{"id":50251,"date":"2025-07-23T00:01:00","date_gmt":"2025-07-22T15:01:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=50251"},"modified":"2025-07-22T12:30:36","modified_gmt":"2025-07-22T03:30:36","slug":"ratatan-to-bring-back-previously-cut-special-moves-balance-out-difficulty-in-response-to-soulslike-comparisons","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/ratatan-to-bring-back-previously-cut-special-moves-balance-out-difficulty-in-response-to-soulslike-comparisons\/","title":{"rendered":"Ratatan to bring back previously cut special moves, balance out difficulty in response to \u201csoulslike\u201d comparisons\u00a0"},"content":{"rendered":"\n<p>Earlier this July, TVT Co. and Ratata Arts decided to delay the Early Access release of <strong>Ratatan<\/strong> on Steam. While the Patapon successor was delayed mainly due to the <a href=\"https:\/\/automaton-media.com\/en\/news\/patapon-spiritual-successors-early-access-release-delayed-in-response-to-harsh-demo-feedback\/\" target=\"_blank\" rel=\"noreferrer noopener\">overwhelming amount of player feedback for the demo version<\/a>, producer Kazuto Sakajiri and game designer Hiroyuki Kotani revealed that previously cut content and other features will be included in the release.\u00a0<\/p>\n\n\n\n<p>In an interview with <a href=\"https:\/\/automaton-media.com\/en\/news\/patapon-spiritual-successors-early-access-release-delayed-in-response-to-harsh-demo-feedback\/\" target=\"_blank\" rel=\"noreferrer noopener\">Famitsu<\/a>, Sakajiri mentions that several complaints were directed at the demo version\u2019s difficulty, with some describing it as a \u201cSoulslike under the guise of \u2018Patapon\u2019.\u201d As such, Sakajiri and the rest of the development team are making adjustments to the difficulty of the Early Access version.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1354\" height=\"759\" sizes=\"auto, (max-width: 1354px) 100vw, 1354px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/07\/20250722-50251-001.jpg\" alt=\"Ratatan Kickstarter trailer\" class=\"wp-image-50255\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/07\/20250722-50251-001.jpg 1354w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/07\/20250722-50251-001-380x213.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/07\/20250722-50251-001-768x431.jpg 768w\" \/><figcaption class=\"wp-element-caption\">Ratatan\u2019s special moves were showcased in the Kickstarter announcement movie, but got cut from the demo <\/figcaption><\/figure>\n\n\n\n<p>One of the biggest changes coming to Ratatan\u2019s Early Access release is the reintroduction of special moves which were first shown in the game\u2019s <a href=\"https:\/\/youtu.be\/w9pky9tbEzM?si=kLK2AgP1GUPOr_Ki\" target=\"_blank\" rel=\"noreferrer noopener\">Kickstarter announcement movie<\/a> but were subsequently scrapped during development. After receiving several requests to bring special moves back into the game, the development team settled on a compromise by giving each of the eight available Ratatans a unique skill that would give it a sense of individuality (as opposed to increasing the total number of attacks and inputs). Cobuns, the followers of your chosen Ratatan, will also have special moves of their own.&nbsp;<\/p>\n\n\n\n<p>The addition of special moves meant that Ratatan\u2019s level design and balance had to change. According to Sakajiri, the lead level designer was blue in the face when it was decided that both Ratatans and Cobuns would be getting special moves. To prevent special moves from becoming overpowered, the team had to balance the resources required to perform them.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Ratatan Early Access Trailer\" width=\"1160\" height=\"653\" src=\"https:\/\/www.youtube.com\/embed\/h_UngFO7E40?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>Aside from difficulty changes and special moves, accessibility features are also being added to the Early Access release. All of the upcoming features and fixes are being compiled into a hefty patch notes list. Sakajiri and Otari attribute the speed at which they can make and execute decisions to the team\u2019s small size, but are well aware of the tight budget and timeline they are working with.&nbsp;<\/p>\n\n\n\n<p>Ratatan is currently in development for PC (Steam), Xbox Series X|S, PlayStation 4 and 5, and Nintendo Switch.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ratatan, the spiritual successor to Japan Studio&#8217;s Patapon, is undergoing significant changes following its postponement.<\/p>\n","protected":false},"author":67,"featured_media":50254,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17],"class_list":["post-50251","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Ratatan to bring back previously cut special moves, balance out difficulty in response to \u201csoulslike\u201d comparisons\u00a0 - 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