{"id":51475,"date":"2025-08-29T02:00:00","date_gmt":"2025-08-28T17:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=51475"},"modified":"2025-08-28T18:36:47","modified_gmt":"2025-08-28T09:36:47","slug":"danganronpa-creator-says-live-service-games-should-offer-players-a-genuine-conclusion-before-ending-services","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/danganronpa-creator-says-live-service-games-should-offer-players-a-genuine-conclusion-before-ending-services\/","title":{"rendered":"Danganronpa creator says live-service games should offer players a genuine conclusion before ending services"},"content":{"rendered":"\n<p>As Japan\u2019s online game market grows saturated and publishers struggle to sustain their games, many gacha and live-service games are facing <a href=\"https:\/\/automaton-media.com\/en\/news\/japans-gacha-game-industry-in-a-sinking-titanic-phase-developer-says-switching-to-console-game-development-not-an-easy-solution-for-many\/\" target=\"_blank\" rel=\"noreferrer noopener\">inevitable shutdowns<\/a>. Such fate also struck Tribe Nine, an action RPG co-developed by Akatsuki Games and Too Kyo Games, which <a href=\"https:\/\/automaton-media.com\/en\/news\/tribe-nine-to-end-services-on-november-27\/\" target=\"_blank\" rel=\"noreferrer noopener\">announced its end of services<\/a> only a few months following launch. However, the original creator of the franchise, Kazutaka Kodaka still hasn\u2019t given up on the Tribe Nine IP \u2013 which is why he recently announced the launch of Neoneon Tribe, an unofficial and completely non-profit doujin circle, as a way to finish the story that will be prematurely cut-off due to the game ending services in November this year. Talking to AUTOMATON, Kodaka says that one of the main reasons behind this decision is that Tribe Nine\u2019s playerbase deserves closure.<\/p>\n\n\n\n<p>What Neoneon Tribe is doing is quite unprecedented, and Kodaka isn\u2019t sure whether he wants to encourage other creators to follow in his footsteps and whether they\u2019d even be able to pull it off. However, he emphasizes that \u201cWhen an IP you created inevitably fails as a business, nothing much can be done there, however, I believe that [as developers] we have to find a way to offer our players a sincere conclusion.\u201d<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"839\" height=\"466\" sizes=\"auto, (max-width: 839px) 100vw, 839px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/08\/20250828-514750001.jpg\" alt=\"Tribe Nine visual. \" class=\"wp-image-51477\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/08\/20250828-514750001.jpg 839w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/08\/20250828-514750001-380x211.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/08\/20250828-514750001-768x427.jpg 768w\" \/><\/figure>\n\n\n\n<p>Online games require continuous management, frequent new updates and a budget that will be able to cover all of that while also turning a profit for the developers. As soon as that loop falls out of balance, games are forced to end services \u2013 no matter how popular a game is, such an outcome is inevitable in the long run. Live-service games are usually written without a clear ending in sight, as the format offers high potential for long-term continuation. However, that also means that developers are caught off guard when confronted with their project actually having to come to an end.<\/p>\n\n\n\n<p>\u201cOf course, creators can\u2019t really go about making a game under the assumption that it is going to end services, it\u2019s somewhat inevitable,\u201d Kodaka says. \u201cBut I do believe that, as a way of taking responsibility for creating the game, one of the things creators should be thinking about when they start working on their project is how to wrap it up regardless of what happens to it.\u201d<\/p>\n\n\n\n<p>Despite not being directly involved in the development of Akatsuki Games\u2019 Tribe Nine, Kodaka strongly felt this responsibility as the original creator of the franchise. Alongside Tribe Nine\u2019s former producer Shuhei Yamaguchi and scenario writer Katsunori Suginaka, he will be delivering the rest of the game\u2019s story through the web, with a game-like system currently in development by ChronoGate.<\/p>\n\n\n\n<p>Related articles: <a href=\"https:\/\/automaton-media.com\/en\/news\/tribe-nines-creators-didnt-want-the-game-to-go-down-in-history-as-that-project-that-flopped-in-three-months-which-is-why-theyre-working-for-free-to-comple\/\" target=\"_blank\" rel=\"noreferrer noopener\">Tribe Nine\u2019s creators didn\u2019t want the game to go down in history as \u201cthat project that flopped in three months,\u201d which is why they\u2019re working for free to complete the story<\/a><\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Amidst many live-service games abruptly shutting down, Danganronpa creator Kazutaka Kodaka says players deserve to be given a proper closure.<\/p>\n","protected":false},"author":79,"featured_media":51476,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[10,3],"tags":[17],"class_list":["post-51475","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-interviews","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - 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