{"id":49886,"date":"2025-07-10T00:01:00","date_gmt":"2025-07-09T15:01:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=49886"},"modified":"2025-07-10T18:32:59","modified_gmt":"2025-07-10T09:32:59","slug":"legendary-capcom-artist-akiman-says-he-worked-overtime-like-crazy-because-he-wanted-to-beat-other-big-game-companies","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/legendary-capcom-artist-akiman-says-he-worked-overtime-like-crazy-because-he-wanted-to-beat-other-big-game-companies\/","title":{"rendered":"Legendary Capcom artist Akiman says he worked overtime like crazy because he wanted to \u201cbeat other big game companies\u201d"},"content":{"rendered":"\n<p>Former Capcom character designer and illustrator Akira \u201cAkiman\u201d Yasuda, famous for his work on Street Fighter II: The World Warrior and Red Dead Revolver, recently shared some insight about his early days working at Capcom. On his X account, he spoke about his habit of working overtime, with the biggest reason for it being \u201cwanting to beat other big game companies.\u201d<\/p>\n\n\n\n<p>Overtime work is nothing unfamiliar to the Japanese corporate landscape, and the country\u2019s game industry is <a href=\"https:\/\/automaton-media.com\/en\/news\/20231006-22117\/\">notorious for crunch culture<\/a> (although things &nbsp;have been gradually improving in recent years). &nbsp;But not all overtime is imposed by employers, especially in creative fields. Over on X, an industry animator posed a question \u2013 what does it actually feel like to work overtime, especially for people who do it voluntarily. While most people would rather finish work and go home, many of them choose to stay late, sleep over at the company or even clock in on their off days. In response to the question, Akiman explains that he was one of those people who worked overtime because they had a goal to achieve. In his case, it was making Capcom bigger and topping over other rivaling major companies.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\">\u304b\u3064\u3066\u306e\u50d5\u306f\u4f1a\u793e\u3092\u5927\u304d\u304f\u3057\u305f\u304f\u3066\u6b8b\u696d\u3057\u3066\u307e\u3057\u305f\u3001\u6642\u306b\u6570\u30f6\u6708\u4f1a\u793e\u306b\u6cca\u307e\u3063\u3066\u307e\u3057\u305f <a href=\"https:\/\/t.co\/R97SIEwr4B\">https:\/\/t.co\/R97SIEwr4B<\/a><\/p>&mdash; \u3042\u304d\u307e\u3093PLAMAX\u300cGODZ ORDER\u300d\u795e\u7ffc\u9a0e\u58eb\u56e3 (@akiman7) <a href=\"https:\/\/twitter.com\/akiman7\/status\/1942545059783856210?ref_src=twsrc%5Etfw\">July 8, 2025<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p>According to his post, in order to achieve his goal, he worked non-stop, and there were instances where he would even sleep in the office for a couple of months. However, it seems like his personal ambition wasn\u2019t the sole driving force behind him forming such working habits. In a 2003 interview (courtesy of <a href=\"https:\/\/shmuplations.com\/akirayasuda\/\">shmuplations<\/a>), Akiman also mentioned being assigned extremely harsh deadlines that didn\u2019t allow him to step away from his desk. He even had a futon under it so he could sleep over in case his supervisors gave him another 10-hour deadline. Taking this into consideration, it makes sense that this kind of work-life balance ended up leaving him extremely burnt out.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\">\u30ab\u30d7\u30b3\u30f3\u306b\u5165\u3063\u305f\u306e\u306f21\u624d\u306e\u590f\u3067\u6700\u521d\u306e\u9803\u306f\u5927\u624b\u306e\u30b2\u30fc\u30e0\u4f1a\u793e\u306b\u52dd\u3061\u305f\u304f\u3066\u6b8b\u696d\u3057\u3066\u307e\u3057\u305f\u3002\u5927\u30d2\u30c3\u30c8\u304c\u51fa\u308b\u3068\u65b0\u4eba\u304c\u5148\u8f29\u9054\u3092\u4e0a\u56de\u308b\u3050\u3089\u3044\u5165\u3063\u3066\u304f\u308b\u3088\u3046\u306b\u306a\u3063\u3066\u3001\u305d\u306e\u4eba\u9054\u304c\u5b9f\u50cd\u3067\u304d\u308b\u611f\u3058\u306b\u306a\u308b\u3088\u3046\u306b\u50cd\u3044\u3066\u3001\u305d\u306e\u5f8c\u306f\u71c3\u3048\u5c3d\u304d\u307e\u3057\u305f <a href=\"https:\/\/t.co\/jsL7MxHiUN\">https:\/\/t.co\/jsL7MxHiUN<\/a><\/p>&mdash; \u3042\u304d\u307e\u3093PLAMAX\u300cGODZ ORDER\u300d\u795e\u7ffc\u9a0e\u58eb\u56e3 (@akiman7) <a href=\"https:\/\/twitter.com\/akiman7\/status\/1942545684068196502?ref_src=twsrc%5Etfw\">July 8, 2025<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p>In the follow-up post, Akiman sheds some light on how this actually affected him. \u201cI entered Capcom in the summer when I was 21, and at the beginning, I did overtime work because I wanted to beat the other big game companies. With each hit game released, there were more newcomers joining the company, outnumbering the seniors, and I worked so I could help them become proficient \u2013 after that, I burned out.\u201d<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"732\" height=\"552\" sizes=\"auto, (max-width: 732px) 100vw, 732px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/07\/20250709-498860001-1.jpg\" alt=\"\" class=\"wp-image-49888\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/07\/20250709-498860001-1.jpg 732w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/07\/20250709-498860001-1-380x287.jpg 380w\" \/><\/figure>\n\n\n\n<p>While he doesn\u2019t specify the burnout as an exact reason, Akiman left Capcom in 2003 to pursue work as a freelance designer and illustrator. Over the years, he has also worked on many famous anime, including Code Geass, and has designed characters for games such as Square Enix\u2019s Star Ocean series. As for his most recent endeavors, Akiman is currently working on GODZ ORDER, a series of plastic models depicting cute but fierce winged paladin warriors \u2013 with all of the characters designed by him.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Capcom artist and designer of Street Fighter Chun Li, Akiman, says his overtime work was driven by his ambition to beat other game companies.<\/p>\n","protected":false},"author":79,"featured_media":49889,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17],"class_list":["post-49886","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Legendary Capcom artist Akiman says he worked overtime like crazy because he wanted to \u201cbeat other big game companies\u201d - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Capcom artist and designer of Street Fighter Chun Li, Akiman, says his overtime work was driven by his ambition to beat other game companies.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/legendary-capcom-artist-akiman-says-he-worked-overtime-like-crazy-because-he-wanted-to-beat-other-big-game-companies\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Legendary Capcom artist Akiman says he worked overtime like crazy because he wanted to \u201cbeat other big game companies\u201d - AUTOMATON WEST\" \/>\n<meta property=\"og:description\" content=\"Capcom artist and designer of Street Fighter Chun Li, Akiman, says his overtime work was driven by his ambition to beat other game companies.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/automaton-media.com\/en\/news\/legendary-capcom-artist-akiman-says-he-worked-overtime-like-crazy-because-he-wanted-to-beat-other-big-game-companies\/\" \/>\n<meta property=\"og:site_name\" content=\"AUTOMATON WEST\" \/>\n<meta property=\"article:published_time\" content=\"2025-07-09T15:01:00+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2025-07-10T09:32:59+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/07\/20250709-49886-header.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"945\" \/>\n\t<meta property=\"og:image:height\" content=\"456\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"\u0110or\u0111e P\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:site\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"\u0110or\u0111e P\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Legendary Capcom artist Akiman says he worked overtime like crazy because he wanted to \u201cbeat other big game companies\u201d - AUTOMATON WEST","description":"Capcom artist and designer of Street Fighter Chun Li, Akiman, says his overtime work was driven by his ambition to beat other game companies.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/automaton-media.com\/en\/news\/legendary-capcom-artist-akiman-says-he-worked-overtime-like-crazy-because-he-wanted-to-beat-other-big-game-companies\/","og_locale":"en_US","og_type":"article","og_title":"Legendary Capcom artist Akiman says he worked overtime like crazy because he wanted to \u201cbeat other big game companies\u201d - AUTOMATON WEST","og_description":"Capcom artist and designer of Street Fighter Chun Li, Akiman, says his overtime work was driven by his ambition to beat other game companies.","og_url":"https:\/\/automaton-media.com\/en\/news\/legendary-capcom-artist-akiman-says-he-worked-overtime-like-crazy-because-he-wanted-to-beat-other-big-game-companies\/","og_site_name":"AUTOMATON WEST","article_published_time":"2025-07-09T15:01:00+00:00","article_modified_time":"2025-07-10T09:32:59+00:00","og_image":[{"width":945,"height":456,"url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/07\/20250709-49886-header.jpg","type":"image\/jpeg"}],"author":"\u0110or\u0111e P","twitter_card":"summary_large_image","twitter_creator":"@AUTOMATON_ENG","twitter_site":"@AUTOMATON_ENG","twitter_misc":{"Written by":"\u0110or\u0111e P","Est. reading time":"2 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"NewsArticle","@id":"https:\/\/automaton-media.com\/en\/news\/legendary-capcom-artist-akiman-says-he-worked-overtime-like-crazy-because-he-wanted-to-beat-other-big-game-companies\/#article","isPartOf":{"@id":"https:\/\/automaton-media.com\/en\/news\/legendary-capcom-artist-akiman-says-he-worked-overtime-like-crazy-because-he-wanted-to-beat-other-big-game-companies\/"},"author":{"name":"\u0110or\u0111e P","@id":"https:\/\/automaton-media.com\/en\/#\/schema\/person\/e62deb6406bad91fe5f441afc29c1696"},"headline":"Legendary Capcom artist Akiman says he worked overtime like crazy because he wanted to \u201cbeat other big game companies\u201d","datePublished":"2025-07-09T15:01:00+00:00","dateModified":"2025-07-10T09:32:59+00:00","mainEntityOfPage":{"@id":"https:\/\/automaton-media.com\/en\/news\/legendary-capcom-artist-akiman-says-he-worked-overtime-like-crazy-because-he-wanted-to-beat-other-big-game-companies\/"},"wordCount":500,"commentCount":0,"publisher":{"@id":"https:\/\/automaton-media.com\/en\/#organization"},"image":{"@id":"https:\/\/automaton-media.com\/en\/news\/legendary-capcom-artist-akiman-says-he-worked-overtime-like-crazy-because-he-wanted-to-beat-other-big-game-companies\/#primaryimage"},"thumbnailUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/07\/20250709-49886-header.jpg","keywords":["News (Japan-related)"],"articleSection":["News"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/automaton-media.com\/en\/news\/legendary-capcom-artist-akiman-says-he-worked-overtime-like-crazy-because-he-wanted-to-beat-other-big-game-companies\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/automaton-media.com\/en\/news\/legendary-capcom-artist-akiman-says-he-worked-overtime-like-crazy-because-he-wanted-to-beat-other-big-game-companies\/","url":"https:\/\/automaton-media.com\/en\/news\/legendary-capcom-artist-akiman-says-he-worked-overtime-like-crazy-because-he-wanted-to-beat-other-big-game-companies\/","name":"Legendary Capcom artist Akiman says he worked overtime like crazy because he wanted to \u201cbeat other big game companies\u201d - AUTOMATON WEST","isPartOf":{"@id":"https:\/\/automaton-media.com\/en\/#website"},"primaryImageOfPage":{"@id":"https:\/\/automaton-media.com\/en\/news\/legendary-capcom-artist-akiman-says-he-worked-overtime-like-crazy-because-he-wanted-to-beat-other-big-game-companies\/#primaryimage"},"image":{"@id":"https:\/\/automaton-media.com\/en\/news\/legendary-capcom-artist-akiman-says-he-worked-overtime-like-crazy-because-he-wanted-to-beat-other-big-game-companies\/#primaryimage"},"thumbnailUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/07\/20250709-49886-header.jpg","datePublished":"2025-07-09T15:01:00+00:00","dateModified":"2025-07-10T09:32:59+00:00","description":"Capcom artist and designer of Street Fighter Chun Li, Akiman, says his overtime work was driven by his ambition to beat other game companies.","breadcrumb":{"@id":"https:\/\/automaton-media.com\/en\/news\/legendary-capcom-artist-akiman-says-he-worked-overtime-like-crazy-because-he-wanted-to-beat-other-big-game-companies\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/automaton-media.com\/en\/news\/legendary-capcom-artist-akiman-says-he-worked-overtime-like-crazy-because-he-wanted-to-beat-other-big-game-companies\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/automaton-media.com\/en\/news\/legendary-capcom-artist-akiman-says-he-worked-overtime-like-crazy-because-he-wanted-to-beat-other-big-game-companies\/#primaryimage","url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/07\/20250709-49886-header.jpg","contentUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/07\/20250709-49886-header.jpg","width":945,"height":456},{"@type":"BreadcrumbList","@id":"https:\/\/automaton-media.com\/en\/news\/legendary-capcom-artist-akiman-says-he-worked-overtime-like-crazy-because-he-wanted-to-beat-other-big-game-companies\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"\u30db\u30fc\u30e0","item":"https:\/\/automaton-media.com\/en\/"},{"@type":"ListItem","position":2,"name":"Legendary Capcom artist Akiman says he worked overtime like crazy because he wanted to \u201cbeat other big game companies\u201d"}]},{"@type":"WebSite","@id":"https:\/\/automaton-media.com\/en\/#website","url":"https:\/\/automaton-media.com\/en\/","name":"AUTOMATON WEST","description":"AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.","publisher":{"@id":"https:\/\/automaton-media.com\/en\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/automaton-media.com\/en\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/automaton-media.com\/en\/#organization","name":"\u682a\u5f0f\u4f1a\u793e\u30a2\u30af\u30c6\u30a3\u30d6\u30b2\u30fc\u30df\u30f3\u30b0\u30e1\u30c7\u30a3\u30a2","url":"https:\/\/automaton-media.com\/en\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/automaton-media.com\/en\/#\/schema\/logo\/image\/","url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/04\/activegamingmedia_logo.png","contentUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/04\/activegamingmedia_logo.png","width":374,"height":190,"caption":"\u682a\u5f0f\u4f1a\u793e\u30a2\u30af\u30c6\u30a3\u30d6\u30b2\u30fc\u30df\u30f3\u30b0\u30e1\u30c7\u30a3\u30a2"},"image":{"@id":"https:\/\/automaton-media.com\/en\/#\/schema\/logo\/image\/"},"sameAs":["https:\/\/x.com\/AUTOMATON_ENG","https:\/\/www.youtube.com\/channel\/UCabvYnvuUUbbGUrxkaFRgSA"]},{"@type":"Person","@id":"https:\/\/automaton-media.com\/en\/#\/schema\/person\/e62deb6406bad91fe5f441afc29c1696","name":"\u0110or\u0111e P","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/profil-150x150.jpg","url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/profil-150x150.jpg","contentUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/profil-150x150.jpg","caption":"\u0110or\u0111e P"},"description":"Automaton West Editor","url":"https:\/\/automaton-media.com\/en\/author\/djordje-p\/"}]}},"_links":{"self":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/49886","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/users\/79"}],"replies":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/comments?post=49886"}],"version-history":[{"count":1,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/49886\/revisions"}],"predecessor-version":[{"id":49890,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/49886\/revisions\/49890"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media\/49889"}],"wp:attachment":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media?parent=49886"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/categories?post=49886"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/tags?post=49886"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}