{"id":52228,"date":"2025-09-23T02:00:00","date_gmt":"2025-09-22T17:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=52228"},"modified":"2025-09-22T18:41:40","modified_gmt":"2025-09-22T09:41:40","slug":"how-to-make-a-hit-visual-novel-getting-intimate-with-your-fans-is-the-key-say-urban-myth-dissolution-center-and-gnosia-devs","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/how-to-make-a-hit-visual-novel-getting-intimate-with-your-fans-is-the-key-say-urban-myth-dissolution-center-and-gnosia-devs\/","title":{"rendered":"How to make a hit visual novel? Getting intimate with your fans is the key, say Urban Myth Dissolution Center and Gnosia devs\u00a0\u00a0\u00a0"},"content":{"rendered":"\n<p>While some industry veterans may say that Japanese narrative adventure games (commonly known as visual novels in the West) have <a href=\"https:\/\/automaton-media.com\/en\/news\/482-shibuya-scramble-creator-says-visual-novel-games-have-reached-a-bit-of-an-evolutionary-dead-end-but-certain-masterpieces-have-created-potential-for-breakthroughs\/\" target=\"_blank\" rel=\"noreferrer noopener\">reached a bit of a slump<\/a>, that doesn\u2019t mean the genre doesn\u2019t have its hits anymore. Recently, AUTOMATON brought together the developers of <strong>Urban Myth Dissolution Center<\/strong> and <strong>Gnosia<\/strong>, two remarkably successful Japanese visual novel games released in recent years, to chat about the key to \u201cmaking it.\u201d<\/p>\n\n\n\n<p>The two titles are known for their iconic art styles and stories that leave you on the edge of your seat, but that was not all it took to produce a \u201chit\u201d game, according to the developers. Behind the scenes, there was a great deal of effort put into marketing and building relationships with future players.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"540\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/09\/20250922-522280001.jpg\" alt=\"Gnosia.\" class=\"wp-image-52232\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/09\/20250922-522280001.jpg 960w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/09\/20250922-522280001-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/09\/20250922-522280001-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p>It goes without saying that a game will do better with good marketing than without it. However, for indie games that strive to stand out, conventional marketing methods may not seem to cut it \u2013 which is why Urban Myth Dissolution Center\u2019s development team decided to take a slightly different path. Rather than just relying on online and signage advertising, writer <strong>HafHaf Oden<\/strong> and producer <strong>Makoto Hayashi<\/strong> say that they tried some more unconventional marketing methods. One over-the-top example is the giant pyramid they built for last year\u2019s Tokyo Game Show and the real-life mystery games they hosted, which helped them stand out from the crowd and make a lot of new fans directly through their physical booth. Of course, HafHaf notes that the most important thing was the tight-knit relationship between developer Hakababunko and publisher Shueisha, and a steady feedback loop between them and the players.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\">\u300e\u90fd\u5e02\u4f1d\u8aac\u89e3\u4f53\u30bb\u30f3\u30bf\u30fc\u300fTGS\u7528\u6620\u50cf\u5236\u4f5c\u88cf\u8a71\u3002<br><br>\u5de8\u5927\u30d4\u30e9\u30df\u30c3\u30c9\u524d\u9762\u30e2\u30cb\u30bf\u30fc\u304c\u2026\u53f0\u5f62\u3060\u3068\uff01\uff1f\uff1f<br>\u6620\u50cf\u306f\u9577\u65b9\u5f62\u306a\u306e\u3067\u4e0a\u5e95\u306b\u5408\u308f\u305b\u308b\u3068\u4e0b\u5e95\u306e\u7aef\u306b\u306f\u4f55\u3082\u6620\u3089\u305a\u3001\u4e0b\u306b\u5408\u308f\u305b\u308b\u3068\u4e0a\u306e\u5de6\u53f3\u304c\u5207\u308c\u3066\u3057\u307e\u3046\u3002\u7d50\u5c40\u53f0\u5f62\u306b\u30ec\u30a4\u30a2\u30a6\u30c8\u3057\u76f4\u3057\u307e\u3057\u305f\uff08\u307b\u307c\u5168\u90e8\u4f5c\u308a\u76f4\u3057\uff09\u3002<br><br>\u5199\u771f\u898b\u8fd4\u3057\u305f\u3089\u30bb\u30f3\u30bf\u30fc\u9577\u306e\u5727\u304c\u51c4\u3044\u3002\u2026 <a href=\"https:\/\/t.co\/fNDkVV20Yb\">pic.twitter.com\/fNDkVV20Yb<\/a><\/p>&mdash; Ryo Sogabe \/ Video Director of SHUEISHA GAMES Inc. (@sogachin) <a href=\"https:\/\/twitter.com\/sogachin\/status\/1897791874460795074?ref_src=twsrc%5Etfw\">March 6, 2025<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"540\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/09\/20250922-522280002.jpg\" alt=\"Urban Myth Dissolution Center.\" class=\"wp-image-52233\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/09\/20250922-522280002.jpg 960w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/09\/20250922-522280002-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/09\/20250922-522280002-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p>Gnosia executive producer <strong>Tooru<\/strong> <strong>Kawakatsu <\/strong>also emphasized the importance of communicating with players \u2013 especially in real life. \u201cIt\u2019s not just about the efficiency; when people put in the effort to meet face-to-face, you can feel the passion and subtleties of people\u2019s hearts through discussions with them, and it\u2019s a great learning experience,\u201d he explained. Through numerous exhibitions and events, Gnosia\u2019s development studio Petit Depotto have been able to cultivate a core fanbase \u2013 and having such support was one of the main reasons they were able to succeed, Hayashi suggested. He likened small-scale development to indie musicians doing gigs at small venues, who get to be more personal with their fans. \u201cIt was because they were able to create such an atmosphere that their game ended up becoming a hit,\u201d he said.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"540\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/09\/20250922-522280003.jpg\" alt=\"Gnosia.\" class=\"wp-image-52234\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/09\/20250922-522280003.jpg 960w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/09\/20250922-522280003-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/09\/20250922-522280003-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p>Of course, getting to know your fans makes it easier for you to know who you\u2019re making your games for \u2013 having a specific target audience is also important. Gnosia was originally released in 2019 for the PlayStation Vita, and the reason for it was that, at the time, PlayStation Vita was the go-to platform for visual novel games. With Gnosia, Petit Depotto aimed to create a work that would resonate with the visual novel player base gathering around the console. \u201cIt\u2019s kind of a game we made only for PS Vita players, we wanted it to reach them first,\u201d Kawakatsu explained. Furthermore, its simple concept and distinct art style make it clear what type of person the game is for \u2013 \u201cYou can make out what kind of game it is in just 10 seconds, see the art style and decide if it\u2019s to your liking or not. While it may not be for everyone, I think it\u2019s very clear who the target player demographic is,\u201d he commented.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"540\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/09\/20250922-522280004.jpg\" alt=\"Urban Myth Dissolution Center.\" class=\"wp-image-52235\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/09\/20250922-522280004.jpg 960w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/09\/20250922-522280004-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/09\/20250922-522280004-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"540\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/09\/20250922-522280005.jpg\" alt=\"Gnosia.\" class=\"wp-image-52236\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/09\/20250922-522280005.jpg 960w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/09\/20250922-522280005-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/09\/20250922-522280005-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p>On the other hand, Hayashi explains that while Urban Myth Dissolution Center didn\u2019t have a specific target audience, it was made with \u201cpeople who don\u2019t play games, and people who\u2019ve stopped playing games\u201d in mind. The game\u2019s difficulty, volume and pacing were designed so anyone could pick it up and play it till the end. Emphasizing playability was a great move in the long run, because a big portion of the game\u2019s popularity came from it being a \u201cshareable\u201d experience. Urban Myth Dissolution Center is quite compact, taking only around 13 hours to see the ending (and the shocking plot twists), so it makes it a much easier game to suggest to your friends and see their reactions. \u201cI think a lot of people want to see others fall into the same trap they\u2019ve fallen in while playing the game,\u201d HafHaf suggested. Kawakatsu agreed on this point, noting that it was the same phenomenon that helped push Gnosia to wider audiences. \u201cIt\u2019s when you just can\u2019t keep the feelings (after clearing the game) to yourself, so you want someone else to get hooked on it as well and experience it together,\u201d he said.<\/p>\n\n\n\n<p>Gnosia is available for PC (<a href=\"https:\/\/store.steampowered.com\/app\/1608290\/GNOSIA\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam<\/a>), PlayStation 5, Nintendo Switch and Xbox Series X|S.<\/p>\n\n\n\n<p>Urban Myth Dissolution Center is available for PC (<a href=\"https:\/\/store.steampowered.com\/app\/2089600\/Urban_Myth_Dissolution_Center\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam<\/a>), PlayStation 5 and Nintendo Switch.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>While some industry veterans may say that Japanese narrative adventure games (commonly known as visual novels in the West) have reached a bit of a slump, that doesn\u2019t mean the genre doesn\u2019t have its hits anymore. Recently, AUTOMATON brought together the developers of Urban Myth Dissolution Center and Gnosia, two remarkably successful Japanese visual novel games released in recent years, to chat about the key to \u201cmaking it.\u201d The two titles are known for their iconic art styles and stories that leave you on the edge of your seat, but that was not all it took to produce a \u201chit\u201d game, according to the developers. Behind the scenes, there was [&hellip;]<\/p>\n","protected":false},"author":79,"featured_media":52230,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[64,10,3],"tags":[17],"class_list":["post-52228","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-interviews","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How to make a hit visual novel? Getting intimate with your fans is the key, say Urban Myth Dissolution Center and Gnosia devs\u00a0\u00a0\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"In an interview with AUTOMATON, Developers of Gnosia and Urban Myth Dissolution Center shared some of their secrets to their success.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/how-to-make-a-hit-visual-novel-getting-intimate-with-your-fans-is-the-key-say-urban-myth-dissolution-center-and-gnosia-devs\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"How to make a hit visual novel? 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Getting intimate with your fans is the key, say Urban Myth Dissolution Center and Gnosia devs\u00a0\u00a0\u00a0 - AUTOMATON WEST","description":"In an interview with AUTOMATON, Developers of Gnosia and Urban Myth Dissolution Center shared some of their secrets to their success.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/automaton-media.com\/en\/news\/how-to-make-a-hit-visual-novel-getting-intimate-with-your-fans-is-the-key-say-urban-myth-dissolution-center-and-gnosia-devs\/","og_locale":"en_US","og_type":"article","og_title":"How to make a hit visual novel? Getting intimate with your fans is the key, say Urban Myth Dissolution Center and Gnosia devs\u00a0\u00a0\u00a0 - AUTOMATON WEST","og_description":"In an interview with AUTOMATON, Developers of Gnosia and Urban Myth Dissolution Center shared some of their secrets to their success.","og_url":"https:\/\/automaton-media.com\/en\/news\/how-to-make-a-hit-visual-novel-getting-intimate-with-your-fans-is-the-key-say-urban-myth-dissolution-center-and-gnosia-devs\/","og_site_name":"AUTOMATON WEST","article_published_time":"2025-09-22T17:00:00+00:00","og_image":[{"width":758,"height":432,"url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/09\/20250922-52228-header.jpg","type":"image\/jpeg"}],"author":"\u0110or\u0111e P","twitter_card":"summary_large_image","twitter_creator":"@AUTOMATON_ENG","twitter_site":"@AUTOMATON_ENG","twitter_misc":{"Written by":"\u0110or\u0111e P","Est. reading time":"4 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"NewsArticle","@id":"https:\/\/automaton-media.com\/en\/news\/how-to-make-a-hit-visual-novel-getting-intimate-with-your-fans-is-the-key-say-urban-myth-dissolution-center-and-gnosia-devs\/#article","isPartOf":{"@id":"https:\/\/automaton-media.com\/en\/news\/how-to-make-a-hit-visual-novel-getting-intimate-with-your-fans-is-the-key-say-urban-myth-dissolution-center-and-gnosia-devs\/"},"author":{"name":"\u0110or\u0111e P","@id":"https:\/\/automaton-media.com\/en\/#\/schema\/person\/e62deb6406bad91fe5f441afc29c1696"},"headline":"How to make a hit visual novel? 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