{"id":50261,"date":"2025-07-22T22:00:00","date_gmt":"2025-07-22T13:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=50261"},"modified":"2025-07-22T16:14:27","modified_gmt":"2025-07-22T07:14:27","slug":"ghost-of-yoteis-map-is-about-the-same-size-as-ghost-of-tsushimas-the-devs-didnt-want-to-compromise-on-density-for-a-larger-map","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/ghost-of-yoteis-map-is-about-the-same-size-as-ghost-of-tsushimas-the-devs-didnt-want-to-compromise-on-density-for-a-larger-map\/","title":{"rendered":"Ghost of Yotei\u2019s map is about the same size as Ghost of Tsushima\u2019s. The devs didn\u2019t want to compromise on \u201cdensity\u201d for a larger map\u00a0"},"content":{"rendered":"\n<p>SIE and Sucker Punch Productions released<strong> Ghost of Yotei\u2019s <\/strong>gameplay deep dive on July 11. Following up on the reveal, Automaton Japan sat down with creative co-directors Jason Connell and Nate Fox to hear more about Ghost of Tsushima\u2019s long-awaited sequel. The developers shared insights into what players can expect in terms of game volume, as well as their pursuit of map density as opposed to a \u201cbigger is better\u201d approach.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Ghost of Y\u014dtei - State of Play Gameplay Deep Dive | PS5 Games\" width=\"1160\" height=\"653\" src=\"https:\/\/www.youtube.com\/embed\/cgM6poO2JmY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>&nbsp;<br>Commenting on Ghost of Yotei\u2019s overall volume, Fox notes, \u201cI\u2019d say it\u2019s roughly on par with Ghost of Tsushima. The map is about the same size too, but Ghost of Yotei has more density.&#8221;&nbsp;<\/p>\n\n\n\n<p>Connel follows up by commenting, \u201cWhen it comes to both map size and game volume, we don\u2019t believe that \u2018bigger\u2019 or \u2018more\u2019 is inherently better.\u201d The developers say they took the lessons they learned from developing Ghost of Tsushima and focused on improving the quality of individual experiences the game offers, rather than upscaling the open world. In order to keep Ghost of Yotei engaging from start to finish, they employed two strategies.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1722\" height=\"736\" sizes=\"auto, (max-width: 1722px) 100vw, 1722px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/07\/20250722-50261-002.jpg\" alt=\"Ghost of Yotei\" class=\"wp-image-50265\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/07\/20250722-50261-002.jpg 1722w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/07\/20250722-50261-002-380x162.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/07\/20250722-50261-002-768x328.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/07\/20250722-50261-002-1536x657.jpg 1536w\" \/><\/figure>\n\n\n\n<p>The first, Connel explains, has to do with creating a subjective feeling of monumentality. \u201cEven though the map is roughly the same size, Hokkaido is obviously much larger than Tsushima in real life, so we concentrated our efforts on making the world appear larger than it actually is. You\u2019ll see vast plains and massive mountain ranges towering in the background. This is all scenery that wasn\u2019t as present in Tsushima, and it\u2019s designed to help players<em> <\/em>feel<em> <\/em>the scale of things.\u201d&nbsp;<\/p>\n\n\n\n<p>The second strategy lies in encouraging players to explore. \u201cGhost of Yotei includes various systems and details aimed at making exploration feel free and rewarding. For example, running through flowers increases your movement speed, and if you follow these flower trails, you might discover hidden secrets. We\u2019ve also added new items like telescopes and binoculars to allow players to enjoy the scenery. All these details work together to ensure that players won\u2019t get bored even on a large map.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1536\" height=\"864\" sizes=\"auto, (max-width: 1536px) 100vw, 1536px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/07\/Image006-1536x864-1.webp\" alt=\"Ghost of Yotei\" class=\"wp-image-50264\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/07\/Image006-1536x864-1.webp 1536w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/07\/Image006-1536x864-1-380x214.webp 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/07\/Image006-1536x864-1-768x432.webp 768w\" \/><\/figure>\n\n\n\n<p>While Sucker Punch could have opted to \u201cdouble the map size and use that as a selling point,\u201d they decided against doing so fairly early in development. \u201cIf we did that, we\u2019d have to fill the map with twice the content, and that content would need to be meaningful so as to not tire the player. Ghost of Tsushima was already a big enough game, so rather than upscaling just for the sake of it, we chose to focus on delivering more variety and higher quality while maintaining a similar scale.\u201d&nbsp;<\/p>\n\n\n\n<p>Ghost of Yotei releases on October 2, 2025 for <a href=\"https:\/\/www.playstation.com\/en-us\/ps5\/ghost-of-yotei-limited-edition-ps5-bundle-and-accessories\/\" target=\"_blank\" rel=\"noreferrer noopener\">PS5<\/a>.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ghost of Yotei co-directors Jason Connell and Nate Fox decided early on in development that they will not be expanding the game&#8217;s map &#8220;for the sake of it.&#8221;<\/p>\n","protected":false},"author":1,"featured_media":50266,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17],"class_list":["post-50261","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Ghost of Yotei\u2019s map is about the same size as Ghost of Tsushima\u2019s. The devs didn\u2019t want to compromise on \u201cdensity\u201d for a larger map\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Ghost of Yotei co-directors Jason Connell and Nate Fox decided early on in development that they will not be expanding the game&#039;s map &quot;for the sake of it.&quot;\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/ghost-of-yoteis-map-is-about-the-same-size-as-ghost-of-tsushimas-the-devs-didnt-want-to-compromise-on-density-for-a-larger-map\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Ghost of Yotei\u2019s map is about the same size as Ghost of Tsushima\u2019s. 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