{"id":40023,"date":"2024-11-18T18:03:36","date_gmt":"2024-11-18T09:03:36","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=40023"},"modified":"2024-11-18T18:03:38","modified_gmt":"2024-11-18T09:03:38","slug":"metaphor-refantazio-soundtrack-composer-didnt-mean-to-go-so-hard-with-the-games-ost-and-was-surprised-at-the-attention-it-received","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/metaphor-refantazio-soundtrack-composer-didnt-mean-to-go-so-hard-with-the-games-ost-and-was-surprised-at-the-attention-it-received\/","title":{"rendered":"Metaphor: ReFantazio composer didn\u2019t mean to go so hard with the game\u2019s OST, and was surprised at the attention it received\u00a0"},"content":{"rendered":"\n<p>Atlus\u2019s latest RPG Metaphor: ReFantazio released last month to rave reviews. In a recent interview with <a href=\"https:\/\/www.famitsu.com\/article\/202411\/24340\" target=\"_blank\" rel=\"noreferrer noopener\">Famitsu<\/a>, long-time Persona series composer Shoji Meguro gave some insight into his work conceptualizing and composing Metaphor: ReFantazio\u2019s soundtrack, as well as his surprise at players\u2019 reactions.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241118-40023-002.jpg\" alt=\"Metaphor ReFantazio\" class=\"wp-image-40027\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241118-40023-002.jpg 1200w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241118-40023-002-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241118-40023-002-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p>Unlike the game\u2019s director <a href=\"https:\/\/automaton-media.com\/en\/news\/metaphor-refantazio-and-persona-director-katsura-hashino-keeps-his-distance-from-user-feedback-to-spare-his-mental-health\/\" target=\"_blank\" rel=\"noreferrer noopener\">who keeps a healthy distance from user feedback<\/a>, it seems that Meguro has been keeping an eye on what players have to say about his latest soundtrack. \u201cI didn\u2019t think there would be much reaction to (Metaphor: ReFantazio\u2019s) soundtrack, as it doesn\u2019t have as many flashy songs as the Persona series,\u201d Meguro comments. He explains that he approached composing for Metaphor: ReFantazio in a different way to the Persona games. Instead of trying to drive home the concept of the game through the sound, he originally took a more nuanced approach to Metaphor; ReFantazio\u2019s OST- aiming to let the music do its work from behind the scenes.&nbsp;<\/p>\n\n\n\n<p>\u201cHowever, when I looked at people\u2019s reactions to the soundtrack, it was really surprising to me that some people kindly commented things like \u2018it\u2019s very Atlus-like&#8217; and \u2018it\u2019s quite an aggressive soundtrack this time too,\u2019\u201d Meguro reveals.&nbsp;<\/p>\n\n\n\n<p>Metaphor: ReFantazio\u2019s soundtrack features a mixture of calm classical interludes and bombastic, epic orchestral pieces that make heavy use of choral vocals to bring to life its turbulent medieval fantasy world. Some of the chanting that can be heard in the soundtrack in tracks like \u201cPrelude to a Heroic Tale\u201d (below) was done by Buddhist temple abbot Keisuke Honryou (incidentally, this track is apparently character designer Shigenori Soejima\u2019s favorite).\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"\u82f1\u96c4\u8b5a\u5e8f\u66f2\" width=\"1160\" height=\"870\" src=\"https:\/\/www.youtube.com\/embed\/cww0TeaJvsU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>\u201cWhen I thought about what kind of elements would be best for expressing religious music in the game, I imagined sutra-style chanting, which fit perfectly,\u201d Meguro explains. It was while searching for somebody who could authentically provide this element of the soundtrack that the composer stumbled upon a video of Honryou performing.&nbsp;<\/p>\n\n\n\n<p>\u201cApart from being an abbot, he is also a member of the Nam Jazz Experiment, which fuses sutras and jazz,\u201d Meguro explains. \u201cI saw a video of this and decided to approach him (about the Metaphor: ReFantazio soundtack).\u201d What Honryou is chanting in the game isn\u2019t actually real Buddhist sutras, however. To tie in with Metaphor\u2019s United Kingdom of Euchronia\u2019s state church of Sanctism, Meguro reveals that the abbot is chanting in a version of the language from the game\u2019s world. \u201cUsing Esperanto as a base and incorporating the \u2018Metaphor\u2019 language, I prepared sentences on themes like \u201cHero\u201d and \u201cJourney\u201d for each song, which Honryou recited in a rap-like tempo.\u201d&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241118-40023-001.jpg\" alt=\"Metaphor ReFantazio\" class=\"wp-image-40028\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241118-40023-001.jpg 1200w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241118-40023-001-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241118-40023-001-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p>Meguro goes on to explain that instead of using game concept art as inspiration, he only refers to the game\u2019s written scenario and mechanics. This is \u201cto avoid a master-servant relationship between visuals and sound,\u201d he explains, allowing the soundtrack to stand on its own.&nbsp;&nbsp;<\/p>\n\n\n\n<p>To avoid getting too tied down to one perspective (such as the concept of the music echoing inside the protagonist\u2019s head), Meguro explains that \u201cIn the early days of development, I was working towards expressing a fantasy world without using electronic devices as much as possible.\u201d However, as work on the game progressed, there was more demand for bold and catchy compositions, leading Meguro to remove his self-imposed constraints on instrument use. \u201cDue to that demand, we ended up refining almost all the tracks we created in the early days,\u201d he laughs. Perhaps this is why some fans still found the former Atlus member\u2019s soundtrack very Atlus-like, with a strong, bold sound.&nbsp;<\/p>\n\n\n\n<p><a href=\"https:\/\/metaphor.atlus.com\/index.html?lang=en\" target=\"_blank\" rel=\"noreferrer noopener\">Metaphor: ReFantazio<\/a> is available for the PC (Steam\/Microsoft Store), PS4\/PS5 and Xbox Series X|S.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Composer Shoji Meguro gives insight into his epic efforts to create Metaphor ReFantazio&#8217;s soundtrack- from hiring priests to avoiding electronic devices.<\/p>\n","protected":false},"author":61,"featured_media":40026,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17],"class_list":["post-40023","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - 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