{"id":44860,"date":"2025-02-26T18:30:59","date_gmt":"2025-02-26T09:30:59","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=44860"},"modified":"2025-02-26T18:31:01","modified_gmt":"2025-02-26T09:31:01","slug":"like-a-dragon-pirate-yakuza-in-hawaiis-developers-were-still-overhauling-the-games-ocean-maps-as-late-as-october-last-year","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/like-a-dragon-pirate-yakuza-in-hawaiis-developers-were-still-overhauling-the-games-ocean-maps-as-late-as-october-last-year\/","title":{"rendered":"Like a Dragon: Pirate Yakuza in Hawaii\u2019s developers were still overhauling the game\u2019s ocean maps as late as October last year\u00a0"},"content":{"rendered":"\n<p><strong>Like A Dragon: Pirate Yakuza in Hawaii<\/strong> may be <a href=\"https:\/\/automaton-media.com\/en\/news\/like-a-dragon-pirate-yakuza-in-hawaii-is-going-to-be-our-best-game-yet-with-a-completely-different-playstyle-reveal-devs\/\" target=\"_blank\" rel=\"noreferrer noopener\">the best (and only) pirate and yakuza simulator out there,<\/a> but it went through some critical revisions at the last moment. According to chief producer Hiroyuki Sakamoto, producer and chief director Ryosuke Horii, and director Yasuaki Uehara, the development team was constantly worried about the game\u2019s ocean maps and naval battle mechanics.\u00a0<\/p>\n\n\n\n<p>A <a href=\"https:\/\/www.famitsu.com\/article\/202502\/34459\" target=\"_blank\" rel=\"noreferrer noopener\">Famitsu<\/a> interview reveals that the sailing and ship battles were the hardest parts to develop for the usually landlubbing RGG Studio. Multiple ideas, including realistic distances between islands and true-to-life speeds for projectiles like cannonballs, were tested and ultimately scrapped in favor of a fun and intuitive experience.\u00a0\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1260\" height=\"703\" sizes=\"auto, (max-width: 1260px) 100vw, 1260px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/02\/20250226-44860-001.jpg\" alt=\"\" class=\"wp-image-44865\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/02\/20250226-44860-001.jpg 1260w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/02\/20250226-44860-001-380x212.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/02\/20250226-44860-001-768x428.jpg 768w\" \/><\/figure>\n\n\n\n<p>Interestingly, chief director Ryosuke Horii became the test benchmark for the naval gameplay, as he is apparently well-known in the studio for not being very skilled at video games. If Horii couldn\u2019t clear certain sections or understand the systems in a test version, they would be deemed unfit for the final game. This Horii litmus test helped adjust aspects such as the distance between enemy ships and the overall difficulty.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1261\" height=\"711\" sizes=\"auto, (max-width: 1261px) 100vw, 1261px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/02\/20250226-44860-002.jpg\" alt=\"\" class=\"wp-image-44866\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/02\/20250226-44860-002.jpg 1261w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/02\/20250226-44860-002-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/02\/20250226-44860-002-768x433.jpg 768w\" \/><\/figure>\n\n\n\n<p>RGG Studio\u2019s decision to split the ocean into several maps came as a solution to a dilemma, the developers reveal. Wanting to depict a large sea but not force players to travel far distances without any landmarks, their initial, singular ocean mapincluded multiple pieces of land visible to the player. However, this made it look less like Hawaii and \u201cmore like Japan\u2019s Inland Sea,\u201d the devs confess. It seems this left the pirate ship looking more like a pleasure cruiser docked next to shore.&nbsp;&nbsp;<\/p>\n\n\n\n<p>Wanting to let players experience everything the naval portion has to offerthe team came up with the idea of splitting the ocean into multiple maps the player can jump between.&nbsp;<\/p>\n\n\n\n<p>Sakamoto says that the team was only certain the ocean maps would work in October 2024 \u2013 four months before the game\u2019s launch. Back in September 2024 at the Tokyo Game Show, Sakamoto tried his best not to talk too much about anything naval-related as he wasn\u2019t sure which parts would make into the final game. Even then, the developers were constantly reworking gameplay elements and testing them to ensure they were up to the quality of a Like A Dragon title.\u00a0\u00a0<\/p>\n\n\n\n<p>Like A Dragon: Pirate Yakuza in Hawaii is out now for the PC (<a href=\"https:\/\/store.steampowered.com\/app\/3061810\/Like_a_Dragon_Pirate_Yakuza_in_Hawaii\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam<\/a>), PS4\/PS5, and Xbox One\/Xbox Series X|S.\u202f\u202f\u202f\u202f\u202f\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Like a Dragon: Pirate Yakuza in Hawaii&#8217;s developers talk about the difficulties they faced in creating the game&#8217;s ocean maps and naval battles.<\/p>\n","protected":false},"author":67,"featured_media":44863,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[64,3],"tags":[17],"class_list":["post-44860","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Like a Dragon: Pirate Yakuza in Hawaii\u2019s developers were still overhauling the game\u2019s ocean maps as late as October last year\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Like a Dragon: Pirate Yakuza in Hawaii&#039;s developers talk about the difficulties they faced in creating the game&#039;s ocean maps and naval battles.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/like-a-dragon-pirate-yakuza-in-hawaiis-developers-were-still-overhauling-the-games-ocean-maps-as-late-as-october-last-year\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Like a Dragon: Pirate Yakuza in Hawaii\u2019s developers were still overhauling the game\u2019s ocean maps as late as October last year\u00a0 - 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Zoto has been playing video games for 30+ years now but has only recently come to grips with PC gaming. 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