{"id":51684,"date":"2025-09-05T02:00:00","date_gmt":"2025-09-04T17:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=51684"},"modified":"2025-09-04T17:31:12","modified_gmt":"2025-09-04T08:31:12","slug":"final-fantasy-tactics-the-ivalice-chronicles-alternative-character-color-schemes-were-only-possible-due-to-a-clever-workaround-from-the-original-games-graphic-system","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/final-fantasy-tactics-the-ivalice-chronicles-alternative-character-color-schemes-were-only-possible-due-to-a-clever-workaround-from-the-original-games-graphic-system\/","title":{"rendered":"Final Fantasy Tactics \u2013 The Ivalice Chronicles\u2019 alternative character color schemes were only possible due to a clever workaround from the original game\u2019s graphic system"},"content":{"rendered":"\n<p><strong>Final Fantasy Tactics \u2013 The Ivalice Chronicles<\/strong>, the revamped version of Square Enix\u2019s 1997 TRPG classic, is set to release on September 30, 2025. In anticipation of the release, Square Enix is offering everyone who pre-orders a bonus item pack which includes a white equipment alternative for Ramza, and for those who are willing to spend a few more bucks on the Deluxe Edition of the game, the devs have prepared two more alternative color schemes amongst other goodies.<\/p>\n\n\n\n<p>In a recent interview with <a href=\"https:\/\/news.denfaminicogamer.jp\/interview\/250902b#i-1\" target=\"_blank\" rel=\"noreferrer noopener\">Denfaminicogamer<\/a>, art director Hiroshi Minagawa (who also worked on the original FF Tactics) and producer Shoichi Matsuzawa revealed that the process of implementing these alternate colors for Ramza was not as easy as one may think \u2013 however, the devs managed to pull it off thanks to an old coloring technique used in the original version of the game.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"556\" height=\"694\" sizes=\"auto, (max-width: 556px) 100vw, 556px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/09\/20250904-516840001.jpg\" alt=\"Deluxe edition bonuses list.\" class=\"wp-image-51689\" style=\"width:670px;height:auto\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/09\/20250904-516840001.jpg 556w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/09\/20250904-516840001-304x380.jpg 304w\" \/><\/figure>\n\n\n\n<p>\u201cAt first, we thought we could implement [the color variations] much easier, but we encountered some big problems that came with the original framework of the game. We were forced to change all of the colors of Ramza\u2019s animations, especially during the event scenes, but our art team somehow managed to make it all work out in the end,\u201d said Matsuzawa. Apparently, the tricky part of changing the colors came with the graphics technique they opted for using \u2013 and it was only a matter of chance that they decided to stick with the one that was originally used in the 1997 game.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/09\/20250904-516840002.jpg\" alt=\"Final Fantasy Tactics - The Ivalice Chronicles gameplay.\" class=\"wp-image-51690\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/09\/20250904-516840002.jpg 1024w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/09\/20250904-516840002-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/09\/20250904-516840002-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p>\u201cIn modern 3D CG games, a fairly common way to change colors as parameters is by using shaders. However, when it comes to porting a game with pixel graphics [in a modern environment], the pixel data is usually created with the full spectrum of colors in mind, as modern hardware\u2019s color restrictions aren\u2019t that rigorous compared to the ones back in the day. So, if you were to change the way something is colored, it would usually mean that the data just gets multiplied,\u201d Minagawa explained. In other words, in favor of using a full spectrum of colors, the developers would have to give up on customizable colors for characters \u2013 as it would just end up increasing unnecessary data, making the game slower to load. However, classic pixel graphics games had a much more economic solution for this problem.<\/p>\n\n\n\n<p>\u201cBack in the day, developers used separate sets of color data called \u201cpalettes,\u201d which were made so that even if you changed the colors, the data wouldn\u2019t increase in size. Since the Classic version uses this exact system, we\u2019ve implemented it so that it works the same way in the Enhanced version as well \u2013 the colors will change just by switching the palette,\u201d Minagawa revealed.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/09\/20250904-516840003.jpg\" alt=\"Final Fantasy Tactics - The Ivalice Chronicles gameplay.\" class=\"wp-image-51691\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/09\/20250904-516840003.jpg 1024w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/09\/20250904-516840003-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/09\/20250904-516840003-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p>While many modern-day developers prefer remaking classic pixel games in full color, as it gives them more freedom to enhance the richness of the graphics, The Ivalice Chronicles\u2019 devs\u2019 determination to stick to the original game\u2019s system may have proven to be a good decision in the long run. Minagawa joked: \u201cI\u2019m glad we didn\u2019t try making rich full-color graphics this time, because we wouldn\u2019t have been able to use the palette if that had been the case \u2013 it was a close call, (laughs).\u201d<\/p>\n\n\n\n<p>Final Fantasy Tactics \u2013 The Ivalice Chronicles releases on September 30 for PC (<a href=\"https:\/\/store.steampowered.com\/app\/1004640\/FINAL_FANTASY_TACTICS__The_Ivalice_Chronicles\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam<\/a>), PS5\/PS4, Xbox Series X\u2758S, Nintendo Switch, and Nintendo Switch 2.&nbsp;&nbsp;&nbsp;&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Final Fantasy Tactics &#8211; The Ivalice Chronicles devs share the story of how they implemented character color customization into the game.<\/p>\n","protected":false},"author":79,"featured_media":51693,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17],"class_list":["post-51684","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - 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