{"id":52114,"date":"2025-09-19T02:00:00","date_gmt":"2025-09-18T17:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=52114"},"modified":"2025-09-18T15:23:32","modified_gmt":"2025-09-18T06:23:32","slug":"early-access-periods-should-ideally-be-around-six-months-research-suggests","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/early-access-periods-should-ideally-be-around-six-months-research-suggests\/","title":{"rendered":"Early access periods should ideally be around six months, research suggests\u00a0"},"content":{"rendered":"\n<p>Market research firm Newzoo published the free edition of its <a href=\"https:\/\/newzoo.com\/resources\/trend-reports\/newzoo-global-games-market-report-2025\" target=\"_blank\" rel=\"noreferrer noopener\">Global Games Market Report 2025<\/a> on September 9. Among its findings is an analysis of how early access length affects a game&#8217;s momentum after fully launching.\u00a0<\/p>\n\n\n\n<p>The data covers titles that launched in early access between January 2021 and December 2024 and also reached full release within that period. Drawing from 37 countries (excluding China and India), the report looks at the average number of new players during the first three months after full release.&nbsp;<\/p>\n\n\n\n<p>Compared to the first three months of early access, data suggests that most games failed to surpass their initial momentum when they hit full release. However, games with an early access period of four to nine months &nbsp;showed stronger growth in new players at full release. Based on these findings, Newzoo concludes that roughly six months is the optimal early access period if you want to attract new players at launch. The report also notes that games able to release within this window are often those that already had a solid foundation at the start of their early access and made effective use of player feedback to make improvements.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1536\" height=\"941\" sizes=\"auto, (max-width: 1536px) 100vw, 1536px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/09\/early-access-20250917-358097-001-1536x941-1.jpg\" alt=\"Chart showing relationship between games' average new player count and length of Early Access\" class=\"wp-image-52118\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/09\/early-access-20250917-358097-001-1536x941-1.jpg 1536w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/09\/early-access-20250917-358097-001-1536x941-1-380x233.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/09\/early-access-20250917-358097-001-1536x941-1-768x471.jpg 768w\" \/><figcaption class=\"wp-element-caption\">Image Credit: <a href=\"https:\/\/newzoo.com\/resources\/trend-reports\/newzoo-global-games-market-report-2025\" target=\"_blank\" rel=\"noreferrer noopener\">Newzoo<\/a><\/figcaption><\/figure>\n\n\n\n<p>There are, of course, exceptions. Titles like Stunlock Studio\u2019s V Rising and Void Interactive\u2019s Ready or Not, which stayed in early access for nearly two years, still attracted large numbers of new players at full release. Dave the Diver, which had an eight-month early access period, is also cited as an outlier. Even so, excluding such exceptions, Newzoo\u2019s analysis suggests that around six months is generally ideal.&nbsp;<\/p>\n\n\n\n<p>On a related note, in 2023, GameDiscoverCo\u2019s Simon Carless analyzed over 1,500 games released between 2015 and 2023, comparing estimated unit sales in the first three months of early access versus the first three months post-launch. <a href=\"https:\/\/newsletter.gamediscover.co\/p\/will-your-steam-10-launch-outpace\" target=\"_blank\" rel=\"noreferrer noopener\">His results showed <\/a>that the longer a game stayed in early access, the weaker its full-release sales tended to be. However, Carless also pointed out that longer early access periods provide more opportunities for turning existing Wishlists into purchases, meaning that extending early access isn\u2019t necessarily a mistake, as long as you don\u2019t mind slower post-launch sales.\u00a0<\/p>\n\n\n\n<p>It\u2019s also worth mentioning that early access length is just one factor affecting a game\u2019s performance \u2013 the frequency of updates, release date timing, and other aspects of marketing all play a big role. Nonetheless, it\u2019s interesting to see that the statistical ideal is six months \u2013 a pretty short early access period.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A prolonged early access period can dampen post-launch sales, statistical data from 2021 to 2024 suggests.<\/p>\n","protected":false},"author":35,"featured_media":52116,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[64,3],"tags":[18],"class_list":["post-52114","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-news","tag-global-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Early access periods should ideally be around six months, research suggests\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"A prolonged early access period can dampen post-launch sales, statistical data from 2021 to 2024 suggests.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/early-access-periods-should-ideally-be-around-six-months-research-suggests\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Early access periods should ideally be around six months, research suggests\u00a0 - 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