{"id":38003,"date":"2024-10-08T12:28:40","date_gmt":"2024-10-08T03:28:40","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=38003"},"modified":"2024-10-08T12:28:42","modified_gmt":"2024-10-08T03:28:42","slug":"sega-avoided-gacha-and-pay-to-win-mechanics-in-sonic-rumble-because-they-know-overseas-players-dont-like-them","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/sega-avoided-gacha-and-pay-to-win-mechanics-in-sonic-rumble-because-they-know-overseas-players-dont-like-them\/","title":{"rendered":"Sega avoided gacha and pay-to-win mechanics in Sonic Rumble because they know overseas players don\u2019t like them\u00a0"},"content":{"rendered":"\n<p><strong>Sonic Rumble<\/strong>, Sega\u2019s first multiplayer party game in the Sonic series, is set to launch for PC and mobile platforms in Winter 2024. The 32-player battle royale title will be free-to-play, but what kind of monetization model can players expect? At Tokyo Game Show 2024, AUTOMATON talked to Sonic Rumble\u2019s director Makoto Tase and Sonic franchise head Takashi Iizuka about their plans for the game. This article summarizes parts of the original <a href=\"https:\/\/automaton-media.com\/articles\/interviewsjp\/sonic-rumble-20241003-313059\/\" target=\"_blank\" rel=\"noreferrer noopener\">full-length interview<\/a> in Japanese.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Sonic Rumble - Customization &amp; Mode Trailer\" width=\"1160\" height=\"653\" src=\"https:\/\/www.youtube.com\/embed\/Kltl49zBfo4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>To start with what everyone\u2019s most curious about \u2013 Sonic Rumble will not be a gacha game. As Tase explains, \u201cWe&#8217;re aiming for a casual system that allows you to just buy what you want quickly for a small, fixed amount, rather than a gacha system that gives you a certain probability of obtaining items.\u201d However, Sonic Rumble will include a daily free draw system to encourage players to collect items and keep coming back to the game.&nbsp;<\/p>\n\n\n\n<p>Sonic Rumble will not be pay-to-win either, as the developers guarantee that nothing you can buy in the game will make you more likely to win. According to Tase, Sonic Rumble\u2019s monetization will mostly revolve around character skins and emotes. Players will have various ways to obtain them, but the main model of monetization will be a season pass system, with each season lasting for about a month and a half. The game will also feature a Ring Shop, where players can exchange Rings for cosmetics that will be updated daily. For context, Rings are items that you collect as you play to raise your score that double as in-game currency.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1076\" height=\"606\" sizes=\"auto, (max-width: 1076px) 100vw, 1076px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241008-38003-001.jpg\" alt=\"Sonic Rumble\" class=\"wp-image-38007\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241008-38003-001.jpg 1076w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241008-38003-001-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241008-38003-001-768x433.jpg 768w\" \/><\/figure>\n\n\n\n<p>It seems that, in aiming to make Sonic Rumble a worldwide hit, Sega was wary about implementing mechanics that are disliked overseas. Iizuka comments, \u201cIn the Japanese and Asian markets, it\u2019s common to have to spend tens of thousands of yen [in a game] until you draw a rare character and finally get to move on. But this is not the case in the global market, especially for an action game like Sonic Rumble, where players should be able to enjoy the game on an equal footing. The starting point of this project itself was to make it a mobile game that would sell globally. Therefore, the monetization model was designed from the beginning based on global standards.\u201d&nbsp;<\/p>\n\n\n\n<p>Tase adds that \u201cmonetization models that use gacha mechanics have not been very successful when it comes to games targeted towards worldwide audiences of all ages. Also, such mechanics tend to be shunned overseas, so we didn\u2019t think it was the right choice for this project.\u201d&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1076\" height=\"606\" sizes=\"auto, (max-width: 1076px) 100vw, 1076px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241008-38003-002.jpg\" alt=\"Sonic Rumble\" class=\"wp-image-38008\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241008-38003-002.jpg 1076w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241008-38003-002-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241008-38003-002-768x433.jpg 768w\" \/><\/figure>\n\n\n\n<p><a href=\"https:\/\/sonicrumble.sega.com\/en\/\" target=\"_blank\" rel=\"noreferrer noopener\">Sonic Rumble<\/a> is scheduled to launch in Winter 2024 for PC, iOS and Android.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sonic Rumble&#8217;s developers Makoto Tase and Takashi Iizuka talk about the upcoming party game&#8217;s monetization model.<\/p>\n","protected":false},"author":55,"featured_media":38006,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17],"class_list":["post-38003","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Sega avoided gacha and pay-to-win mechanics in Sonic Rumble because they know overseas players don\u2019t like them\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Sonic Rumble&#039;s developers Makoto Tase and Takashi Iizuka talk about the upcoming party game&#039;s monetization model.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/sega-avoided-gacha-and-pay-to-win-mechanics-in-sonic-rumble-because-they-know-overseas-players-dont-like-them\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Sega avoided gacha and pay-to-win mechanics in Sonic Rumble because they know overseas players don\u2019t like them\u00a0 - AUTOMATON WEST\" \/>\n<meta property=\"og:description\" content=\"Sonic Rumble&#039;s developers Makoto Tase and Takashi Iizuka talk about the upcoming party game&#039;s monetization model.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/automaton-media.com\/en\/news\/sega-avoided-gacha-and-pay-to-win-mechanics-in-sonic-rumble-because-they-know-overseas-players-dont-like-them\/\" \/>\n<meta property=\"og:site_name\" content=\"AUTOMATON WEST\" \/>\n<meta property=\"article:published_time\" content=\"2024-10-08T03:28:40+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2024-10-08T03:28:42+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241008-38003-headeer.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1190\" \/>\n\t<meta property=\"og:image:height\" content=\"672\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Amber V\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:site\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Amber V\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Sega avoided gacha and pay-to-win mechanics in Sonic Rumble because they know overseas players don\u2019t like them\u00a0 - 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