{"id":47998,"date":"2025-05-15T12:23:17","date_gmt":"2025-05-15T03:23:17","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=47998"},"modified":"2025-05-15T12:23:20","modified_gmt":"2025-05-15T03:23:20","slug":"the-open-world-survival-game-omega-crafter-turns-programming-into-gameplay-but-it-lets-you-code-as-much-or-as-little-as-you-want-to","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/the-open-world-survival-game-omega-crafter-turns-programming-into-gameplay-but-it-lets-you-code-as-much-or-as-little-as-you-want-to\/","title":{"rendered":"The open-world survival game Omega Crafter turns programming into gameplay, but it lets you code as much or as little as you want to\u00a0"},"content":{"rendered":"\n<p>Leaving its early access period, Preferred Network\u2019s <strong>Omega Crafter <\/strong>officially<strong>&nbsp;<\/strong>launches on May 15. Omega Crafter&nbsp;is an open-world base-building survival game in which you automate tasks needed for progression by programming companions called Grammis. The game is set in a world plagued by a mysterious program that hinders its development. With the help of your programmable partners, you gather resources, build bases, and defeat enemies to complete the \u201cwork-in-progress&#8221; world.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"[Omega Crafter] 1.0 Release Date Announcement Trailer \/ \u6b63\u5f0f\u7248\u30ea\u30ea\u30fc\u30b9\u65e5\u767a\u8868\u8a18\u5ff5\u30c8\u30ec\u30fc\u30e9\u30fc\" width=\"1160\" height=\"653\" src=\"https:\/\/www.youtube.com\/embed\/SVVAVqi2GXI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>Omega Crafter\u2019s full release comes with a large-scale update which, among other additions, expands upon its programming-based gameplay with new areas called Shrines of Programming. Preferred Networks is a company that&#8217;s strong in the fields of programming and engineering, which led to them incorporating programming into Omega Crafter&#8217;s gameplay. However, this side of the game was only emphasized at the time of its initial announcement \u2013 after which marketing shifted to presenting it as a more traditional survival crafting game.&nbsp;Automaton recently caught up with Takuya Sato, Omega Crafter\u2019s development manager, to find out more about why they went for this change in messaging and what kind of programming-based gameplay players can expect.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1125\" height=\"629\" sizes=\"auto, (max-width: 1125px) 100vw, 1125px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/05\/20250515-47998-001.jpg\" alt=\"Omega Crafter\" class=\"wp-image-48000\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/05\/20250515-47998-001.jpg 1125w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/05\/20250515-47998-001-380x212.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/05\/20250515-47998-001-768x429.jpg 768w\" \/><\/figure>\n\n\n\n<p>According to Sato, Preferred Networks realized that if they were to focus Omega Crafter\u2019s marketing on its programming gimmicks, the game could risk missing its largest intended audience \u2013 fans of the open-world survival game genre. As Omega Crafter is a survival crafting game first and foremost, the developers decided to shift the tone of their marketing to make sure that got properly conveyed \u2013 especially given that \u201cprogramming\u201d is not something you\u2019d commonly associate with the genre.&nbsp;<\/p>\n\n\n\n<p>Looking back, the devs are confident that they made the right decision \u2013 as Omega Crafter has found its spot among players of the genre and received strong feedback for its resource management mechanics and core gameplay loop.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1122\" height=\"626\" sizes=\"auto, (max-width: 1122px) 100vw, 1122px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/05\/20250515-47998-002JPG.jpg\" alt=\"Omega Crafter\" class=\"wp-image-48001\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/05\/20250515-47998-002JPG.jpg 1122w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/05\/20250515-47998-002JPG-380x212.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/05\/20250515-47998-002JPG-768x428.jpg 768w\" \/><\/figure>\n\n\n\n<p>But what about the programming side of things? According to Sato, Omega Crafter\u2019s coding-based gameplay is designed to be accessible even to players without any knowledge of programming. This is owed to an intuitive UI \u2013 \u201cWhen programming a Grammi, the UI lets you select desired tasks or equipment, and the game generates the code for you. You can enjoy the benefits of programming (automation) without actually having to write code for it,\u201d Sato explains.&nbsp;<\/p>\n\n\n\n<p>This system left more advanced users wanting more, however. To meet this demand, Preferred Networks created the new Shrines of Programming, which are aimed specifically at players who want a more in-depth programming experience. There are 25 Shrines scattered throughout Omega Crafter\u2019s biomes, and they will&nbsp;offer programming-based challenges that gradually increase in difficulty. Successfully solving the challenges will reward you with new construction recipes for building.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"[Omega Crafter] Shrines of Programming\" width=\"1160\" height=\"653\" src=\"https:\/\/www.youtube.com\/embed\/MnBLH5u53tE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>Players who aren\u2019t as keen on programming&nbsp;have no reason to worry though, as clearing Shrines of Programming is not necessary for progression in Omega Crafter. \u201cOne thing we were careful about was&nbsp;not&nbsp;making programming essential to completing the game. The shrines give you building recipes that are fun and useful, but you can finish the game without ever solving them. It\u2019s purely optional content for those who want to engage with programming.\u201d&nbsp;<\/p>\n\n\n\n<p>Omega Crafter releases on May 15 for the PC (<a href=\"https:\/\/store.steampowered.com\/app\/2262080\/Omega_Crafter\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam<\/a>).&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Omega Crafter is leaving early access with a big update that expands on its programming-based gameplay. We ask the devs about it.<\/p>\n","protected":false},"author":55,"featured_media":48002,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17],"class_list":["post-47998","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The open-world survival game Omega Crafter turns programming into gameplay, but it lets you code as much or as little as you want to\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Omega Crafter is leaving early access with a big update that expands on its programming-based gameplay. 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