{"id":50850,"date":"2025-08-08T06:00:00","date_gmt":"2025-08-07T21:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=50850"},"modified":"2025-08-07T19:15:44","modified_gmt":"2025-08-07T10:15:44","slug":"nintendo-composer-reveals-metroids-ending-theme-was-made-to-impress-one-debugger-on-the-team-i-composed-the-theme-specifically-for-him","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/nintendo-composer-reveals-metroids-ending-theme-was-made-to-impress-one-debugger-on-the-team-i-composed-the-theme-specifically-for-him\/","title":{"rendered":"Nintendo composer reveals Metroid\u2019s ending theme was made to impress one debugger on the team. \u201cI composed the theme specifically for him\u201d"},"content":{"rendered":"\n<p>Yesterday\u2019s date, August 6, 2025, marks exactly 39 years since the Japanese release of Nintendo\u2019s classic action-adventure platformer <strong>Metroid<\/strong>. Commemorating the anniversary, game composer Hirokazu \u201cChip\u201d Tanaka, known for his work on numerous Nintendo classics including Super Mario Land, Tetris and Earthbound, shared a heartwarming story about the debugging stage of Metroid and how the ending theme came to be.<\/p>\n\n\n\n<p>In one of his recent X posts, Tanaka reveals that he composed the ending theme in order to impress one staff member that was in charge of debugging. According to the post, during the final stages of debugging, all of the other production members gathered to cheer on the debugger as he played through \u2013 and the final theme was made specifically for that moment.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\">\u30e1\u30c8\u30ed\u30a4\u30c9\u306e\u958b\u767a\u3067\u5370\u8c61\u7684\u3060\u3063\u305f\u306e\u306f\u6700\u5f8c\u306e\u30c7\u30d0\u30c3\u30b0\u3002<br>\u30b9\u30bf\u30c3\u30d5\u306e1\u4eba\u306f\u6b73\u3082\u96e2\u308c\u3066\u3066\u5236\u4f5c\u306e\u73fe\u5f79\u3067\u306f\u306a\u304b\u3063\u305f\u3002\u4e00\u3064\u306e\u90e8\u5c4b\u3067\u5f7c\u304c\u30b2\u30fc\u30e0\u30af\u30ea\u30a2\u30fc\u3067\u304d\u308b\u306e\u3092\u30b9\u30bf\u30c3\u30d5\u307f\u3093\u306a\u3067\u898b\u5b88\u308a\u5fdc\u63f4\u3057\u305f\u3002\u30a8\u30f3\u30c7\u30a3\u30f3\u30b0\u66f2\u306f\u305d\u306e1\u4eba\u306b\u3068\u306b\u304b\u304f\u30af\u30ea\u30a2\u30fc\u3057\u3066\u611f\u52d5\u3057\u3066\u6b32\u3057\u3044\u3001\u3068\u3044\u3046\u60f3\u3044\u3067\u4f5c\u66f2\u3057\u305f\u3002<br>\u3053\u308c\u3001\u307e\u3058\u8a71\u3002 <a href=\"https:\/\/t.co\/fqzQu1YR99\">pic.twitter.com\/fqzQu1YR99<\/a><\/p>&mdash; Chip Tanaka \/ \u305f\u306a\u304b\u3072\u308d\u304b\u305a (@tanac2e) <a href=\"https:\/\/twitter.com\/tanac2e\/status\/1953024137364160999?ref_src=twsrc%5Etfw\">August 6, 2025<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p>\u201cThe final debugging stage of Metroid\u2019s development was quite memorable for me. We had one staff member that was older than us, and wasn\u2019t an active member of the production team. All of the other staff gathered in one room; we were watching and rooting for him to clear the game. I composed the ending theme specifically because I wanted him to feel deeply moved after completing the game. This is a true story.\u201d<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\">\u3084\u3063\u305f\u4e8b\u306e\u3042\u308b\u4eba\u306f\u308f\u304b\u308b\u3068\u601d\u3046\u304c<br>\u30de\u30b6\u30fc\u30d6\u30ec\u30a4\u30f3\u653b\u7565\u3057\u3066\u3082\u8131\u51fa\u3059\u308b\u306e\u304c\u610f\u5916\u306b\u305f\u3044\u3078\u3093\u3067w<br>\u30d6\u30b6\u30fc\u97f3\u304c\u3046\u308b\u3055\u304f\u3001\u6c17\u6301\u3061\u304c\u8ffd\u3044\u8a70\u3081\u3089\u308c\u3064\u3044\u843d\u3061\u3066\u3057\u307e\u3046\u3001\u3068\u3044\u3046\u3002<br>1\u4eba\u306e\u30c7\u30d0\u30c3\u30ac\u30fc\u306e\u70ba\u306b\u3069\u3093\u3069\u3093\u30e2\u30cb\u30bf\u30fc\u306f\u5927\u304d\u304f\u306a\u308a\u97f3\u3082\u3069\u3093\u3069\u3093\u5927\u304d\u304f\u3057\u3066\u5927\u8feb\u529b\uff01\u30b9\u30bf\u30c3\u30d5\u307f\u306a\u3067\u697d\u3057\u3093\u3067\u30c7\u30d0\u30c3\u30b0\u3057\u3066\u305f\u3088\u3093\u3002<\/p>&mdash; Chip Tanaka \/ \u305f\u306a\u304b\u3072\u308d\u304b\u305a (@tanac2e) <a href=\"https:\/\/twitter.com\/tanac2e\/status\/1953026225997557915?ref_src=twsrc%5Etfw\">August 6, 2025<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p>He goes on to describe the atmosphere during the debugging session, describing how the whole team enjoyed watching the debugger and supported him throughout the playthrough. He specifically nods to the final battle with Mother Brain and the intense escape sequence. \u201cI think people who have played the game understand, but even if you manage to rush through defeating Mother Brain, the escape sequence is surprisingly tough, lol. The alarm is loud, it makes you feel overwhelmed, and you end up falling. For the sake of one debugger, the we kept switching to a bigger monitor and making the sounds louder and louder, creating such an amazing atmosphere. All of the staff was having so much fun debugging.\u201d As the escape sequence culminated into the ending, all of the team members were greeted by the epic theme, and we\u2019re sure it felt like more than just a personal achievement of a single debugger, but like an accomplishment of the whole team.&nbsp;<\/p>\n\n\n\n<p>Related articles:<\/p>\n\n\n\n<p><a href=\"https:\/\/automaton-media.com\/en\/news\/square-collapsed-after-he-left-final-fantasy-composer-on-how-hironobu-sakaguchis-innate-leadership-skills-held-the-company-together\/\" target=\"_blank\" rel=\"noreferrer noopener\">\u201cSquare collapsed after he left.\u201d Final Fantasy composer on how Hironobu Sakaguchi\u2019s innate leadership skills held the company together<br><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Metroid composer Hirokazu &#8220;Chip&#8221; Tanaka reminisces about the time he composed the ending theme for the 1986 game. <\/p>\n","protected":false},"author":79,"featured_media":50852,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17],"class_list":["post-50850","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - 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