{"id":51200,"date":"2025-08-20T02:00:00","date_gmt":"2025-08-19T17:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=51200"},"modified":"2025-08-19T17:46:41","modified_gmt":"2025-08-19T08:46:41","slug":"ai-the-somnium-files-series-producers-policy-is-not-to-touch-the-work-of-the-director-and-writers-his-role-is-to-give-input-from-the-perspective-of-a-player","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/ai-the-somnium-files-series-producers-policy-is-not-to-touch-the-work-of-the-director-and-writers-his-role-is-to-give-input-from-the-perspective-of-a-player\/","title":{"rendered":"AI: THE SOMNIUM FILES series producer\u2019s policy is not to touch the work of the director and writers. His role is to give input from the \u201cperspective of a player\u201d"},"content":{"rendered":"\n<p>While in recent years game creators are becoming increasingly cautious about the expressions that appear in their works, Kaname Date is still cracking dirty jokes like always in the AI series\u2019 latest midquel <strong>No Sleep For Kaname Date \u2013 From AI: THE SOMNIUM FILES. <\/strong>AUTOMATON recently asked Spike Chunsoft executive Yasuhiro Iizuka how he approaches such matters, given his responsibilities as the series\u2019 producer.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"540\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/08\/20250819-512000001.jpg\" alt=\"No Sleep for Kaname Date gameplay.\" class=\"wp-image-51203\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/08\/20250819-512000001.jpg 960w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/08\/20250819-512000001-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/08\/20250819-512000001-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p>How directly a game producer gets involved in development depends on the person and project, but for AI: The Somnium Files, Iizuka\u2019s stance is not to touch the writers\u2019 and director\u2019s work \u2013 an attitude he maintained when developing No Sleep For Kaname Date too. \u201cI usually don\u2019t interfere. The scenario writer and director should be able to do as they please.\u201d Iizuka usually doesn\u2019t give any suggestions on the general creative direction of the series, nor does he raise objections about game content. \u201cThe unique vibe of the AI series comes from Uchikoshi-san&#8217;s touch in building the characters and story,\u201d he comments, emphasizing the role of the series\u2019 original creator.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"540\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/08\/20250819-512000002.jpg\" alt=\"No Sleep for Kaname Date gameplay.\" class=\"wp-image-51202\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/08\/20250819-512000002.jpg 960w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/08\/20250819-512000002-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/08\/20250819-512000002-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p>\u201cI\u2019ve never made any interventions to the creative process behind the games, especially the scenario. I pretty much don\u2019t say anything regarding development either. There is only one instance when I do get involved in the development process \u2013 and that\u2019s after I\u2019ve actually played through the whole game myself.\u201d According to Iizuka, the AI team creates the first playable build of a game quite early on in the process, so he has enough time to do a full playthrough and write down all the things that bothered him about the game. From continuity errors in the story and confusing game elements to unnatural positionings of shadows \u2013 he compiles any errors that catch his eye (from the perspective of a player) and forwards them to the director and other developers for revision. Interestingly enough, Iizuka had to play through No Sleep for Kaname Date six times until the game reached a version that everybody was satisfied with.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"440\" sizes=\"auto, (max-width: 768px) 100vw, 768px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/08\/20250819-512000003.jpg\" alt=\"No Sleep for Kaname Date gameplay.\" class=\"wp-image-51204\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/08\/20250819-512000003.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/08\/20250819-512000003-380x218.jpg 380w\" \/><\/figure>\n\n\n\n<p>\u201cI get to play the game very early on in development, and I\u2019m also the only one in the team who\u2019s able to view it from the perspective of a player. So as soon as I find something that seems off, we immediately have a meeting,\u201d he explains. On the other hand, Iizuka does not insist on everything he points out being addressed, and he does not insist on issues being resolved using his solutions. \u201cIf the developers say, \u2018You\u2019re right, this part is a bit off, we\u2019re going to fix it,\u2019 that\u2019s great, but if they want to fix it in their own way instead of following my instructions, that\u2019s also fine, and another viable option would just be not to fix it altogether.\u201d<\/p>\n\n\n\n<p>\u201cThere\u2019s one thing I\u2019ve got to say though \u2013 I\u2019ve been having so much fun throughout the whole process,\u201d Iizuka laughed.<\/p>\n\n\n\n<p>No Sleep For Kaname Date \u2013 From AI: THE SOMNIUM FILES is out now for PC (Steam), Nintendo Switch, and Nintendo Switch 2.&nbsp;&nbsp;&nbsp;<\/p>\n\n\n\n<p>Related Articles:<\/p>\n\n\n\n<p><a href=\"https:\/\/automaton-media.com\/en\/news\/ai-the-somnium-files-first-entry-didnt-sell-well-at-launch-but-spike-chunsoft-made-the-call-to-keep-pursuing-the-ip\/\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>AI: The Somnium Files\u2019 first entry didn\u2019t sell well at launch, but Spike Chunsoft made the call to keep pursuing the IP. Series producer tells us why\u00a0<\/strong><\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/automaton-media.com\/en\/news\/spike-chunsoft-is-in-no-rush-to-expand-its-overseas-publishing-long-term-connections-and-a-strong-japanese-market-are-priorities\/\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Spike Chunsoft is in no rush to expand its overseas publishing. Long-term connections and a strong Japanese market are priorities, says executive<\/strong><\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/automaton-media.com\/en\/news\/amidst-rising-development-costs-the-ai-the-somnium-files-series-has-persevered-by-prioritizing-story-and-voice-acting-over-graphics-and-environments-producer-says\/\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Amidst rising development costs, the AI: The Somnium Files series has persevered by prioritizing story and voice acting over graphics and environments, producer says\u00a0<\/strong><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>AI: The Somnium Files series producer recently told AUTOMATON more about his &#8220;player-oriented&#8221; approach producing the series.  <\/p>\n","protected":false},"author":79,"featured_media":51201,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[10,3],"tags":[17],"class_list":["post-51200","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-interviews","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>AI: THE SOMNIUM FILES series producer\u2019s policy is not to touch the work of the director and writers. His role is to give input from the \u201cperspective of a player\u201d - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"AI: The Somnium Files series producer recently told AUTOMATON more about his &quot;player-oriented&quot; approach producing the series.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/ai-the-somnium-files-series-producers-policy-is-not-to-touch-the-work-of-the-director-and-writers-his-role-is-to-give-input-from-the-perspective-of-a-player\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"AI: THE SOMNIUM FILES series producer\u2019s policy is not to touch the work of the director and writers. 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