{"id":39635,"date":"2024-11-11T19:42:15","date_gmt":"2024-11-11T10:42:15","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=39635"},"modified":"2024-11-11T19:42:17","modified_gmt":"2024-11-11T10:42:17","slug":"yakuza-creator-says-his-new-game-will-be-an-action-adventure-with-a-rather-high-age-rating-and-complex-game-system","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/yakuza-creator-says-his-new-game-will-be-an-action-adventure-with-a-rather-high-age-rating-and-complex-game-system\/","title":{"rendered":"Yakuza creator says his new game will be an action adventure with a \u201crather high age rating\u201d and complex game system\u00a0"},"content":{"rendered":"\n<p>Former Sega developer and Like a Dragon series creator Toshihiro Nagoshi recently celebrated the 3<sup>rd<\/sup> anniversary of his new game studio. Since leaving Sega and establishing Nagoshi Studio, the creator has assembled a team of&nbsp; <a href=\"https:\/\/automaton-media.com\/en\/news\/like-a-dragon-series-creator-nagoshi-releases-video-of-his-face-exploding-posts-update-about-new-studio\/\" target=\"_blank\" rel=\"noreferrer noopener\">80 experienced staff members<\/a> and has been quietly working on something. So far, we\u2019ve only been told that the new project is a \u201chigh-end\u201d game with a focus on human drama, however, Nagoshi recently offered some new interesting details about it.&nbsp;<\/p>\n\n\n\n<p>Talking to a <a href=\"https:\/\/www.famitsu.com\/article\/202411\/23768\" target=\"_blank\" rel=\"noreferrer noopener\">Famitsu<\/a> in a recent interview, Nagoshi describes his upcoming game as an action-adventure title, with drama woven into gameplay. Although Nagoshi is overseeing the whole project as a general director, he is writing the scenario himself, and is directly involved in development of the game system. &nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Nagoshi Studio \/ MAKE\/HUMAN\uff08Sub\/\u5b57\u5e55\uff09\" width=\"1160\" height=\"653\" src=\"https:\/\/www.youtube.com\/embed\/DK05x-e93wg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><figcaption class=\"wp-element-caption\">Concept video released by Nagoshi Studio for the company&#8217;s third anniversary<\/figcaption><\/figure>\n\n\n\n<p>The team seems to be going to great lengths to&nbsp;depict the human drama aspects of the game, with the goal of achieving \u201ca high level of expression.\u201d To this end, they are&nbsp;even doing some of the motion capture in more costly studios in the US, rather than in Japan. In addition, Nagoshi describes the work-in-progress game as rather \u201clarge scale\u201d in terms of content and map size, mentioning that the studio is also employing contractors for development. &nbsp;<\/p>\n\n\n\n<p>At the same time, Nagoshi seems to be conscious of not going overboard with the game\u2019s volume, as he comments, \u201cthere are so many titles out there, including overseas games, that you can&#8217;t play them all. The number of video games available to the average gamer is bordering on excessive.\u201d Against this backdrop, Nagoshi reckons that &#8220;the era of high volume being the selling point of video games is coming to an end\u201d and comments that he wants players to \u201cbe able to complete the game in a sensible amount of time, so that they can look forward to the next one.\u201d Consequently, the team is currently trying to downsize the game map because it\u2019s \u201ctoo large.\u201d&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1280\" height=\"422\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/01\/20220124-189736-001.jpg\" alt=\"Nagoshi Studio\" class=\"wp-image-8893\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/01\/20220124-189736-001.jpg 1280w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/01\/20220124-189736-001-600x198.jpg 600w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/01\/20220124-189736-001-380x125.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/01\/20220124-189736-001-768x253.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/01\/20220124-189736-001-150x49.jpg 150w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/01\/20220124-189736-001-300x99.jpg 300w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/01\/20220124-189736-001-696x229.jpg 696w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/01\/20220124-189736-001-1068x352.jpg 1068w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/01\/20220124-189736-001-1274x420.jpg 1274w\" \/><\/figure>\n\n\n\n<p>Aside from looking for the right balance in terms of volume, Nagoshi is also making sure his game doesn\u2019t feel tedious for players, albeit mentioning that the game system may be a bit complex at first.&nbsp;<\/p>\n\n\n\n<p>Regarding the upcoming title\u2019s target audience, Nagoshi comments that the game will be for adults, with \u201ca rather high age rating.\u201d He is apparently hoping to create an unconventional kind of game that will make people do a double take in a similar way the Like a Dragon series did when it first appeared. \u201cThe worldview is something that overseas writers and creators would be unlikely to come up with. I want people to think \u2018What\u2019s that? I need to see more\u2019 when they first see it, so I&#8217;m very focused on the uniqueness of the game.\u201d&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Like a Dragon series creator Toshihiro Nagoshi reveals details about his work-in-progress new game at Nagoshi Studio.<\/p>\n","protected":false},"author":55,"featured_media":39638,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17],"class_list":["post-39635","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Yakuza creator says his new game will be an action adventure with a \u201crather high age rating\u201d and complex game system\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Like a Dragon series creator Toshihiro Nagoshi reveals details about his work-in-progress new game at Nagoshi Studio.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/yakuza-creator-says-his-new-game-will-be-an-action-adventure-with-a-rather-high-age-rating-and-complex-game-system\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Yakuza creator says his new game will be an action adventure with a \u201crather high age rating\u201d and complex game system\u00a0 - 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Currently devoted to growing Automaton West to the size of its Japanese sister-site, while making sure to keep news concise and developer stories deep and stimulating.","url":"https:\/\/automaton-media.com\/en\/author\/amber-vjestica\/"}]}},"_links":{"self":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/39635","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/users\/55"}],"replies":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/comments?post=39635"}],"version-history":[{"count":3,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/39635\/revisions"}],"predecessor-version":[{"id":39639,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/39635\/revisions\/39639"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media\/39638"}],"wp:attachment":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media?parent=39635"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/categories?post=39635"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/tags?post=39635"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}