{"id":38816,"date":"2024-10-23T15:05:14","date_gmt":"2024-10-23T06:05:14","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=38816"},"modified":"2024-10-23T15:05:17","modified_gmt":"2024-10-23T06:05:17","slug":"nintendos-late-ceo-iwata-once-praised-masahiro-sakurais-ability-to-visualize-a-finished-product-to-its-smallest-details-from-nothing","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/nintendos-late-ceo-iwata-once-praised-masahiro-sakurais-ability-to-visualize-a-finished-product-to-its-smallest-details-from-nothing\/","title":{"rendered":"Nintendo&#8217;s late CEO Iwata once praised Masahiro Sakurai&#8217;s ability to fully visualize a finished product from nothing, and the shocking reveal behind his YouTube channel proves it"},"content":{"rendered":"\n<p>Super Smash Bros. and Kirby series creator Masahiro Sakurai just revealed that all of the video lessons on his extensive <strong>Masahiro Sakurai on Creating Games <\/strong>YouTube channel were written and recorded two and a half years ago.&nbsp;<\/p>\n\n\n\n<p>Sakurai first launched his channel dedicated to teaching game development know-how in 2022. The creator explains that after finishing work on Super Smash Bros. Ultimate around October 2021, he had six months of \u201cfree time\u201d until April 2022, when development of his next (still unannounced) game would begin. Hence, he decided to use this time to prepare the content for his channel.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Masahiro Sakurai on Creating Games: Finale Special\" width=\"1160\" height=\"653\" src=\"https:\/\/www.youtube.com\/embed\/_qPqBilhEtI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>Moreover, as revealed in the final episode on Sakurai\u2019s channel, virtually all of the content on it \u2013 meaning 256 videos worth of lessons, were planned and scripted by Sakurai in the span of a single month. Filming and editing followed suit in the subsequent months. Sakurai also revealed that although it cost him around 90 million yen (approx. $630,000 USD) to make all the episodes, he has not received any income from all the channel as he decided not to monetize it. However, he sees it as an \u201cinvestment towards the brighter future of games.\u201d\u00a0<\/p>\n\n\n\n<p>Aside from this shocking realization, and the fact that we\u2019ve been watching a Sakurai from the past this whole time, the developer has displayed an astonishing amount of dedication and foresight in running the YouTube channel in this way.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1265\" height=\"710\" sizes=\"auto, (max-width: 1265px) 100vw, 1265px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241023-38816-001.jpg\" alt=\"\" class=\"wp-image-38820\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241023-38816-001.jpg 1265w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241023-38816-001-380x213.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241023-38816-001-768x431.jpg 768w\" \/><\/figure>\n\n\n\n<p>But almost 20 years ago, Nintendo\u2019s late CEO Satoru Iwata talked about these qualities of Sakurai\u2019s. In the Super Smash Bros. Brawl edition of <a href=\"https:\/\/www.nintendo.com\/en-gb\/Iwata-Asks\/Iwata-Asks-Super-Smash-Bros-Brawl\/Volume-1-E3-2005-A-Beginning\/4-Betting-on-Success\/4-Betting-on-Success-212703.html\" target=\"_blank\" rel=\"noreferrer noopener\">Nintendo\u2019s \u201cIwata Asks\u201d series<\/a>, the CEO said to Sakurai, \u201cTo state it simply, you are capable of taking a project with nothing and visualizing a completed game almost perfectly in your head.\u201d He went on to comment that on their joint projects at HAL Laboratory, Sakurai was able to \u201cpoint out the smallest details even when the product had yet to take shape.\u201d &nbsp;<\/p>\n\n\n\n<p>These details were apparently \u201cso small and so specific\u201d that Iwata initially doubted Sakurai\u2019s insights, however, things would always turn out exactly the way he described once development progressed. \u201cAs it happened over and over again, however, I had little choice but to believe you. I don\u2019t know how, but you\u2019re able to visualize a game right down to its very details, as if the finished game is working inside your mind. If not, how else could you have been right so many times? Even now, Masahiro Sakurai, of all the people that I know, you especially can readily form an image of how a game will look when finished.\u201d Although Iwata was talking about games specifically in this discussion, the qualities he highlighted sound extremely familiar in the light of the newly revealed origin story behind Sakurai\u2019s YouTube channel. &nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1010\" height=\"697\" sizes=\"auto, (max-width: 1010px) 100vw, 1010px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240603-31830.jpg\" alt=\"Nintendo's late CEO Satoru Iwata\" class=\"wp-image-31833\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240603-31830.jpg 1010w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240603-31830-380x262.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240603-31830-768x530.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240603-31830-600x414.jpg 600w\" \/><\/figure>\n\n\n\n<p>Sakurai\u2019s upcoming game has been in development for two and a half years and should be receiving an official announcement \u201csooner or later,\u201d according to the creator.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Smash Bros. creator Masahiro Sakurai recently revealed that the planned and scripted all of the videos for his YouTube channel in one month.<\/p>\n","protected":false},"author":55,"featured_media":38818,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[],"class_list":["post-38816","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - 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