{"id":47964,"date":"2025-05-14T14:30:31","date_gmt":"2025-05-14T05:30:31","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=47964"},"modified":"2025-05-14T14:30:33","modified_gmt":"2025-05-14T05:30:33","slug":"like-a-dragon-pirate-yakuza-in-hawaii-director-intentionally-blocked-out-influence-of-sea-of-thieves-and-other-naval-games","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/interviews\/like-a-dragon-pirate-yakuza-in-hawaii-director-intentionally-blocked-out-influence-of-sea-of-thieves-and-other-naval-games\/","title":{"rendered":"Like a Dragon: Pirate Yakuza in Hawaii director intentionally blocked out influence of Sea of Thieves and other naval games\u00a0"},"content":{"rendered":"\n<p>SEGA released <strong>Like a Dragon: Pirate Yakuza in Hawaii <\/strong>on February 21 for the PC (Steam), PS4\/PS5 and Xbox One\/Xbox Series X|S. The outlandish Majima-centered spin-off has received particular attention for its full-on naval combat \u2013 something the franchise has never seen before. But how did RGG Studio hit the mark with their ship battles despite having no experience in the genre and only a year to develop the game? We recently caught up with Ryosuke Horii, Pirate Yakuza in Hawaii\u2019s chief director and producer, to find out.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Like a Dragon: Pirate Yakuza in Hawaii | Naval Combat Reveal Trailer\" width=\"1160\" height=\"653\" src=\"https:\/\/www.youtube.com\/embed\/P4nQLCCQnq8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>\u201cIt was as if a construction company suddenly decided to build a ship,\u201d Horii comments on the team\u2019s lack of know-how when it came to designing Pirate Yakuza in Hawaii\u2019s sea and naval mechanics. None of RGG Studio\u2019s tried and true methods were applicable to these new aspects of the game, so the team&#8217;s approach was one big cycle of trying things out, seeing if they work and patching up problems that inevitably cropped up. \u201cWe\u2019re very used to making concrete jungles, but we can\u2019t say the same for natural environments,\u201d Horii jokes.\u00a0<\/p>\n\n\n\n<p>However, while you\u2019d expect the developers to study up on other major titles in the same genre to make up for the lack of experience, Horii says he avoided reaching for titles like<em> <\/em>Assassin\u2019s Creed III, IV, Sea of Thieves, or Skull and Bones for inspiration. In fact, he even made sure not to play any games with a similar direction to Pirate Yakuza in Hawaii before starting work on the project. This is Horii\u2019s personal policy as a director, rather than something enforced by the studio.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"800\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/05\/ryuugagotoku8gaiden-20250514-338847-001.webp\" alt=\"\" class=\"wp-image-47967\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/05\/ryuugagotoku8gaiden-20250514-338847-001.webp 1200w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/05\/ryuugagotoku8gaiden-20250514-338847-001-380x253.webp 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/05\/ryuugagotoku8gaiden-20250514-338847-001-768x512.webp 768w\" \/><\/figure>\n\n\n\n<p>\u201cI think it&#8217;s fine for other members of the team to play [other games with similar themes] and use them as inspiration, but as the person making the final decisions, if I were to get used to how naval combat works in other games, my sense of what feels right for Yakuza players \u2013 who might have never played those types of games before \u2013 could get distorted.\u201d Horii believes that if he plays a game similar to a project he\u2019s supposed to work on in the near future, he will inevitably end up imitating it on an unconscious level, but he doesn\u2019t want this to happen. As a solution, he intentionally blocks out information that could influence him, aiming to maintain the same perspective as Yakuza\u2019s playerbase.&nbsp;<\/p>\n\n\n\n<p>\u201cWe set our goals very clearly, so while we may struggle with how to get there, we rarely lose sight of our direction. For Pirate Yakuza in Hawaii, our top priority was making a naval combat game that even our players could enjoy. That\u2019s why I focused on directing a game that strikes a balance between the uniqueness and realism that is typical of the franchise. So, rather than worrying about what other naval-themed games did, I tried to think of something uniquely Yakuza-like that would satisfy these requirements. It was really like: \u2018Well, I\u2019m not sure how this will go, but let\u2019s start by putting a ship on the water and see what happens.\u2019 That\u2019s where the game design began (laughs).\u201d&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/05\/ryuugagotoku8gaiden-20250514-338847-003.jpg\" alt=\"\" class=\"wp-image-47968\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/05\/ryuugagotoku8gaiden-20250514-338847-003.jpg 1200w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/05\/ryuugagotoku8gaiden-20250514-338847-003-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/05\/ryuugagotoku8gaiden-20250514-338847-003-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p>And this is not just the case for Pirate Yakuza in Hawaii\u2019s naval combat \u2013 RGG Studio does not, in principle, structure its game design around references or benchmarks from other games. Horii cites the example of the Crazy Delivery minigame, which <em>does<\/em> pay homage to Crazy Taxi with its wild vibes, but revolves around completely different rules and gameplay mechanics. &nbsp;<br>&nbsp;<br>What then, is RGG Studio\u2019s point of reference when designing gameplay? According to Horii, everything is created from scratch based on two criteria: it has to feel like Yakuza, and it has to be playable by Yakuza<em> <\/em>fans. \u201cIf we start from imitation, it becomes much harder to incorporate our own flair. It\u2019s healthier, and often much quicker, to just start from scratch and think about how to make it ours from the get-go.\u201d The business management minigame in Yakuza: Like a Dragon Gaiden is another example of this. Although it may share similarities with simulator games already out there, its uniquely Yakuza mechanics, like shareholder battles and Level-3 apologies, were designed based on the principles Horii describes.&nbsp;<\/p>\n\n\n\n<p>Like a Dragon: Pirate Yakuza in Hawaii is out now for the PC (<a href=\"https:\/\/store.steampowered.com\/app\/3061810\/Like_a_Dragon_Pirate_Yakuza_in_Hawaii\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam<\/a>), PS4\/PS5, and Xbox One\/Xbox Series X|S.\u202f\u202f\u202f\u202f\u202f&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<\/p>\n\n\n\n<p>Related articles: <a href=\"https:\/\/automaton-media.com\/en\/news\/like-a-dragon-pirate-yakuza-in-hawaii-may-blur-the-lines-of-reality-with-its-wackiness-but-not-without-a-serious-manly-tale-to-keep-it-grounded-devs-say\/\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Like a Dragon: Pirate Yakuza in Hawaii may blur the lines of reality with its wackiness, but not without a serious, manly tale to keep it grounded, devs say<\/strong><\/a>&nbsp;<\/p>\n\n\n\n<p><a href=\"https:\/\/automaton-media.com\/en\/interviews\/interview-like-a-dragon-pirate-yakuza-in-hawaiis-developers-maintain-the-mindset-of-plain-ol-guys-and-thats-what-makes-the-series-so-genuine\/\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Interview: Like a Dragon: Pirate Yakuza in Hawaii\u2019s developers maintain the mindset of \u201cplain ol\u2019 guys,\u201d and that\u2019s what makes the series so genuine<\/strong><\/a>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ryosuke Horii actively avoided playing games like Assassin\u2019s Creed III, IV, Sea of Thieves, or Skull and Bones.<\/p>\n","protected":false},"author":55,"featured_media":47966,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[64,10],"tags":[17],"class_list":["post-47964","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-interviews","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Like a Dragon: Pirate Yakuza in Hawaii director intentionally blocked out influence of Sea of Thieves and other naval games\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Like a Dragon: Pirate Yakuza in Hawaii director Ryosuke Horii actively avoided playing games like Assassin\u2019s Creed III, IV, Sea of Thieves, or Skull and Bones.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/interviews\/like-a-dragon-pirate-yakuza-in-hawaii-director-intentionally-blocked-out-influence-of-sea-of-thieves-and-other-naval-games\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Like a Dragon: Pirate Yakuza in Hawaii director intentionally blocked out influence of Sea of Thieves and other naval games\u00a0 - AUTOMATON WEST\" \/>\n<meta property=\"og:description\" content=\"Like a Dragon: Pirate Yakuza in Hawaii director Ryosuke Horii actively avoided playing games like Assassin\u2019s Creed III, IV, Sea of Thieves, or Skull and Bones.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/automaton-media.com\/en\/interviews\/like-a-dragon-pirate-yakuza-in-hawaii-director-intentionally-blocked-out-influence-of-sea-of-thieves-and-other-naval-games\/\" \/>\n<meta property=\"og:site_name\" content=\"AUTOMATON WEST\" \/>\n<meta property=\"article:published_time\" content=\"2025-05-14T05:30:31+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2025-05-14T05:30:33+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/05\/ryuugagotoku8gaiden-20250514-338847-header.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1200\" \/>\n\t<meta property=\"og:image:height\" content=\"675\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Amber V\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:site\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Amber V\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"4 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Like a Dragon: Pirate Yakuza in Hawaii director intentionally blocked out influence of Sea of Thieves and other naval games\u00a0 - AUTOMATON WEST","description":"Like a Dragon: Pirate Yakuza in Hawaii director Ryosuke Horii actively avoided playing games like Assassin\u2019s Creed III, IV, Sea of Thieves, or Skull and Bones.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/automaton-media.com\/en\/interviews\/like-a-dragon-pirate-yakuza-in-hawaii-director-intentionally-blocked-out-influence-of-sea-of-thieves-and-other-naval-games\/","og_locale":"en_US","og_type":"article","og_title":"Like a Dragon: Pirate Yakuza in Hawaii director intentionally blocked out influence of Sea of Thieves and other naval games\u00a0 - AUTOMATON WEST","og_description":"Like a Dragon: Pirate Yakuza in Hawaii director Ryosuke Horii actively avoided playing games like Assassin\u2019s Creed III, IV, Sea of Thieves, or Skull and Bones.","og_url":"https:\/\/automaton-media.com\/en\/interviews\/like-a-dragon-pirate-yakuza-in-hawaii-director-intentionally-blocked-out-influence-of-sea-of-thieves-and-other-naval-games\/","og_site_name":"AUTOMATON WEST","article_published_time":"2025-05-14T05:30:31+00:00","article_modified_time":"2025-05-14T05:30:33+00:00","og_image":[{"width":1200,"height":675,"url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/05\/ryuugagotoku8gaiden-20250514-338847-header.jpg","type":"image\/jpeg"}],"author":"Amber V","twitter_card":"summary_large_image","twitter_creator":"@AUTOMATON_ENG","twitter_site":"@AUTOMATON_ENG","twitter_misc":{"Written by":"Amber V","Est. reading time":"4 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"NewsArticle","@id":"https:\/\/automaton-media.com\/en\/interviews\/like-a-dragon-pirate-yakuza-in-hawaii-director-intentionally-blocked-out-influence-of-sea-of-thieves-and-other-naval-games\/#article","isPartOf":{"@id":"https:\/\/automaton-media.com\/en\/interviews\/like-a-dragon-pirate-yakuza-in-hawaii-director-intentionally-blocked-out-influence-of-sea-of-thieves-and-other-naval-games\/"},"author":{"name":"Amber V","@id":"https:\/\/automaton-media.com\/en\/#\/schema\/person\/fdc6517a00e35b6917ffdb02e8b574d9"},"headline":"Like a Dragon: Pirate Yakuza in Hawaii director intentionally blocked out influence of Sea of Thieves and other naval games\u00a0","datePublished":"2025-05-14T05:30:31+00:00","dateModified":"2025-05-14T05:30:33+00:00","mainEntityOfPage":{"@id":"https:\/\/automaton-media.com\/en\/interviews\/like-a-dragon-pirate-yakuza-in-hawaii-director-intentionally-blocked-out-influence-of-sea-of-thieves-and-other-naval-games\/"},"wordCount":837,"commentCount":0,"publisher":{"@id":"https:\/\/automaton-media.com\/en\/#organization"},"image":{"@id":"https:\/\/automaton-media.com\/en\/interviews\/like-a-dragon-pirate-yakuza-in-hawaii-director-intentionally-blocked-out-influence-of-sea-of-thieves-and-other-naval-games\/#primaryimage"},"thumbnailUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/05\/ryuugagotoku8gaiden-20250514-338847-header.jpg","keywords":["News (Japan-related)"],"articleSection":["Game Development","Interviews"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/automaton-media.com\/en\/interviews\/like-a-dragon-pirate-yakuza-in-hawaii-director-intentionally-blocked-out-influence-of-sea-of-thieves-and-other-naval-games\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/automaton-media.com\/en\/interviews\/like-a-dragon-pirate-yakuza-in-hawaii-director-intentionally-blocked-out-influence-of-sea-of-thieves-and-other-naval-games\/","url":"https:\/\/automaton-media.com\/en\/interviews\/like-a-dragon-pirate-yakuza-in-hawaii-director-intentionally-blocked-out-influence-of-sea-of-thieves-and-other-naval-games\/","name":"Like a Dragon: Pirate Yakuza in Hawaii director intentionally blocked out influence of Sea of Thieves and other naval games\u00a0 - AUTOMATON WEST","isPartOf":{"@id":"https:\/\/automaton-media.com\/en\/#website"},"primaryImageOfPage":{"@id":"https:\/\/automaton-media.com\/en\/interviews\/like-a-dragon-pirate-yakuza-in-hawaii-director-intentionally-blocked-out-influence-of-sea-of-thieves-and-other-naval-games\/#primaryimage"},"image":{"@id":"https:\/\/automaton-media.com\/en\/interviews\/like-a-dragon-pirate-yakuza-in-hawaii-director-intentionally-blocked-out-influence-of-sea-of-thieves-and-other-naval-games\/#primaryimage"},"thumbnailUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/05\/ryuugagotoku8gaiden-20250514-338847-header.jpg","datePublished":"2025-05-14T05:30:31+00:00","dateModified":"2025-05-14T05:30:33+00:00","description":"Like a Dragon: Pirate Yakuza in Hawaii director Ryosuke Horii actively avoided playing games like Assassin\u2019s Creed III, IV, Sea of Thieves, or Skull and Bones.","breadcrumb":{"@id":"https:\/\/automaton-media.com\/en\/interviews\/like-a-dragon-pirate-yakuza-in-hawaii-director-intentionally-blocked-out-influence-of-sea-of-thieves-and-other-naval-games\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/automaton-media.com\/en\/interviews\/like-a-dragon-pirate-yakuza-in-hawaii-director-intentionally-blocked-out-influence-of-sea-of-thieves-and-other-naval-games\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/automaton-media.com\/en\/interviews\/like-a-dragon-pirate-yakuza-in-hawaii-director-intentionally-blocked-out-influence-of-sea-of-thieves-and-other-naval-games\/#primaryimage","url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/05\/ryuugagotoku8gaiden-20250514-338847-header.jpg","contentUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/05\/ryuugagotoku8gaiden-20250514-338847-header.jpg","width":1200,"height":675,"caption":"Like a Dragon: Pirate Yakuza in Hawaii"},{"@type":"BreadcrumbList","@id":"https:\/\/automaton-media.com\/en\/interviews\/like-a-dragon-pirate-yakuza-in-hawaii-director-intentionally-blocked-out-influence-of-sea-of-thieves-and-other-naval-games\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"\u30db\u30fc\u30e0","item":"https:\/\/automaton-media.com\/en\/"},{"@type":"ListItem","position":2,"name":"Like a Dragon: Pirate Yakuza in Hawaii director intentionally blocked out influence of Sea of Thieves and other naval games\u00a0"}]},{"@type":"WebSite","@id":"https:\/\/automaton-media.com\/en\/#website","url":"https:\/\/automaton-media.com\/en\/","name":"AUTOMATON WEST","description":"AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.","publisher":{"@id":"https:\/\/automaton-media.com\/en\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/automaton-media.com\/en\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/automaton-media.com\/en\/#organization","name":"\u682a\u5f0f\u4f1a\u793e\u30a2\u30af\u30c6\u30a3\u30d6\u30b2\u30fc\u30df\u30f3\u30b0\u30e1\u30c7\u30a3\u30a2","url":"https:\/\/automaton-media.com\/en\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/automaton-media.com\/en\/#\/schema\/logo\/image\/","url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/04\/activegamingmedia_logo.png","contentUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/04\/activegamingmedia_logo.png","width":374,"height":190,"caption":"\u682a\u5f0f\u4f1a\u793e\u30a2\u30af\u30c6\u30a3\u30d6\u30b2\u30fc\u30df\u30f3\u30b0\u30e1\u30c7\u30a3\u30a2"},"image":{"@id":"https:\/\/automaton-media.com\/en\/#\/schema\/logo\/image\/"},"sameAs":["https:\/\/x.com\/AUTOMATON_ENG","https:\/\/www.youtube.com\/channel\/UCabvYnvuUUbbGUrxkaFRgSA"]},{"@type":"Person","@id":"https:\/\/automaton-media.com\/en\/#\/schema\/person\/fdc6517a00e35b6917ffdb02e8b574d9","name":"Amber V","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/12252024-100x100.jpg","url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/12252024-100x100.jpg","contentUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/12252024-100x100.jpg","caption":"Amber V"},"description":"Editor-in-Chief since October 2023. She grew up playing Duke Nukem and Wolfenstein with her dad, and is now enamored with obscure Japanese video games and internet culture. Currently devoted to growing Automaton West to the size of its Japanese sister-site, while making sure to keep news concise and developer stories deep and stimulating.","url":"https:\/\/automaton-media.com\/en\/author\/amber-vjestica\/"}]}},"_links":{"self":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/47964","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/users\/55"}],"replies":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/comments?post=47964"}],"version-history":[{"count":3,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/47964\/revisions"}],"predecessor-version":[{"id":47970,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/47964\/revisions\/47970"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media\/47966"}],"wp:attachment":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media?parent=47964"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/categories?post=47964"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/tags?post=47964"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}