{"id":54015,"date":"2025-11-18T02:00:00","date_gmt":"2025-11-17T17:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=54015"},"modified":"2025-11-17T18:12:27","modified_gmt":"2025-11-17T09:12:27","slug":"former-playstation-boss-shuhei-yoshida-has-high-expectations-for-future-ai-use-in-indie-game-development","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/former-playstation-boss-shuhei-yoshida-has-high-expectations-for-future-ai-use-in-indie-game-development\/","title":{"rendered":"Former PlayStation\u00a0boss\u00a0Shuhei Yoshida has\u00a0high\u00a0expectations\u00a0for\u00a0future\u00a0AI\u00a0use in indie game development\u00a0"},"content":{"rendered":"\n<p>As someone who\u00a0<a href=\"https:\/\/automaton-media.com\/en\/news\/sie-veteran-shuhei-yoshida-wants-to-keep-supporting-indie-developers-even-after-his-retirement\/\" target=\"_blank\" rel=\"noreferrer noopener\">champions indie games<\/a>, it\u00a0wasn\u2019t\u00a0surprising\u00a0to see\u00a0former Sony Interactive Entertainment executive\u00a0<strong>Shuhei Yoshida<\/strong>\u00a0making an appearance\u00a0at last month\u2019s Osaka Indie Games Summit 2025.\u00a0In an interview with\u00a0<a href=\"https:\/\/www.gamespark.jp\/article\/2025\/11\/16\/159556.html\" target=\"_blank\" rel=\"noreferrer noopener\">Game*Spark<\/a>, Yoshida\u00a0discussed\u00a0the\u00a0current\u00a0uses of AI in\u00a0game development\u00a0he has\u00a0encountered in the industry, as well as his stance on indie developers\u00a0using the technology in their games going forward.\u00a0<\/p>\n\n\n\n<p>Specifically,&nbsp;Yoshida&nbsp;brought up how developers, from indie to major companies,&nbsp;are using AI&nbsp;\u201cin all aspects of game&nbsp;development\u201d&nbsp;to save time, whether it be for generating&nbsp;concept art for&nbsp;early&nbsp;proposals or&nbsp;reading&nbsp;out&nbsp;temporary voiceover&nbsp;work.&nbsp;&nbsp;<\/p>\n\n\n\n<p>For bigger games\u00a0that require rigorous playtesting,\u00a0Yoshida noted\u00a0how studios use AI\u00a0tools\u00a0to simulate player behavior so that\u00a0human developers\u00a0can better fine-tune the experience.\u00a0While\u00a0these\u00a0examples of\u00a0AI\u00a0use\u00a0are the type that\u00a0don\u2019t\u00a0leave a mark on the final product,\u00a0Yoshida says\u00a0he\u2019s especially interested in cases where AI itself becomes part of\u00a0a game\u2019s content.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"\u300e\u567a\u306e\u8a71\u300f \u2212 \u30c6\u30a3\u30b6\u30fcPV \u2212\" width=\"1160\" height=\"653\" src=\"https:\/\/www.youtube.com\/embed\/tskpG5iRqVs?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>As an example of an indie game using AI as its main selling point, he cites&nbsp;a small&nbsp;Japanese&nbsp;title called&nbsp;Hanashi&nbsp;no Hanashi. In&nbsp;this mystery-solving novel game, you&nbsp;advance the story by conversing with an AI-controlled&nbsp;character.&nbsp;Yoshida also mentions&nbsp;encountering&nbsp;indie projects where AI is programmed like a \u201csuspect\u201d and the player interrogates it by freely inputting text.&nbsp;&nbsp;<\/p>\n\n\n\n<p>\u201cIt&#8217;s&nbsp;amazing that you can interact with the game in your own words rather than choosing from the traditional set of options. I think these kinds of ideas and the speed at which&nbsp;they&#8217;re&nbsp;being implemented are&nbsp;truly unique&nbsp;to indie games,\u201d he comments.&nbsp;<\/p>\n\n\n\n<p>For more traditional applications, Yoshida cited Marvel Snap\u2019s AI-controlled bots as a way&nbsp;of&nbsp;increasing player retention. After losing several consecutive matches&nbsp;in the digital card game, you&nbsp;will be pitted&nbsp;against an AI opponent that is easier to defeat. While&nbsp;the fun of playing against a bot&nbsp;isn\u2019t&nbsp;on par with that of a human player, Marvel Snap\u2019s bots are skilled enough to guide players down the winning path and help them enjoy the game for longer.&nbsp;Yoshida thinks that as&nbsp;the technology&nbsp;evolves, it will become increasingly difficult to even tell whether&nbsp;you\u2019re&nbsp;playing against a human or a bot.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1510\" height=\"855\" sizes=\"auto, (max-width: 1510px) 100vw, 1510px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/11\/20251117-54015-001.jpg\" alt=\"Marvel Snap\" class=\"wp-image-54018\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/11\/20251117-54015-001.jpg 1510w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/11\/20251117-54015-001-380x215.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/11\/20251117-54015-001-768x435.jpg 768w\" \/><\/figure>\n\n\n\n<p>Yoshida also knows that AI is already being implemented in service&nbsp;support, and&nbsp;imagines that AI agents will be built into games in the future. In particular, he thinks that games will be able to recommend new titles based on player preferences and offer gameplay hints. Provided they are implemented well, he assumes that experiences like these would \u201cmake gaming even more enjoyable.\u201d&nbsp;<\/p>\n\n\n\n<p>\u201cI believe&nbsp;it&#8217;s&nbsp;indie developers who are the first to pioneer not only the new possibilities of AI, but also&nbsp;new technologies&nbsp;in general.&nbsp;That&#8217;s&nbsp;why indie games are so fun.\u201d&nbsp;Due to this belief, Yoshida&nbsp;tries not to overlook&nbsp;even titles that may seem too \u201cout there\u201d at first glance.&nbsp;<\/p>\n\n\n\n<p><strong>Related:\u00a0<a href=\"https:\/\/automaton-media.com\/en\/news\/take-pride-in-your-own-culture-and-leverage-it-former-playstation-boss-shuhei-yoshida-gives-developers-advice-on-succeeding-in-the-global-market\/\" target=\"_blank\" rel=\"noreferrer noopener\">\u201cTake pride in your own culture and leverage it.\u201d Former PlayStation boss Shuhei Yoshida gives developers advice on succeeding in the global market<\/a>\u00a0<\/strong><\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Former PlayStation executive Yoshida Shuhei recently talked about his own views on how game developers are making use of AI technology.<\/p>\n","protected":false},"author":67,"featured_media":40528,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[62,3],"tags":[67,17],"class_list":["post-54015","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-indie-games","category-news","tag-ai","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - 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