{"id":38540,"date":"2024-10-17T15:27:50","date_gmt":"2024-10-17T06:27:50","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=38540"},"modified":"2024-10-17T15:27:53","modified_gmt":"2024-10-17T06:27:53","slug":"metaphor-refantazio-and-persona-director-katsura-hashino-keeps-his-distance-from-user-feedback-to-spare-his-mental-health","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/metaphor-refantazio-and-persona-director-katsura-hashino-keeps-his-distance-from-user-feedback-to-spare-his-mental-health\/","title":{"rendered":"Metaphor: ReFantazio and Persona director Katsura Hashino keeps his distance from user feedback to spare his mental health\u00a0"},"content":{"rendered":"\n<p>Katsura Hashino, the prolific developer behind the Persona series\u2019 modern titles and the brand-new <strong>Metaphor: ReFantazio<\/strong>, recently participated in a dialogue with Silent Hill creator Keiichiro Toyama. Over the course of the discussion (published by <a href=\"https:\/\/www.famitsu.com\/article\/202410\/20753\" target=\"_blank\" rel=\"noreferrer noopener\">Famitsu<\/a>), the two creators touch upon the topic of user feedback.&nbsp;<\/p>\n\n\n\n<p>Although the internet and social media make it easier than ever before for game creators to find out what players think, Katsura says that he \u201ctries not to be that conscious of\u201d user feedback. This doesn\u2019t mean that the Persona creator shuts out everything fans are saying, but rather that he tries to maintain his distance and treat it like part of his work. \u201cOf course, I do check things out at certain times, such as right after launch. But it\u2019s not like I can adjust [the game] based on what I see. When I need to look something up, I do it quickly in one go, because constantly looking at reactions isn\u2019t good for your mental health.\u201d\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1501\" height=\"845\" sizes=\"auto, (max-width: 1501px) 100vw, 1501px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241017-38540-001.jpg\" alt=\"Metaphor: ReFantazio\" class=\"wp-image-38544\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241017-38540-001.jpg 1501w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241017-38540-001-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241017-38540-001-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p>When asked by a surprised Toyama whether he does things like looking up his own name online, Katsura goes on to explain, \u201cI don\u2019t, and I don\u2019t use social media either.&#8221; The creator admits to even being uncomfortable about appearing in-person at promotional events.&nbsp;<\/p>\n\n\n\n<p>On the other hand, Toyama, who is currently developing Slitterhead with Bokeh Game Studio, comments that his attitude towards user feedback may be changing with the times, as he recalls being more dismissive in the past. Even though Slitterhead is not a live-service game that needs to be finely tuned in response to player demands, Toyama says that he is keen on actively listening to what people have to say and adopting opinions that he finds useful.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/09\/20240918-37218-002.jpg\" alt=\"Slitterhead Kowlong setting\" class=\"wp-image-37223\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/09\/20240918-37218-002.jpg 1200w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/09\/20240918-37218-002-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/09\/20240918-37218-002-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p><a href=\"https:\/\/metaphor.atlus.com\/index.html?lang=en\" target=\"_blank\" rel=\"noreferrer noopener\">Metaphor: ReFantazio<\/a> is available for the PC (Steam\/Microsoft Store), PS4\/PS5 and Xbox Series X|S. Slitterhead is scheduled to be released on November 8 for the PC (<a href=\"https:\/\/store.steampowered.com\/app\/2631250\/Slitterhead\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam<\/a>\/Epic Games Store), <a href=\"https:\/\/store.playstation.com\/en-us\/concept\/10009203\" target=\"_blank\" rel=\"noreferrer noopener\">PS5\/PS4<\/a> and <a href=\"https:\/\/www.xbox.com\/en-US\/games\/store\/slitterhead\/9pn5wngq6dc5\" target=\"_blank\" rel=\"noreferrer noopener\">Xbox Series X|S<\/a>.&nbsp;&nbsp;&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Metaphor: ReFantazio director Katsura Hashino and Silent Hill creator Keiichiro Toyama talk about their attitudes towards user feedback.<\/p>\n","protected":false},"author":55,"featured_media":38543,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[],"class_list":["post-38540","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Metaphor: ReFantazio and Persona director Katsura Hashino keeps his distance from user feedback to spare his mental health\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Metaphor: ReFantazio director Katsura Hashino and Silent Hill creator Keiichiro Toyama talk about their attitudes towards user feedback.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/metaphor-refantazio-and-persona-director-katsura-hashino-keeps-his-distance-from-user-feedback-to-spare-his-mental-health\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Metaphor: ReFantazio and Persona director Katsura Hashino keeps his distance from user feedback to spare his mental health\u00a0 - AUTOMATON WEST\" \/>\n<meta property=\"og:description\" content=\"Metaphor: ReFantazio director Katsura Hashino and Silent Hill creator Keiichiro Toyama talk about their attitudes towards user feedback.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/automaton-media.com\/en\/news\/metaphor-refantazio-and-persona-director-katsura-hashino-keeps-his-distance-from-user-feedback-to-spare-his-mental-health\/\" \/>\n<meta property=\"og:site_name\" content=\"AUTOMATON WEST\" \/>\n<meta property=\"article:published_time\" content=\"2024-10-17T06:27:50+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2024-10-17T06:27:53+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241017-38540.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1016\" \/>\n\t<meta property=\"og:image:height\" content=\"572\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Amber V\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:site\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Amber V\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Metaphor: ReFantazio and Persona director Katsura Hashino keeps his distance from user feedback to spare his mental health\u00a0 - 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