{"id":53184,"date":"2025-10-22T12:46:36","date_gmt":"2025-10-22T03:46:36","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=53184"},"modified":"2025-10-22T12:46:39","modified_gmt":"2025-10-22T03:46:39","slug":"ai-could-never-come-up-with-a-sequel-like-silent-hill-f-series-producer-joins-discussion-on-ai-generated-remakes-and-sequels","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/ai-could-never-come-up-with-a-sequel-like-silent-hill-f-series-producer-joins-discussion-on-ai-generated-remakes-and-sequels\/","title":{"rendered":"\u201cAI could never come up with a sequel like Silent Hill f.\u201d Series producer joins discussion on AI-generated remakes and sequels"},"content":{"rendered":"\n<p>With the emergence of increasingly advanced generative AI tools like <a href=\"https:\/\/automaton-media.com\/en\/news\/why-are-disney-and-marvel-protected-but-japanese-ips-arent-openais-sora-2-sparks-controversy-in-japan-over-infringement-concerns\/\" target=\"_blank\" rel=\"noreferrer noopener\">Sora 2<\/a> in recent months, the discussion about using the technology in video game development is more relevant than ever. Even some industry veterans like Yoko Taro are predicting that <a href=\"https:\/\/automaton-media.com\/en\/news\/yoko-taro-fears-game-developers-will-lose-their-jobs-to-ai-in-50-years-we-may-be-treated-like-bards\/\" target=\"_blank\" rel=\"noreferrer noopener\">in a few decades, developers might lose their jobs to AI<\/a>. Motoi Okamoto, producer of the Silent Hill series at Konami, shared his own insights on the topic in response to a recent Hideo Kojima interview which has been gaining traction on X. While Kojima suggests the future of game sequels and remakes could potentially be in the hands of AI, Okamoto makes a distinction between sequels that merely bring more of the same, and sequels that innovate upon past entries.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1280\" height=\"720\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251022-531840002.jpg\" alt=\"Silent Hill f. \" class=\"wp-image-53188\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251022-531840002.jpg 1280w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251022-531840002-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251022-531840002-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p>As Kojima explained in his interview with <a href=\"https:\/\/rollingstone.com.br\/noticia\/hideo-kojima-criar-jogos-e-cansativo-mas-sinto-que-estou-realmente-vivendo\/\" target=\"_blank\" rel=\"noreferrer noopener\">Rolling Stone Brazil<\/a> (courtesy of <a href=\"https:\/\/www.dualshockers.com\/hideo-kojima-remakes-sequels-ai\/\" target=\"_blank\" rel=\"noreferrer noopener\">DualShockers<\/a>), it is much easier to produce sequels and reboots of games and films compared to original content, as they already have a foundation to build upon. It\u2019s also a rather safe move in a commercial sense, given that the works are usually already well known and can easily attract investment. Thus, he predicts that in the future, sequels and remakes are very likely to be made using generative AI.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"428\" sizes=\"auto, (max-width: 768px) 100vw, 768px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251022-531840003.jpg\" alt=\"Death Stranding.\" class=\"wp-image-53187\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251022-531840003.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251022-531840003-380x212.jpg 380w\" \/><\/figure>\n\n\n\n<p>This statement of his made the rounds on the internet in the form of an <a href=\"https:\/\/x.com\/kimmonismus\/status\/1979578261454897516\" target=\"_blank\" rel=\"noreferrer noopener\">X post<\/a>, catching the eye of other creative industries professionals and Kojima\u2019s peers. Hase Satoshi, author of science fiction novel BEATLESS, shared <a href=\"https:\/\/x.com\/hose_s\/status\/1980260214306988451\" target=\"_blank\" rel=\"noreferrer noopener\">his own interpretation<\/a> of the Metal Gear and Death Stranding creator\u2019s statement. \u201cIt\u2019s best to think of Kojima\u2019s statement as a natural extension of the fact that he\u2019s a creator who\u2019s been fighting all his life to create new things while facing the latest technologies. I believe he is telling us that making sequels may earn us money, but they can be easily replaced by AI \u2013 so we should keep trying to make new things instead.\u201d&nbsp; &nbsp;<\/p>\n\n\n\n<p>In a follow-up post, Motoi Okamoto doubled down on the sentiment, while also emphasizing that it takes more than an AI generated script to create sequels which feel like they\u2019re taking their series in a new direction, instead of just being a simple extension of preexisting material. According to him, AI would never be able to replicate games like Silent Hill f.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\">\u305d\u3046\u3044\u3046\u610f\u5473\u3067\u306f\u30b5\u30a4\u30ec\u30f3\u30c8\u30d2\u30ebf\u306e\u3088\u3046\u306a\u3001\u5f93\u6765\u8def\u7dda\u304b\u3089\u5927\u304d\u304f\u98db\u8e8d\u3057\u305f\u4f5c\u54c1\u306f\u3001AI\u306b\u53d6\u3063\u3066\u4ee3\u308f\u3089\u308c\u306b\u304f\u3044\u3082\u306e\u3002<br><br>AI\u306f\u30b5\u30a4\u30ec\u30f3\u30c8\u30d2\u30eb\u3092\u821e\u53f0\u306b\u3057\u305f\u7d9a\u7de8\u306e\u4f01\u753b\u66f8\u306f\u4f5c\u308c\u308b\u304b\u3082\u3057\u308c\u306a\u3044\u304c\u3001\u65e5\u672c\u3092\u821e\u53f0\u306b\u3059\u308b\u3068\u304b\u3001\u7adc\u9a0e\u58eb\u5148\u751f\u3092\u8d77\u7528\u3059\u308b\u3068\u304b\u3001\u305d\u3046\u3044\u3046\u5927\u80c6\u306a\u6311\u6226\u306f\u3067\u304d\u306a\u3044\u3002 <a href=\"https:\/\/t.co\/KfSP8j69Kg\">https:\/\/t.co\/KfSP8j69Kg<\/a><\/p>&mdash; \u5ca1\u672c\u57fa (@obakemogura) <a href=\"https:\/\/twitter.com\/obakemogura\/status\/1980262397085696504?ref_src=twsrc%5Etfw\">October 20, 2025<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p>\u201cIn that sense, It would be quite difficult for AI to replace works that take a significant departure from the original path of the series, like Silent Hill f. AI may be able to put together a project for a sequel that takes place in the Silent Hill universe, but things like changing the story\u2019s setting to Japan or getting Ryukishi07 on board as a writer are the kind of bold choices AI would never be able to make,\u201d he commented. &nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1280\" height=\"720\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251022-531840001.jpg\" alt=\"Silent Hill f.\" class=\"wp-image-53186\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251022-531840001.jpg 1280w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251022-531840001-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251022-531840001-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p>Breaking away from the tradition of setting the game in the eponymous fictional town in America (with some slight variations starting with its 4th mainline installment), Silent Hill f moves us to 1960\u2019s Japan for the first time in the series\u2019 history. On top of that, the game features a rather combat-heavy gameplay system, and a famous visual novel writer on the scenario \u2013 making it a unique title in the series. Initially, Okamoto was expecting that the initial reception to the game would be quite divided. However, the bold creative choices ended up working in the game\u2019s favor, helping thematically tie it while also capturing the classic essence of the original series. Silent Hill f went on to become the fastest selling entry in the franchise, with over 1 million copies sold globally in the first 24 hours after launch.<\/p>\n\n\n\n<p><strong>Related articles: <\/strong><\/p>\n\n\n\n<p><a href=\"https:\/\/automaton-media.com\/en\/news\/how-can-game-developers-stay-ahead-of-ai-generated-games-zero-escape-creator-kotaro-uchikoshi-shares-views\/\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>How can game developers stay ahead of AI-generated games? Zero Escape creator Kotaro Uchikoshi shares views<\/strong><\/a><\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Silent Hill series producer Motoi Okamoto says games like Silent Hill f can only be made thanks to the developers&#8217; bold creative choices.<\/p>\n","protected":false},"author":79,"featured_media":53185,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17],"class_list":["post-53184","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>\u201cAI could never come up with a sequel like Silent Hill f.\u201d Series producer joins discussion on AI-generated remakes and sequels - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Silent Hill series producer Motoi Okamoto says games like Silent Hill f can only be made thanks to the developers&#039; bold creative choices.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/ai-could-never-come-up-with-a-sequel-like-silent-hill-f-series-producer-joins-discussion-on-ai-generated-remakes-and-sequels\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"\u201cAI could never come up with a sequel like Silent Hill f.\u201d Series producer joins discussion on AI-generated remakes and sequels - 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