strong>Octopath Traveler 0 <\/strong>(Zero) is the latest mainline entry in Square Enix\u2019s turn-based JRPG series, set to release on December 5.<strong> <\/strong>The <a href=\"https:\/\/automaton-media.com\/en\/news\/what-kind-of-game-is-octopath-traveler-0-we-ask-the-developers-behind-the-100-hour-prequel\/\" target=\"_blank\" rel=\"noreferrer noopener\">100-hour prequel to the franchise<\/a> has a somewhat unique origin, as it\u2019s a brand-new console game <a href=\"https:\/\/automaton-media.com\/en\/news\/what-kind-of-game-is-octopath-traveler-0-we-ask-the-developers-behind-the-100-hour-prequel\/\" target=\"_blank\" rel=\"noreferrer noopener\">built on the foundations of a live-service mobile RPG<\/a> called Octopath Traveler: Champions of the Continent (hereafter CotC). AUTOMATON recently had the opportunity to interview CotC and Octopath Traveler 0\u2019s composer Yasunori Nishiki alongside director Yasuhiro Kidera and producer Hiroto Suzuki. An interesting point the developers brought up was the \u201cfast food\u201d or \u201cbeef bowl\u201d approach used for the new RPG\u2019s sound design.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"OCTOPATH TRAVELER 0 | Story Trailer\" width=\"1160\" height=\"653\" src=\"https:\/\/www.youtube.com\/embed\/-xSyjJSAkWw?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>How will Octopath Traveler 0\u2019s soundtrack differ from past entries in the series? Nishiki uses a cooking analogy to explain: \u201cConsole games are like preparing a full-course meal, while live-service games are more like a beef bowl (gy\u016bdon) or fast food. I consciously differentiate my mindset depending on the game.\u201d He explains that, in the case of console games, players will sit down to play for several hours at a time, which means the way music is delivered should ideally follow a course-like structure \u2013 from appetizers, to the main dish, and finally, dessert.\u00a0<\/p>\n\n\n\n<p>On the other hand, with live-service mobile games, players tend to log in for shorter sessions, sometimes even for just 5 to 10 minutes a day. This means they might only hear one or two tracks at best. \u201cThat&#8217;s why I aim to create music that can leave players feeling like they\u2019ve had a whole, satisfying meal even if they only play for five minutes,\u201d Nishiki comments.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1536\" height=\"864\" sizes=\"auto, (max-width: 1536px) 100vw, 1536px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/11\/octpath0-202511-003-1536x864-1.webp\" alt=\"Octopath Traveler\" class=\"wp-image-54339\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/11\/octpath0-202511-003-1536x864-1.webp 1536w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/11\/octpath0-202511-003-1536x864-1-380x214.webp 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/11\/octpath0-202511-003-1536x864-1-768x432.webp 768w\" \/><\/figure>\n\n\n\n<p>But which of these two will Octopath Traveler 0, a console game based on a mobile game, fall under? Producer Suzuki explains that all CotC tracks that will be making a reappearance in Zero were commissioned directly from him and director Kidera to Nishiki. And when creating additional tracks, the developers intentionally carried over what they learned from the mobile game, especially the idea of music that lets you \u201ctaste the flavor\u201d immediately.<\/p>\n\n\n\n<p>In the age of short-form entertainment, Suzuki says, players may not sit down for a whole full-course meal experience. \u201cWe don\u2019t know if people will commit to a course meal in one go anymore,\u201d he notes. That\u2019s why the team leaned toward incorporating \u201caddictive music\u201d that will keep players wanting to come back and play more. In this sense, he describes their approach as closer to the aforementioned \u201cfast-food-style music.&#8221;\u00a0<\/p>\n\n\n\n<p><a href=\"https:\/\/www.square-enix-games.com\/en_EU\/games\/octopath-traveler-0\" target=\"_blank\" rel=\"noreferrer noopener\">Octopath Traveler 0<\/a> releases on December 5 for PC (<a href=\"https:\/\/store.steampowered.com\/app\/3014320\/OCTOPATH_TRAVELER_0\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam<\/a>\/Windows), PS5\/PS4, Nintendo Switch and Switch 2, and Xbox Series X\u2758S.&nbsp;&nbsp;&nbsp;<\/p>\n\n\n\n<p><strong>Related: <\/strong><a href=\"https:\/\/automaton-media.com\/en\/news\/octopath-travelers-core-value-is-a-high-degree-of-freedom-the-upcoming-prequel-takes-it-to-the-next-level-with-extensive-town-building\/\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Octopath Traveler\u2019s core value is a \u201chigh degree of freedom.\u201d The upcoming prequel takes it to the next level with extensive Town Building<\/strong><\/a><strong><\/strong>&nbsp;<\/p>\n\n\n\n<p><a href=\"https:\/\/automaton-media.com\/en\/news\/octopath-traveler-0-producer-shocked-his-dev-team-with-a-town-building-system-idea-elaborate-enough-for-its-own-game-taking-it-this-far-was-absolutely-necessary\/\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Octopath Traveler 0 producer shocked his dev team with a Town Building system idea elaborate enough for its own game<\/strong><\/a><strong><\/strong>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Octopath Traveler series composer Yasunori Nishiki presents his unique view on composing for console vs mobile games.<\/p>\n","protected":false},"author":55,"featured_media":54338,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[10,3],"tags":[17],"class_list":["post-54336","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-interviews","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>\u201cConsole game music is full-course dining; live-service music is delicious fast food.\u201d Octopath Traveler 0 devs on creating the game\u2019s addictive soundtrack\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Octopath Traveler series composer Yasunori Nishiki presents his unique view on composing for console vs mobile games.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/interviews\/console-game-music-is-full-course-dining-live-service-music-is-delicious-fast-food-octopath-traveler-0-devs-on-creating-the-games-addictive-soundtrack\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"\u201cConsole game music is full-course dining; live-service music is delicious fast food.\u201d Octopath Traveler 0 devs on creating the game\u2019s addictive soundtrack\u00a0 - AUTOMATON WEST\" \/>\n<meta property=\"og:description\" content=\"Octopath Traveler series composer Yasunori Nishiki presents his unique view on composing for console vs mobile games.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/automaton-media.com\/en\/interviews\/console-game-music-is-full-course-dining-live-service-music-is-delicious-fast-food-octopath-traveler-0-devs-on-creating-the-games-addictive-soundtrack\/\" \/>\n<meta property=\"og:site_name\" content=\"AUTOMATON WEST\" \/>\n<meta property=\"article:published_time\" content=\"2025-11-27T13:00:00+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/11\/octpath0-202511-header.webp\" \/>\n\t<meta property=\"og:image:width\" content=\"1600\" \/>\n\t<meta property=\"og:image:height\" content=\"900\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/webp\" \/>\n<meta name=\"author\" content=\"Amber V\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:site\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Amber V\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"\u201cConsole game music is full-course dining; 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Currently devoted to growing Automaton West to the size of its Japanese sister-site, while making sure to keep news concise and developer stories deep and stimulating.","url":"https:\/\/automaton-media.com\/en\/author\/amber-vjestica\/"}]}},"_links":{"self":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/54336","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/users\/55"}],"replies":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/comments?post=54336"}],"version-history":[{"count":2,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/54336\/revisions"}],"predecessor-version":[{"id":54340,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/54336\/revisions\/54340"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media\/54338"}],"wp:attachment":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media?parent=54336"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/categories?post=54336"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/tags?post=54336"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}