{"id":52601,"date":"2025-10-01T23:00:00","date_gmt":"2025-10-01T14:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=52601"},"modified":"2025-10-01T18:32:41","modified_gmt":"2025-10-01T09:32:41","slug":"capcom-considered-making-pragmata-a-two-player-game-but-decided-that-the-fun-should-come-from-the-busyness-of-cooperating-with-yourself","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/capcom-considered-making-pragmata-a-two-player-game-but-decided-that-the-fun-should-come-from-the-busyness-of-cooperating-with-yourself\/","title":{"rendered":"Capcom considered making Pragmata a two-player game, but decided that the fun should come from the \u201cbusyness\u201d of cooperating with yourself\u00a0"},"content":{"rendered":"\n<p>Through its dual protagonists Hugh and Diana, Capcom\u2019s upcoming sci-fi action-adventure game <strong>Pragmata <\/strong>combines third person shooting with puzzle gameplay. Although this premise presented an opportunity to go down the two-player co-op route, the developers ultimately decided that would clash with their vision for the game.&nbsp;<\/p>\n\n\n\n<p>During a joint media interview attended by AUTOMATON Japan, Pragmata\u2019s director Cho Yonghee and producers Naoto Oyama and Edvin Edso talked about why they ended up going for a strictly singleplayer system, despite the \u201cco-op\u201d nature of the game.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1343\" height=\"748\" sizes=\"auto, (max-width: 1343px) 100vw, 1343px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251001-52601-001.jpg\" alt=\"Pragmata\" class=\"wp-image-52604\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251001-52601-001.jpg 1343w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251001-52601-001-380x212.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251001-52601-001-768x428.jpg 768w\" \/><\/figure>\n\n\n\n<p>\u201cWe did consider the idea [of a two-player system], but our primary goal with Pragmata was to deliver a new kind of gameplay experience. We leaned fully into the \u2018busy-ness\u2019 and fun that comes from one player simultaneously dealing with both the action and the puzzles, and that led us to the game\u2019s current form,\u201d Oyama explains.&nbsp;<\/p>\n\n\n\n<p>By contrast, if they were to split the roles of combat and hacking between two players, the developers think this would have diminished the entertainment value of multitasking between Hugh and Diana\u2019s contrasting playstyles. In a way, Pragmata will have you cooperating with yourself, as Oyama explains that, \u201cExploration, not just combat, is built around the concept of Hugh and Diana working together. For example, Diana can hack open a path that Hugh then traverses using his thrusters or hover abilities, or if the area is too big and the player gets lost, Diana can scan the area and highlight the correct path. Their cooperation is designed to be indispensable.\u201d&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1343\" height=\"749\" sizes=\"auto, (max-width: 1343px) 100vw, 1343px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251001-52601-002.jpg\" alt=\"Pragmata\" class=\"wp-image-52605\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251001-52601-002.jpg 1343w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251001-52601-002-380x212.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251001-52601-002-768x428.jpg 768w\" \/><\/figure>\n\n\n\n<p>In terms of difficulty, Capcom is looking to provide a satisfying challenge for core gamers, while also making sure casual players aren\u2019t left out. This will partly be accomplished through the difficulty ramping up in stages as the player gets used to the TPS-hacking mechanics, but the developers say they\u2019ll be providing an even closer look at how Pragmata is balanced as the release date nears.&nbsp;<\/p>\n\n\n\n<p><a href=\"https:\/\/www.capcom-games.com\/pragmata\/en-us\/\" target=\"_blank\" rel=\"noreferrer noopener\">Pragmata<\/a> is set to launch in 2026 for PC (<a href=\"https:\/\/store.steampowered.com\/app\/3357650\/PRAGMATA\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam<\/a>), PS5 and Xbox Series X\u2758S.\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Pragmata\u2019s director Cho Yonghee and producers Naoto Oyama and Edvin Edso talk about why they stuck to a strictly singleplayer system.<\/p>\n","protected":false},"author":55,"featured_media":52603,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17],"class_list":["post-52601","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Capcom considered making Pragmata a two-player game, but decided that the fun should come from the \u201cbusyness\u201d of cooperating with yourself\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Pragmata\u2019s director Cho Yonghee and producers Naoto Oyama and Edvin Edso talk about why they stuck to a strictly singleplayer system.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/capcom-considered-making-pragmata-a-two-player-game-but-decided-that-the-fun-should-come-from-the-busyness-of-cooperating-with-yourself\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Capcom considered making Pragmata a two-player game, but decided that the fun should come from the \u201cbusyness\u201d of cooperating with yourself\u00a0 - AUTOMATON WEST\" \/>\n<meta property=\"og:description\" content=\"Pragmata\u2019s director Cho Yonghee and producers Naoto Oyama and Edvin Edso talk about why they stuck to a strictly singleplayer system.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/automaton-media.com\/en\/news\/capcom-considered-making-pragmata-a-two-player-game-but-decided-that-the-fun-should-come-from-the-busyness-of-cooperating-with-yourself\/\" \/>\n<meta property=\"og:site_name\" content=\"AUTOMATON WEST\" \/>\n<meta property=\"article:published_time\" content=\"2025-10-01T14:00:00+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251001-52601-header.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1515\" \/>\n\t<meta property=\"og:image:height\" content=\"853\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Amber V\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:site\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Amber V\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Capcom considered making Pragmata a two-player game, but decided that the fun should come from the \u201cbusyness\u201d of cooperating with yourself\u00a0 - AUTOMATON WEST","description":"Pragmata\u2019s director Cho Yonghee and producers Naoto Oyama and Edvin Edso talk about why they stuck to a strictly singleplayer system.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/automaton-media.com\/en\/news\/capcom-considered-making-pragmata-a-two-player-game-but-decided-that-the-fun-should-come-from-the-busyness-of-cooperating-with-yourself\/","og_locale":"en_US","og_type":"article","og_title":"Capcom considered making Pragmata a two-player game, but decided that the fun should come from the \u201cbusyness\u201d of cooperating with yourself\u00a0 - AUTOMATON WEST","og_description":"Pragmata\u2019s director Cho Yonghee and producers Naoto Oyama and Edvin Edso talk about why they stuck to a strictly singleplayer system.","og_url":"https:\/\/automaton-media.com\/en\/news\/capcom-considered-making-pragmata-a-two-player-game-but-decided-that-the-fun-should-come-from-the-busyness-of-cooperating-with-yourself\/","og_site_name":"AUTOMATON WEST","article_published_time":"2025-10-01T14:00:00+00:00","og_image":[{"width":1515,"height":853,"url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251001-52601-header.jpg","type":"image\/jpeg"}],"author":"Amber V","twitter_card":"summary_large_image","twitter_creator":"@AUTOMATON_ENG","twitter_site":"@AUTOMATON_ENG","twitter_misc":{"Written by":"Amber V","Est. reading time":"2 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"NewsArticle","@id":"https:\/\/automaton-media.com\/en\/news\/capcom-considered-making-pragmata-a-two-player-game-but-decided-that-the-fun-should-come-from-the-busyness-of-cooperating-with-yourself\/#article","isPartOf":{"@id":"https:\/\/automaton-media.com\/en\/news\/capcom-considered-making-pragmata-a-two-player-game-but-decided-that-the-fun-should-come-from-the-busyness-of-cooperating-with-yourself\/"},"author":{"name":"Amber V","@id":"https:\/\/automaton-media.com\/en\/#\/schema\/person\/fdc6517a00e35b6917ffdb02e8b574d9"},"headline":"Capcom considered making Pragmata a two-player game, but decided that the fun should come from the \u201cbusyness\u201d of cooperating with yourself\u00a0","datePublished":"2025-10-01T14:00:00+00:00","mainEntityOfPage":{"@id":"https:\/\/automaton-media.com\/en\/news\/capcom-considered-making-pragmata-a-two-player-game-but-decided-that-the-fun-should-come-from-the-busyness-of-cooperating-with-yourself\/"},"wordCount":365,"commentCount":0,"publisher":{"@id":"https:\/\/automaton-media.com\/en\/#organization"},"image":{"@id":"https:\/\/automaton-media.com\/en\/news\/capcom-considered-making-pragmata-a-two-player-game-but-decided-that-the-fun-should-come-from-the-busyness-of-cooperating-with-yourself\/#primaryimage"},"thumbnailUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251001-52601-header.jpg","keywords":["News (Japan-related)"],"articleSection":["News"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/automaton-media.com\/en\/news\/capcom-considered-making-pragmata-a-two-player-game-but-decided-that-the-fun-should-come-from-the-busyness-of-cooperating-with-yourself\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/automaton-media.com\/en\/news\/capcom-considered-making-pragmata-a-two-player-game-but-decided-that-the-fun-should-come-from-the-busyness-of-cooperating-with-yourself\/","url":"https:\/\/automaton-media.com\/en\/news\/capcom-considered-making-pragmata-a-two-player-game-but-decided-that-the-fun-should-come-from-the-busyness-of-cooperating-with-yourself\/","name":"Capcom considered making Pragmata a two-player game, but decided that the fun should come from the \u201cbusyness\u201d of cooperating with yourself\u00a0 - AUTOMATON WEST","isPartOf":{"@id":"https:\/\/automaton-media.com\/en\/#website"},"primaryImageOfPage":{"@id":"https:\/\/automaton-media.com\/en\/news\/capcom-considered-making-pragmata-a-two-player-game-but-decided-that-the-fun-should-come-from-the-busyness-of-cooperating-with-yourself\/#primaryimage"},"image":{"@id":"https:\/\/automaton-media.com\/en\/news\/capcom-considered-making-pragmata-a-two-player-game-but-decided-that-the-fun-should-come-from-the-busyness-of-cooperating-with-yourself\/#primaryimage"},"thumbnailUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251001-52601-header.jpg","datePublished":"2025-10-01T14:00:00+00:00","description":"Pragmata\u2019s director Cho Yonghee and producers Naoto Oyama and Edvin Edso talk about why they stuck to a strictly singleplayer system.","breadcrumb":{"@id":"https:\/\/automaton-media.com\/en\/news\/capcom-considered-making-pragmata-a-two-player-game-but-decided-that-the-fun-should-come-from-the-busyness-of-cooperating-with-yourself\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/automaton-media.com\/en\/news\/capcom-considered-making-pragmata-a-two-player-game-but-decided-that-the-fun-should-come-from-the-busyness-of-cooperating-with-yourself\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/automaton-media.com\/en\/news\/capcom-considered-making-pragmata-a-two-player-game-but-decided-that-the-fun-should-come-from-the-busyness-of-cooperating-with-yourself\/#primaryimage","url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251001-52601-header.jpg","contentUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251001-52601-header.jpg","width":1515,"height":853,"caption":"Pragmata"},{"@type":"BreadcrumbList","@id":"https:\/\/automaton-media.com\/en\/news\/capcom-considered-making-pragmata-a-two-player-game-but-decided-that-the-fun-should-come-from-the-busyness-of-cooperating-with-yourself\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"\u30db\u30fc\u30e0","item":"https:\/\/automaton-media.com\/en\/"},{"@type":"ListItem","position":2,"name":"Capcom considered making Pragmata a two-player game, but decided that the fun should come from the \u201cbusyness\u201d of cooperating with yourself\u00a0"}]},{"@type":"WebSite","@id":"https:\/\/automaton-media.com\/en\/#website","url":"https:\/\/automaton-media.com\/en\/","name":"AUTOMATON WEST","description":"AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.","publisher":{"@id":"https:\/\/automaton-media.com\/en\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/automaton-media.com\/en\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/automaton-media.com\/en\/#organization","name":"\u682a\u5f0f\u4f1a\u793e\u30a2\u30af\u30c6\u30a3\u30d6\u30b2\u30fc\u30df\u30f3\u30b0\u30e1\u30c7\u30a3\u30a2","url":"https:\/\/automaton-media.com\/en\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/automaton-media.com\/en\/#\/schema\/logo\/image\/","url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/04\/activegamingmedia_logo.png","contentUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/04\/activegamingmedia_logo.png","width":374,"height":190,"caption":"\u682a\u5f0f\u4f1a\u793e\u30a2\u30af\u30c6\u30a3\u30d6\u30b2\u30fc\u30df\u30f3\u30b0\u30e1\u30c7\u30a3\u30a2"},"image":{"@id":"https:\/\/automaton-media.com\/en\/#\/schema\/logo\/image\/"},"sameAs":["https:\/\/x.com\/AUTOMATON_ENG","https:\/\/www.youtube.com\/channel\/UCabvYnvuUUbbGUrxkaFRgSA"]},{"@type":"Person","@id":"https:\/\/automaton-media.com\/en\/#\/schema\/person\/fdc6517a00e35b6917ffdb02e8b574d9","name":"Amber V","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/12252024-100x100.jpg","url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/12252024-100x100.jpg","contentUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/12252024-100x100.jpg","caption":"Amber V"},"description":"Editor-in-Chief since October 2023. She grew up playing Duke Nukem and Wolfenstein with her dad, and is now enamored with obscure Japanese video games and internet culture. Currently devoted to growing Automaton West to the size of its Japanese sister-site, while making sure to keep news concise and developer stories deep and stimulating.","url":"https:\/\/automaton-media.com\/en\/author\/amber-vjestica\/"}]}},"_links":{"self":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/52601","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/users\/55"}],"replies":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/comments?post=52601"}],"version-history":[{"count":2,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/52601\/revisions"}],"predecessor-version":[{"id":52608,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/52601\/revisions\/52608"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media\/52603"}],"wp:attachment":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media?parent=52601"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/categories?post=52601"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/tags?post=52601"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}