{"id":47212,"date":"2025-04-18T15:54:32","date_gmt":"2025-04-18T06:54:32","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=47212"},"modified":"2025-04-18T15:54:34","modified_gmt":"2025-04-18T06:54:34","slug":"devil-may-cry-4s-high-quality-pushed-bayonetta-to-greater-heights-according-to-hideki-kamiya","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/devil-may-cry-4s-high-quality-pushed-bayonetta-to-greater-heights-according-to-hideki-kamiya\/","title":{"rendered":"Devil May Cry 4\u2019s high quality pushed Bayonetta to greater heights, according to Hideki Kamiya\u00a0"},"content":{"rendered":"\n<p>Devil May Cry and Bayonetta series creator Hideki Kamiya recently held a panel discussion with fellow Capcom veteran Hideaki Itsuno at <em>Game Creators Conference \u201825 <\/em>(as reported by <a href=\"https:\/\/gamemakers.jp\/article\/2025_04_18_99090\/\" target=\"_blank\" rel=\"noreferrer noopener\">Game Makers<\/a>). The developers talked about their attitudes towards creating sequels, sharing some background details about the development of the DMC series and Bayonetta.&nbsp;<\/p>\n\n\n\n<p>During his 30-year run at Capcom, Hideaki Itsuno (who is now <a href=\"https:\/\/automaton-media.com\/en\/news\/devil-may-cry-5-and-dragons-dogma-2-director-hideaki-itsuno-will-make-original-aaa-action-games-at-new-lightspeed-japan-studio\/\" target=\"_blank\" rel=\"noreferrer noopener\">president of AAA developer LightSpeed Japan Studio<\/a>) directed the Dragon\u2019s Dogma series, as well as Devil May Cry\u2019s mainline entries 2 to 5. Itsuno was assigned to Devil May Cry 2 towards the end of its development, and in discussion with Kamiya, he mentions the project leaving him feeling unfulfilled. This led to him voluntarily proposing to Capcom that he take on Devil May Cry 3 from scratch, starting from assembling an in-house team. Looking back, he refers to it as a sequel that honored the spirit of the original Devil May Cry and says he was really fortunate to have been able to communicate with Kamiya during the process.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"792\" height=\"473\" sizes=\"auto, (max-width: 792px) 100vw, 792px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250418-47212-001.jpg\" alt=\"\" class=\"wp-image-47216\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250418-47212-001.jpg 792w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250418-47212-001-380x227.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250418-47212-001-768x459.jpg 768w\" \/><\/figure>\n\n\n\n<p>In turn, Kamiya expresses gratitude to Itsuno for turning around Devil may Cry 2\u2019s troubled development and consulting with him about Devil May Cry 3 despite him no longer being directly involved in development. Kamiya calls Itsuno a \u201cvery valuable person\u201d for having continued the DMC series.&nbsp;<\/p>\n\n\n\n<p>Interestingly, Itsuno\u2019s work on Devil May Cry went on to indirectly influence Kamiya. While Kamiya was directing Bayonetta, his first game as a director at PlatinumGames, Itsuno was busy making Devil May Cry 4 at Capcom. According to Kamiya, the quality of Devil May Cry 4 at the time heavily influenced his work on Bayonetta. He recalls going to play the demo together with the Bayonetta dev team, which sparked a competitiveness in them that ultimately drove them to raise the quality of Bayonetta.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1193\" height=\"667\" sizes=\"auto, (max-width: 1193px) 100vw, 1193px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250418-47212-002.jpg\" alt=\"Bayonetta\" class=\"wp-image-47217\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250418-47212-002.jpg 1193w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250418-47212-002-380x212.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250418-47212-002-768x429.jpg 768w\" \/><\/figure>\n\n\n\n<p>As for his own take on sequels, Kamiya outright denies rumors about him \u201cnot wanting to direct sequels.\u201d He explains that, although there have been cases where circumstances prevented him from doing so, he\u2019d often discuss possible sequels and what he\u2019d like to do in them with his development teams.&nbsp;<\/p>\n\n\n\n<p>On the other hand, Kamiya also stressed that making sequels to well-known IPs comes with unique obstacles, such as the pressure to exceed fans\u2019 expectations and internal resistance from within a company. According to Kamiya, after you\u2019ve released a work to the public, more than half of it belongs to the players \u2013 which is why you can\u2019t afford to ignore them when creating a sequel.&nbsp;<\/p>\n\n\n\n<p>On that note, Kamiya is currently working on a <a href=\"https:\/\/automaton-media.com\/en\/news\/okami-to-get-surprise-sequel-helmed-by-hideki-kamiya\/\" target=\"_blank\" rel=\"noreferrer noopener\">much-anticipated sequel to Okami<\/a> \u2013 the first project by his <a href=\"https:\/\/automaton-media.com\/en\/news\/okami-sequel-developer-clovers-aims-to-maintain-independence-from-investors-and-prioritize-uninterrupted-creativity-explains-hideki-kamiya\/\" target=\"_blank\" rel=\"noreferrer noopener\">new independent game studio Clovers<\/a>. Although, they want you to know that they\u2019re \u201c<a href=\"https:\/\/automaton-media.com\/en\/news\/hideki-kamiyas-new-game-studio-clovers-is-not-just-a-company-for-making-sequels-creator-emphasizes\/\" target=\"_blank\" rel=\"noreferrer noopener\">not just a company for making sequels<\/a>.\u201d&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hideki Kamiya talks about Hideaki Itsuno&#8217;s sequels to Devil May Cry and how DMC 4 influenced the quality of Bayonetta.<\/p>\n","protected":false},"author":55,"featured_media":47215,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17],"class_list":["post-47212","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Devil May Cry 4\u2019s high quality pushed Bayonetta to greater heights, according to Hideki Kamiya\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Hideki Kamiya talks about Hideaki Itsuno&#039;s sequels to Devil May Cry and how DMC 4 influenced the quality of Bayonetta.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/devil-may-cry-4s-high-quality-pushed-bayonetta-to-greater-heights-according-to-hideki-kamiya\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Devil May Cry 4\u2019s high quality pushed Bayonetta to greater heights, according to Hideki Kamiya\u00a0 - AUTOMATON WEST\" \/>\n<meta property=\"og:description\" content=\"Hideki Kamiya talks about Hideaki Itsuno&#039;s sequels to Devil May Cry and how DMC 4 influenced the quality of Bayonetta.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/automaton-media.com\/en\/news\/devil-may-cry-4s-high-quality-pushed-bayonetta-to-greater-heights-according-to-hideki-kamiya\/\" \/>\n<meta property=\"og:site_name\" content=\"AUTOMATON WEST\" \/>\n<meta property=\"article:published_time\" content=\"2025-04-18T06:54:32+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2025-04-18T06:54:34+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250418-47212-header.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1227\" \/>\n\t<meta property=\"og:image:height\" content=\"693\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Amber V\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:site\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Amber V\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Devil May Cry 4\u2019s high quality pushed Bayonetta to greater heights, according to Hideki Kamiya\u00a0 - 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Currently devoted to growing Automaton West to the size of its Japanese sister-site, while making sure to keep news concise and developer stories deep and stimulating.","url":"https:\/\/automaton-media.com\/en\/author\/amber-vjestica\/"}]}},"_links":{"self":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/47212","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/users\/55"}],"replies":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/comments?post=47212"}],"version-history":[{"count":4,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/47212\/revisions"}],"predecessor-version":[{"id":47219,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/47212\/revisions\/47219"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media\/47215"}],"wp:attachment":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media?parent=47212"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/categories?post=47212"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/tags?post=47212"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}