{"id":39809,"date":"2024-11-13T19:00:00","date_gmt":"2024-11-13T10:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=39809"},"modified":"2024-11-13T18:38:38","modified_gmt":"2024-11-13T09:38:38","slug":"interview-suda51-on-the-resurrection-of-shadows-of-the-damned-his-undying-love-for-zelda-and-getting-more-directly-involved-in-game-development","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/interviews\/interview-suda51-on-the-resurrection-of-shadows-of-the-damned-his-undying-love-for-zelda-and-getting-more-directly-involved-in-game-development\/","title":{"rendered":"Interview: Suda51 on the resurrection of Shadows of the Damned, his undying love for Zelda, and getting more directly involved in game development\u00a0"},"content":{"rendered":"\n<p>NetEase Games and Grasshopper Manufacture released <strong>Shadows of the Damned: Hella Remastered<\/strong> on October 31 for the PC (Steam), PS5\/PS4, Xbox Series X\u2758S\/Xbox One and Nintendo Switch. AUTOMATON took the opportunity to interview Grasshopper Manufacture\u2019s Goichi Suda (Suda 51), a key developer of the original Shadows of the Damned and the producer of the new remaster.\u00a0<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"a-remaster-of-what-was-originally-envisioned-as-mar-o-but-in-he-l\">A remaster of what was originally envisioned as \u201cMar*o, but in He*l\u201d&nbsp;<\/h2>\n\n\n\n<p><strong>\u2500\u2500Please introduce yourself.<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Goichi Suda (hereafter Suda51):<\/strong>\u00a0<br>I\u2019m Suda, the CEO of Grasshopper Manufacture. I was the producer of Shadows of the Damned: Hella Remastered.\u00a0<\/p>\n\n\n\n<p><strong>\u2500\u2500What kind of game is Shadows of the Damned: Hella Remastered?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>As our catchphrase, we described the original game as a \u201croad movie through Hell.\u201d But to put things simply, the princess gets kidnapped by the bad guy, and the hero sets off to save her \u2013 it&#8217;s a textbook plot, really. The structure and dynamics are basically the same as that of Mar*o, Princess P**ch and B**ser. You can think of it like \u201cMar*o, but in He*l.\u201d\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Shadows of the Damned: Hella Remastered Official Launch Trailer\/\u300e\u30b7\u30e3\u30c9\u30a6\u30fb\u30aa\u30d6\u30fb\u30b6\u30fb\u30c0\u30e0\u30c9\uff1a\u30d8\u30e9\u30fb\u30ea\u30de\u30b9\u30bf\u30fc\u30c9\u300f\u516c\u5f0f\u30ed\u30fc\u30f3\u30c1\u30c8\u30ec\u30fc\u30e9\u30fc\" width=\"1160\" height=\"653\" src=\"https:\/\/www.youtube.com\/embed\/Wtgik1aJ1V8?start=33&#038;feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p><strong>\u2500\u2500Your games are known for their \u201cedginess\u201d and violence, but what makes Shadows of the Damned stand out?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>The classic plot structure, and the fact that it\u2019s my first love story. I pondered how to portray the romance between Garcia and Paula a lot. In fact, there were originally a lot more scenes involving the two of them, but they ended up being scrapped. All things considered, depicting the relationship between the two was a big challenge for me.\u00a0<\/p>\n\n\n\n<p><strong>\u2500\u2500Why did you decide to go for a love story in the first place?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>Because if I was going to tell the story of a man who\u2019s travelling to the depths of Hell to save his princess, I had to show why he\u2019s willing to do so \u2013 by depicting the relationship between them.\u00a0<\/p>\n\n\n\n<p><strong>\u2500\u2500There had been talks about a Shadows of the Damned remaster for a while, I believe. Did things get moving after you joined NetEase Games?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>Yes, we got started on the project after joining NetEase. We&#8217;d made some attempts even before that, but time just flew by without anything coming to fruition.\u00a0<\/p>\n\n\n\n<p><strong>\u2500\u2500Does that mean that NetEaseGames supported you in pursuing the remaster?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>Yes, things went smoothly in this sense. Grasshopper Manufacture has 27 years under its belt and several IPs, so when we were about to join the group, I asked them to let us make the most of our IPs. Shadows of the Damned was the first such endeavor that we were able to realize.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"993\" height=\"648\" sizes=\"auto, (max-width: 993px) 100vw, 993px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241113-39809-001.jpg\" alt=\"Suda Goichi\" class=\"wp-image-39812\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241113-39809-001.jpg 993w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241113-39809-001-380x248.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241113-39809-001-768x501.jpg 768w\" \/><\/figure>\n\n\n\n<p><strong>\u2500\u2500I was wondering if becoming a part of NetEase Games made it trickier for you to express violence in your games? I feel like selling the game in China, NetEase\u2019s home country, would come with some concerns like this.<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>Not in the slightest. I&#8217;ve never been told to be careful about such things.\u00a0<\/p>\n\n\n\n<p><strong>\u2500\u2500That\u2019s nice to hear. Did Grasshopper Manufacture undergo any structural changes after joining NetEase Games?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>We did some recruitment, so we\u2019re now almost at maximum capacity. I think our floorspace could take only 1 or 2 new people at this point. We were able to secure a very comprehensive pool of human resources.\u00a0<\/p>\n\n\n\n<p><strong>\u2500\u2500How many development lines are you running at the moment?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>In principle, we work with one big line. Although, we <em>are <\/em>starting up some smaller titles, so I guess \u201c1 full line + a 0.2 line\u201d would describe it well.\u00a0<\/p>\n\n\n\n<p><strong>\u2500\u2500So that means you have a big project that\u2019s not Shadows of the Damned currently in development, as well as something smaller?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>That\u2019s right. To begin with, most of Shadows of the Damned: Hella Remastered\u2019s development was outsourced.\u00a0<\/p>\n\n\n\n<p><strong>\u2500\u2500Tell us about the developer.<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>It\u2019s Engine Software, based in the Netherlands. They also did the ports for killer7 and No More Heroes. Shadows of the Damned\u2019s remaster was our third time working with them, so they\u2019re a trusted partner of ours. I originally consulted Engine Software about porting Shadows of the Damned, and now we\u2019ve finally made Hella Remastered. They were very reliable.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"390\" height=\"391\" sizes=\"auto, (max-width: 390px) 100vw, 390px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241113-39809-002.jpg\" alt=\"Engine Software\" class=\"wp-image-39813\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241113-39809-002.jpg 390w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241113-39809-002-380x380.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241113-39809-002-150x150.jpg 150w\" \/><\/figure>\n\n\n\n<p><strong>\u2500\u2500What were you able to improve in the game with the remaster?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>The biggest thing was adding New Game+. It lets you play again from the beginning in your strongest state, something we were not able to do in the original. There were issues with rendering, and since the game has fixed points for obtaining each weapon, the weapons from later sections of the game didn&#8217;t work on the early-stage enemies. We redid all of these settings to make New Game+ work.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"992\" height=\"556\" sizes=\"auto, (max-width: 992px) 100vw, 992px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241113-39809-003.jpg\" alt=\"Shadows of the Damned: Hella Remastered\" class=\"wp-image-39814\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241113-39809-003.jpg 992w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241113-39809-003-380x213.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241113-39809-003-768x430.jpg 768w\" \/><\/figure>\n\n\n\n<p><strong>\u2500\u2500It\u2019s interesting how technical limitations prevented you from having New Game+ in the original.<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>Designing the game without New Game+ in mind was part of the problem, but we also had the issue of in-game effects becoming too much for rendering to keep up with, leading to crashes. Memory load was definitely a limitation back then.\u00a0<\/p>\n\n\n\n<p><strong>\u2500\u2500Your studio was quite pressed when the original game came out too, I believe.<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>We had a rather unnatural division of labor back then. We had over 20 foreign staff members, and things were basically divided between an overseas faction and a Japanese faction. Also, we used to split up the work into chapters, so there was a lack of coordination between them, and development felt kind of disjointed. Communication was completely divided between Japanese and English, so yeah, I would say this was also a part of why we couldn\u2019t achieve New Game+ in the original.\u00a0<\/p>\n\n\n\n<p><strong>\u2500\u2500So the remaster allowed you to come back and finish what you originally set out to achieve?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>That\u2019s right.\u00a0<\/p>\n\n\n\n<p><strong>\u2500\u2500When you were developing the original Shadows of the Damned, you had Shinji Mikami (hereafter Mikami) on board, but was he involved in the remaster too? You\u2019ve been appearing together for Hella Remastered\u2019s interviews and the like, so I was wondering about his role.<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>Mikami is supporting us with promotion. He participated in the development of the original game, so he\u2019s like our special cheerleader this time around.\u00a0<\/p>\n\n\n\n<p><strong>\u2500\u2500A cheerleader?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>I even took him with me to Germany (Suda and Mikami appeared together at Gamescom 2024 in Cologne, Germany). I used any means I could think of and basically dragged him with me. He supported me as much as he could before he went, \u201cSuda, I can\u2019t handle any more.\u201d\u00a0<\/p>\n\n\n\n<p><strong>\u2500\u2500You were appearing together before the media as if it\u2019s a given, so I was sure he was somehow involved in the remaster\u2019s development, but&#8230;<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>He\u2019s our super executive cheerleader. An extremely powerful one.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"992\" height=\"652\" sizes=\"auto, (max-width: 992px) 100vw, 992px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241113-39809-004.jpg\" alt=\"Suda Goichi\" class=\"wp-image-39815\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241113-39809-004.jpg 992w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241113-39809-004-380x250.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241113-39809-004-768x505.jpg 768w\" \/><\/figure>\n\n\n\n<p><strong>\u2500\u2500(laughs)<\/strong>\u00a0<strong>You were putting out a bunch of games around 2011, when the original Shadows of the Damned launched. When you look at yourself now compared to back then, do you feel like you\u2019ve changed?<\/strong>\u00a0<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>The CEO work was tough on me back then. In 2013, we became a subsidiary of GungHo and ceased being an independent company. When I compare what things were like before that, in 2011, and what they\u2019re like now, I can really feel that the burden of things like business management and financial management has become much lighter, and I\u2019m able to focus a lot more on directing \u2013 on game development.\u00a0<\/p>\n\n\n\n<p><strong>\u2500\u2500It\u2019s been 13 years since then, but have you felt your passion for creativity and expressing yourself wane?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>No, it\u2019s only grown more intense. In fact, I feel like it\u2019s not enough yet. I want to push things to the very limit.\u00a0<\/p>\n\n\n\n<p><strong>\u2500\u2500Is it because you\u2019ve come back to handling development more directly?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>Yes, I\u2019m far more deeply involved in development now than I was ten years ago. Back in 2011, there were just so many titles I was involved in, but I was supervising them as a general director. It was difficult to really get hands-on in development.\u00a0<\/p>\n\n\n\n<p><strong>\u2500\u2500In contrast to that, you\u2019re now able to put more of yourself into one title?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>Yes. Back then, I\u2019d always get a ringing in my ears. Like my brain wasn\u2019t getting enough oxygen. I had too much to think about. I was getting enough sleep, though, at least.\u00a0<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"no-matter-how-much-change-it-s-been-through-zelda-is-an-all-time-favorite\">No matter how much change it\u2019s been through, Zelda is an all-time favorite&nbsp;<\/h2>\n\n\n\n<p><strong>\u2500\u2500How do you see the current game industry?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>Each era has its trends. I try not to be overly conscious of them, and I try not to chase after them too much. There are plenty of amazing games and plenty of amazing indies. I think well-made games have definitely multiplied \u2013 compared to ten or twenty years ago, there\u2019s an overwhelming number of entertaining games coming out. However, I really try not to be too conscious of them.\u00a0<\/p>\n\n\n\n<p><strong>\u2500\u2500Something like<\/strong><strong> <\/strong><strong>shutting out input?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>I don\u2019t really think about it. I don\u2019t consciously try to reject input, but I don\u2019t actively pursue input either. It\u2019s not like I\u2019m trying to concentrate exclusively on output either. Instead, I just want to be as natural as possible and maintain the same kind of outlook gamers around the world have. For example, just having normal reactions like, \u201cWow, Atlus\u2019s new game is awesome.\u201d\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"994\" height=\"648\" sizes=\"auto, (max-width: 994px) 100vw, 994px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241113-39809-005.jpg\" alt=\"Suda Goichi\" class=\"wp-image-39816\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241113-39809-005.jpg 994w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241113-39809-005-380x248.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241113-39809-005-768x501.jpg 768w\" \/><\/figure>\n\n\n\n<p><strong>\u2500\u2500Are there any games that have strongly influenced you?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>It\u2019s got to be The Legend of Zelda, without a doubt. The Zelda games have always been my number one. I\u2019ve already cleared Echoes of Wisdom, and I\u2019ve collected all Korok Seeds in both Breath of the Wild and Tears of the Kingdom.\u00a0<\/p>\n\n\n\n<p><strong>\u2500\u2500You\u2019re a real fan. Have you been playing the Zelda series since the first game?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>Yes, I\u2019ve been playing since the very beginning.\u00a0<\/p>\n\n\n\n<p><strong>\u2500\u2500But&#8230; I feel like your games have nothing to do with Zelda&#8230; ? (laughs)<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>They do, they do. No More Heroes is Zelda itself. If you take Zelda,El Topo, and Jackass and mash them together, you get No More Heroes.You have a main field and dungeons, right? No More Heroes has dungeons for each assassin, and the structure itself is basically that of Zelda\u2019s. When I was making No More Heroes, I really wanted to make \u201cZ*lda, but in a world of a*sassins.\u201dThat\u2019s how it came to be.\u00a0<\/p>\n\n\n\n<p><strong>\u2500\u2500The Zelda series has gone through a lot of change throughout the years, but do you still like it all the same even with the changes in style?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>I absolutely love it! Each Zelda game is superb. The latest one, Echoes of Wisdom, is really entertaining too. It\u2019s very well made.\u00a0<\/p>\n\n\n\n<p><strong>\u2500\u2500So you\u2019ve been influenced by Zelda ever since the first game?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>Yes, of the video games I\u2019ve played, the Zelda series has had the biggest impact on me.\u00a0<\/p>\n\n\n\n<p><strong>\u2500\u2500By the way, which Zelda title is your favorite?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>Zelda II: The Adventure of Link is my favorite. I have vivid memories of going to line up at a 24-hour game store the day before it launched and then playing it till completion without stopping to even sleep. I couldn\u2019t get enough of that eureka moment you get when you solve a puzzle, and I\u2019ve always loved that about the series. It continues to be entertaining even at the age I am now. Zelda is amazing.\u00a0<\/p>\n\n\n\n<p>If I were ever in a position to do something with a Nintendo title, I\u2019d take Zelda II and\u2013&#8230; No, they\u2019re gonna get mad at me, aren\u2019t they?&nbsp;<\/p>\n\n\n\n<p><strong>\u2500\u2500Would you like to make an open-world or open-air game?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>I would like to, but it\u2019s not a field you can get into so easily. Look at what all games like Breath of the Wild and Tears of the Kingdom have accomplished. As a creator from the same industry, it makes my blood turn cold. It makes my stomach hurt. You can go to basically any place you can see; you can use all kinds of modes of transportation, the crafting has been upgraded to an astonishing degree, you can even go underground&#8230; But despite there being so much content, so much to do, it still isn\u2019t enough. I still find myself wishing for DLCs. Gosh, It\u2019s just so good.\u00a0<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"the-pro-bono-guest-appearances-at-devolver-digital\">The pro-bono guest appearances at Devolver Digital&nbsp;&nbsp;<\/h2>\n\n\n\n<p><strong>\u2500\u2500You often appear in Devolver Digital\u2019s E3 shows. How did the collaboration come to be? It doesn\u2019t really smell like a business arrangement to me.<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:\u00a0<\/strong>\u00a0<br>Well, I don\u2019t get paid for it, so I think you\u2019re right about what you\u2019re smelling (laughs). I\u2019ve heard that other people get paid, but I don\u2019t get paid anything. Oh but, I do get game codes from Devolver Digital in return (laughs).\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Devolver Digital 2022 Showcase #SummerGameFest\" width=\"1160\" height=\"653\" src=\"https:\/\/www.youtube.com\/embed\/jzTFX8wyoLA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p><strong>\u2500\u2500Seems like an awfully small form of remuneration (laughs).<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>I get codes for all Steam games!\u00a0<\/p>\n\n\n\n<p>But actually, we\u2019re always talking about collaborating. It started from me being a big fan of Hotline Miami. Two people from its studio, Dennaton Games, liked our games and we got close, and from there, I made a connection with Devolver Digital.&nbsp;<\/p>\n\n\n\n<p>We\u2019re on the same wavelength, so whenever we meet overseas, we get together for food and stuff. It\u2019s a fun relationship, and I think of it as friendship more than business. Of course, I would like to collaborate sometime.&nbsp;<\/p>\n\n\n\n<p><strong>\u2500\u2500So, you not asking for remuneration has contributed to a friendly connection?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>Yeah, but I <em>would<\/em> like to be paid! (laughs)\u00a0<\/p>\n\n\n\n<p><strong>\u2500\u2500It\u2019s a way of showing respect, after all&#8230;<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51;<\/strong>\u00a0<br>Yes, exactly (laughs).\u00a0<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"everyone-cares-too-much-about-metacritic-scores-kind-of-blew-up\">\u201cEveryone cares too much about Metacritic Scores\u201d kind of blew up&nbsp;<\/h2>\n\n\n\n<p><strong>\u2500\u2500Have you seen the response to that comment you made to <\/strong><a href=\"https:\/\/www.gamesindustry.biz\/suda51-everyone-cares-too-much-about-metacritic-scores\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>GamesIndustry.biz<\/strong><\/a><strong> about everyone caring too much about Metacritic scores?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>It&#8230; blew up, right? I had no idea at first. We were having a weekly meeting with NetEase Games, and they were like, \u201cThis is becoming huge,\u201d and I thought, \u201cWhat is?\u201d It was even becoming a hot topic in Japan, so I thought I\u2019d messed up or something. But it wasn\u2019t a big deal, I\u2019m not concerned and no one&#8217;s getting mad at me.\u00a0<\/p>\n\n\n\n<p><strong>\u2500\u2500You don\u2019t feel like you said too much, or maybe too little?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>Well, I do hope that people get the nuance I was going for. What I wanted to say was that there are people who give the games we make scores like 0 or 20. I think 0 can\u2019t possibly be a fair score, but studios like ours, who make games that disregard standard forms of expression and standard mechanics, often fall through the cracks when it comes to reviews.\u00a0<\/p>\n\n\n\n<p>And when things are like that, there\u2019s really no point being concerned about scores given by the media. Instead, it\u2019s the user reviews that are important. I want to know if the gamers who went out of their way to buy our new game had fun playing it, if they thought it was good or not. That\u2019s actually constructive for us. I think it\u2019s no use trying to get a 100 from someone who gave you a zero. That\u2019s what my statement was about.&nbsp;<\/p>\n\n\n\n<p><strong>\u2500\u2500So, some parts of your statement escalated on their own a bit.<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>&nbsp;<br>Yes, perhaps.&nbsp;<\/p>\n\n\n\n<p><strong>\u2500\u2500This could be related to developers being conscious of Metacritic scores too, but recent games tend to have less of an edge to them.<\/strong><strong> <\/strong><strong>How do you feel about this?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>&nbsp;<br>I am slightly conscious of it. I have moments when I reconsider things that will obviously result in a score deduction. I don\u2019t think it\u2019s a good thing, though. For example, when I mention that I want a tough-love kind of save system with no checkpoints and only savepoints, my staff will say, \u201cThat\u2019s not a good idea, you need to be generous with auto-save in this day and age,\u201d and in these kinds of situations, I end up compromising.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"991\" height=\"646\" sizes=\"auto, (max-width: 991px) 100vw, 991px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241113-39809-006.jpg\" alt=\"Suda Goichi\" class=\"wp-image-39817\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241113-39809-006.jpg 991w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241113-39809-006-380x248.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241113-39809-006-768x501.jpg 768w\" \/><\/figure>\n\n\n\n<p><strong>\u2500\u2500I understand. It can be a fun gimmick to reset progression all the way back to a distant savepoint when the player dies. Adds to the sense of loss too.<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>Exactly. I want to experiment with some dirtier mechanics, but I think that things like this from back in the day don\u2019t get accepted so easily anymore.\u00a0<\/p>\n\n\n\n<p><strong>\u2500\u2500So, you\u2019ve become a bit conscious of reducing the player\u2019s stress?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>A bit, maybe. Zelda games are kind in this sense, so maybe I should learn from them.\u00a0<\/p>\n\n\n\n<p><strong>\u2500\u2500It&#8217;s like Zelda\u2019s your main criterion for judging everything (laughs).<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>Without a doubt (laughs).\u00a0<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"games-like-the-silver-case-may-not-be-making-a-comeback\">Games like The Silver Case may not be making a comeback&nbsp;<\/h2>\n\n\n\n<p><strong>\u2500\u2500Do you have any plans to make more games in the adventure genre, like The Silver Case or Flower, Sun and Rain?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>No, I don\u2019t think I\u2019ll be returning to adventure games. I don\u2019t think I have the time to write so much text anymore.\u00a0<\/p>\n\n\n\n<p><strong>\u2500\u2500Do you not write text much anymore?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>I still write. I keep writing even while I\u2019m on business trips, so it\u2019s not like I\u2019ve stopped. But it\u2019s become more about how to structure text within an action game. It&#8217;s no longer acceptable to just write a massive volume of text. The amount of text equals the length of the game, and the length of the game equals the expenses. I consider this as I write, and I also structure my scenarios while thinking about how each part will appear and connect in-game. That\u2019s the style of scenario writing I&#8217;m doing now.\u00a0<\/p>\n\n\n\n<p>When I think about it like that, writing scenarios for text adventure games might actually be easier. You can just write to your heart&#8217;s content. The volume of text equals the volume of the game itself, without inflating other expenses. Except for translation costs, I guess.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"992\" height=\"640\" sizes=\"auto, (max-width: 992px) 100vw, 992px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241113-39809-007.jpg\" alt=\"Suda Goichi\" class=\"wp-image-39818\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241113-39809-007.jpg 992w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241113-39809-007-380x245.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241113-39809-007-768x495.jpg 768w\" \/><\/figure>\n\n\n\n<p><strong>\u2500\u2500Suda-san writes the scenario and then the game\u2019s specifications are built around it \u2013 that\u2019s the kind of process I\u2019d been imagining you use, but how do you actually work now?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>&nbsp;<br>My way of doing things is generally like that, yes. But currently, I\u2019d say we&#8217;re doing more of the opposite.&nbsp;<\/p>\n\n\n\n<p><strong>\u2500\u2500Would you say that you\u2019re adapting your style of working so that it\u2019s more compatible with the needs of large-scale development?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>Am I adapting my style&#8230; I wonder (laughs). But, but the author-centric approach to making games is definitely not very compatible with large-scale development. That\u2019s why I have to do things like volume control and damage control along the way.\u00a0<\/p>\n\n\n\n<p><strong>\u2500\u2500And that\u2019s when &#8220;Suda the CEO\u201d makes an appearance, rather than &#8220;Suda the creator\u201d?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>There are demons called \u201cschedules\u201d and \u201cbudgets\u201d we have to fight against, after all. And when the time comes, I\u2019m the one who has most control over things, position-wise. So, I have to think about these things \u2013 however, if you set your plan in stone at the beginning, you can end up not being able to accomplish it. It\u2019s quite tricky to handle. I&#8217;m always looking for the right balance between running things flexibly and running things tightly, and it differs for each project.\u00a0<\/p>\n\n\n\n<p><strong>\u2500\u2500Which one are you leaning towards for your current work in progress?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51\uff1a<\/strong>\u00a0<br>I\u2019m very easy-going this time.\u00a0<\/p>\n\n\n\n<p><strong>Both:<\/strong>\u00a0<br>(laughs)\u00a0<\/p>\n\n\n\n<p><strong>\u2500\u2500Does that mean you\u2019re allowing yourself to be more unfiltered?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>Well, perhaps. I\u2019m balancing things out as I go.\u00a0<\/p>\n\n\n\n<p><strong>\u2500\u2500Your next title is still fairly far off, I presume?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>I think I should be able to share something in some form next year. We had some leeway at the start, but now we have deadlines approaching, so we\u2019re getting ready for the home stretch.\u00a0<\/p>\n\n\n\n<p><strong>\u2500\u2500Lastly, would you like to add anything about Shadows of the Damned: Hella Remastered?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Suda51:<\/strong>\u00a0<br>There are four new costumes added to the collection. One is Placa Garcia, Garcia\u2019s regular shirtless fit that shows off his tattoos, and another one is Demonio Garcia. Demonio Garcia is inspired by a mechanic we envisioned for the original game but couldn\u2019t implement. We planned to make it so that when Garcia\u2019s health runs out due to Darkness exposure, he turns into a demon for a short time before dying and becomes really powerful. The new costume in Hella Remastered is Garcia\u2019s beast mode, and it doubles his attack power when equipped.\u00a0<\/p>\n\n\n\n<p>Moving on, there\u2019s the Kamikaze Garcia costume. This one is a reference to Wataru Kamikaze, the protagonist of Kurayami Dance, a manga series I collaborated on with Shuji Takeya a long time ago. Lastly, we added the Eight Hearts or Ocho Corazones costume. This is a reference to Eight Hearts, the humanized form of Johnson, who appears as the protagonist in Shadows of the Damned\u2019s sequel within Travis Strikes Again: No More Heroes. That\u2019s all four of the costumes. I hope you pick up the game and enjoy it!&nbsp;<\/p>\n\n\n\n<p><strong>\u2500\u2500Thank you for your time!<\/strong>&nbsp;<\/p>\n\n\n\n<p>Shadows of the Damned: Hella Remastered is available now for the PC (Steam), PS5\/PS4, Xbox Series X\u2758S\/Xbox One and Nintendo Switch.&nbsp;<\/p>\n\n\n\n<p class=\"has-text-align-right\">Translated by. Amber V<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In-depth developer interview with Grasshopper Manufacture&#8217;s CEO Suda Goichi, also known as Suda51, about his recent work.<\/p>\n","protected":false},"author":1,"featured_media":39811,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[10],"tags":[],"class_list":["post-39809","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-interviews"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Interview: Suda51 on the resurrection of Shadows of the Damned, his undying love for Zelda, and getting more directly involved in game development\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"In-depth developer interview with Grasshopper Manufacture&#039;s CEO Suda Goichi, also known as Suda51, about his recent work.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/interviews\/interview-suda51-on-the-resurrection-of-shadows-of-the-damned-his-undying-love-for-zelda-and-getting-more-directly-involved-in-game-development\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Interview: Suda51 on the resurrection of Shadows of the Damned, his undying love for Zelda, and getting more directly involved in game development\u00a0 - AUTOMATON WEST\" \/>\n<meta property=\"og:description\" content=\"In-depth developer interview with Grasshopper Manufacture&#039;s CEO Suda Goichi, also known as Suda51, about his recent work.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/automaton-media.com\/en\/interviews\/interview-suda51-on-the-resurrection-of-shadows-of-the-damned-his-undying-love-for-zelda-and-getting-more-directly-involved-in-game-development\/\" \/>\n<meta property=\"og:site_name\" content=\"AUTOMATON WEST\" \/>\n<meta property=\"article:published_time\" content=\"2024-11-13T10:00:00+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241113-39809-header.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"994\" \/>\n\t<meta property=\"og:image:height\" content=\"641\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"AUTOMATON WEST\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:site\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"AUTOMATON WEST\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"18 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Interview: Suda51 on the resurrection of Shadows of the Damned, his undying love for Zelda, and getting more directly involved in game development\u00a0 - AUTOMATON WEST","description":"In-depth developer interview with Grasshopper Manufacture's CEO Suda Goichi, also known as Suda51, about his recent work.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/automaton-media.com\/en\/interviews\/interview-suda51-on-the-resurrection-of-shadows-of-the-damned-his-undying-love-for-zelda-and-getting-more-directly-involved-in-game-development\/","og_locale":"en_US","og_type":"article","og_title":"Interview: Suda51 on the resurrection of Shadows of the Damned, his undying love for Zelda, and getting more directly involved in game development\u00a0 - AUTOMATON WEST","og_description":"In-depth developer interview with Grasshopper Manufacture's CEO Suda Goichi, also known as Suda51, about his recent work.","og_url":"https:\/\/automaton-media.com\/en\/interviews\/interview-suda51-on-the-resurrection-of-shadows-of-the-damned-his-undying-love-for-zelda-and-getting-more-directly-involved-in-game-development\/","og_site_name":"AUTOMATON WEST","article_published_time":"2024-11-13T10:00:00+00:00","og_image":[{"width":994,"height":641,"url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241113-39809-header.jpg","type":"image\/jpeg"}],"author":"AUTOMATON WEST","twitter_card":"summary_large_image","twitter_creator":"@AUTOMATON_ENG","twitter_site":"@AUTOMATON_ENG","twitter_misc":{"Written by":"AUTOMATON WEST","Est. reading time":"18 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"NewsArticle","@id":"https:\/\/automaton-media.com\/en\/interviews\/interview-suda51-on-the-resurrection-of-shadows-of-the-damned-his-undying-love-for-zelda-and-getting-more-directly-involved-in-game-development\/#article","isPartOf":{"@id":"https:\/\/automaton-media.com\/en\/interviews\/interview-suda51-on-the-resurrection-of-shadows-of-the-damned-his-undying-love-for-zelda-and-getting-more-directly-involved-in-game-development\/"},"author":{"name":"AUTOMATON WEST","@id":"https:\/\/automaton-media.com\/en\/#\/schema\/person\/a55a3d979fa6362722fb27892d9614e4"},"headline":"Interview: Suda51 on the resurrection of Shadows of the Damned, his undying love for Zelda, and getting more directly involved in game development\u00a0","datePublished":"2024-11-13T10:00:00+00:00","mainEntityOfPage":{"@id":"https:\/\/automaton-media.com\/en\/interviews\/interview-suda51-on-the-resurrection-of-shadows-of-the-damned-his-undying-love-for-zelda-and-getting-more-directly-involved-in-game-development\/"},"wordCount":3666,"commentCount":0,"publisher":{"@id":"https:\/\/automaton-media.com\/en\/#organization"},"image":{"@id":"https:\/\/automaton-media.com\/en\/interviews\/interview-suda51-on-the-resurrection-of-shadows-of-the-damned-his-undying-love-for-zelda-and-getting-more-directly-involved-in-game-development\/#primaryimage"},"thumbnailUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241113-39809-header.jpg","articleSection":["Interviews"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/automaton-media.com\/en\/interviews\/interview-suda51-on-the-resurrection-of-shadows-of-the-damned-his-undying-love-for-zelda-and-getting-more-directly-involved-in-game-development\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/automaton-media.com\/en\/interviews\/interview-suda51-on-the-resurrection-of-shadows-of-the-damned-his-undying-love-for-zelda-and-getting-more-directly-involved-in-game-development\/","url":"https:\/\/automaton-media.com\/en\/interviews\/interview-suda51-on-the-resurrection-of-shadows-of-the-damned-his-undying-love-for-zelda-and-getting-more-directly-involved-in-game-development\/","name":"Interview: Suda51 on the resurrection of Shadows of the Damned, his undying love for Zelda, and getting more directly involved in game development\u00a0 - AUTOMATON WEST","isPartOf":{"@id":"https:\/\/automaton-media.com\/en\/#website"},"primaryImageOfPage":{"@id":"https:\/\/automaton-media.com\/en\/interviews\/interview-suda51-on-the-resurrection-of-shadows-of-the-damned-his-undying-love-for-zelda-and-getting-more-directly-involved-in-game-development\/#primaryimage"},"image":{"@id":"https:\/\/automaton-media.com\/en\/interviews\/interview-suda51-on-the-resurrection-of-shadows-of-the-damned-his-undying-love-for-zelda-and-getting-more-directly-involved-in-game-development\/#primaryimage"},"thumbnailUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241113-39809-header.jpg","datePublished":"2024-11-13T10:00:00+00:00","description":"In-depth developer interview with Grasshopper Manufacture's CEO Suda Goichi, also known as Suda51, about his recent work.","breadcrumb":{"@id":"https:\/\/automaton-media.com\/en\/interviews\/interview-suda51-on-the-resurrection-of-shadows-of-the-damned-his-undying-love-for-zelda-and-getting-more-directly-involved-in-game-development\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/automaton-media.com\/en\/interviews\/interview-suda51-on-the-resurrection-of-shadows-of-the-damned-his-undying-love-for-zelda-and-getting-more-directly-involved-in-game-development\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/automaton-media.com\/en\/interviews\/interview-suda51-on-the-resurrection-of-shadows-of-the-damned-his-undying-love-for-zelda-and-getting-more-directly-involved-in-game-development\/#primaryimage","url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241113-39809-header.jpg","contentUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241113-39809-header.jpg","width":994,"height":641,"caption":"Suda51"},{"@type":"BreadcrumbList","@id":"https:\/\/automaton-media.com\/en\/interviews\/interview-suda51-on-the-resurrection-of-shadows-of-the-damned-his-undying-love-for-zelda-and-getting-more-directly-involved-in-game-development\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"\u30db\u30fc\u30e0","item":"https:\/\/automaton-media.com\/en\/"},{"@type":"ListItem","position":2,"name":"Interview: Suda51 on the resurrection of Shadows of the Damned, his undying love for Zelda, and getting more directly involved in game development\u00a0"}]},{"@type":"WebSite","@id":"https:\/\/automaton-media.com\/en\/#website","url":"https:\/\/automaton-media.com\/en\/","name":"AUTOMATON WEST","description":"AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.","publisher":{"@id":"https:\/\/automaton-media.com\/en\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/automaton-media.com\/en\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/automaton-media.com\/en\/#organization","name":"\u682a\u5f0f\u4f1a\u793e\u30a2\u30af\u30c6\u30a3\u30d6\u30b2\u30fc\u30df\u30f3\u30b0\u30e1\u30c7\u30a3\u30a2","url":"https:\/\/automaton-media.com\/en\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/automaton-media.com\/en\/#\/schema\/logo\/image\/","url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/04\/activegamingmedia_logo.png","contentUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/04\/activegamingmedia_logo.png","width":374,"height":190,"caption":"\u682a\u5f0f\u4f1a\u793e\u30a2\u30af\u30c6\u30a3\u30d6\u30b2\u30fc\u30df\u30f3\u30b0\u30e1\u30c7\u30a3\u30a2"},"image":{"@id":"https:\/\/automaton-media.com\/en\/#\/schema\/logo\/image\/"},"sameAs":["https:\/\/x.com\/AUTOMATON_ENG","https:\/\/www.youtube.com\/channel\/UCabvYnvuUUbbGUrxkaFRgSA"]},{"@type":"Person","@id":"https:\/\/automaton-media.com\/en\/#\/schema\/person\/a55a3d979fa6362722fb27892d9614e4","name":"AUTOMATON WEST","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/10\/automaton-forum-moderator-100x100.jpeg","url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/10\/automaton-forum-moderator-100x100.jpeg","contentUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/10\/automaton-forum-moderator-100x100.jpeg","caption":"AUTOMATON WEST"},"description":"Delivering gaming news from Tokyo\/Osaka Japan.","sameAs":["https:\/\/x.com\/AUTOMATON_ENG"],"url":"https:\/\/automaton-media.com\/en\/author\/automaton_en\/"}]}},"_links":{"self":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/39809","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/comments?post=39809"}],"version-history":[{"count":4,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/39809\/revisions"}],"predecessor-version":[{"id":39822,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/39809\/revisions\/39822"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media\/39811"}],"wp:attachment":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media?parent=39809"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/categories?post=39809"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/tags?post=39809"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}