{"id":49045,"date":"2025-06-17T01:30:00","date_gmt":"2025-06-16T16:30:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=49045"},"modified":"2025-06-16T14:35:25","modified_gmt":"2025-06-16T05:35:25","slug":"resident-evil-requiems-swappable-first-person-and-third-person-perspectives-could-mean-the-franchise-is-finding-new-ways-to-scare-players","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/resident-evil-requiems-swappable-first-person-and-third-person-perspectives-could-mean-the-franchise-is-finding-new-ways-to-scare-players\/","title":{"rendered":"Resident Evil Requiem&#8217;s swappable first-person and third-person perspectives could mean the franchise is finding new ways to scare players"},"content":{"rendered":"\n<p>After experimenting with different perspectives in previous Resident Evil entries, Capcom finally decided to go all-in with <strong>Resident Evil Requiem<\/strong>\u2019s <a href=\"https:\/\/x.com\/RE_Games\/status\/1933208047926563127\" target=\"_blank\" rel=\"noreferrer noopener\">swappable first-person and third-person perspectives<\/a>. This decision carries more weight than just catering to player preferences &#8211; it could mean the franchise is working on creating new ways of scaring players than just hiding things off-screen.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"959\" height=\"540\" sizes=\"auto, (max-width: 959px) 100vw, 959px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250616-490450001.jpg\" alt=\"Resident Evil 7: Biohazard scene.\" class=\"wp-image-49055\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250616-490450001.jpg 959w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250616-490450001-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250616-490450001-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"resident-evil-7-biohazard-s-first-person-perspective-required-a-different-approach-to-horror\">Resident Evil 7: Biohazard\u2019s first-person perspective required a different approach to horror<\/h2>\n\n\n\n<p>Fans were ecstatic when it was announced that Resident Evil 7: Biohazard would be a first-person, horror-focused game. The tighter field of view meant players could see less of their surroundings, and what they could see was often <a href=\"https:\/\/automaton-media.com\/en\/reviews\/why-resident-evil-7-biohazards-gory-intro-is-so-jarring\/\" target=\"_blank\" rel=\"noreferrer noopener\">grotesque and in their faces<\/a>. This put a greater emphasis on graphical fidelity and sound design, two categories that Resident Evil 7: Biohazard excels in.<\/p>\n\n\n\n<p>The infamous Baker family shows the franchise\u2019s penchant for combining the familiar and the strange, as their human appearances hide something more sinister. Wounds and injuries look shockingly realistic. Creaks, rattles, and other ambient noises build up tension that may or may not culminate in a full-out scare (thus leaving you feeling increasingly paranoid). Even if players are expecting to be scared, Resident Evil 7: Biohazard\u2019s volatile antagonists and first-person perspective increase the number of blind spots to watch out for.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"540\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250616-490450002.jpg\" alt=\"Resident Evil 8 scene. \" class=\"wp-image-49056\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250616-490450002.jpg 960w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250616-490450002-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250616-490450002-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"resident-evil-village-s-shadows-of-rose-dlc-and-third-person-perspective-for-the-main-campaign-shows-how-planned-development-can-affect-horror\">Resident Evil Village\u2019s Shadows of Rose DLC and third-person perspective for the main campaign shows how planned development can affect horror<\/h2>\n\n\n\n<p>The base version of Resident Evil Village includes the same first-person techniques used in Resident Evil 7: Biohazard, but the shift to a more action-oriented direction often forces horror to take a back seat. It was the inclusion of the third-person-only Shadows of Rose DLC and a new third-person perspective for the main campaign (both are part of the Winters\u2019 Expansion DLC), that hinted Capcom was working on bringing back the over-the-shoulder perspective <a href=\"https:\/\/automaton-media.com\/en\/news\/20230420-18513\/\" target=\"_blank\" rel=\"noreferrer noopener\">popularized by Resident Evil 4<\/a> into future entries.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1280\" height=\"720\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250616-490450003.jpg\" alt=\"Resident Evil mannequin.\" class=\"wp-image-49057\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250616-490450003.jpg 1280w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250616-490450003-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250616-490450003-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p>Shadows of Rose is proof that there are still plenty of scares to be had in the third person. Segments like the dungeons of Castle Dimitrescu filled with several dead Rose copies and the mannequin chase in the House Beneviento basement include scary scenes that do not solely rely on players&#8217; fields of view. Since Shadows of Rose can only be played in the third person, all of its horror elements cater to this one perspective.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1280\" height=\"720\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250616-490450004.jpg\" alt=\"Encounter with Lady Dimitrescu.\" class=\"wp-image-49058\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250616-490450004.jpg 1280w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250616-490450004-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250616-490450004-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p>Playing the main campaign of Resident Evil Village from a third-person perspective is quite interesting. Though combat, exploration, and puzzle solving are easier thanks to the increased field of view and spatial awareness, horror elements that require a more focused view pull you back into the original first-person perspective. That said, certain segments, such as in-game encounters with the giant Lady Dimitrescu, lose some of their impact in the third person.<\/p>\n\n\n\n<p>Given Resident Evil Village was not initially made with the third-person perspective in mind, it\u2019s surprising that the gameplay experience is, for the most part, intact. As the main campaign\u2019s third-person perspective can only be activated from the main menu, you are essentially locked to a perspective until you reach a checkpoint or manually quit your playthrough. While this can compromise immersion, it provides players with a chance to experience the game in a more traditional, over-the-shoulder manner.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"540\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250616-490450005.jpg\" alt=\"Resident Evil Requiem Grace, \" class=\"wp-image-49059\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250616-490450005.jpg 960w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250616-490450005-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250616-490450005-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"where-does-this-leave-resident-evil-requiem\">Where does this leave Resident Evil Requiem?<\/h2>\n\n\n\n<p>Though you will still need to access a menu to toggle between perspectives (source: <a href=\"https:\/\/sea.ign.com\/resident-evil-9-1\/229000\/preview\/we-played-resident-evil-requiem-in-both-first-person-and-third-person\" target=\"_blank\" rel=\"noreferrer noopener\">IGN<\/a>), Resident Evil Requiem is being developed with both of these options in mind. This means combat, exploration, puzzle solving, and horror will receive the same attention in first-person and third-person as Capcom did when creating Resident Evil 7: Biohazard and Shadows of Rose.<\/p>\n\n\n\n<p>It will be interesting to see how and when people playing from different perspectives get scared, as it looks like Resident Evil Requiem\u2019s cutscenes will be told from a third-person perspective (at least, based on the <a href=\"https:\/\/youtu.be\/POz1-EmLsTY?si=eLkF2M-MTYjQf3sz\" target=\"_blank\" rel=\"noreferrer noopener\">reveal trailer<\/a>). We\u2019ll have to wait and see whether the scares translate over to gameplay, but from the looks of things, the game is shaping up to be another haunting entry in the franchise.<\/p>\n\n\n\n<p>Resident Evil Requiem is set to release on February 27, 2026 for PlayStation 5, Xbox Series X|S, and Windows (<a href=\"https:\/\/store.steampowered.com\/app\/3764200\/Resident_Evil_Requiem\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam<\/a>).<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In anticipation of Resident Evil Requiem&#8217;s release, we revisit how player perspective influences the horror aspects in the series. <\/p>\n","protected":false},"author":67,"featured_media":49061,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[11,3],"tags":[17],"class_list":["post-49045","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-column","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Resident Evil Requiem&#039;s swappable first-person and third-person perspectives could mean the franchise is finding new ways to scare players - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"In anticipation of Resident Evil Requiem&#039;s release, we revisit how player perspective influences the horror aspects in the series.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/resident-evil-requiems-swappable-first-person-and-third-person-perspectives-could-mean-the-franchise-is-finding-new-ways-to-scare-players\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Resident Evil Requiem&#039;s swappable first-person and third-person perspectives could mean the franchise is finding new ways to scare players - AUTOMATON WEST\" \/>\n<meta property=\"og:description\" content=\"In anticipation of Resident Evil Requiem&#039;s release, we revisit how player perspective influences the horror aspects in the series.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/automaton-media.com\/en\/news\/resident-evil-requiems-swappable-first-person-and-third-person-perspectives-could-mean-the-franchise-is-finding-new-ways-to-scare-players\/\" \/>\n<meta property=\"og:site_name\" content=\"AUTOMATON WEST\" \/>\n<meta property=\"article:published_time\" content=\"2025-06-16T16:30:00+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/06\/20250616-49045-header.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1228\" \/>\n\t<meta property=\"og:image:height\" content=\"691\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Carlos &quot;Zoto&quot; Zotomayor\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:site\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Carlos &quot;Zoto&quot; Zotomayor\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Resident Evil Requiem's swappable first-person and third-person perspectives could mean the franchise is finding new ways to scare players - 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Zoto has been playing video games for 30+ years now but has only recently come to grips with PC gaming. 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