{"id":38597,"date":"2024-10-18T17:44:08","date_gmt":"2024-10-18T08:44:08","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=38597"},"modified":"2024-10-18T17:44:11","modified_gmt":"2024-10-18T08:44:11","slug":"chinas-aaa-console-game-boom-may-seem-like-it-was-suddenly-triggered-by-black-myth-wukong","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/chinas-aaa-console-game-boom-may-seem-like-it-was-suddenly-triggered-by-black-myth-wukong\/","title":{"rendered":"China\u2019s AAA console game boom may seem like it was suddenly triggered by Black Myth: Wukong, but Chinese creators have been working towards it for a long time, Phantom Blade Zero devs say\u00a0"},"content":{"rendered":"\n<p>While there have been very few global console game releases coming out of China up until recently, the massively successful launch of Game Science\u2019s Black Myth: Wukong seems almost as if it has opened the floodgates, paving the way for a number of promising new Chinese titles \u2013 one of which is S-Game&#8217;s upcoming <strong>Phantom Blade Zero<\/strong>. However, according to S-Game&#8217;s CEO Lian Qiwei (Soulframe) and vice president Michael Chang, the foundations for this movement have been in place for a long time.&nbsp;<\/p>\n\n\n\n<p>When asked in an interview with <a href=\"https:\/\/www.4gamer.net\/games\/709\/G070971\/20241010065\/\" target=\"_blank\" rel=\"noreferrer noopener\">4Gamer<\/a> whether there was a specific trigger that made them want to step into the global console game market, Chang, who is the art director of Phantom Blade Zero, says that Chinese creators have always been heavily influenced by Japanese and Western console games, and have always aspired to make such games themselves.\u00a0<\/p>\n\n\n\n<p>However, up until recently, circumstances had not allowed them to do so &#8211; \u201cIn the past, the market and our technology weren\u2019t mature enough, so we simply weren\u2019t able make console games.\u201d&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1349\" height=\"755\" sizes=\"auto, (max-width: 1349px) 100vw, 1349px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241018-38597-004.jpg\" alt=\"Phantom Blade Zero\" class=\"wp-image-38603\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241018-38597-004.jpg 1349w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241018-38597-004-380x213.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241018-38597-004-768x430.jpg 768w\" \/><\/figure>\n\n\n\n<p>Chang goes on to explain that \u201cIt&#8217;s not like Chinese developers got together and decided to release console games at the same time, but rather, we\u2019ve wanted to make these kinds of games from the beginning. It&#8217;s just that now, at this exact timing, we\u2019re finally able to release high-quality games like this.\u201d According to the Phantom Blade Zero developer, there are multiple Chinese companies currently working on new console games, and they all seem to be spurring each other on.&nbsp;<\/p>\n\n\n\n<p>But what contributed to conditions in China finally ripening for independent AAA game development? Qiwei, Phantom Blade Zero\u2019s producer, mentions two significant factors, the first being that China has been a huge market for both PC and console games for a long time.&nbsp;<\/p>\n\n\n\n<p>\u201cEven before Black Myth: Wukong came out, 30-40% of the sales of most major Japanese and Western games came from China. This has been the case regardless of whether a game has Chinese themes or not, as seen with titles like Cyberpunk 2077, Elden Ring, Palworld and Needy Girl Overdose. It&#8217;s a clear fact that China consistently accounts for at least 30-40% of sales.&#8221;\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1272\" height=\"707\" sizes=\"auto, (max-width: 1272px) 100vw, 1272px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241016-38465-002.jpg\" alt=\"\" class=\"wp-image-38471\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241016-38465-002.jpg 1272w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241016-38465-002-380x211.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241016-38465-002-768x427.jpg 768w\" \/><\/figure>\n\n\n\n<p>But aside from favorable market conditions, Chinese game developers\u2019 years of experience doing outsourced development work for foreign studios have contributed to a high level of expertise, Qiwei emphasizes.&nbsp;<\/p>\n\n\n\n<p>\u201cIn terms of technology, China doesn&#8217;t have much experience developing console games or singleplayer PC games. That&#8217;s undeniably true. However, China has gained plenty of experience in mobile game development over the past few decades. This experience is now being put to use in the development of singleplayer PC games. Also, Chinese subcontractors for art, motion capture, 3D capture etc. have been suppliers for AAA game developers in various countries.\u201d&nbsp;<\/p>\n\n\n\n<p>S-Game&#8217;s CEO argues that these decades of doing outsourced work for other studios have contributed to China\u2019s \u201cindustrial pipeline maturing,\u201d and that all this accumulated experience and knowledge is now being put to use in making original games.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1523\" height=\"850\" sizes=\"auto, (max-width: 1523px) 100vw, 1523px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241018-38597-003.jpg\" alt=\"Phantom Blade Zero\" class=\"wp-image-38605\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241018-38597-003.jpg 1523w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241018-38597-003-380x212.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241018-38597-003-768x429.jpg 768w\" \/><\/figure>\n\n\n\n<p>Phantom Blade Zero is currently in development for the PC and PS5.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Phantom Blade Zero developers Lian Qiwei and Michael Chang talk about tectonic shifts that have led to China&#8217;s AAA console game boom.<\/p>\n","protected":false},"author":55,"featured_media":38600,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[18],"class_list":["post-38597","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-global-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>China\u2019s AAA console game boom may seem like it was suddenly triggered by Black Myth: Wukong, but Chinese creators have been working towards it for a long time, Phantom Blade Zero devs say\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Phantom Blade Zero developers Lian Qiwei and Michael Chang talk about tectonic shifts that have led to China&#039;s AAA console game boom.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/chinas-aaa-console-game-boom-may-seem-like-it-was-suddenly-triggered-by-black-myth-wukong\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"China\u2019s AAA console game boom may seem like it was suddenly triggered by Black Myth: Wukong, but Chinese creators have been working towards it for a long time, Phantom Blade Zero devs say\u00a0 - 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