{"id":39464,"date":"2024-11-07T15:08:40","date_gmt":"2024-11-07T06:08:40","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=39464"},"modified":"2024-11-07T15:08:43","modified_gmt":"2024-11-07T06:08:43","slug":"nintendo-shigeru-miyamoto-refutes-claim-that-he-is-a-genius-and-lays-out-his-down-to-earth-game-design-philosophy","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/nintendo-shigeru-miyamoto-refutes-claim-that-he-is-a-genius-and-lays-out-his-down-to-earth-game-design-philosophy\/","title":{"rendered":"Nintendo\u2019s Shigeru Miyamoto refutes claim that he is a \u201cgenius\u201d and lays out his down-to-Earth game design philosophy\u00a0\u00a0"},"content":{"rendered":"\n<p>During the <a href=\"https:\/\/www.nintendo.co.jp\/ir\/pdf\/2024\/241106_2.pdf\" target=\"_blank\" rel=\"noreferrer noopener\">question-and-answer session<\/a> for the Nintendo shareholders\u2019 briefing held on November 6, Shigeru Miyamoto talked about the game design advice that he gives to new Nintendo employees. This philosophy gives insight into the efficient, forward-thinking work ethic that Miyamoto tries to pass on to new employees, as well as his approach to game design.&nbsp;<\/p>\n\n\n\n<p>The question asker calls Shigeru Miyamoto a genius, expressing concerns about his eventual retirement and how his knowledge is being transferred to future generations. In his reply, the Mario creator lightly deflects the \u201cgenius\u201d part, explaining that after his annual seminar for new Nintendo employees, he often hears comments like, \u201cI wondered what kind of person Mr. Miyamoto would be, but I was relieved to find that he\u2019s surprisingly normal.\u201d&nbsp;&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"900\" height=\"593\" sizes=\"auto, (max-width: 900px) 100vw, 900px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241107-39464-003.jpg\" alt=\"Donkey Kong 1981\" class=\"wp-image-39479\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241107-39464-003.jpg 900w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241107-39464-003-380x250.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241107-39464-003-768x506.jpg 768w\" \/><figcaption class=\"wp-element-caption\"><em>Miyamoto&#8217;s<\/em> <em>Donkey Kong (1981), the game that introduced Mario to the world.<\/em><\/figcaption><\/figure>\n\n\n\n<p>Miyamoto reiterates, saying \u201cI think I am a pretty ordinary person. If possible, I\u2019d prefer not to work at all, but If I&#8217;m going to work, I want to do so as efficiently as possible. I\u2019m always thinking about how to make what I\u2019m working on a hit, because If I make a hit, this makes my next job easier. I talk about these creative dilemmas at the seminar (for new employees) every year.\u201d&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"900\" height=\"599\" sizes=\"auto, (max-width: 900px) 100vw, 900px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241107-39464-005.jpeg\" alt=\"Pikmin\" class=\"wp-image-39481\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241107-39464-005.jpeg 900w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241107-39464-005-380x253.jpeg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241107-39464-005-768x511.jpeg 768w\" \/><figcaption class=\"wp-element-caption\"><em>Miyamoto created the gardening-inspired puzzle game Pikmin<\/em>.<\/figcaption><\/figure>\n\n\n\n<p>Going into more detail about the annual 2-hour seminar that he gives to new Nintendo hires, Miyamoto explains that he covers Nintendo\u2019s history, the company\u2019s values and strengths in game development, and what game design is. For the game design part, the Mario creator reveals his approach to creating games. \u201cAmong the game developers who have just joined Nintendo, many of them often play games themselves, and their thinking is that they want to create a fancier version of the last game that they played.\u201d Miyamoto remarks. \u201cHowever, I explain to them that game design is not about this, it is about looking at the things around you and putting together the aspects that you think would be interesting in a video game.\u201d&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"398\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241107-39464-004.jpg\" alt=\"Nintendogs\" class=\"wp-image-39482\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241107-39464-004.jpg 800w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241107-39464-004-380x189.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241107-39464-004-768x382.jpg 768w\" \/><figcaption class=\"wp-element-caption\"><em>Nintendogs was apparently inspired by Miyamoto&#8217;s experience of having a pet dog (image: <a href=\"https:\/\/gamerant.com\/nintendogs-nintendo-switch-potential-revival-good-fit\/\" target=\"_blank\" rel=\"noreferrer noopener\">Game Rant<\/a>).<\/em><\/figcaption><\/figure>\n\n\n\n<p>These comments from Miyamoto reflect Nintendo\u2019s trajectory. While its rivals Sony and Microsoft have focused on pushing the limits of technology and graphics with each new console generation, Nintendo has opted for making fun and accessible games on more modest hardware sold at a cheaper price point. Miyamoto\u2019s innovative approach of taking aspects and ideas from his surroundings and putting them into games can be seen in many in-house Nintendo titles made by other game creators too.&nbsp;&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241107-39464-001.jpg\" alt=\"Splatoon\" class=\"wp-image-39475\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241107-39464-001.jpg 1200w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241107-39464-001-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241107-39464-001-768x432.jpg 768w\" \/><figcaption class=\"wp-element-caption\"><em>Splatoon.<\/em><\/figcaption><\/figure>\n\n\n\n<p>For example, Splatoon originated from the simple idea of competing to cover an area in paint &#8211; the characters and lore came later, as seen in the game\u2019s <a href=\"https:\/\/youtu.be\/0IJMXW0_dcU?si=Du-SYBzVXFJX2gAt\" target=\"_blank\" rel=\"noreferrer noopener\">Tofu Prototype<\/a>. Then there\u2019s The Legend of Zelda: Echoes of Wisdom, which seems to take Miyamoto\u2019s words literally in introducing the Echo system that allows you to clone various objects to advance through a level in your own creative way. Not to mention the other unusual ideas that the company has come up with over the years, like Nintendo Labo, which combines real-life cardboard construction kits with game software.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"900\" height=\"506\" sizes=\"auto, (max-width: 900px) 100vw, 900px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241107-39464-002.jpeg\" alt=\"The Legend of Zelda Echoes of Wisdom Bed echo\" class=\"wp-image-39474\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241107-39464-002.jpeg 900w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241107-39464-002-380x214.jpeg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/11\/20241107-39464-002-768x432.jpeg 768w\" \/><figcaption class=\"wp-element-caption\"><em>Using the <a href=\"https:\/\/automaton-media.com\/en\/news\/zelda-echoes-of-wisdom-bed-surprisingly-op-item-that-you-can-make-use-of-early-in-the-game\/\" target=\"_blank\" rel=\"noreferrer noopener\">bed echo<\/a> in The Legend of Zelda: Echoes of Wisdom.<\/em><\/figcaption><\/figure>\n\n\n\n<p>In a <a href=\"https:\/\/automaton-media.com\/en\/news\/nintendo-has-always-communicated-through-its-products-without-explaining-itself-much-shigeru-miyamoto-shares-insights-into-new-museum\/\" target=\"_blank\" rel=\"noreferrer noopener\">previous interview<\/a> about the Nintendo Museum, Shigeru Miyamoto expressed hopes that the museum can eventually replace his seminars for new employees- showing them the challenges Nintendo has overcome over the years and the innovations it has made. As for the transferring of knowledge and know-how to younger employees, Miyamoto also <a href=\"https:\/\/automaton-media.com\/en\/news\/nintendo-says-generational-handover-is-going-smoothly-we-have-young-and-brilliant-developers\/\" target=\"_blank\" rel=\"noreferrer noopener\">addressed these same concerns<\/a> at Nintendo\u2019s 84<sup>th<\/sup> annual shareholders\u2019 meeting in June, where he remarked that \u201cI consider (Nintendo\u2019s) generational handover to be progressing smoothly. We have developers that are young and brilliant.\u201d&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Nintendo representative director Shigeru Miyamoto gives insight into the game design advice that he gives to new Nintendo employees.<\/p>\n","protected":false},"author":61,"featured_media":39473,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17,33],"class_list":["post-39464","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news","tag-nintendo"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Nintendo\u2019s Shigeru Miyamoto refutes claim that he is a \u201cgenius\u201d and lays out his down-to-Earth game design philosophy\u00a0\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Nintendo representative director Shigeru Miyamoto gives insight into the game design advice that he gives to new Nintendo employees.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/nintendo-shigeru-miyamoto-refutes-claim-that-he-is-a-genius-and-lays-out-his-down-to-earth-game-design-philosophy\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Nintendo\u2019s Shigeru Miyamoto refutes claim that he is a \u201cgenius\u201d and lays out his down-to-Earth game design philosophy\u00a0\u00a0 - 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