{"id":46233,"date":"2025-03-28T14:11:01","date_gmt":"2025-03-28T05:11:01","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=46233"},"modified":"2025-03-28T17:39:59","modified_gmt":"2025-03-28T08:39:59","slug":"we-had-to-prove-we-removed-boob-bones-to-guarantee-there-was-no-jiggle-japanese-visual-novel-pioneers-on-difficulty-of-releasing-games-on-modern-platforms","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/we-had-to-prove-we-removed-boob-bones-to-guarantee-there-was-no-jiggle-japanese-visual-novel-pioneers-on-difficulty-of-releasing-games-on-modern-platforms\/","title":{"rendered":"&#8220;We had to prove we removed boob bones to guarantee there was no jiggle&#8221; Japanese visual novel pioneers on difficulty of releasing games on modern platforms\u00a0"},"content":{"rendered":"\n<p>From the mid 90s through to the 00s, Japanese bishojo visual novel games were booming, largely thanks to the golden era created by studios Leaf (part of publisher Aquaplus) and Key (part of Visual Arts). Through acclaimed titles like ToHeart, White Album, Kanon, AIR and Clannad, these developers elevated the genre with more complex (and very tear-jerking) stories and memorable OSTs.&nbsp;<\/p>\n\n\n\n<p>This boom was largely contained within the PC market, where creators had the highest freedom, especially when it came to mature content. While Japan\u2019s market for such titles subsequently shrunk, the genre saw a bit of a revival with the emergence of Steam, which also made it more accessible to non-Japanese speaking players.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1255\" height=\"710\" sizes=\"auto, (max-width: 1255px) 100vw, 1255px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/03\/20250328-46233-001.jpg\" alt=\"Air by Key\" class=\"wp-image-46240\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/03\/20250328-46233-001.jpg 1255w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/03\/20250328-46233-001-380x215.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/03\/20250328-46233-001-768x434.jpg 768w\" \/><\/figure>\n\n\n\n<p>In a recent interview with <a href=\"https:\/\/news.denfaminicogamer.jp\/interview\/250325e\" target=\"_blank\" rel=\"noreferrer noopener\">Denfaminicogamer<\/a>, Leaf founder Naoya Shimokawa and Key co-founder Shinji Orito talked about their experiences with modern platforms like Steam.&nbsp;<\/p>\n\n\n\n<p>Orito is quick to comment on how strict Steam can be with pre-launch screenings and approvals of games. \u201cI\u2019ve heard that the standards can differ depending on the person in charge of screening, and it\u2019s quite tricky.\u201d&nbsp;<\/p>\n\n\n\n<p>Shimokawa immediately agrees, commenting that he feels a difference between standards in Japan and overseas, with Japanese bishojo-style character illustrations being perceived as too young looking outside of Japan. He goes on to recount an interesting episode &#8211; \u201cThis didn\u2019t happen on Steam, but when we were working on a game called White Album 2 Dream Communications, [the platform] asked us to remove jiggle physics from the 3D models\u2019 breasts when they danced.\u201d \u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1146\" height=\"641\" sizes=\"auto, (max-width: 1146px) 100vw, 1146px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/03\/20250328-46233-header-1.jpg\" alt=\"White Album by Leaf\" class=\"wp-image-46247\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/03\/20250328-46233-header-1.jpg 1146w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/03\/20250328-46233-header-1-380x213.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/03\/20250328-46233-header-1-768x430.jpg 768w\" \/><\/figure>\n\n\n\n<p>Eager to comply with the requirements and get their game approved for launch, the developers removed the models\u2019 bones (components that allow animators to assign movement to parts of the 3D model), thus eliminating jiggle. However, Shimokawa comments, \u201cWhen we requested a re-evaluation, the platform rejected us again, insisting that \u2018They\u2019re still jiggling,\u2019 and we were like no, that can\u2019t be, there\u2019s no bones there (laughs)!\u201d&nbsp;<\/p>\n\n\n\n<p>In the end, Leaf managed to get approval, but they had to explain the technicalities of why any residual boob jiggle in their game was physically impossible. \u201cThe ordeal made me keenly aware of the difficulties caused by the difference in standards between Japan and the rest of the world,\u201d Shimokawa notes.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1260\" height=\"709\" sizes=\"auto, (max-width: 1260px) 100vw, 1260px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/03\/20250328-46233-002.jpg\" alt=\"Kanon by Key\" class=\"wp-image-46242\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/03\/20250328-46233-002.jpg 1260w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/03\/20250328-46233-002-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/03\/20250328-46233-002-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p>However, even with such complications being common, Leaf&#8217;s founder is very positive about Steam, citing the fact that it gives them access to a large number of players worldwide in face of Japan\u2019s shrinking local market for the genre.&nbsp;<\/p>\n\n\n\n<p>Orito adds that thanks to Steam\u2019s wider audience, his studio now considers localization into multiple languages from the early stages of development, as well as ways to make their games evergreen. \u201cThings have changed a lot since the time we first started making games.\u201d&nbsp;<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Founders of Japanese game studios Leaf and Key share opinions on the ups and downs of modern platforms like Steam .<\/p>\n","protected":false},"author":55,"featured_media":46239,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17],"class_list":["post-46233","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>&quot;We had to prove we removed boob bones to guarantee there was no jiggle&quot; Japanese visual novel pioneers on difficulty of releasing games on modern platforms\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Founders of Japanese game studios Leaf and Key share opinions on the ups and downs of modern platforms like Steam .\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/we-had-to-prove-we-removed-boob-bones-to-guarantee-there-was-no-jiggle-japanese-visual-novel-pioneers-on-difficulty-of-releasing-games-on-modern-platforms\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"&quot;We had to prove we removed boob bones to guarantee there was no jiggle&quot; Japanese visual novel pioneers on difficulty of releasing games on modern platforms\u00a0 - AUTOMATON WEST\" \/>\n<meta property=\"og:description\" content=\"Founders of Japanese game studios Leaf and Key share opinions on the ups and downs of modern platforms like Steam .\" \/>\n<meta property=\"og:url\" content=\"https:\/\/automaton-media.com\/en\/news\/we-had-to-prove-we-removed-boob-bones-to-guarantee-there-was-no-jiggle-japanese-visual-novel-pioneers-on-difficulty-of-releasing-games-on-modern-platforms\/\" \/>\n<meta property=\"og:site_name\" content=\"AUTOMATON WEST\" \/>\n<meta property=\"article:published_time\" content=\"2025-03-28T05:11:01+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2025-03-28T08:39:59+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/03\/20250328-46233-003.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1023\" \/>\n\t<meta property=\"og:image:height\" content=\"569\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Amber V\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:site\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Amber V\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"\"We had to prove we removed boob bones to guarantee there was no jiggle\" Japanese visual novel pioneers on difficulty of releasing games on modern platforms\u00a0 - AUTOMATON WEST","description":"Founders of Japanese game studios Leaf and Key share opinions on the ups and downs of modern platforms like Steam .","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/automaton-media.com\/en\/news\/we-had-to-prove-we-removed-boob-bones-to-guarantee-there-was-no-jiggle-japanese-visual-novel-pioneers-on-difficulty-of-releasing-games-on-modern-platforms\/","og_locale":"en_US","og_type":"article","og_title":"\"We had to prove we removed boob bones to guarantee there was no jiggle\" Japanese visual novel pioneers on difficulty of releasing games on modern platforms\u00a0 - AUTOMATON WEST","og_description":"Founders of Japanese game studios Leaf and Key share opinions on the ups and downs of modern platforms like Steam .","og_url":"https:\/\/automaton-media.com\/en\/news\/we-had-to-prove-we-removed-boob-bones-to-guarantee-there-was-no-jiggle-japanese-visual-novel-pioneers-on-difficulty-of-releasing-games-on-modern-platforms\/","og_site_name":"AUTOMATON WEST","article_published_time":"2025-03-28T05:11:01+00:00","article_modified_time":"2025-03-28T08:39:59+00:00","og_image":[{"width":1023,"height":569,"url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/03\/20250328-46233-003.jpg","type":"image\/jpeg"}],"author":"Amber V","twitter_card":"summary_large_image","twitter_creator":"@AUTOMATON_ENG","twitter_site":"@AUTOMATON_ENG","twitter_misc":{"Written by":"Amber V","Est. reading time":"2 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"NewsArticle","@id":"https:\/\/automaton-media.com\/en\/news\/we-had-to-prove-we-removed-boob-bones-to-guarantee-there-was-no-jiggle-japanese-visual-novel-pioneers-on-difficulty-of-releasing-games-on-modern-platforms\/#article","isPartOf":{"@id":"https:\/\/automaton-media.com\/en\/news\/we-had-to-prove-we-removed-boob-bones-to-guarantee-there-was-no-jiggle-japanese-visual-novel-pioneers-on-difficulty-of-releasing-games-on-modern-platforms\/"},"author":{"name":"Amber V","@id":"https:\/\/automaton-media.com\/en\/#\/schema\/person\/fdc6517a00e35b6917ffdb02e8b574d9"},"headline":"&#8220;We had to prove we removed boob bones to guarantee there was no jiggle&#8221; 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