{"id":42786,"date":"2025-01-15T18:25:23","date_gmt":"2025-01-15T09:25:23","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=42786"},"modified":"2025-01-15T18:25:25","modified_gmt":"2025-01-15T09:25:25","slug":"should-developers-be-making-the-games-they-want-or-the-games-the-industry-needs-masahiro-sakurai-shares-his-insight","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/should-developers-be-making-the-games-they-want-or-the-games-the-industry-needs-masahiro-sakurai-shares-his-insight\/","title":{"rendered":"Should developers be making the games they want or the games the industry needs? Masahiro Sakurai shares his insight"},"content":{"rendered":"\n<p>Super Smash Bros. and Kirby series creator Masahiro Sakurai recently gave an in-depth interview for Japan\u2019s <a href=\"https:\/\/xtrend.nikkei.com\/atcl\/contents\/casestudy\/00012\/01611\/\" target=\"_blank\" rel=\"noreferrer noopener\">Nikkei x TREND.<\/a> When asked about the precarious balance creators need to maintain between satisfying their artistic vision, making their audience happy, and achieving commercial success, Sakurai shared some of his personal views as an established developer.&nbsp;<\/p>\n\n\n\n<p>\u201cMost people in the game industry are driven by the desire to create games, and I think the attitude of \u201cmaking what you want to make\u201d is good to have. After all, creating what you love is the easiest way to grasp how to make something entertaining,\u201d Sakurai commented.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1219\" height=\"711\" sizes=\"auto, (max-width: 1219px) 100vw, 1219px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/01\/20250115-42786-003.jpg\" alt=\"\" class=\"wp-image-42797\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/01\/20250115-42786-003.jpg 1219w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/01\/20250115-42786-003-380x222.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/01\/20250115-42786-003-768x448.jpg 768w\" \/><figcaption class=\"wp-element-caption\">Image via <a href=\"https:\/\/www.youtube.com\/@sora_sakurai_en\">Masahiro Sakurai on <\/a><a href=\"https:\/\/youtu.be\/jlFkxfkICO8?feature=shared\" target=\"_blank\" rel=\"noreferrer noopener\">Creating <\/a><a href=\"https:\/\/www.youtube.com\/@sora_sakurai_en\">Games<\/a><\/figcaption><\/figure>\n\n\n\n<p>\u201cBut I want you to consider this point too. Children\u2019s toys are almost always made by adults, aren&#8217;t they? Of course, they\u2019re made by people who are specialized in the field, but the point is that the demographic [of the creator] does not necessarily have to be the same as that of the user base.\u201d\u00a0<\/p>\n\n\n\n<p>Sakurai argues that, with so many different products and services out there, it\u2019s sometimes necessary to identify areas that are lacking (in the game industry or any given field) and consciously target them. This, according to Sakurai, is an important role for a creator to play.\u00a0<\/p>\n\n\n\n<p>As an example of this point, he brings up his very first game \u2013 Kirby\u2019s Dream Land from 1992. Despite being a \u201chardcore gamer\u201d himself, Sakurai realized that a beginner-friendly game was necessary to expand the range of video games at the time, which is why he decided to make it. \u201cI think it\u2019s important to create based not only on what you like, but on what roles need to be fulfilled at the specific\u00a0time.\u201d \u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"877\" height=\"571\" sizes=\"auto, (max-width: 877px) 100vw, 877px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/01\/20250115-42786-004.jpg\" alt=\"\" class=\"wp-image-42795\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/01\/20250115-42786-004.jpg 877w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/01\/20250115-42786-004-380x247.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/01\/20250115-42786-004-768x500.jpg 768w\" \/><\/figure>\n\n\n\n<p>On the other hand, Sakurai also stresses that there is no single correct solution to the issue, and that ultimately, finding a balance is ideal. \u201cSome people make the kind of games they like, armed with their personal sensibilities. Others identify what is needed in the world and cleverly create based on that. I think it&#8217;s best to look at your industry and your company as a whole and strike a balance.\u201d&nbsp;<\/p>\n\n\n\n<p>Reiterating these views later in the interview, Sakurai concludes, \u201cI think the most effective method is to think about what you&#8217;re good at and where you can contribute with your skills, and then aim for areas where other people have not accomplished much yet.\u201d&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1257\" height=\"707\" sizes=\"auto, (max-width: 1257px) 100vw, 1257px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/01\/20250115-42786-002.jpg\" alt=\"\" class=\"wp-image-42796\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/01\/20250115-42786-002.jpg 1257w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/01\/20250115-42786-002-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2025\/01\/20250115-42786-002-768x432.jpg 768w\" \/><figcaption class=\"wp-element-caption\">Image via <a href=\"https:\/\/www.youtube.com\/@sora_sakurai_en\">Masahiro Sakurai on <\/a><a href=\"https:\/\/youtu.be\/jlFkxfkICO8?feature=shared\" target=\"_blank\" rel=\"noreferrer noopener\">Creating <\/a><a href=\"https:\/\/www.youtube.com\/@sora_sakurai_en\">Games<\/a><\/figcaption><\/figure>\n\n\n\n<p>While acknowledging that different approaches work for different people, Sakurai remarks that personally, rather than just creating the kind of content he likes, he prefers to make decisions that are, to a certain extent, informed by current circumstances and by what\u2019s needed in the industry. Sakurai refers to this as keeping a \u201cbird\u2019s a view of the game industry as a whole.\u201d&nbsp;<\/p>\n\n\n\n<p>\u3000&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Super Smash Bros. series creator Masahiro Sakurai shares views on how to balance artistic vision, user satisfaction and commercial success.<\/p>\n","protected":false},"author":55,"featured_media":42793,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[64,3],"tags":[17],"class_list":["post-42786","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Should developers be making the games they want or the games the industry needs? 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