{"id":53198,"date":"2025-10-23T02:00:00","date_gmt":"2025-10-22T17:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=53198"},"modified":"2025-10-22T16:05:41","modified_gmt":"2025-10-22T07:05:41","slug":"astro-bot-studio-director-says-team-asobi-is-dedicated-to-taking-advantage-of-the-ps5s-strengths-despite-pc-ports-becoming-more-common","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/astro-bot-studio-director-says-team-asobi-is-dedicated-to-taking-advantage-of-the-ps5s-strengths-despite-pc-ports-becoming-more-common\/","title":{"rendered":"Astro Bot studio chief says Team Asobi stays dedicated to taking advantage of the PS5&#8217;s strengths, despite\u00a0PC ports becoming more common\u00a0"},"content":{"rendered":"\n<p>Until recent years, Sony was known for restricting PlayStation Studios titles to its own hardware. While more of the company\u2019s published games have come to be ported over to PC lately, <strong>Team Asobi<\/strong> founder and studio director Nicolas Doucet says his team\u2019s current focus is on developing games exclusively tuned for the PlayStation 5.<\/p>\n\n\n\n<p>In an interview with <a href=\"https:\/\/www.thegamebusiness.com\/p\/the-ps5-generation-has-brought-something\" target=\"_blank\" rel=\"noreferrer noopener\">The Game Business<\/a>, Doucet states that while <a href=\"https:\/\/automaton-media.com\/en\/news\/astro-bot-developers-excited-for-naughty-dogs-new-ip-intergalactic-the-heretic-prophet\/\" target=\"_blank\" rel=\"noreferrer noopener\">other studios<\/a> appear to be more cautious in utilizing PS5-specific features (a reasonable argument, given that more PlayStation Studios titles are receiving PC ports), Team Asobi aims to fully leverage the console&#8217;s capabilities going forawrd. The studio\u2019s last game, Astro Bot, made liberal use of the DualSense controller\u2019s haptic feedback functions and the quick load times made possible by the PS5\u2019s SSD.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1349\" height=\"755\" sizes=\"auto, (max-width: 1349px) 100vw, 1349px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251022-53198-001.jpg\" alt=\"\" class=\"wp-image-53203\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251022-53198-001.jpg 1349w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251022-53198-001-380x213.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251022-53198-001-768x430.jpg 768w\" \/><\/figure>\n\n\n\n<p>\u201cWe really focus on PS5. We want to take full advantage of the DualSense and the console\u2019s SSD. There is always a way to cross bridges if we ever need it. But really, the main focus is on the PlayStation console.\u201d&nbsp;<\/p>\n\n\n\n<p>The set hardware specifications of the console allow Team Asobi to focus on creating a <a href=\"https:\/\/automaton-media.com\/en\/news\/astro-bot-has-significantly-widened-the-ps5-playerbase-according-to-sony\/\" target=\"_blank\" rel=\"noreferrer noopener\">uniform experiences for players<\/a>, rather than making sure their games work across different PC setups. While PC permutations these days are more unified, Doucet still prefers consoles because of their plug-and-play nature.\u00a0<\/p>\n\n\n\n<p>\u201cIt\u2019s specific hardware that is absolutely set. You know that what you\u2019re making in your office is definitely what people will see in their home when they play the game. That allows us to focus, because you\u2019re not putting in time dealing with compatibility or permutations. It\u2019s why I\u2019ve always liked consoles.\u201d&nbsp;<\/p>\n\n\n\n<p>Though Doucet\u2019s love for consoles is universal, Team Asobi is a first-party PlayStation Studio first and foremost. As such, the team feels like it is their responsibility to showcase what the latest Sony console can do. That said, the idea isn&#8217;t to make every game feel like a hardware demo.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1274\" height=\"717\" sizes=\"auto, (max-width: 1274px) 100vw, 1274px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251022-53198-002.jpg\" alt=\"Astro\u2019s Playroom\" class=\"wp-image-53204\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251022-53198-002.jpg 1274w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251022-53198-002-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251022-53198-002-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p>Citing Astro\u2019s Playroom as an example, Doucet says the game was meant to be a tech demo for the PlayStation 5\u2019s DualSense controller. Because of this, Team Asobi put as much emphasis on the controller\u2019s features as possible.\u00a0<\/p>\n\n\n\n<p>On the other hand, Astro Bot followed a different philosophy. Instead of filling the 15-hour game with DualSense-specific content and the like, they only included a feature if it added to the experience. \u201cWe continued being innovative, but we were never going to do it at the expense of the core game,\u201d Doucet says.&nbsp;<\/p>\n\n\n\n<p>Some might say that PlayStation games that rely on hardware-exclusive features will never be compatible on PC. But given that the PC ports of titles like Ratchet and Clank: Rift Apart and Marvel\u2019s Spider-Man 2 feature DualSense wireless controller integration, it shows that Sony and its associated studios are willing to deliver the same console experience to PC players.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Team Asobi founder and studio director Nicolas Doucet talks about his team&#8217;s focus on using PS5-exclusive features to the fullest.<\/p>\n","protected":false},"author":67,"featured_media":53201,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17],"class_list":["post-53198","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Astro Bot studio chief says Team Asobi stays dedicated to taking advantage of the PS5&#039;s strengths, despite\u00a0PC ports becoming more common\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Team Asobi founder and studio director Nicolas Doucet talks about his team&#039;s focus on using PS5-exclusive features to the fullest.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/astro-bot-studio-director-says-team-asobi-is-dedicated-to-taking-advantage-of-the-ps5s-strengths-despite-pc-ports-becoming-more-common\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Astro Bot studio chief says Team Asobi stays dedicated to taking advantage of the PS5&#039;s strengths, despite\u00a0PC ports becoming more common\u00a0 - AUTOMATON WEST\" \/>\n<meta property=\"og:description\" content=\"Team Asobi founder and studio director Nicolas Doucet talks about his team&#039;s focus on using PS5-exclusive features to the fullest.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/automaton-media.com\/en\/news\/astro-bot-studio-director-says-team-asobi-is-dedicated-to-taking-advantage-of-the-ps5s-strengths-despite-pc-ports-becoming-more-common\/\" \/>\n<meta property=\"og:site_name\" content=\"AUTOMATON WEST\" \/>\n<meta property=\"article:published_time\" content=\"2025-10-22T17:00:00+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251022-53198-header.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1354\" \/>\n\t<meta property=\"og:image:height\" content=\"760\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Carlos &quot;Zoto&quot; Zotomayor\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:site\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Carlos &quot;Zoto&quot; Zotomayor\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Astro Bot studio chief says Team Asobi stays dedicated to taking advantage of the PS5's strengths, despite\u00a0PC ports becoming more common\u00a0 - 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