{"id":49530,"date":"2025-07-01T00:01:00","date_gmt":"2025-06-30T15:01:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=49530"},"modified":"2025-06-30T13:37:14","modified_gmt":"2025-06-30T04:37:14","slug":"resident-evil-requiems-decision-to-scrap-leon-kennedy-as-a-playable-character-shows-the-franchise-is-finally-stepping-away-from-hardened-and-stoic-protagonists","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/resident-evil-requiems-decision-to-scrap-leon-kennedy-as-a-playable-character-shows-the-franchise-is-finally-stepping-away-from-hardened-and-stoic-protagonists\/","title":{"rendered":"Resident Evil Requiem&#8217;s decision to scrap Leon Kennedy as a playable character shows the franchise is finally stepping away from hardened and stoic protagonists"},"content":{"rendered":"\n<p>In the recent <a href=\"https:\/\/youtu.be\/-hiC3qpghP0?si=JxuZwd1YBaT-s1QP&amp;t=99\" target=\"_blank\" rel=\"noreferrer noopener\">Capcom Spotlight<\/a>, <strong>Resident Evil Requiem<\/strong> director Koshi Nakanishi revealed that, though Grace Ashcroft is the game\u2019s main protagonist, there were plans to bring back franchise mainstay Leon Kennedy. These plans were scrapped after it was decided that Leon\u2019s experience as a government agent would not be compatible with the game\u2019s horror aspects. With no hardened or stoic protagonists in sight, Capcom is dedicated to making Resident Evil Requiem as scary as it can be.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"540\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250630-495300001.jpg\" alt=\"\" class=\"wp-image-49532\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250630-495300001.jpg 960w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250630-495300001-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250630-495300001-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"resident-evil-s-legacy-characters-have-made-the-games-less-scary\">Resident Evil\u2019s legacy characters have made the games less scary<\/h2>\n\n\n\n<p>Resident Evil has a habit of turning inexperienced characters into bona fide badasses. Special Tactics and Rescue Service (S.T.A.R.S.) member Chris Redfield, for instance, has survived multiple crises and become insanely stronger as a result. Leon Kennedy, a former rookie police officer, received special government agent training and became one of the frontliners against biohazard outbreaks.<\/p>\n\n\n\n<p>While these characters were initially more vulnerable physically and emotionally, the games they were in made for scarier horror experiences. Conversely, subsequent returns eventually dulled the horror themes and paved the way for more action.<\/p>\n\n\n\n<p>Chris has gotten to a point where he can <a href=\"https:\/\/youtu.be\/4xuXkVzBdJQ?si=MDxk-HqUZdO1qaqx\" target=\"_blank\" rel=\"noreferrer noopener\">punch large boulders into pools of lava<\/a>. Leon, once timid and insecure, has become a sharp-witted crack shot who can suplex infected Spaniards. Given their years of experience, it would be hard to imagine veterans like Chris and Leon being scared of another biohazard crisis.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"540\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250630-495300002.jpg\" alt=\"\" class=\"wp-image-49533\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250630-495300002.jpg 960w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250630-495300002-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250630-495300002-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"ethan-winters-everyman-status-and-resident-evil-7-s-first-person-perspective-was-a-pivot-back-to-horror\">Ethan Winters\u2019 everyman status and Resident Evil 7\u2019s first-person perspective was a pivot back to horror<\/h2>\n\n\n\n<p>Ethan Winters was a unique attempt at bringing horror back to Resident Evil. Introduced in Resident Evil 7: Biohazard, Ethan was billed as an everyman trying to find his lost wife. While the horrors Ethan encountered on the way toward achieving his goal were terrifying, many of his reactions were rather stoic. For example, <a href=\"https:\/\/automaton-media.com\/en\/reviews\/why-resident-evil-7-biohazards-gory-intro-is-so-jarring\/\" target=\"_blank\" rel=\"noreferrer noopener\">after having his hand cut off<\/a>, Ethan nonchalantly douses his stubbed arm with First Aid liquid before continuing on his merry way. While this stoicism is eventually explained, there are times when it creates a disconnect between Ethan and the player.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"540\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250630-495300003.jpg\" alt=\"\" class=\"wp-image-49534\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250630-495300003.jpg 960w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250630-495300003-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250630-495300003-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p>This disconnect became more apparent in Resident Evil Village, which can be played in the third person, and has Ethan receiving training from none other than Chris Redfield. Armed with an arsenal of weapons and ammunition, Ethan takes down hundreds of Lycans as he searches for his missing daughter, Rose. Thanks to Ethan\u2019s new status as a grizzled veteran and Capcom\u2019s desire to make Resident Evil Village more action-oriented, the game felt less scary overall.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"540\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250630-495300004.jpg\" alt=\"\" class=\"wp-image-49535\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250630-495300004.jpg 960w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250630-495300004-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250630-495300004-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"grace-ashcroft-is-a-return-to-an-inexperienced-resident-evil-protagonist\">Grace Ashcroft is a return to an inexperienced Resident Evil protagonist<\/h2>\n\n\n\n<p>Grace Ashcroft is shaping up to be the ideal vessel through which players will get to experience the horrors of Resident Evil with fresh eyes. As a technical analyst for the FBI, Grace is a timid person with little field experience. She is also haunted by the death of her mother, Alyssa Ashcroft, who died while investigating the Wrenwood Hotel. With her tragic family history and reserved nature, it will be interesting to see how Grace deals with <a href=\"https:\/\/automaton-media.com\/en\/news\/resident-evil-requiem-why-bringing-raccoon-city-back-to-the-mainline-franchise-is-a-good-idea\/\" target=\"_blank\" rel=\"noreferrer noopener\">the nightmares of Raccoon City<\/a>.<\/p>\n\n\n\n<p>Resident Evil Requiem\u2019s <a href=\"https:\/\/automaton-media.com\/en\/news\/resident-evil-requiems-swappable-first-person-and-third-person-perspectives-could-mean-the-franchise-is-finding-new-ways-to-scare-players\/\" target=\"_blank\" rel=\"noreferrer noopener\">swappable first and third-person cameras<\/a> will also give players better insight into Grace\u2019s personality. Unlike Ethan Winters, whose first game portrayed him solely from a first-person perspective, we\u2019ll be able to see all of Grace\u2019s actions and reactions.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1280\" height=\"720\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250630-495300005.jpg\" alt=\"\" class=\"wp-image-49536\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250630-495300005.jpg 1280w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250630-495300005-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250630-495300005-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p>Resident Evil is at its scariest when it introduces new protagonists. Chris Redfield in Resident Evil, Leon Kennedy in Resident Evil 2, Ethan Winters in Resident Evil: Biohazard \u2013 their inexperience makes players feel just as scared as the characters they are inhabiting.<\/p>\n\n\n\n<p>Grace Ashcroft\u2019s debut in Resident Evil Requiem looks to be just as scary as Ethan Winters\u2019 foray into the Baker Estate. Provided Capcom doesn\u2019t make Grace a hardened survivor by the end (which was hinted in the Capcom Showcase trailer with a snippet of Grace wielding a firearm), she might be able to set herself apart from the franchise\u2019s growing roster of superhero-like survivors.<\/p>\n\n\n\n<p>Resident Evil Requiem is set to release on February 27, 2026 for PlayStation 5, Xbox Series X|S, and Windows (<a href=\"https:\/\/store.steampowered.com\/app\/3764200\/Resident_Evil_Requiem\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam<\/a>).<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>We delve deeper into how the removal of Leon Kennedy from Resident Evil Requiem may have affected the game&#8217;s fear factor.<\/p>\n","protected":false},"author":67,"featured_media":49531,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[11,3],"tags":[17],"class_list":["post-49530","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-column","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Resident Evil Requiem&#039;s decision to scrap Leon Kennedy as a playable character shows the franchise is finally stepping away from hardened and stoic protagonists - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"We delve deeper into how the removal of Leon Kennedy from Resident Evil Requiem may have affected the game&#039;s fear factor.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/resident-evil-requiems-decision-to-scrap-leon-kennedy-as-a-playable-character-shows-the-franchise-is-finally-stepping-away-from-hardened-and-stoic-protagonists\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Resident Evil Requiem&#039;s decision to scrap Leon Kennedy as a playable character shows the franchise is finally stepping away from hardened and stoic protagonists - AUTOMATON WEST\" \/>\n<meta property=\"og:description\" content=\"We delve deeper into how the removal of Leon Kennedy from Resident Evil Requiem may have affected the game&#039;s fear factor.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/automaton-media.com\/en\/news\/resident-evil-requiems-decision-to-scrap-leon-kennedy-as-a-playable-character-shows-the-franchise-is-finally-stepping-away-from-hardened-and-stoic-protagonists\/\" \/>\n<meta property=\"og:site_name\" content=\"AUTOMATON WEST\" \/>\n<meta property=\"article:published_time\" content=\"2025-06-30T15:01:00+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250630-49530-header.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"960\" \/>\n\t<meta property=\"og:image:height\" content=\"540\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Carlos &quot;Zoto&quot; Zotomayor\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:site\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Carlos &quot;Zoto&quot; Zotomayor\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Resident Evil Requiem's decision to scrap Leon Kennedy as a playable character shows the franchise is finally stepping away from hardened and stoic protagonists - 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Zoto has been playing video games for 30+ years now but has only recently come to grips with PC gaming. 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