{"id":51408,"date":"2025-08-27T22:00:00","date_gmt":"2025-08-27T13:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=51408"},"modified":"2025-08-28T13:47:23","modified_gmt":"2025-08-28T04:47:23","slug":"japans-gacha-game-industry-in-a-sinking-titanic-phase-developer-says-switching-to-console-game-development-not-an-easy-solution-for-many","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/japans-gacha-game-industry-in-a-sinking-titanic-phase-developer-says-switching-to-console-game-development-not-an-easy-solution-for-many\/","title":{"rendered":"Japan&#8217;s gacha game industry in a &#8220;sinking Titanic-phase,&#8221; developer says. Switching to console game development not an easy solution for many\u00a0"},"content":{"rendered":"\n<p>Square Enix recently announced that it will be discontinuing two of its decade-old mobile gacha games in Japan \u2013 Final Fantasy: Brave Exvius and Dragon Quest of the Stars. With the market growing saturated and development costs constantly rising, end-of-service announcements are unfortunately nothing new in the industry, and developers in Japan are starting to feel like they can\u2019t expect much of a future from working on domestic mobile games. Moreover, according to some, professionals who only have experience working on Japanese-style mobile games are having trouble finding work in other fields like console game development.&nbsp;<\/p>\n\n\n\n<p>Prompted by the recent announcements by Square Enix, mobile game developer Suemaru <a href=\"https:\/\/x.com\/suemaruuuuuuX\/status\/1959949061139894773\" target=\"_blank\" rel=\"noreferrer noopener\">commented on X<\/a>, \u201cDragon Quest of the Stars and FF Brave Exvius are shutting down. As someone active in the industry, I once again feel that gacha games are becoming like the Titanic. Staying in this industry means clinging to one of the limited spots on a sinking ship. I don\u2019t think all of it will go under, but the number of seats that can stay afloat will keep shrinking.\u201d&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1350\" height=\"758\" sizes=\"auto, (max-width: 1350px) 100vw, 1350px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/08\/20250827-51408-header.jpg\" alt=\"\" class=\"wp-image-51411\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/08\/20250827-51408-header.jpg 1350w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/08\/20250827-51408-header-380x213.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/08\/20250827-51408-header-768x431.jpg 768w\" \/><\/figure>\n\n\n\n<p>Japan\u2019s mobile scene has long-running hits like <a href=\"https:\/\/automaton-media.com\/en\/news\/fate-grand-orders-secret-to-maintaining-over-1-million-monthly-users-even-9-years-after-launch-an-unusually-high-retention-rate-according-to-study\/\" target=\"_blank\" rel=\"noreferrer noopener\">Fate\/Grand Order<\/a>, Monster Strike and Puzzles and Dragons that have managed to stay profitable for over a decade (the \u201climited seats\u201d), but even the companies behind them, like Puzzle and Dragons developer GungHo, have struggled to produce any new hits in the meantime (<a href=\"https:\/\/automaton-media.com\/en\/news\/activist-investor-of-major-japanese-game-developer-requests-dismissal-of-ceo-calls-him-unqualified-and-completely-unaware-of-his-responsibilities\/\" target=\"_blank\" rel=\"noreferrer noopener\">Related Article<\/a>). Moreover, recent high-budget projects like Aniplex\u2019s Tribe Nine have suffered <a href=\"https:\/\/automaton-media.com\/en\/news\/tribe-nine-to-end-services-on-november-27\/\" target=\"_blank\" rel=\"noreferrer noopener\">shutdowns in mere months following launch<\/a>.\u00a0<\/p>\n\n\n\n<p>Amidst such circumstances, Suemaru feels like his career has reached a limit. \u201cEven if I continue as a gacha game director, I won\u2019t see my income grow. I also don\u2019t know how long I\u2019ll even have my \u2018seat\u2019 for.\u201d On the other hand, he doesn\u2019t see an easy path towards changing fields.&nbsp;<\/p>\n\n\n\n<p>Alwei, representative of Indie-Us Games, a Japanese company specializing in Unreal Engine development, <a href=\"https:\/\/x.com\/aizen76\/status\/1960254128640479543\" target=\"_blank\" rel=\"noreferrer noopener\">adds that<\/a> \u201cIt\u2019s already so hard to get off [the sinking ship], and yet the industry is clearly in a decline. Moving from Japanese-style mobile game development into console game development is very difficult, even though the opposite is simple. People who\u2019ve built their entire career in mobile games are facing an extremely troubling situation.\u201d Suemaru <a href=\"https:\/\/x.com\/suemaruuuuuuX\/status\/1960295703256723627\" target=\"_blank\" rel=\"noreferrer noopener\">confirms<\/a> that this is precisely the problem he\u2019s now struggling with, as 100% of his career has involved managing online mobile games.&nbsp;<\/p>\n\n\n\n<p>This seems to be an issue that particularly affects Japanese devs working as mobile game planners (a position most similar to game designers in the West). JohnnyGameStudio <a href=\"https:\/\/x.com\/JGS_Developer\/status\/1960192087447785673\" target=\"_blank\" rel=\"noreferrer noopener\">comments<\/a>, \u201cThe people in planning positions at mobile game companies have skills that aren\u2019t easily transferable to console games or other fields, so they can\u2019t switch jobs unlike artists and programmers.\u201d&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1513\" height=\"841\" sizes=\"auto, (max-width: 1513px) 100vw, 1513px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/08\/20250827-51408-001jpg.jpg\" alt=\"Atelier Resleriana\" class=\"wp-image-51412\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/08\/20250827-51408-001jpg.jpg 1513w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/08\/20250827-51408-001jpg-380x211.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/08\/20250827-51408-001jpg-768x427.jpg 768w\" \/><\/figure>\n\n\n\n<p>Part of the issue also stems from technological requirements, as Alwei <a href=\"https:\/\/x.com\/aizen76\/status\/1960532078145233314\" target=\"_blank\" rel=\"noreferrer noopener\">explains<\/a>, \u201cThe console sector values skills in complex, polished action gameplay and high-end graphics technology. These are skills you can apply as-is to mobile games. But for mobile games, server technology is indispensable, yet it\u2019s not essential for console games, so demand is low. Console games also have strict TRCs (technical requirements checks) imposed by the platform holders, which makes prior experience a huge advantage.\u201d\u00a0<\/p>\n\n\n\n<p>Given that Japanese companies often very clearly distinguish between new hires (freshly graduated young employees whom the company trains from zero as a future investment) and mid-career hires (who are expected to be experienced and immediately fill a vacancy), this puts mobile game veterans wishing to switch to console game in an undesirable position. Such individuals are unfortunately likely to increase in the future.&nbsp;<\/p>\n\n\n\n<p>According to a survey by the Japan Online Game Association (source: <a href=\"https:\/\/ascii.jp\/elem\/000\/004\/298\/4298788\/\" target=\"_blank\" rel=\"noreferrer noopener\">ASCII Japan<\/a>), the domestic online game market was worth an estimated 1.105 trillion yen in 2024 (about $7.48 billion), a steady decline from <a href=\"https:\/\/ascii.jp\/elem\/000\/004\/209\/4209026\/\" target=\"_blank\" rel=\"noreferrer noopener\">2023<\/a>\u2019s $10.89 billion. Meanwhile, average mobile game development costs in 2024 rose to about $3.33 million per title, 4.7 times higher than ten years ago. Combined with the effect of market oversaturation and strong competition from high-budget publishers in China and South Korea, Japan\u2019s domestic gacha game market will likely have a difficult time regaining its momentum.&nbsp;<\/p>\n\n\n\n<p><strong>Related article: <a href=\"https:\/\/automaton-media.com\/en\/news\/japanese-gacha-game-studio-asks-100-full-time-employees-to-quit-in-large-scale-downsizing\/\">Japanese gacha game studio asks 100 full-time employees to quit in large-scale downsizing\u00a0<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Developers in Japan are starting to feel like they can\u2019t expect much of a future from working on domestic mobile games.<\/p>\n","protected":false},"author":55,"featured_media":36991,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[64,3],"tags":[17],"class_list":["post-51408","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Japan&#039;s gacha game industry in a &quot;sinking Titanic-phase,&quot; developer says. Switching to console game development not an easy solution for many\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Developers in Japan are starting to feel like they can\u2019t expect much of a future from working on domestic mobile games.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/japans-gacha-game-industry-in-a-sinking-titanic-phase-developer-says-switching-to-console-game-development-not-an-easy-solution-for-many\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Japan&#039;s gacha game industry in a &quot;sinking Titanic-phase,&quot; developer says. 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