{"id":52584,"date":"2025-10-02T01:00:00","date_gmt":"2025-10-01T16:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=52584"},"modified":"2025-10-02T17:42:02","modified_gmt":"2025-10-02T08:42:02","slug":"428-shibuya-scramble-creators-new-roguelike-visual-novel-to-have-at-least-200-different-endings-and-endless-replayability","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/428-shibuya-scramble-creators-new-roguelike-visual-novel-to-have-at-least-200-different-endings-and-endless-replayability\/","title":{"rendered":"428: Shibuya Scramble creator&#8217;s new &#8220;roguelike visual novel&#8221; to have at least 200 different endings\u00a0and \u201cendless replayability\u201d"},"content":{"rendered":"\n<p>Game designer Jiroo Ishii recently announced that his new social deduction-style visual novel <strong>Depth Loop<\/strong> will release in Spring 2026. The game\u2019s title is based on JINROU: The Playing Theater (TLPT)\u2019s Depth, an improvised play in which actors assume the roles of characters participating in a Mafia-styled social deduction game. In a recent interview with <a href=\"https:\/\/www.4gamer.net\/games\/841\/G084114\/20250929011\/\" target=\"_blank\" rel=\"noreferrer noopener\">4Gamer<\/a>, Ishii told the story of how he decided to make an \u201cendlessly playable roguelike visual novel,\u201d and what fans should expect from the title.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"912\" height=\"513\" sizes=\"auto, (max-width: 912px) 100vw, 912px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251001-525840001.jpg\" alt=\"Depth Loop gameplay.\" class=\"wp-image-52587\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251001-525840001.jpg 912w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251001-525840001-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251001-525840001-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p>Having created cult-classics like 428: Shibuya Scramble, Jiro Ishii is considered a veteran in the narrative adventure game\/visual novel genres, but according to him, <a href=\"https:\/\/automaton-media.com\/en\/news\/482-shibuya-scramble-creator-says-visual-novel-games-have-reached-a-bit-of-an-evolutionary-dead-end-but-certain-masterpieces-have-created-potential-for-breakthroughs\/\" target=\"_blank\" rel=\"noreferrer noopener\">the medium has been reaching a dead end<\/a> in recent years, with less and less truly \u201cinnovative\u201d titles coming out. However, trying to be a part of a shift that will push the visual novel genre further, Ishii decided to make his next project a \u201croguelike visual novel.\u201d<\/p>\n\n\n\n<p>Ishii theorizes that the roguelike visual novel genre was initiated by PetitDepotto\u2019s Gnosia, but since there weren\u2019t any games inheriting its style, he took it upon himself to broaden the genre and pitched Depth Loop. To give a brief explanation, a \u201croguelike\u201d visual novel lets the player experience looped gameplay, with each loop being a completely different, randomized experience. A huge reason why Ishii decided to adopt and play around with the roguelike genre is because he wanted to attempt making a visual novel with infinite replayability. \u201cGames without randomness only behave as intended [\u2026] But roguelikes can go against one\u2019s expectations, and if you make them the right way \u2013 they can be infinitely replayable. Creating an infinitely replayable visual novel is probably impossible without a roguelike system,\u201d he explained.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Depth Loop - Teaser Trailer\" width=\"1160\" height=\"653\" src=\"https:\/\/www.youtube.com\/embed\/7gxPJbITgMc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>In the case of Depth Loop, the player, alongside 12 other genius researchers, will be forced to play numerous games of Werewolf\/Mafia. With each round, villager and imposter roles will be shuffled around, providing a different kind of scenario with each loop. Furthermore, as Ishii mentioned in a recent <a href=\"https:\/\/news.denfaminicogamer.jp\/interview\/250929g\" target=\"_blank\" rel=\"noreferrer noopener\">Denfaminicogamer<\/a> interview, all 12 of the NPCs will be powered by AI (Update: this refers to enemy AI; not to be confused with generative AI) that was trained on TLPT\u2019s vast archive (they have held more than 800 performances with a 13-person cast so far). So, aside from having their own personalities and behavior patterns, all the characters will already be familiar with many different strategies for the Werewolf game \u2013 and also have a strong will to survive. The randomness factor paired with a human-like cast of characters that behaves differently based on the situation means that each round of the game will, ideally, be its own separate experience with a completely different outcome. \u00a0\u00a0\u00a0\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"540\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251001-525840002.jpg\" alt=\"Depth Loop gameplay\" class=\"wp-image-52588\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251001-525840002.jpg 960w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251001-525840002-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/10\/20251001-525840002-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p>As Ishii explains, \u201cthe number of endings itself is huge. We still don\u2019t know if we can implement all of them, but I think around 200 endings will be able to see the light of day. As for the number of routes that lead up to these endings, it\u2019s endless. That\u2019s why I consider it a visual novel of endless possibilities. Most usual novels can only be played once, but I believe Depth Loop has the possibility to be the complete opposite of that.\u201d<\/p>\n\n\n\n<p>With so many possible endings, you may think \u2013 well, there\u2019s got tobe one true ending, right? And there technically is, except not in the way most of us are expecting. As Ishii hints, rather than \u201cgetting the true ending\u201d of Depth Loop, the player will have to go meta and fight against the system itself. \u201cWhile Death Loop relies a lot on the randomness factor as a roguelike werewolf game, the actual theme of our game is <em>Can you dismantle the werewolf game?,<\/em>\u201d Ishii teased. &nbsp;<\/p>\n\n\n\n<p>Depth Loop is set to release in Spring 2026.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>428: Shibuya Scramble creator Jiro Ishii announced Depth Loop, &#8220;roguelike visual novel,&#8221; with infinite playability and at least 200 endings.<\/p>\n","protected":false},"author":79,"featured_media":52586,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17],"class_list":["post-52584","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>428: Shibuya Scramble creator&#039;s new &quot;roguelike visual novel&quot; to have at least 200 different endings\u00a0and \u201cendless replayability\u201d - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"428: Shibuya Scramble creator Jiro Ishii announced Depth Loop, &quot;roguelike visual novel,&quot; with infinite playability and at least 200 endings.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/428-shibuya-scramble-creators-new-roguelike-visual-novel-to-have-at-least-200-different-endings-and-endless-replayability\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"428: Shibuya Scramble creator&#039;s new &quot;roguelike visual novel&quot; to have at least 200 different endings\u00a0and \u201cendless replayability\u201d - AUTOMATON WEST\" \/>\n<meta property=\"og:description\" content=\"428: Shibuya Scramble creator Jiro Ishii announced Depth Loop, &quot;roguelike visual novel,&quot; 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