{"id":46691,"date":"2025-04-04T12:00:00","date_gmt":"2025-04-04T03:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=46691"},"modified":"2025-04-04T12:09:29","modified_gmt":"2025-04-04T03:09:29","slug":"how-does-arc-system-works-greenlight-game-ideas-for-development-we-take-a-peek-at-their-internal-audition-process","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/game-development\/how-does-arc-system-works-greenlight-game-ideas-for-development-we-take-a-peek-at-their-internal-audition-process\/","title":{"rendered":"How does Arc System Works greenlight game ideas for development? We take a peek at their internal audition process\u00a0"},"content":{"rendered":"\n<p>Arc System Works has an established track record with their IPs, such as the 2D fighting game series Guilty Gear and BlazBlue, followed by other familiar brands such as the Kunio-kun (River City) franchise. Arc System Works also regularly releases new projects, one example being Of Mice and Sand. Today, we were invited to the company\u2019s internal audition for new project pitches, and we took up the offer.\u00a0<\/p>\n\n\n\n<p><strong>A<\/strong><strong> brief outline of the <\/strong><strong>audition<\/strong><strong> process<\/strong><strong>:<\/strong>&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Employees of Arc System Works and its affiliated companies are eligible to submit proposals for their pitches<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Target platforms for development are PC and\/or consoles<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The scope and budget for the approved project is limited (flexible to an extent)<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>The company guarantees to approve at least one pitch from the session and to allocate resources for the project to commence<\/strong><\/li>\n<\/ul>\n\n\n\n<p>In a nutshell, this is a greenlight audition for the company to gather proposals internally from staff members, review and evaluate them, and finally approve the selected pitches and turn them into official projects. Prior to the session we attended, there was already a primary audition carried out, and we were given the opportunity to participate as an external judge for the second round. Alongside us were several well-known freelance game producers as well, and we sat down together to watch the candidates do their presentations. At the end of the audition, Arc System Works consolidated feedback from the judge panel before making the final decision to approve one or more project(s).\u00a0\u00a0<\/p>\n\n\n\n<p>A total of five pitches made it through to the second audition and today\u2019s presentation:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Sci-fi alien immigration simulator game (tentative)\u00a0<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Evolution-based deck-building roguelike game (tentative)\u00a0<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Retro side-scrolling action game (tentative)\u00a0<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Wire and boost 2D action game (tentative)\u00a0<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Samurai action game (tentative)\u00a0<\/li>\n<\/ul>\n\n\n\n<p>The comprehensive evaluation involved judging the proposals based on a wide range of criteria, from creativity to commercial potential. In this article, we provide an outline of each presentation and how it was judged. The article concludes by revealing the final approved project(s). However, as each presentation had its own unique points and challenges, we will be introducing all five of them in this article.\u00a0<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"sci-fi-alien-immigration-simulator-game-tentative\"><strong>Sci-fi alien immigration simulator game (tentative)<\/strong>\u00a0<\/h2>\n\n\n\n<p>This pitch was proposed by a game planner at Arc System Works. Without going into the minute details, it is a simulator game in which the player is placed in a \u201cspecific situation\u201d where they have to interact with aliens. The game\u2019s hook is to make things stimulating by introducing the unpredictable \u2013 as the player, you will be dealing with unknown creatures of various species, some of which don\u2019t even speak, and you do not know if they are dangerous or not. There is also a risk factor to the game, as making wrong choices can lead to injury or even get you killed.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"811\" height=\"489\" sizes=\"auto, (max-width: 811px) 100vw, 811px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-001.jpg\" alt=\"Arc System Works presentation\" class=\"wp-image-46692\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-001.jpg 811w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-001-380x229.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-001-768x463.jpg 768w\" \/><\/figure>\n\n\n\n<p>This proposal was highly evaluated. The concept is simple, but it also has the potential to stand out for the way it uses the concepts of alienation and the unknown. One of the slides (shown below) includes examples of the concepts for some of the aliens, such as the \u201cBean Alien.\u201d The Bean Alien poses a \u201cMedium\u201d threat level, and its description reads, \u201cDespite its cute appearance, the saliva it excretes is acidic. Impossible to establish communication.\u201d&nbsp;<\/p>\n\n\n\n<p>The pitch was well received for its potential and capacity to accommodate for high creative freedom -even the judges were coming up with ideas for new gimmicks during the presentation. It was also noted that this game carries the potential for connecting with other IPs through collaborations, which also contributed to its high score among the judges.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"973\" height=\"535\" sizes=\"auto, (max-width: 973px) 100vw, 973px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-002.jpg\" alt=\"Arc System Works alien simulator concept\" class=\"wp-image-46693\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-002.jpg 973w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-002-380x209.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-002-768x422.jpg 768w\" \/><\/figure>\n\n\n\n<p>On the other hand, some points of critiques were brought up too, such as: \u201cplayers might get bored easily if there is an insufficient variety of events,\u201d \u201cthe game would need an extensive tutorial,\u201d; \u201cperhaps it would be better to randomize which aliens the player encounters\u201d; \u201cwhat about setting time limits?\u201d; \u201cif the game rule benches on information and judgement, it would require a clear-cut rule setting for the players.\u201d This led to a fruitful Q&amp;A session, and the presentation concluded on a positive note.\u00a0<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"evolving-deck-building-roguelike-card-game-tentative\"><strong>Evolving deck-building roguelike card game (tentative)<\/strong>\u00a0<\/h2>\n\n\n\n<p>This pitch was presented by another game planner at Arc System Works. Having also participated in the development for \u201cOf Mice and Sand\u201d, he showcased high enthusiasm and a passion for indie games, which led to him participating and submitting his own proposal.&nbsp;<\/p>\n\n\n\n<p>The pitch drew great inspiration from Slay the Spire and Teamfight Tactics. The presenter first played Slay the Spire: The Board Game and, hugely impressed with its level design,  sought to develop a project of his own while taking reference from it. The core structure of the game falls under a regular turn-based deck-building game, whereby the player draws cards (monsters) from the pool, expends resources and plays accordingly.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"944\" height=\"524\" sizes=\"auto, (max-width: 944px) 100vw, 944px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-003.jpg\" alt=\"Arc System Works presentation\" class=\"wp-image-46694\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-003.jpg 944w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-003-380x211.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-003-768x426.jpg 768w\" \/><\/figure>\n\n\n\n<p>At first glance, one would find that the game utilizes a standard deck-building ruleset. However, the presenter added a different element \u2013 the mechanic of \u201cevolving\u201d by stacking, taking inspiration from Teamfight Tactics. Doing so allowed his game to take a step further towards resource expansion and player customization.\u00a0\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"927\" height=\"517\" sizes=\"auto, (max-width: 927px) 100vw, 927px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-004.jpg\" alt=\"Arc System Works roguelike deckbuiler concept\" class=\"wp-image-46695\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-004.jpg 927w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-004-380x212.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-004-768x428.jpg 768w\" \/><\/figure>\n\n\n\n<p>In an effort to refine the game\u2019s playability, the presenter actually made an analog version of his pitch and already had a few colleagues test play his game before the presentation. Bearing that it was still a very early prototype and many of the card synergies were still unrefined, the pitch received harsh criticisms across the board, but we saw great enthusiasm from the presenter in his eagerness to receive feedback and refine his game into something more entertaining.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"824\" height=\"506\" sizes=\"auto, (max-width: 824px) 100vw, 824px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-005.jpg\" alt=\"Arc System Works analog card game\" class=\"wp-image-46696\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-005.jpg 824w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-005-380x233.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-005-768x472.jpg 768w\" \/><\/figure>\n\n\n\n<p>This proposal stood out among the others for its game design and the challenges and growth potential it holds. On the other hand, questions such as \u201cWhat makes this game stand out from other deck-building games in the market?\u201d were raised. The presenter responded with \u201cwhile there is a market for deck-builders, the supply is still relatively low and there is still room for entry.\u201d&nbsp;<\/p>\n\n\n\n<p>Another judge pointed out that \u201cthe pitch seems to lack uniqueness in both concept and design\u201d, \u201ceven if we can make the game fun in the end, given that there are many similar products out readily available, there is a high risk that the game might not even reach the hands of its intended audience.\u201d To which, the presenter reiterated again that his research findings found a lower supply-to-demand ratio, and emphasized that the company should be able to leverage more on exposure by attending showcase events and expos. He seemed to lack a definitive answer on \u201chow to get people to pick up his game,\u201d but that did not diminish the value of his well-thought-out game design and passion.\u00a0<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"side-scrolling-action-game-with-party-members-tentative\"><strong>Side-scrolling action game with party members (tentative)<\/strong>\u00a0<\/h2>\n\n\n\n<p>This proposal was submitted by a game planner at Arc System Works. The concept follows three main keywords: \u201cside scroller\u201d meets \u201cwacky\u201d meets \u201cincreasing party members.\u201d The basic gameplay follows that of a standard side scroller game, where the player advances in the game, defeats a boss, and obtains new party members. The unique points would be forming specific team synergies with the party members and performing special combination attacks.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"897\" height=\"505\" sizes=\"auto, (max-width: 897px) 100vw, 897px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-006.jpg\" alt=\"Arc System Works side-scrolling action game rules\" class=\"wp-image-46697\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-006.jpg 897w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-006-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-006-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p>The game was envisioned with an 8-bit pixel art style, focusing on the mass production of characters\/party members. The aim was to achieve a huge variety of special effects, coupled with smooth motion animations to form a new, \u201cmodern 8-bit\u201d style. It was designed with Vampire Survivors as a reference point, where massive numbers of objects appear on the screen to form the \u201cwacky\u201d element of the game.\u00a0<\/p>\n\n\n\n<p>We had the best impression of this presentation. The pitch was well paced and thorough, while being clear in its message. The presentation had many mock ups, animations and pictures to supplement. It also had a Profit\/Loss analysis, paving the way for a solid business proposal already.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"925\" height=\"520\" sizes=\"auto, (max-width: 925px) 100vw, 925px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-007.jpg\" alt=\"Arc System Works presentation\" class=\"wp-image-46698\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-007.jpg 925w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-007-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-007-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p>On the other hand, it seemed that the game\u2019s concept failed to captivate the judges, as it feels like a standard side scrolling action game and lacks characteristics to set it apart from others. For instance, one of the judges pointed out that the game lacked the element of surprise and unpredictability. The board also discussed that it is difficult in today\u2019s time for a side scroller game to achieve uniqueness. Nevertheless, the presenter showcased his passion and enthusiasm towards pixel art and side scrolling action games.\u00a0<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"wire-boost-action-2d-platformer-tentative\"><strong>Wire-boost-action 2D platformer (tentative)<\/strong>&nbsp;<\/h2>\n\n\n\n<p>This project was submitted by a game planner from APLUS, a consolidated subsidiary of Arc System Works. It combines two elements as its base concept \u2013 \u201c2D wire-action\u201d and \u201cspeed boosts.\u201d\u00a0 In this game, the player can fire out a wired hook at 360 degrees, which can hook itself to various objects present and within range. Then, the player can proceed to use the other element, \u201cSoda Jets,\u201d to propel rapidly towards the hook. Using the wire will fill up the Soda Jet gauge, which the player can then use to accelerate. In simple terms, the project could be compared to a to a stage-clearing type RTA wire-and-jet action game.\u00a0\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"943\" height=\"527\" sizes=\"auto, (max-width: 943px) 100vw, 943px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-008.jpg\" alt=\"Arc System Works presentation\" class=\"wp-image-46699\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-008.jpg 943w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-008-380x212.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-008-768x429.jpg 768w\" \/><\/figure>\n\n\n\n<p>This project sets itself apart from the others by being the only pitch with an actual gameplay demo video. The presenter created a mockup using Unreal Engine and captured a sample sequence of his project into a video. As the saying goes, \u201ca picture tells a thousand words\u201d &#8211; the short video immediately drew attention from the judge panel, and there was no more need for the presenter to explain and elaborate on his game in detail.\u00a0\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"882\" height=\"483\" sizes=\"auto, (max-width: 882px) 100vw, 882px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-009.jpg\" alt=\"\" class=\"wp-image-46700\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-009.jpg 882w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-009-380x208.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-009-768x421.jpg 768w\" \/><\/figure>\n\n\n\n<p>In addition, the presenter showcased his plans to introduce additional gimmicks and variations for boss fights. The wire hook and Soda Jets will also be upgradable as the player progresses, providing room for more player freedom. There seemed to also be plans to include treasure hunting elements in the game. Overall, the game seeks to appeal to RTA fans, and naturally its target audience demographic is RTA gamers.&nbsp;&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"931\" height=\"482\" sizes=\"auto, (max-width: 931px) 100vw, 931px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-010.jpg\" alt=\"Arc System Works wire platformer game\" class=\"wp-image-46701\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-010.jpg 931w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-010-380x197.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-010-768x398.jpg 768w\" \/><\/figure>\n\n\n\n<p>On the other hand, one of the judges suggested replacing the wires and soda jets with something else. Different examples were given, with some branching towards the comedic side, and the presentation ended on a positive note.&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"the-samurai-game-tentative\"><strong>The -SAMURAI- game (tentative)<\/strong>&nbsp;<\/h2>\n\n\n\n<p>This was the most ambitious proposal in the screening. It was submitted by a programmer at AQURIA, a development studio that Arc System Works has a capital alliance with. The basic concept is an action game where you play as a samurai and engage in specialized samurai swordfights. The mechanics are simple, while leaving room for depth, such as responding to vertical strikes with horizontal swings and the like.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"895\" height=\"503\" sizes=\"auto, (max-width: 895px) 100vw, 895px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-011.jpg\" alt=\"Arc System Works presentation\" class=\"wp-image-46702\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-011.jpg 895w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-011-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-011-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"913\" height=\"494\" sizes=\"auto, (max-width: 913px) 100vw, 913px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-012.jpg\" alt=\"Arc System Works Samurai game \" class=\"wp-image-46703\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-012.jpg 913w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-012-380x206.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/04\/20250404-46691-012-768x416.jpg 768w\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"so-which-pitch-got-greenlit\"><strong>So<\/strong><strong>,<\/strong><strong> which pitch got green<\/strong><strong>lit?<\/strong>&nbsp;<\/h2>\n\n\n\n<p>Ten days after the audition was held, Arc System Works reached a conclusion for the final selection. The final winner was the \u201c<strong>Sci-fi alien immigration simulation game (tentative)<\/strong>\u201d, the very first pitch presented that day. We also felt that the choice was reasonable, as it was based on the grounds of \u201cadding a layer of creativity to an existing game format\u201d, \u201cpossessing uniqueness to stand out as well as entertainment value\u201d, as well as \u201cthe creator has a clear vision on the end product\u201d, \u201ceasy to visualize the final image of the game.\u201d\u00a0\u00a0<\/p>\n\n\n\n<p>On the other hand, not all of the other proposals got rejected entirely. The second pitch, for the evolving deck-building roguelike game, was also brought up to the table, and while it has not been officially greenlit for full development, it was specially granted approval for prototyping as an analog game first, after which it will be reviewed again for a chance at full development. The wire-boost-action game also impressed the judge panel, and since it was brought up by APLUS, the board decided to let APLUS do their own internal review and decide for themselves if they wish to pursue the project. All in all, the pitches were taken for their respective reviews and re-evaluations separately.\u00a0\u00a0<\/p>\n\n\n\n<p>It is a first that we had the pleasure to participate in a company\u2019s internal game project audition, notwithstanding several instances where we ourselves pitched to a company. The presenters were brimming with passion, and spared no leniency in their preparations. During the presentations, there were also conversations on what needs to be done to sell the game and such, and it was a very refreshing learning experience for our editorial team. We believe this sheds some light on Arc System Works\u2019 ever-challenging work culture. In the meanwhile, we will be looking forward to how the Sci-fi alien immigration game turns out when its polished and released.\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A look at Arc System Works&#8217; internal audition process for evaluating game pitches and deciding what gets funded.<\/p>\n","protected":false},"author":3,"featured_media":46706,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[11,64],"tags":[],"class_list":["post-46691","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-column","category-game-development"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How does Arc System Works greenlight game ideas for development? 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