{"id":53943,"date":"2025-11-15T00:01:00","date_gmt":"2025-11-14T15:01:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=53943"},"modified":"2025-11-14T18:16:48","modified_gmt":"2025-11-14T09:16:48","slug":"disgaeas-new-3d-action-spin-off-was-not-easy-to-develop-and-it-wont-be-easy-to-play-but-at-least-you-can-deal-quadrillions-in-damage","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/disgaeas-new-3d-action-spin-off-was-not-easy-to-develop-and-it-wont-be-easy-to-play-but-at-least-you-can-deal-quadrillions-in-damage\/","title":{"rendered":"Disgaea\u2019s new 3D action spin-off was not easy to develop, and it won\u2019t be easy to play, but at least you can deal \u201cquadrillions in damage\u201d"},"content":{"rendered":"\n<p>Nippon Ichi Software (NIS) recently announced<strong> Kyouran Makaism<\/strong>, their brand-new 3D hack-and-slash RPG that <a href=\"https:\/\/automaton-media.com\/en\/news\/disgaea-developers-new-3d-hack-and-slash-rpg-is-set-in-the-same-universe-director-confirms\/\" target=\"_blank\" rel=\"noreferrer noopener\">takes place in the familiar Disgaea universe<\/a>. The upcoming game is set to launch on January 29, 2026, in Japan for the PS5, Nintendo Switch and Switch 2. While its story is heavily rooted in the lore of the Disgaea series, the game is positioned as its own, independent title. Genre-wise, Kyouran Makaism is full-on action game \u2013 a departure from the Disgaea series\u2019 TRPG gameplay and rather unexplored territory for the studio.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"\u300e\u51f6\u4e71\u30de\u30ab\u30a4\u30ba\u30e0\u300f\u30d7\u30ed\u30e2\u30fc\u30b7\u30e7\u30f3\u30e0\u30fc\u30d3\u30fc \u7b2c2\u5f3e\" width=\"1160\" height=\"653\" src=\"https:\/\/www.youtube.com\/embed\/oq_DQ4hnErQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>In a recent interview with <a href=\"https:\/\/dengekionline.com\/article\/202511\/57209\" target=\"_blank\" rel=\"noreferrer noopener\">Dengeki Online<\/a>, lead developer Shunsuke Minowa shared that getting Kyoran Makaism to feel like a true action game was the most difficult part of development, and that the team went through a lot of trial-and-error while learning about the genre. \u201cNIS doesn\u2019t have much experience making action games, so we developed Kyouran Makaism while learning all the know-how on the go. It was only later on in development that we finally figured out what elements of action games should be made adjustable, so we ended up having to remake things,\u201d he explained.<\/p>\n\n\n\n<p>However, despite experiencing some struggles themselves, it seems the development team is determined to deliver a game that\u2019s on the challenging side in terms of difficulty. As Minowa said, the game won\u2019t be that hard for a seasoned gamer, but newcomers to the genre might have trouble progressing (unless they lock in and focus on making their character as strong as possible).<\/p>\n\n\n\n<p>\u201cThis goes for the mainline Disgaea series too, but we were aiming for a difficulty level that people who normally play games would easily be able to clear even without paying much attention to leveling their character,\u201d he said. \u201cOn the other hand, I believe people who are not good at action games may find it rather difficult to play, so I suggest they take full advantage of the game\u2019s leveling system.\u201d<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1280\" height=\"720\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/11\/20251114-539430001.jpg\" alt=\"Kyouran Makaism gameplay. \" class=\"wp-image-53952\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/11\/20251114-539430001.jpg 1280w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/11\/20251114-539430001-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/11\/20251114-539430001-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p>On a related note, the devs mentioned that, playing Kyouran Makaism, Disgaea fans will finally get to experience all seven main weapon types featured in the series (Fist, Sword, Spear, Bow, Gun, Axe, Staff) in real-time action. Once you master your favorite weapons and figure out a good character build, you\u2019ll be able to achieve hundreds of millions in damage. \u201cQuadrillions in damage are probably not that impossible if you try hard enough,\u201d Minowa added. \u201cBeing able to get such insane damage values is quite rare among action games, so I think it will be quite a refreshing experience.\u201d According to Minowa, it takes about 15 to 20 hours to complete the main story, and there\u2019s plenty of end game content and side-stories to enjoy after finishing it.<\/p>\n\n\n\n<p><a href=\"https:\/\/nippon1.jp\/consumer\/makaism\/\" target=\"_blank\" rel=\"noreferrer noopener\">Kyouran Makaism<\/a> is set to launch on January 29 in Japan for PS5, Nintendo Switch and Switch 2.<\/p>\n\n\n\n<p>Related articles:<\/p>\n\n\n\n<p><a href=\"https:\/\/automaton-media.com\/en\/news\/nippon-ichi-software-faces-losses-over-prolonged-contract-work-for-other-companies-announces-further-shift-to-its-own-ips\/\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Nippon Ichi Software faces losses over prolonged contract work for other companies, announces further shift to its own IPs<\/strong><\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/automaton-media.com\/en\/news\/nippon-ichi-software-faces-losses-over-prolonged-contract-work-for-other-companies-announces-further-shift-to-its-own-ips\/\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>\u201cIf we don\u2019t make new IPs, we\u2019ll die,\u201d Nippon Ichi Software believes mid-size developers need to do what the big guns can\u2019t\u00a0<\/strong><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Kyouran Makaism developers recently shared some more info on the game, including the overall difficulty level and crazy damage scaling.<\/p>\n","protected":false},"author":79,"featured_media":53951,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17],"class_list":["post-53943","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Disgaea\u2019s new 3D action spin-off was not easy to develop, and it won\u2019t be easy to play, but at least you can deal \u201cquadrillions in damage\u201d - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Kyouran Makaism developers recently shared some more info on the game, including the overall difficulty level and crazy damage scaling.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/disgaeas-new-3d-action-spin-off-was-not-easy-to-develop-and-it-wont-be-easy-to-play-but-at-least-you-can-deal-quadrillions-in-damage\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Disgaea\u2019s new 3D action spin-off was not easy to develop, and it won\u2019t be easy to play, but at least you can deal \u201cquadrillions in damage\u201d - 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